"With the Artifacts, the Collection system, and Paragon Paths, we hope to address balancing concerns along with improving your overall gameplay experience. In addition to these features, we are also implementing the vote-kick system, a highly-requested community feature. This is just a sample of what the Neverwinter Team has in stored for you with the Shadowmantle update. We are always striving to provide you with the best possible experience and community feedback has played a key role in the addition of upcoming features."
So, They are adding a vote kick feature, IMO that is good to hear. Why?... Oh there is tons of reasons I am sure. This is why I hope that:
1) All members of the party (except the one being kicked) have to successfully vote "yes" to the votekick. Upon the vote process, the person who first started the votekick should have to type in a short reason why he/she is being kicked.... So people are not saying "Why the votekick?" The process of the votekick should be kept somewhat secret to the one being kicked to avoid that person griefing the party at the last second, by pulling tons of adds or otherwise.
2) If a vote fails that player cannot be voted against for another 15 mins at least.
3) Only 3 maximum votekicks per dungeon, any more than that there is an issue and obviously mid as well just start from scratch.
4) A votekick cannot be started while in combat, escpecially while killing a boss and 3 mins afterwards. (To ensure the player gets his loot)
5) The player that is votekicked cannot just reque and get back into the same group..This could potentially happen with tanks or healers since they are needed in que more than dps.
Anything else I am missing? IMO A good reason to kick someone would be: lack of enchants on gear in a epic dungeon, exploiter, trash talker / griefer, AFKer, unable to heal or tank properly.... Needing an item IMO is not a reason to kick people.
Share your thoughts, maybe they will pick up some valuable last minute ideas and implement it! :cool:
I have total faith that they will handle this properly and I am glad to see it happen.
Another thing that would be nice to see is the que system tweaked so people that when you que up and decline the offer you cannot reque again for another 10 mins or so...and people that are ignored by you cannot be qued up with you. The way to handle that would be to automatically decline each other in que if they have ignored each other...or at least a smaller chance of queing up with ignored people would be nice.
IMO also once a player is ignored (A dialogue box to be able to type a reason why they are ignored under your social list would be awesome, automatically filling in spam when you report someone for spam of course) is should show you by his icon that he is an ignored handle to you...maybe a small red star or something? This would be useful when making premade groups or pvp.
Post edited by dndmasterdark on
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Comments
ausdoerrtMember, Neverwinter Beta UsersPosts: 0Arc User
edited October 2013
Dunno, I'd have to disagree that it's valid to kick people because they're not carrying the party on their own (because, you know, whenever someone says "you can't do X properly" in a videogame, that's what they REALLY mean :P).
We'll have to see how it works, but if, for example, DCs keep getting kicked because "hjeal me", then pretty soon there won't be any DCs.
That is why people would vote for the reason, if the guy that started the vote is considered wrong by others, the vote SHOULD fail.
Votekick system seems to give people more of an incentive to try harder usually, instead of just go and follow the party around. I have seen some really bad healers out there that just let people die and never heal them at all even after combat has ended. Very rude. Healer is suppose to show some
Getting votekicked is not really a big issue, just move on que up again. Do not let it get you down EVER. If you constantly are getting votekicked you know there is a good reason. Correct? Just fix the issue and move on. It should NOT be for just the haters to abuse kicking powers for stupid reasons.
P.S. Nice sig. I do realize healing can be difficult, I have a Cleric also.
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syka08Member, Neverwinter Beta UsersPosts: 0Arc User
edited October 2013
Still doesn't keep you from getting kicked if you're the 5th in a guild run that then decides to boot you before looting happens. But, hey, thats what filing reports against people/guilds are for, right?
I've rarely had a kick situation happen and of those times it has, it's been people who've been D/c for 5 - 7 minutes or so.
Still! Apparently this is a thing that people say is needed, so I hope it works out.
If you are the odd man out in a guild run, a big red flag should go up, I usually instantly consider just leaving on them or if I am in a faithful mood i'll go along with it making sure I chat with some of them so if they kick me, I can ignore them....hopefully avoiding a que with them again.
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khai1987Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 12Arc User
edited October 2013
I love the Que suggestion. I fail to enter Malabong dun 4 times in a row today just becoz someone decline the pt. very2 anoyinq.. Need to reque again, again and again. Sometime this will effect the whole team when one decline the whole pt will lack 1 or 2 members in DD. Totally anoying. why quewing when you bz doing other things.
I think you're asking for waaaay to much for the votekick system, most games I've played start a votekick, and it has to have at least 2 more people vote for it and you're out, no reason, no explanation, nada.
I wouldn't expect much more in here. But at least it's better than nothing at all.
Yes dungeons are hard enough, people need this feature to ensure serious players are well....being serious about having fun!
I'm not really asking for anything.... merely suggesting things. I'm happy even without the system to be honest but people you have to admit there is an issue with people being bad apples in dungeons... just ruins the experience for everyone. Just trying to help. I already kinda shy away from the DD events because of the issues associated with it.
I can see this being of some value in pvp, which I stopped playing in beta because of the bots. It would always be you in a party with 1-3 bots v. premade. But even then, you can shut a bot farmer down and still not get to have fun playing the game.
I have mixed feelings about votekick systems in dungeons. The number one reason I've seen chat votekicks organized is because one of the team doesn't speak English, and doesn't know what you want them to do. Most people don't seem to have the patience to sit there running encounters and dailies through a Google translator. Petty, but there you have it.
I don't think that votekicks should be secret. The targeted party should have a right to defend themselves. And if you are really offended, you need to be willing to be open and honest about it.
I think that if a votekick fails that should be it for the dungeon. If you don't like the result, you need to be willing to leave yourself. And I think there should be a cost or a penalty for initiating votekicks to keep people from using them to increase their Greed roll chances. If you initiate one, you should be logged as an automatic pass on the end boss roll. Otherwise you'll have 4 people looking at their DPS ratings and agreeing to kick someone before the boss fight a la Survivor style.
And I would caution against looking at enchantments and GS and initiating votekicks for that reason. I mean, I farmed SP and ToS with a GF at 8600. I had to coax a lot of people into not leaving group and wear my Founder title. YMMV.
One thing though?
" If you initiate one, you should be logged as an automatic pass on the end boss roll."
That is just wrong IMO.... so wrong.
There should be no penalty involved when creating a legit votekick for a legit reason that everyone agrees on. I'm not getting that one at all.
To me votekick has nothing to do with the loot system, it is completely two seperate issues.
I still cannot understand the reason why people are not enchanting their gear. Is it to sell the enchantments to get AD? Seems to be about right. They drop like candy and there is no need to be that cheap. IMO the party itself suffers when players dont at least attempt to upgrade gear every so often. That is just carrying cheapos around imo.... of course you dont need to have rank 7 enchants either... rank 4 at least at lvl 60 would be nice. It helps teams in DPS / Heals / Tanking ability considerably, so the rest of the party doesn't have to do your share of the work. But again not to get carried away with it and go all elitist gear monkey on people, on the other hand.
In every game that has a vote kick system it always ended up being abused. If you don't want someone joining your party then don't group with them. Halfway through a dungeon is no time to be saying lets kick someone or even worse if it happens after a boss kill. If someone is AFK it is easy to figure out within 2 minutes. You don't do half the dungeon with an AFK leecher. Just leave and re-queue and lose maybe a few minutes of your time. A vote kick system is not necessary.
This current kick system is currently being abused IMO, badly...especially when the leader can just kick everyone out at the start for no apparent reason but to be a jerk or to solo the dungeon...being too lazy to ride there by himself to solo it, I'm assuming. Also I'm sure there is other reasons people just kick without no reason all the time. A vote is needed to be fair too all players involved.
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ausdoerrtMember, Neverwinter Beta UsersPosts: 0Arc User
I think you're asking for waaaay to much for the votekick system, most games I've played start a votekick, and it has to have at least 2 more people vote for it and you're out, no reason, no explanation, nada.
I wouldn't expect much more in here. But at least it's better than nothing at all.
Well, I don't think he's "asking too much", just voicing suggestions, some very good ones. For example, 4/5 rather than 3/5 vote.
Also been thinking that a votekick should auto-initiate a (mandatory) report against the person being kicked. If there is no report or the report is BS, then the person filing would get an infraction instead. So maybe give a list of legitimate reasons why one could initiate a vote. By tying the systems this way, one could possibly prevent abuse of the system.
P.S. Nice sig. I do realize healing can be difficult, I have a Cleric also.
Well, not so much that it's hard, but that rolling a cleric doesn't automatically make one a buff/heal bot. Though the new prestige will make it worse, I wonder if there's even going to be space left in groups for Oracles over Anointed.
Anyway, all I'm trying to say is, if you build an aggressive mentality that places the burden on the cleric, then soon enough the population of clerics will start shrinking. I've seen it happen in other games, don't want to see it here. In fact, I'm pretty much against anyone kicking anyone for alleged "poor play", because I think it's bad for the game and community. Kicking should be reserved for cheating, griefing, botting and the like. If someone's not up to snuff, give advice and teach them. If they don't listen, blacklist after the run. IMO, that's how you minimize the "kick" drama.
Of course you would help a new player out if they are having a rough time, but the players that seem to know excatly what they are doing yet blatently ignore their duty as a healer for example and not heal on purpose is one player that could and should be replaced by someone that is not there just to grief others by watching them die and laughing at them.
Most players I see carry pots anyways because they realize they cannot fully depend on a healer at all times, and they are correct. If they do not carry pots and healer cannot get to them well,.. that is why they end up at the campfire using a injury kit. Healer cannot be all over the map when group is spread out either for example. A big key to successful runs is the healer...IMO.
As a tank I use a ton of pots that I should not need too. But thats OK I do not mind at all. Sure is nice to see a healer that can handle the duty and responsibility of such an important role of keeping the group alive during hard fights. This is why I like healing as a Cleric.
After they add the votekick system, maybe they can let the leader continue to BE the leader when he enters the dungeon after making a partial premade group. That is one plus. Again a maximum of 3 votekicks is needed, after that no more people are allowed to join the dungeon with that group. They can 4 man it.
Votekick imo as well should not be able to be iniated during the first 5 mins of a dungeon instance when everyone has just joined to ensure people dont kick at the beginning because of poor gear. Gotta give them a chance right?..Maybe their skill overrides the need for elite gear. I've seen some greens better than blues and some blues better than purples for example.
Also when a player has been kicked or has left, I think the abilty to have someone else join from que is very important. The only issue I could see concerns the problem when someone is kicked the leader can invite someone to the group because they just got online and are near last boss. Big problem there. Dont give people the ability to votekick someone near last boss then invite someone to group. If a votekick happens the que system should decide who joins.
As far as people that do not like joining dungeons in progress half way through...they can always run it again after they are done... or maybe it would be an idea to notify the player of "current dungeon progress completed" upon the que popping. With no penalty for declining a instance that is 75% complete? Hmmmm...
here are the preview notes on the vote-kick system:
Party Vote Kicking
Dungeon party leaders may now call a vote to kick a player from a party. This includes all Epic Dungeons, regular dungeons and Skirmishes at this time.
so no pvp vote-kicking. voting must be initiated by lead. i assume it's majority rules. haven't tried it personally.
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twstdechoMember, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 630Bounty Hunter
edited October 2013
You can abuse the system, and you can abuse not having the system in place, so I'd vote for having the system in place as it brings benefit to the game.
Things I find interesting about the current system:
A) A tank can que, leave the party then reque and get back in to same party, rinse and repeat 10 times locking all characters and alot of different players in that waited in que for 5 - 30 mins+. Nice way to grief others. This is a good way to keep people IN dungeons... then eventually OUT out of dungeons because they give up and be forced to buy gear. Good idea. There is only so many tanks and the people in the dungeon will be forced to wait forever for another tank if not... LEAVE then reque, which can be easily dealt with by the griefer by just queing more, locking more players in.
A player tank can que for a dungeon, decline or wait it out for que timer to expire. locking players into the que system alone forever, a good bot can do this all day long and grief people that que for the dungeon... with no penalty it seems or that is apparent at all to him. Interesting. It seems some players including DPS have scripted the que system to automatically decline, It's obvious because as soon as the que has popped, there is already red player icons that have declined at lightning speed! They seem to like the idea of keeping players out of the dungeons so they cannot collect purple pixel candies and well... the players then buy the stuff in the Auction House off the exploiters. Good one guys! Getting pixel rich?
C) A tank can que for a dungeon then train (or lure) all monsters to the players, get kicked then que again and do it all over again. Nice. Even after the players have ignored the tank, he still gets back in.. LOL. Nice one.
D) A player (dps/ tank or healer) Can join the dungeon, leave or disconnect apparently to wait for everyone to leave then log back in and solo / exploit the place for loot, by loot I mean all nice juicy purples worth them diamonds people pay for with real cash. Players that leave or are disconnect 50 times daily do not get penalized for it. Who suffers? Legit players do. I think there is a channel for that to join up now! yay! This also is great for players with multiple accounts that love to multibox, which I am sure you will see more of eventually. Am I right? Of course when it comes to the disconnect issue you cannot do anything because of the players that complain that they got disconnected (Was on a plane on my laptop, got kicked from the dungeon and cant get back in...Why do we suffer just because of a bad connection...or... I had just minimized my game window for a second to goggle disconnection hacks and got disconnected, Thanks alot!)... Ya we know and we feel bad for you.. Seriously.
A tank has the edge on doing this more due to the shortage of tanks....probably close to the same issue with healers...who suffers? The dps that have waited in que for a while, getting nothing then giving up on dungeons 100% after this and hanging around Protectors Enclave because he cannot do dungeons nor pvp because of the bots in there as well. Rogues must hate this knowing the rogue bots are taking up the ques all the time. Yup! What can ya do? Nothing. Noone can obviously. A extra note worthy tidbit is I believe some games (Not naming WoW inparticular) awarded needed classes that que for a dungeon then complete it with a extra bag of pixel candies. SWEET! This created more people to roll tanks and then it helped minimize que times for players, feeding off player pixel greed LOL. But it worked.
Enjoy the city and buy buy buy! To do what you ask? ...Still investigating. I do not do these things but see it happen all the time! grrr... :mad: I guess you can currently run around around in circles in the city and collect peanuts on a string. Thank You for that! Cannot wait for Skeleton Warrior so I can well....run around the City some more!
I am starting to realize how a company can cut their own throat by ignoring these issues then wonder why it is not successfull. I find this also...interesting. Not saying that Cryptic is doing this at all, I completely understand they can not afford to fix these issues so easily when free players do not contribute to the system. Oh well..
I'm wondering if all they do is ban players.... Hmmmm....Is it exploiting a BUG?
Curious Cat signing out til next time folks enjoy the commercial break! Now for me back to grinding peanuts on a string! yay!
P.S. ----Why the upcoming change to dungeon finder system? I dunno nuttin. Good Luck Cryptic, lets try to do it right the first time :cool:
One of the biggest things that needs to be remembered here is that we need to be able to replace people after first boss is downed, after someone is kicked or they leave or disconnect. I honestly do not see the reason why noone can be invited OR a replacement cannot be found through the que system if someone DC's/gets kicked/leaves. What are they thinking?.....we all should suffer because of this? Not cool at all and very irritating. :mad: Do you honestly believe these guys just disconnect because of a bad connection? Make a timer then if someone is disconnected, they cannot be kicked for 2 mins...more than enough time to log back in after a DC. I'm starting to lean more towards the issue being disconnection HACKS.
Are they trying to support guild only runs or something? I'm lost someone explain this one to me please. Is this a product of griefers that have kicked people out of groups and such at last boss or something? So everyone suffers more because of the griefers? What gives on that one?
If you cant ignore someone to avoid queing with them that just enables griefers to grief, if everyone ignores them they will just be forced to run with other griefers eventually right?
/e is confused on the current stratedy of this issue. If you have a problem with people actually finishing the dungeon because they get loot then make the dungeons harder or something... but don't do it this way by not letting people add others to a party in progress.
One thing though?
" If you initiate one, you should be logged as an automatic pass on the end boss roll."
That is just wrong IMO.... so wrong.
There should be no penalty involved when creating a legit votekick for a legit reason that everyone agrees on. I'm not getting that one at all.
To me votekick has nothing to do with the loot system, it is completely two seperate issues.
I still cannot understand the reason why people are not enchanting their gear. Is it to sell the enchantments to get AD? Seems to be about right. They drop like candy and there is no need to be that cheap. IMO the party itself suffers when players dont at least attempt to upgrade gear every so often. That is just carrying cheapos around imo.... of course you dont need to have rank 7 enchants either... rank 4 at least at lvl 60 would be nice. It helps teams in DPS / Heals / Tanking ability considerably, so the rest of the party doesn't have to do your share of the work. But again not to get carried away with it and go all elitist gear monkey on people, on the other hand.
On the Topic of enchanting these gear, could be the cost to remove currently is VERY high will be interesting to see how the Gold value compares
Hope they can change utility slots, soon to make them more useful, wasting a rank 7 in a slot for movement is MEH indeed
1. Why not just disable the ability to kick players, once players enter the boss fight stage - That way everyone gets a chance for the loot.
2. Make sure that no one can exit boss fight stage until all loot has had someone win the rolls for the dropped loot and chest loot - This way if you're the odd man out, and the leader decides to leave the area to kick you, s/he can't.
Comments
We'll have to see how it works, but if, for example, DCs keep getting kicked because "hjeal me", then pretty soon there won't be any DCs.
Votekick system seems to give people more of an incentive to try harder usually, instead of just go and follow the party around. I have seen some really bad healers out there that just let people die and never heal them at all even after combat has ended. Very rude. Healer is suppose to show some
Getting votekicked is not really a big issue, just move on que up again. Do not let it get you down EVER. If you constantly are getting votekicked you know there is a good reason. Correct? Just fix the issue and move on. It should NOT be for just the haters to abuse kicking powers for stupid reasons.
P.S. Nice sig. I do realize healing can be difficult, I have a Cleric also.
I've rarely had a kick situation happen and of those times it has, it's been people who've been D/c for 5 - 7 minutes or so.
Still! Apparently this is a thing that people say is needed, so I hope it works out.
I wouldn't expect much more in here. But at least it's better than nothing at all.
I'm not really asking for anything.... merely suggesting things. I'm happy even without the system to be honest but people you have to admit there is an issue with people being bad apples in dungeons... just ruins the experience for everyone. Just trying to help. I already kinda shy away from the DD events because of the issues associated with it.
I have mixed feelings about votekick systems in dungeons. The number one reason I've seen chat votekicks organized is because one of the team doesn't speak English, and doesn't know what you want them to do. Most people don't seem to have the patience to sit there running encounters and dailies through a Google translator. Petty, but there you have it.
I don't think that votekicks should be secret. The targeted party should have a right to defend themselves. And if you are really offended, you need to be willing to be open and honest about it.
I think that if a votekick fails that should be it for the dungeon. If you don't like the result, you need to be willing to leave yourself. And I think there should be a cost or a penalty for initiating votekicks to keep people from using them to increase their Greed roll chances. If you initiate one, you should be logged as an automatic pass on the end boss roll. Otherwise you'll have 4 people looking at their DPS ratings and agreeing to kick someone before the boss fight a la Survivor style.
And I would caution against looking at enchantments and GS and initiating votekicks for that reason. I mean, I farmed SP and ToS with a GF at 8600. I had to coax a lot of people into not leaving group and wear my Founder title. YMMV.
One thing though?
" If you initiate one, you should be logged as an automatic pass on the end boss roll."
That is just wrong IMO.... so wrong.
There should be no penalty involved when creating a legit votekick for a legit reason that everyone agrees on. I'm not getting that one at all.
To me votekick has nothing to do with the loot system, it is completely two seperate issues.
I still cannot understand the reason why people are not enchanting their gear. Is it to sell the enchantments to get AD? Seems to be about right. They drop like candy and there is no need to be that cheap. IMO the party itself suffers when players dont at least attempt to upgrade gear every so often. That is just carrying cheapos around imo.... of course you dont need to have rank 7 enchants either... rank 4 at least at lvl 60 would be nice. It helps teams in DPS / Heals / Tanking ability considerably, so the rest of the party doesn't have to do your share of the work. But again not to get carried away with it and go all elitist gear monkey on people, on the other hand.
I say NO to vote kicking.
Sequel: The Return to Sloping Street NW-DACVPHGHW
Part 3: The Merchant's Tower NW-DC3LB6TZ9
Well, I don't think he's "asking too much", just voicing suggestions, some very good ones. For example, 4/5 rather than 3/5 vote.
Also been thinking that a votekick should auto-initiate a (mandatory) report against the person being kicked. If there is no report or the report is BS, then the person filing would get an infraction instead. So maybe give a list of legitimate reasons why one could initiate a vote. By tying the systems this way, one could possibly prevent abuse of the system.
Well, not so much that it's hard, but that rolling a cleric doesn't automatically make one a buff/heal bot. Though the new prestige will make it worse, I wonder if there's even going to be space left in groups for Oracles over Anointed.
Anyway, all I'm trying to say is, if you build an aggressive mentality that places the burden on the cleric, then soon enough the population of clerics will start shrinking. I've seen it happen in other games, don't want to see it here. In fact, I'm pretty much against anyone kicking anyone for alleged "poor play", because I think it's bad for the game and community. Kicking should be reserved for cheating, griefing, botting and the like. If someone's not up to snuff, give advice and teach them. If they don't listen, blacklist after the run. IMO, that's how you minimize the "kick" drama.
Most players I see carry pots anyways because they realize they cannot fully depend on a healer at all times, and they are correct. If they do not carry pots and healer cannot get to them well,.. that is why they end up at the campfire using a injury kit. Healer cannot be all over the map when group is spread out either for example. A big key to successful runs is the healer...IMO.
As a tank I use a ton of pots that I should not need too. But thats OK I do not mind at all. Sure is nice to see a healer that can handle the duty and responsibility of such an important role of keeping the group alive during hard fights. This is why I like healing as a Cleric.
After they add the votekick system, maybe they can let the leader continue to BE the leader when he enters the dungeon after making a partial premade group. That is one plus. Again a maximum of 3 votekicks is needed, after that no more people are allowed to join the dungeon with that group. They can 4 man it.
Votekick imo as well should not be able to be iniated during the first 5 mins of a dungeon instance when everyone has just joined to ensure people dont kick at the beginning because of poor gear. Gotta give them a chance right?..Maybe their skill overrides the need for elite gear. I've seen some greens better than blues and some blues better than purples for example.
Also when a player has been kicked or has left, I think the abilty to have someone else join from que is very important. The only issue I could see concerns the problem when someone is kicked the leader can invite someone to the group because they just got online and are near last boss. Big problem there. Dont give people the ability to votekick someone near last boss then invite someone to group. If a votekick happens the que system should decide who joins.
As far as people that do not like joining dungeons in progress half way through...they can always run it again after they are done... or maybe it would be an idea to notify the player of "current dungeon progress completed" upon the que popping. With no penalty for declining a instance that is 75% complete? Hmmmm...
so no pvp vote-kicking. voting must be initiated by lead. i assume it's majority rules. haven't tried it personally.
A) A tank can que, leave the party then reque and get back in to same party, rinse and repeat 10 times locking all characters and alot of different players in that waited in que for 5 - 30 mins+. Nice way to grief others. This is a good way to keep people IN dungeons... then eventually OUT out of dungeons because they give up and be forced to buy gear. Good idea. There is only so many tanks and the people in the dungeon will be forced to wait forever for another tank if not... LEAVE then reque, which can be easily dealt with by the griefer by just queing more, locking more players in.
A player tank can que for a dungeon, decline or wait it out for que timer to expire. locking players into the que system alone forever, a good bot can do this all day long and grief people that que for the dungeon... with no penalty it seems or that is apparent at all to him. Interesting. It seems some players including DPS have scripted the que system to automatically decline, It's obvious because as soon as the que has popped, there is already red player icons that have declined at lightning speed! They seem to like the idea of keeping players out of the dungeons so they cannot collect purple pixel candies and well... the players then buy the stuff in the Auction House off the exploiters. Good one guys! Getting pixel rich?
C) A tank can que for a dungeon then train (or lure) all monsters to the players, get kicked then que again and do it all over again. Nice. Even after the players have ignored the tank, he still gets back in.. LOL. Nice one.
D) A player (dps/ tank or healer) Can join the dungeon, leave or disconnect apparently to wait for everyone to leave then log back in and solo / exploit the place for loot, by loot I mean all nice juicy purples worth them diamonds people pay for with real cash. Players that leave or are disconnect 50 times daily do not get penalized for it. Who suffers? Legit players do. I think there is a channel for that to join up now! yay! This also is great for players with multiple accounts that love to multibox, which I am sure you will see more of eventually. Am I right? Of course when it comes to the disconnect issue you cannot do anything because of the players that complain that they got disconnected (Was on a plane on my laptop, got kicked from the dungeon and cant get back in...Why do we suffer just because of a bad connection...or... I had just minimized my game window for a second to goggle disconnection hacks and got disconnected, Thanks alot!)... Ya we know and we feel bad for you.. Seriously.
A tank has the edge on doing this more due to the shortage of tanks....probably close to the same issue with healers...who suffers? The dps that have waited in que for a while, getting nothing then giving up on dungeons 100% after this and hanging around Protectors Enclave because he cannot do dungeons nor pvp because of the bots in there as well. Rogues must hate this knowing the rogue bots are taking up the ques all the time. Yup! What can ya do? Nothing. Noone can obviously. A extra note worthy tidbit is I believe some games (Not naming WoW inparticular) awarded needed classes that que for a dungeon then complete it with a extra bag of pixel candies. SWEET! This created more people to roll tanks and then it helped minimize que times for players, feeding off player pixel greed LOL. But it worked.
Enjoy the city and buy buy buy! To do what you ask? ...Still investigating. I do not do these things but see it happen all the time! grrr... :mad: I guess you can currently run around around in circles in the city and collect peanuts on a string. Thank You for that! Cannot wait for Skeleton Warrior so I can well....run around the City some more!
I am starting to realize how a company can cut their own throat by ignoring these issues then wonder why it is not successfull. I find this also...interesting. Not saying that Cryptic is doing this at all, I completely understand they can not afford to fix these issues so easily when free players do not contribute to the system. Oh well..
I'm wondering if all they do is ban players.... Hmmmm....Is it exploiting a BUG?
Curious Cat signing out til next time folks enjoy the commercial break! Now for me back to grinding peanuts on a string! yay!
P.S. ----Why the upcoming change to dungeon finder system? I dunno nuttin. Good Luck Cryptic, lets try to do it right the first time :cool:
Are they trying to support guild only runs or something? I'm lost someone explain this one to me please. Is this a product of griefers that have kicked people out of groups and such at last boss or something? So everyone suffers more because of the griefers? What gives on that one?
If you cant ignore someone to avoid queing with them that just enables griefers to grief, if everyone ignores them they will just be forced to run with other griefers eventually right?
/e is confused on the current stratedy of this issue. If you have a problem with people actually finishing the dungeon because they get loot then make the dungeons harder or something... but don't do it this way by not letting people add others to a party in progress.
On the Topic of enchanting these gear, could be the cost to remove currently is VERY high will be interesting to see how the Gold value compares
Hope they can change utility slots, soon to make them more useful, wasting a rank 7 in a slot for movement is MEH indeed
One suggestion could be to make
Head - Defence Slotted
Gloves - Offence Slotted
Boots Defence Slotted
- JailBreak (in development)
1. Why not just disable the ability to kick players, once players enter the boss fight stage -
That way everyone gets a chance for the loot.
2. Make sure that no one can exit boss fight stage until all loot has had someone win the rolls for the dropped loot and chest loot - This way if you're the odd man out, and the leader decides to leave the area to kick you, s/he can't.