I'm new to Neverwinter, I tried it a bit in Beta and am now trying to get into it and trying to decide on my class.
I have a GWF at 16 right now, and he seems to do a good amount of damage and with the Cleric companion it seems like I won't die very easy.
However I keep reading that I won't get into dungeon groups as a GWF. The hours I play and amount of time I play I typically won't have the time to wait around for a long time to get a group, I will also be soloing a good amount.
How does a DC solo experience compare to a GWF? Should I gear for Crit/Power leveling up or focus on defensive stats as a DC? Do the DPS or Tank companions do their jobs well or am I better off just getting a Cleric and focus on the damage myself?
I've searched around for leveling posts but everything seems to be from May, I'm hoping someone can give me a bit more of an updated opinion.
Any info you guys can give me would be greatly appreciated.
Honestly: don't bother gearing for anything while levelling up to 60. Just wear "whatever has the biggest numbers". You'll blow through armour so fast that trying to aim for given stats is a waste of time and effort.
When you hit 60, then you can start thinking about working toward softcaps, but up till that point crappy greens and blues (with r3 or 4 enchants if you have 'em lying around) will be just fine.
Companion-wise: both "get a tank and heal it" and "get a cleric and tank/DPS everything yourself" are entirely viable approaches. You'll also get absolutely scads of experience on the way to 60 (and you keep getting it afterwards, purely for companions to level), so you can easily get a bunch of white companions to 15 to test them. Just bear in mind that they really aren't that great, so even the "tanky dude that you keep alive" approach will see you doing the brunt of the damage yourself....though if I'm honest, I'd still recommend this approach: the companions are incredibly stupid, so it gives you maximum practice in keeping idiots alive. This is going to be very useful in epic dungeons.
Regarding other companions, the dog has a very nice combat advantage knockdown which can be surprisingly helpful (also, it's a dog: what's not to love?), and the wizard has an AoE slow that can be quite good for uh...slowing stuff (while also angering everything, admittedly). Don't get the GWF companion, though: she's pretty much just "straight-up dps" with zero utility, and since companion damage does NOT scale well at higher levels, she's utterly useless from about 50 onwards (whereas the tank can still -just about- tank, the dog can still do K/Ds and the wizard can still do AoE slows..and the cleric can still heal, obviously).
Overall, your approach to solo play can be more or less what you make of it. You can decide whether you want to focus on survivability (thus making fights slower, but incredibly low-risk) or on damage (fights are quick, but you may have to drink a potion or two). Neither approach necessitates taking feats that exclude the other (my feats are pretty much straight-healbot, but I've not had any trouble soloing any of the game's solo content), and you'll have enough power points for almost everything.
If you're using the queue system, then it's GF = instapop, DC = 5 mins max, anything else = ages. Queue wants "a DC, a GF and three others" in every party, and GFs seem to be more limiting than DCs.
If you're using zone/LFG chat in PE, then DCs are always in demand, GWFs almost never. GFs are also fairly low demand. Three CWs, a DC and a TR is pretty common.
A lot of people say that leveling clerics can take a while or be slow but imo once you get daunting light it's easy mode. Clerics really do have a crazy amount of aoe damage. Combine that with, well, healing and it's extremely easy/fast to level. I love my cleric and while healing people who stand in stupid can be very frustrating sometimes overall its a very fun class.
Yeah, I have leveled several clerics, the last two have been leveled only thru pvp. That takes forever, but doing it the "old fashioned" way only takes a week or so to hit sixty, less if you are committed. The other classes are fun, but fairly one dimensional, the cleric really does have the option to be support heals/dps, dps, or heals. Many people seem to think the clerics heals in this game are terrible, but really they aren't if you use your feats right. And dps cleric is already viable, running a two dc epic spider I can generally take top dps spot, always a close second if I can't beat out our TR. Fun stuff enjoy the adventure!
You will level so fast all the way to 60 you dont need to worry much about gear. Doing it solo will get to you 60 fastest, but i went and did each dungeon on level so i had some group experience with the DC for when i hit 60.
Potions will help u level faster too... I prefer to speed through everything and just take potions for healing for solo content.
and definately a pet with spike damage will certainly help the lvling process..Once u get to 60 though u will want an Ion stone of allure for the pet to augment your stats
DC's are always in high demand for PUGs.
for skills daunting light probably wont leave your bar ever while leveling, chains is also great for leveling, as is our fire daily (forgot what its called) - and definately dont waste points in soothe lol
I keep seeing don't waste points in soothe. Is it not working or just not very good? If it is broken, would it be worth it if it gets fixed? Is healing threat so absurd that no one will pull it off us or is GF threat so good no one can rip it from them?
Yeah, soothe is a black hole for points. I put it in my build but took it out when I respecced. No difference at all.
Astral Shield, this will be your staple when you are a big boy/girl cleric. Foresight, max it. Sun Burst, max it.
Personal experience with regards to companions, I'd go for the Man-At-Arms.
Pros - He is a pretty effective tank and thus he can keep a lot of heat off of you. Even while farming in Sharandar against level 60 enemies, my level 15 companion can hold his own against trolls and cyclopses. Granted he stays alive thanks to my buffs/debuffs and will need at least 2/3 healing words before we dispatch the trolls/cyclopses, but the point is, he can tank. And as the trolls and cylopses are in pairs, it is quite handy that he can tank one of them while I engage the other and send the occasional spot heal his way.
Cons - Dude can be a loose cannon at times. If we engage a group and there happens to be another group nearby that we haven't yet engaged he has a nasty habit of moving on to them, drawing us into a second scuffle we're not ready for. And while he can tank effectively while farming, his squishiness - being level 15 and all - comes to the fore in an epic dungeon. He's very eager to go and tank on the biggest, meanest sub-boss/boss and thus dies rapidly and because I am now focused on the other 4 human party members in the group, I do not heal him, so he goes down fast. I actually just dismiss him when I run an epic dungeon.
PSA: You don't need to grind Spinward Rise for your Elemental artifact main hand if you have some AD lying around. You can craft it via the Tyranny of Dragon's campaign screen.
Thanks, the Man-At-Arms it is. I've been grinding out Leadership while at work and on my phone since I don't get to play a lot. Would a blue pet be worth picking up off the auction house?
Save your Astral Diamonds for an ion stone of allure mate. once u get to 60, that will be your pet.
It augments so all its stats counts towards yours. Very good for end game dungeons. And you can even put an eldritch enchant in it to get even more augmented stats. Without the ion stone, your power stat will suffer greatly at end game.
Comments
When you hit 60, then you can start thinking about working toward softcaps, but up till that point crappy greens and blues (with r3 or 4 enchants if you have 'em lying around) will be just fine.
Companion-wise: both "get a tank and heal it" and "get a cleric and tank/DPS everything yourself" are entirely viable approaches. You'll also get absolutely scads of experience on the way to 60 (and you keep getting it afterwards, purely for companions to level), so you can easily get a bunch of white companions to 15 to test them. Just bear in mind that they really aren't that great, so even the "tanky dude that you keep alive" approach will see you doing the brunt of the damage yourself....though if I'm honest, I'd still recommend this approach: the companions are incredibly stupid, so it gives you maximum practice in keeping idiots alive. This is going to be very useful in epic dungeons.
Regarding other companions, the dog has a very nice combat advantage knockdown which can be surprisingly helpful (also, it's a dog: what's not to love?), and the wizard has an AoE slow that can be quite good for uh...slowing stuff (while also angering everything, admittedly). Don't get the GWF companion, though: she's pretty much just "straight-up dps" with zero utility, and since companion damage does NOT scale well at higher levels, she's utterly useless from about 50 onwards (whereas the tank can still -just about- tank, the dog can still do K/Ds and the wizard can still do AoE slows..and the cleric can still heal, obviously).
Overall, your approach to solo play can be more or less what you make of it. You can decide whether you want to focus on survivability (thus making fights slower, but incredibly low-risk) or on damage (fights are quick, but you may have to drink a potion or two). Neither approach necessitates taking feats that exclude the other (my feats are pretty much straight-healbot, but I've not had any trouble soloing any of the game's solo content), and you'll have enough power points for almost everything.
Don't get sooth, though, it's a waste of points.
How popular is DC? Will I insta-find groups? Does a GWF have to wait 20 min to find a group?
If you're using zone/LFG chat in PE, then DCs are always in demand, GWFs almost never. GFs are also fairly low demand. Three CWs, a DC and a TR is pretty common.
Diana (15,4 DC)
BigHalf (15,5 GF)
Potions will help u level faster too... I prefer to speed through everything and just take potions for healing for solo content.
and definately a pet with spike damage will certainly help the lvling process..Once u get to 60 though u will want an Ion stone of allure for the pet to augment your stats
DC's are always in high demand for PUGs.
for skills daunting light probably wont leave your bar ever while leveling, chains is also great for leveling, as is our fire daily (forgot what its called) - and definately dont waste points in soothe lol
I keep seeing don't waste points in soothe. Is it not working or just not very good? If it is broken, would it be worth it if it gets fixed? Is healing threat so absurd that no one will pull it off us or is GF threat so good no one can rip it from them?
Prior to the threat fix, no matter what we did, we'd get aggro, so soothe was pointless.
Post aggro fix, we have to be in a really, really bad party to get significant aggro, and if that's ever the case then soothe won't be enough anyway.
So basically it's only ever either unnecessary, or insufficient. :P
Astral Shield, this will be your staple when you are a big boy/girl cleric. Foresight, max it. Sun Burst, max it.
Personal experience with regards to companions, I'd go for the Man-At-Arms.
Pros - He is a pretty effective tank and thus he can keep a lot of heat off of you. Even while farming in Sharandar against level 60 enemies, my level 15 companion can hold his own against trolls and cyclopses. Granted he stays alive thanks to my buffs/debuffs and will need at least 2/3 healing words before we dispatch the trolls/cyclopses, but the point is, he can tank. And as the trolls and cylopses are in pairs, it is quite handy that he can tank one of them while I engage the other and send the occasional spot heal his way.
Cons - Dude can be a loose cannon at times. If we engage a group and there happens to be another group nearby that we haven't yet engaged he has a nasty habit of moving on to them, drawing us into a second scuffle we're not ready for. And while he can tank effectively while farming, his squishiness - being level 15 and all - comes to the fore in an epic dungeon. He's very eager to go and tank on the biggest, meanest sub-boss/boss and thus dies rapidly and because I am now focused on the other 4 human party members in the group, I do not heal him, so he goes down fast. I actually just dismiss him when I run an epic dungeon.
It augments so all its stats counts towards yours. Very good for end game dungeons. And you can even put an eldritch enchant in it to get even more augmented stats. Without the ion stone, your power stat will suffer greatly at end game.