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Permanent declines for CN

zrieprakiszrieprakis Member Posts: 17 Arc User
edited October 2013 in General Discussion (PC)
Just wondering why there are 2 or 3 permanent declined queue slots for Castle Never, I can queue up any time on any day and the same 2 or 3 slots are already declined the instant the queue pop comes up.
Post edited by zrieprakis on

Comments

  • valwrynvalwryn Member, NW M9 Playtest Posts: 1,620 Arc User
    edited October 2013
    Probably not many Pug'n it in CN these days. Best find a full group if ye wish to enter the halls of CN. :eek:
  • zrieprakiszrieprakis Member Posts: 17 Arc User
    edited October 2013
    So you mean that there are only 2 or 3 people in queue and so it has nobody to fill the last slots, so it just zones you in because that's all the people there are?

    yikes.
  • valwrynvalwryn Member, NW M9 Playtest Posts: 1,620 Arc User
    edited October 2013
    Sadly.....with all the recent fixes, you'll need great teammates to survive to the end which ya might not find randomly. :(
  • melodywhrmelodywhr Member Posts: 4,220 Arc User
    edited October 2013
    CN isn't a dungeon run that people will usually queue for. people build a specific group config and run with that. you're better off using the /lfg channel to get a CN group together. some people expect ring runs... but if you want to do a full run, you'll have to stipulate that in your search.
  • yokihiroyokihiro Member, Neverwinter Beta Users Posts: 510 Bounty Hunter
    edited October 2013
    this is a bug that is in the game for weeks. happens not only for cn but i have seen on that patchnotes in preview that this problem might be adressed.
  • pers3phonepers3phone Banned Users, Neverwinter Beta Users Posts: 0 Arc User
    edited October 2013
    zrieprakis wrote: »
    Just wondering why there are 2 or 3 permanent declined queue slots for Castle Never, I can queue up any time on any day and the same 2 or 3 slots are already declined the instant the queue pop comes up.

    It's because how CN's first part is run. Not gonna enter in detail, but usually only a single person is in CN for the first segment + some people that AFK or buy pots etc. These are the slots you see accepting. The others patiently wait in PE, then rejoin. I think your queue just pops at the time they rejoin, or leave, or whatever.

    Sometimes you will find full pug and go in, but you won't really kill more than one boss...
  • xellizxelliz Member Posts: 955 Arc User
    edited October 2013
    yokihiro wrote: »
    this is a bug that is in the game for weeks. happens not only for cn but i have seen on that patchnotes in preview that this problem might be adressed.

    This. I don't know why everyone else thinks this has anything to do with players.
    Foundry - Fight Club? (nw-dluqbofu7)
    - JailBreak (in development)
  • saltpastillensaltpastillen Member Posts: 23 Arc User
    edited October 2013
    Yup. Got this problem on every single dungeon i tried to enter today, from Grey Wolf Den, To Throne of Idris, to Malabogs Castle.

    Not a single group got ported in succesfully. Either we had missing members or the team had not been formed. More often both of those things occured.

    I never was able to take advantage of DD today because of this.
  • yokanaanyokanaan Member, Neverwinter Beta Users Posts: 151 Bounty Hunter
    edited October 2013
    Random players in dungeons are oh my gosh. I agree that queue for Castle Never is long, sometimes dungeon starts without full party.
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