Here is an idea:
Instead of the daily foundry quest why not have the encounters randomly drop AD with a daily cap of say 4k. Exploitation could be dealt with using a time/distance limit. For example, if 200 AD's drop within 100 feet (in game) or within four minutes then the remainder of the quests has none.
Result = More people wanting to play more foundry quests.Here is another idea.
Instead of having an adjusted rating why not have an average rating. This would allow great quests that have great ratings to jump onto the best tab much quicker resulting in the best tab having more movement and players having a bigger pool to choose from.
Result = Happy authors.One more idea. (three for luck)
Make it so that any one quest can only appear on one tab. So featured quests would not dominate the best tab. Best quests and featured quests will not dominate the new tab.
Result = More variety, EVERYBODY IS HAPPY!!!And one final idea. (even though it will cancel my three for luck thing)
Have an extra tab that has a list of randomly selected quests with a shuffle button.
Result = Not much, but it will make it look as if you care.
Anyway, thanks for taking the time to read my idea's and feel free to add your own.
Comments
Encounter Matrix | Advanced Foundry Topics
1. A tab of all quests played by that character.
2. Any quest on that tab is removed from all other tabs and new foundries rotated up to fill the empty spots.
Result: Players always know what they've played if they need to leave a review or want to play again, and the same old foundries don't keep showing up in the tabs over and over and over.
The problem with the adjusted rating is that it is backwards. It rates new quests lower than really old quests that are not even being maintained by their authors anymore. How it should work is newer quests should be uprated faster and the old ones kick down a notch. Same quests have been at the top forever so new players think foundry is dead. Foundry needs new blood.
Sequel: The Return to Sloping Street NW-DACVPHGHW
Part 3: The Merchant's Tower NW-DC3LB6TZ9
No quest should be punished, old or new. This is exactly why I said an average rather than an adjusted. The system as it stand means that you need over one hundred reviews to even stand a chance of having your quest on the Best tab. I think 4.17 is the entry-level.
If an old quest is good why should it be punished? Personally I think a quests should be unpublished if they don't get played for 31 days, this would remove quests that cannot be finished due to them being outdated.
With an average rating a quest could be on the top of the best tab after five reviews. If for any reason it is a fake rating, such as five friends bumping a rubbish quest it will not take long at all for this to balance, as people will play it and review it. (perhaps an introduction period could be placed to stop cheating.) This would allow the best tab to change often and even out the plays rather than the same 10 quests getting all the plays. Which is what is happening right now.
If a quest is good though, for example 'tired of being a hero' then it deserves the place at the top of the list. The only thing I would say in this case is, it is an unfair comparison as no other quest or at least very few have had the number of plays that this one has. There may well be quests with better average ratings than this that we will never see because they only have 20 reviews or so.
It's only my opinion mind. Maybe it wouldn't work. But I agree Foundry needs new blood.
As it is, I can see quests that have 3-4 plays (For Review tab), and quests that have hundreds to thousands of plays (the other tabs), but I can't see quests that have 20-40 plays.
I'm not really interested in the quests that thousands of others have already run. I want to experience content that has enough ratings for me to get an idea of whether or not it's worth looking at closer, but is relatively new. I want to support development of new quests, not further reward those that have been around for ages.