I want to ask a thing to the community.
It is not better to decrease the respawn of add when fight the dracolich in Castle never?
in this moment the mechanics of game is very frustrating. I don't want to say that the fight must be easy, but it is now indeed something of horrible.
Post edited by joseph86ita on
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ambisinisterrMember, Neverwinter ModeratorPosts: 10,462Community Moderator
edited October 2013
Sadly the fight is easy....if you have multiple control wizards.
As a player who would rather play with a mixed group rather than stacking control wizards I can completely agree with you but the problem, IMO, is a deeper issue regarding the imbalance stacking certain classes can create in the game.
If you have a problem with not surviving, stack clerics. Basically how 99% of all bosses in this game are easiestly done. Clerics until you survive, Wizzards until the AoE damage/control is manageable, rest TR's to burn down the boss.
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joseph86itaMember, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 31
edited October 2013
the only problem is the excessive spawn of mob.
Also with 3 CWs to check all of them becomes difficult. They appear continually
Just use Arcane singularity to round them up, use EF on wizzards to keep them from using the fireballs, and shard everything to death. Also, try to learn when what spawns, the wizards and soldiers are on timers, while other mobs are spawned in other ways.
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As a player who would rather play with a mixed group rather than stacking control wizards I can completely agree with you but the problem, IMO, is a deeper issue regarding the imbalance stacking certain classes can create in the game.
Also with 3 CWs to check all of them becomes difficult. They appear continually