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Daily Foundry

zohar101zohar101 Member Posts: 12 Arc User
edited October 2013 in The Foundry
I'm sure this has been brought up before but please consider reducing daily foundry quest requirement back down to one at max level. It does not matter if you reduce the daily AD reward proportionately. As it stands, doing 4 foundry quests when some foundries take close to an hour is a huge time requirement. Everyone just rushes for the shortest and fastest foundry quest and repeats it 4 times in order to do daily foundry quest requirement in less than an hour.
But if only one quest was required, I would be tempted to spend extra 15-20 minutes on a foundry and actually see the available choices, even if the quest only rewarded 1k a day. Especially if you add extra AD reward to the daily foundry if you do it within foundry event so that you know you have a solid hour to do a foundry quest with no other events ongoing to rush you.
Some of the foundries are really intricate and a lot of fun but one just doesn't have the time to do them x4 every day and it is a shame to implement such a cool feature in a game and then cripple it with such a disadvantage.
Post edited by zohar101 on

Comments

  • kithliskithlis Member Posts: 217 Arc User
    edited October 2013
    You don't *have* to do all 4 in one day. By asking them to reduce it to 1/day with a smaller reward, you aren't asking for anything different than if you had the current Daily, but spread it out over 4 days.

    The current daily @ level 60 is 4 foundries for 4k AD. It lets you do more per day, but doesn't require it. It's quite a nice option - but it's just that: an option.
    Sometimes things have to be chosen by free-will, rather than imposed by game mechanics.
  • ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    edited October 2013
    I personally want them to implement a fair system for both long an short missions.

    This means, to me, not counting all missions equally.

    Replace each mission with "complete a quest of 15 minutes average completion time or greater" so that at level 60 the requirement to complete the Foundry Daily is to do "60 Average Foundry Playtime Minutes." This means you can do 4 15's, 3 20's, 2 30's, 1 60 or any other combination.

    IMO this not only would resolve the issue that longer quests, no matter how good, as less appealing to do but it should also limit the desire to rush since it would in certain ways reward doing quests that are longer than 15 minutes whereas the current system tends to unofficially dictate quests should be 15 minutes to complete, not a second more or less, in order to get the best return.
  • zohar101zohar101 Member Posts: 12 Arc User
    edited October 2013
    kithlis wrote: »
    You don't *have* to do all 4 in one day. By asking them to reduce it to 1/day with a smaller reward, you aren't asking for anything different than if you had the current Daily, but spread it out over 4 days.

    The current daily @ level 60 is 4 foundries for 4k AD. It lets you do more per day, but doesn't require it. It's quite a nice option - but it's just that: an option.
    Sometimes things have to be chosen by free-will, rather than imposed by game mechanics.

    It seems it is the same time wise. But if you have to do only one foundry per day, you're going to consider other foundries because you can spend 15-35 minutes on them and extra 10 minutes isn't a big deal. Having 4 foundries per day turns that into extra 40 (and longer) minutes and ensures I'm going to go for the shortest possible one with max amount of people every time because there is no way I'm doing anything else and still fulfilling my daily AD requirement.

    I used to do what you suggest with one foundry per day but then I was missing out on 3 days worth of AD from dailies even though I like doing longer and more interesting foundries.
    I speak from personal experience and I see people constantly spamming for quick foundryx4 runs meaning other think along the same lines too.

    You can say it's your choice to see other content but currently there is 0 incentive other than curiosity to do so.
    This means you can do 4 15's, 3 20's, 2 30's, 1 60 or any other combination.
    I like this idea but I think time to complete would vary a lot between classes, how many people in group etc. Not sure how well they'd be able to define the time limits.
  • kithliskithlis Member Posts: 217 Arc User
    edited October 2013
    zohar101 wrote: »
    You can say it's your choice to see other content but currently there is 0 incentive other than curiosity to do so.

    It's still a choice issue, and you choose how you want to play the game. Currently you're making the choice to try to maximize the amount of AD you get per day. It is a valid choice, but still a choice. And with every choice there goes something not chosen (in this case, spending the time to fully experience/enjoy the content other players make).

    The real issue isn't the amount of anything for the dailies, it's the overall reward structure for foundries in general.
    If we had a Foundry Token system in place that added a currency to the final foundry chest based on time spent in the foundry, AND incorporate good rewards in exchange for X amount of tokens, then people might spend more time in them.
  • ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    edited October 2013
    zohar101 wrote: »
    I like this idea but I think time to complete would vary a lot between classes, how many people in group etc. Not sure how well they'd be able to define the time limits.

    Each quest has an "average completion time."
    They already dictate that a quest must have a 15 minute average completion time to be eligible for rewards which is how they already dictate that the daily is (at least) 60 minutes of playtime.

    It can't be based on individual playtime or the system would be easily exploited which is why it would have to be based on the quests average playtime.
  • tserantseran Member, Neverwinter Beta Users Posts: 48
    edited October 2013
    It can't be based on individual playtime or the system would be easily exploited which is why it would have to be based on the quests average playtime.

    Maybe I misunderstand the intent, but if you wanted a player to spend 60 minutes in foundries, wouldn't making it based on Individual Time make it *less* exploitable? Granted they could just sit in a single room for an hour, but if we are using time as the "work" necessary for reward, then they are satisfying the requirement.

    Having it based on the Avg foundry time would make it more exploitable, as you'd just continue the current group-running/dialogue-skipping trends to burn through a quest that has a Average solo time of 60 minutes. They would get credit for running a 60 minute foundry in less than 60 minutes.
    This would also curb the Average times of those quests down as well, so solo players looking for shorter quests would see Avg Time (as lowered by the big-group spams) and expect it to take less time than it actually does. A quest that the author intends to take 60 minutes solo, would be listed as (e.g.) 30 mintues... leading to negative reviews for the author because it "took too long" (it's all about the expectations for that complaint).
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  • zohar101zohar101 Member Posts: 12 Arc User
    edited October 2013
    kithlis wrote: »
    The real issue isn't the amount of anything for the dailies, it's the overall reward structure for foundries in general.
    If we had a Foundry Token system in place that added a currency to the final foundry chest based on time spent in the foundry, AND incorporate good rewards in exchange for X amount of tokens, then people might spend more time in them.

    This seems a viable alternative but it would take a bit of work on their part in figuring out what gear to reward and how many tokens and what would be exploitable and how in that scenario. That wouldn't come out for a few months at the very least. I think in the interim, with a quick patch, it would be very simple to just change numbers to 1 foundry/daily and 1000AD reward, to alleviate this issue and stop the mad rush of arenax4 gogogogo.
  • zohar101zohar101 Member Posts: 12 Arc User
    edited October 2013
    It can't be based on individual playtime or the system would be easily exploited which is why it would have to be based on the quests average playtime.
    I think the current system of average playtime allows for exploits too much where you're best off with a 5 man and completely rushing/skipping the content. Doing objectives isn't alone the best indicator of progress if you can steamroll it with a group. You'd almost have to have individual required time to do it in order to make it worthless to do grouping for the sole purpose of speeding things up. Or you'd have to have each and every foundry that you can do as a group scale up in difficulty and time appropriately according to number of people in a group, a bit like diablo does though considering it's custom content, it may be beyond the scope of what the devs are willing to do.
  • ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    edited October 2013
    tseran wrote: »
    Maybe I misunderstand the intent, but if you wanted a player to spend 60 minutes in foundries, wouldn't making it based on Individual Time make it *less* exploitable?

    Not at all or maybe you're just completely misunderstanding what individual means in this context.

    If it was based on individual playtime a person could go into a 15 minute foundry mission and AFK/run in circles/talk to friends for an hour. They would get credit for doing an hour long quest by completing a 15 minute quest just because they AFK'd.
    That's exploiting the system.


    As Zohar said the current system already works exactly like you stated short of it only giving credit for a 15 minute quest no matter how long it is. Players will group up, do the same 15 minute quests over and over again as quickly as possible and often do so in less than the 15 minute average completion time.

    The people who make the 15 minute quests (which are stupidly locked as the best quests simply because they are farmed for dailies) constantly have to add in different obstacles to slow the rushers down.

    The end result is many of the 15 minute average completion quests are 20-30 minute solo quests but 10 minute group quests.

    No matter what the solo person will still be getting the short end of the stick until the developers implement a scaling system but at least the incentive to rush will be reduced and the number of quests all players could feel rewarded for playing through would be greatly expanded.


    This suggestion isn't about eliminating the rushers, they will always exist, it's about allowing players who want to play through an hour long quest solo (which may actually be an hour and a half solo) do so without feeling they are still only being rewarded for 15 minutes.
    Because that's what it comes down to...


    No matter what quest you play or how long it takes you only get rewarded for 15 minutes of gameplay as far as the foundry daily is concerned. And that's what needs to be changed as it drives even story crazy people like me away from longer, more intricate quests which are far, far better than what you find on the "best" tab just because those quests are 15 minutes long.
  • runebanerunebane Member Posts: 0 Arc User
    edited October 2013
    No matter what quest you play or how long it takes you only get rewarded for 15 minutes of gameplay as far as the foundry daily is concerned. And that's what needs to be changed as it drives even story crazy people like me away from longer, more intricate quests which are far, far better than what you find on the "best" tab just because those quests are 15 minutes long.

    Very much agree with this. From what I've seen the Devs have known this is an issue for a while now though. Would like to know what we need to do to make this a priority.
    Halgarth's Legacy - NWS-DSTGFZHFR
  • grimahgrimah Member Posts: 1,658 Arc User
    edited October 2013
    they could easily do this, if they introduced markers so you get 2/4 foundry for 30+ average or 4/4 for hour+ quests. Similar to how they do the pvp daily right now. that is the lord protector daily i look forward to most, because i only have to play 2 games.
    Creator of the featured survival horror foundry: "The Silence of Haydenwick" Video Review
    and also the featured satirical comedic adventure "A Call for Heroes".
  • lumicakerylumicakery Member Posts: 95
    edited October 2013
    As Zohar said the current system already works exactly like you stated short of it only giving credit for a 15 minute quest no matter how long it is. Players will group up, do the same 15 minute quests over and over again as quickly as possible and often do so in less than the 15 minute average completion time.

    The people who make the 15 minute quests (which are stupidly locked as the best quests simply because they are farmed for dailies) constantly have to add in different obstacles to slow the rushers down.

    The end result is many of the 15 minute average completion quests are 20-30 minute solo quests but 10 minute group quests.

    Yes, yes, and yes. In the end, you can get all sorts of comments and reviews as the author, not to mention the possiblity of having the average duration for your quest get reduced to below 15 and have no one play it anymore.
    Joachim the Coward
    NW-DKK8NIRO6
  • rezlezrezlez Member Posts: 88
    edited October 2013
    Let's have it where foundries averaged atleast 1 hour long can be called MEGA DAILIES. These foundries auto-cover all runs needed for the Daily Foundry.
  • kithliskithlis Member Posts: 217 Arc User
    edited October 2013
    This suggestion isn't about eliminating the rushers, they will always exist, it's about allowing players who want to play through an hour long quest solo (which may actually be an hour and a half solo) do so without feeling they are still only being rewarded for 15 minutes.
    Because that's what it comes down to...


    No matter what quest you play or how long it takes you only get rewarded for 15 minutes of gameplay as far as the foundry daily is concerned. And that's what needs to be changed as it drives even story crazy people like me away from longer, more intricate quests which are far, far better than what you find on the "best" tab just because those quests are 15 minutes long.

    Yep. Like many others have said before, the reward structure for foundries needs to be overhauled.
    It seems quite a few things in this game are built on the philosophy that "faster = better"... more dungeon runs during DD hour = more chest loot... "15 minute" foundries run in less time = same reward for less time spent ... faster mounts = reach and cap pvp nodes quicker...

    I'm not saying all of that needs to change, but it does seem to be consistent, and the foundry authors who wish to tell longer tales of meaningful value, character development, and such seem to be the ones hurt the most by that philosophy.
  • remorselordremorselord Member, NW M9 Playtest Posts: 102 Arc User
    edited October 2013
    The loot tables in the current end treasure needs to be better in some way to encourage players to play the quest. Maybe have a chance to drop rarer items from the game at a very low rate and increase the chance of drop for quests that take longer to complete. A higher xp reward would also be great in such case.
  • zohar101zohar101 Member Posts: 12 Arc User
    edited October 2013
    The really sad part is that I was actually more driven to poke my head into foundries now and then out of curiosity of seeing some stories, when nothing else was going on, then I am after I've already done 4xarena for daily and had enough foundries for the day.
  • grimahgrimah Member Posts: 1,658 Arc User
    edited October 2013
    drops rates will do nothing. no many/most do not care if you changed it to blue drops. If they set the final reward to give a purple salvage item that scaled with foundry length. then maybe it would entice players.

    Imo (being an end-game player) The best solution would to give a reward/foundry token of some sort for completing a foundry for the first time only, (and amount dependant on length). Then you will get more people searching for content. And give foundry its own seal vendor with new and cool items.

    Im sure doing such a thing will spark a buzz for foundry, you see how people go crazy over the farming events and new cosmetic/transmutes.
    Creator of the featured survival horror foundry: "The Silence of Haydenwick" Video Review
    and also the featured satirical comedic adventure "A Call for Heroes".
  • ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    edited October 2013
    The drops and experience for longer foundry missions is already higher but the drops and experience you get in the foundry missions still doesn't compare to the normal game (stupid exploiters have to ruin everything) and the difference between a 15 minute and hour long quest is pretty minimal at best anyway. As long as that is the case the main incentive to do foundry missions will be for the daily quest rewards.

    Now me personally, I normally would run foundry missions either way during the down time...
    In fact the number one reason I don't run foundry missions as much as I thought I would is because of the daily rewards. I have a few favorite missions and authors which have truly awed me but the more I see myself getting shafted for playing a foundry mission with the intention of enjoying the mission and work that went into the quest creation the more I don't want to touch them.

    If the Foundry Daily didn't exist I would accept Foundry Missions as an enjoyable way to get crafting supplies, ID Scrolls and experience but the Foundry Daily Quest stares at me and makes me feel like I lose a piece of my soul every time I do an hour long quest and get rewarded for 15 minutes. So for some odd reason I feel less grief not doing the foundry missions altogether.
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