Does Lifedrinker work well for a GWF? Does it have an internal cooldown or does it heal you for every attack?
When choosing between Vorpal and Lifedrinker for a GWF for both PvE and PvP, what would be your choice?
Lifedrinker works extremely well on the GWF class if you are sentinel specced, as it does proc on each hit, and only matters on your weapon damage. It also makes it so you can sustain through just about anything in pvp, because of the healing it gives you.
Just upgraded to perfect lifedrinker. I roughly estimate about 200 life gained per second with sure strike and 300ish when in unstoppable. Not to mention that those same numbers are being added to you're dps as necrotic dmg.
i dont think it steals 200~300 heal for second. the math doesn't match. the wep dmg of lifedrinker is extrem low. and all times i fought other gwfs with that enchantment they ended up with huge disadvantage because low dmg...
Dovahkiin Gannicus, GWF Sentinel- Enemy Team Guild
Gannicus Destroyer, GWF Destroyer retired
Kate Beckinsale NB DC, Link NB GF
"There is only one way to be a champion..., Never ...ing lose"
plus, the "heals" start to stack on screen too, just like attack to show you the number. would take maybe i think like 3 attacks to display that 300 heal. part of the heals are probably because of the life steals enchantments too. it is a nice enchantment i think in my opinion,. but sentinel gwfs makes more sense use others enchantment in my opinion
Dovahkiin Gannicus, GWF Sentinel- Enemy Team Guild
Gannicus Destroyer, GWF Destroyer retired
Kate Beckinsale NB DC, Link NB GF
"There is only one way to be a champion..., Never ...ing lose"
0
rlrobrMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
plus, the "heals" start to stack on screen too, just like attack to show you the number. would take maybe i think like 3 attacks to display that 300 heal. part of the heals are probably because of the life steals enchantments too. it is a nice enchantment i think in my opinion,. but sentinel gwfs makes more sense use others enchantment in my opinion
if you use cn sword/knot with weapon master fear vorpal is a good choice. other than it I like holy avenger (high wep dmg and some nice dr for 10 sec), and finally i still like the old plaguefire as last option, even tho it is not so good anymore. (these at pvp point of view).
tho vorpal works great for pve too. with vorpal on i lose on dps count in a dungeon only for CWs.
i have over 45% critical chance on my sure strike and over 40% on encounters. so vorpal is great for pvp and pve
Dovahkiin Gannicus, GWF Sentinel- Enemy Team Guild
Gannicus Destroyer, GWF Destroyer retired
Kate Beckinsale NB DC, Link NB GF
"There is only one way to be a champion..., Never ...ing lose"
i dont think it steals 200~300 heal for second. the math doesn't match. the wep dmg of lifedrinker is extrem low. and all times i fought other gwfs with that enchantment they ended up with huge disadvantage because low dmg...
Well if you would care to tell us what numbers you are basing your comment on it would be much appreciated. Personally I would like to know exactly what lifedrinker provides.
I am getting my rough estimate from the actual text on the enchantment which states that it's based on weapon damage. So for arguments sake lets say as a gwf you have 1,000 weapon dmg. Perfect lifedrinker gives you 8.8% of that dmg as life gained and necrotic dmg.
-8.8% of 1000 is 88
-you get a min of 2 sure strike hits per second as it's a fast at-will
-2x 88 is 176 (not far at all from my original numbers if you ask me)
-you attack even faster in unstoppable so lets say you get 3 hits per second in that case.
-3x 88 is 264.
So there we go. Hope that helps ya decide OP. I'm considered one of the best gwf's on the server and it does a great job for me - not to sound arrogant. I suggest get a lesser and try it on a dummy to see some numbers.
interesting Rapssodya. I have one P lifedrinker, and at least for myself, the others enchantments proved to be best.
I mean, it does the job, and it is good. but it could be better.
i mean like, if you are fighting 2 CWs, 2 strong ones, end gears one, they have high chances to kill you pretty fast.
or fighting one cw and one rogue at once.
you will go down with or without lifedrinker; however, with other enchant you have higher chance to bring down at least one of them.
that is very important to me i think
By the way, since you are considered one of the best of the server, i would love to test my skills against you in 1 x 1.
I am considered by many the best gwf in beholder as well, so it would be nice to test my skills against others good gwf sometime.
Dovahkiin Gannicus, GWF Sentinel- Enemy Team Guild
Gannicus Destroyer, GWF Destroyer retired
Kate Beckinsale NB DC, Link NB GF
"There is only one way to be a champion..., Never ...ing lose"
Also, you don't attack that "fast" if you are fighting CWs/Rogues for example. and even some experienced GWF they will "do some quick runs" to avoid being hit directly most of the time. even in a gwf/gwf, that P lifedrinker would be more effective, i still believe the others enchants are good.
as concerning to the topic creator, this discussion I think is very good feedback to help him pick what he thinks is better.
if i have time, i will do some runs/test with the lifedrink later. perhaps I will change my mind
Dovahkiin Gannicus, GWF Sentinel- Enemy Team Guild
Gannicus Destroyer, GWF Destroyer retired
Kate Beckinsale NB DC, Link NB GF
"There is only one way to be a champion..., Never ...ing lose"
well i tested it today. and for sure i really liked. it can heals you very fast especially in unstoppable.
Dovahkiin Gannicus, GWF Sentinel- Enemy Team Guild
Gannicus Destroyer, GWF Destroyer retired
Kate Beckinsale NB DC, Link NB GF
"There is only one way to be a champion..., Never ...ing lose"
interesting Rapssodya. I have one P lifedrinker, and at least for myself, the others enchantments proved to be best.
I mean, it does the job, and it is good. but it could be better.
i mean like, if you are fighting 2 CWs, 2 strong ones, end gears one, they have high chances to kill you pretty fast.
or fighting one cw and one rogue at once.
you will go down with or without lifedrinker; however, with other enchant you have higher chance to bring down at least one of them.
that is very important to me i think
By the way, since you are considered one of the best of the server, i would love to test my skills against you in 1 x 1.
I am considered by many the best gwf in beholder as well, so it would be nice to test my skills against others good gwf sometime.
Yeah, that would be fun Faced your guild in a pre vs pre today and was a tough fight. Feel free to add me in-game. I'd be interested in what you consider to be better than lifedrinker as I may be switching to a slightly more offensive build.
I think enchants just depend on what you want, what's your build and what's your playstyle (these 2 usually are linked).
If you're going for damage and high critical chance, then a vorpal could provide you with better spike damage. Obviously, your survivability will not be too high and you should avoid getting hit as much as you can, with a playstyle more like a TR (avoid frontal charge against CWs or GFs, avoid brawls, hit and run on less armored targets).
If you're looking for survivability, then lifedrinker, together with regeneration, life steal and restoring strike, can make up for really great regenerative power on sentinel builds. A hybrid sentinel can also use it to increase survivability. Would not suggest it for destroyers, for a simple reason: lifesteal/ lifedrinker, unlike regeneration, are not "passive" defenses. You must actually fight and do damage. The more damage you make, the more health you gain, the stronger you get. To do so, the better playstyle is standing in the brawl and fight. If you end up against opponents that can range attack and dodge a lot, then you won't get much out of those enchants. On the other hand, 1v1 against a GWF, where both fighters usually tank, life steal and life drinker along with regenerative strike can do a lot for you. If you use weapon master to increase critical chance, you can get a crit on RS and heal for a lot (3k or more with a single blow, plus the 50% healing over time given by sentinel Aegis, plus life steal, plus life drinker).
Some GWFs use terror do disrupt enemy defense and deal more damage to tanks (i guess).
I think that really it's up to which build and which playstyle you use, since each enchant is different from the other, not really "better".
Same goes for armor enchant. People says soulforged is the best, but it depends on your playstyle. I would use it on a TR, where SF coupled with ITC can give you that extra time needed to go back to stealth/ slip away from death. On a slow class that can't disengage that easily, it's much less effective imho. Barkshield can be really good to tank, for example. Even briartwine can be good, if you ask me, on a full tank build. Take a sentinel for example: in 1v1 or 2v1, tanking almost endlessly for minutes, your deflected damage piles up and can really make some difference. I don't know if it triggers with GFs block too, but if it does, then i'd go for it with a pure tank GF.
Rather than asking for the "better" enchant, i would just ask how they work apart from what the description says, and then decide which one is the most suited for my playstyle.
Would not suggest it for destroyers, for a simple reason: lifesteal/ lifedrinker, unlike regeneration, are not "passive" defenses. You must actually fight and do damage. The more damage you make, the more health you gain, the stronger you get.
Not getting it. Aren't Sentinels delivering less damage than the other paths? A Sent will just stay there doing nothing and let the opponents kill themselves with their own damage. With what you say, a Sent would choose passive heals and the other paths would choose active heals based on delivered damage, not on received damage.
English is not my first language.
0
astariadodfMember, Neverwinter Beta UsersPosts: 0Arc User
Not getting it. Aren't Sentinels delivering less damage than the other paths? A Sent will just stay there doing nothing and let the opponents kill themselves with their own damage. With what you say, a Sent would choose passive heals and the other paths would choose active heals based on delivered damage, not on received damage.
Sentinel is SLOOOOW to kill, so if its a GWF that knows its stuff LD offset the damage taken better than it does on a Destroyer.
Yet, dont do Vorpal on a Destroyer. Crits got nerfed to hard for us early on, and ruined the destroyer path really. Im still destroyer, but I absolutely dont count on the crit.
Even so, lessee, a rogue that can crit for 15k to 20k before vorpal and a GWF Destroyer that would fall over amazed at a 15k crescendo? Get it?
Not getting it. Aren't Sentinels delivering less damage than the other paths? A Sent will just stay there doing nothing and let the opponents kill themselves with their own damage. With what you say, a Sent would choose passive heals and the other paths would choose active heals based on delivered damage, not on received damage.
Not really. I talked about the strategy too. It's true that a Destroyer can deliver more damage compared to a regeneration tank type, but you've also to consider that we're talking about PvP.
As i said, to gain advantage from LifeDrinker and LifeSteal, you must be dealing damage continuously. Which means, you've to actually survive enough to deal such damage and stay in the brawl. A Sentinel can do that. A Destroyer can't (unless a DC is healing him). Destroyers get burned down very quickly in PvP, even with high lifesteal/ lifedrinker (if enemies have comparable GS). That's why i wrote that their tactic usually should be hit-and-run. Such tactic benefit more from high spike damage, rather than lifedrinker/ lifesteal.
If not Vorpal, something like Plaguefire that can leave the enemy weakened (it debuff defenses if i remember well) and keep delivering damage after you disengage, along with deep gash, can be useful to help your team get the upper hand.
Gotta agree with previous poster. Lifedrinker can only be utilised to it's fullest when wielded by a sentinal.
By the way, it was pointed out to me yesterday that there was a combat log (DOH!). I should have remembered that
I am still no master mathmetician, but by using the complex method of counting and hitting a dummy, and comparing this to log results, I can confirm that a gwf can hit 3 times per second dealing between 74-80 necrotic dmg per hit whilst using perfect lifedrinker (8.8% of 941 weapon damage).
Gotta agree with previous poster. Lifedrinker can only be utilised to it's fullest when wielded by a sentinal.
By the way, it was pointed out to me yesterday that there was a combat log (DOH!). I should have remembered that
I am still no master mathmetician, but by using the complex method of counting and hitting a dummy, and comparing this to log results, I can confirm that a gwf can hit 3 times per second dealing between 74-80 necrotic dmg per hit whilst using perfect lifedrinker (8.8% of 941 weapon damage).
I think it is a very good enchant for those sentinels and hybrids that fight in brawls, since the health you gain mitigates the damage A lot. It's, at least for me, the Best choice to balance offense and defense on a Hybrid sentinel. And It rally shine when the enemy tries to tank you in a still Fight (many gwfs don't even try to use Sprint to avoid your unstoppable Or your Encounters). On a regeneration tank, that already has monster regen And low attack, it's still a good addition if you Want to tank even more and Go full defensive. Regeneration Tanks who seek damage, instead, may go after terror to debuff the damage resistance. Vorpal not So good Since the usually Don't have High critical chance, i guess. Just theorycrafting btw. I'm not a regeneration Type but a hybrid.
I was thinking about using vorpal to boost regen-sent damage. With ancient set, you can achieve 25% crit chance quite easily without comprimising defensive stats much. Also, if you have a certain feat you can get an extra 5% crit chance on your sure strikes too...I'd say 30% may well be worth using vorpal for. Especially since we can put heroic points into acquiring 15% more crit severity. Personally I play a half-ork so i get a further crit severity...145% crit sev with a perfect vorpal sounds tasty to me, even with relatively low dps :P
Anyways, lifedrinker is a solid enchant and I will be continuing to use mine during point harassment/defense.
Comments
Lifedrinker works extremely well on the GWF class if you are sentinel specced, as it does proc on each hit, and only matters on your weapon damage. It also makes it so you can sustain through just about anything in pvp, because of the healing it gives you.
Sexy enchant for regen sent!
Love,
Krass
WTB Class Reroll please
Gannicus Destroyer, GWF Destroyer retired
Kate Beckinsale NB DC, Link NB GF
"There is only one way to be a champion..., Never ...ing lose"
Gannicus Destroyer, GWF Destroyer retired
Kate Beckinsale NB DC, Link NB GF
"There is only one way to be a champion..., Never ...ing lose"
Which ones do you suggest?
tho vorpal works great for pve too. with vorpal on i lose on dps count in a dungeon only for CWs.
i have over 45% critical chance on my sure strike and over 40% on encounters. so vorpal is great for pvp and pve
Gannicus Destroyer, GWF Destroyer retired
Kate Beckinsale NB DC, Link NB GF
"There is only one way to be a champion..., Never ...ing lose"
Well if you would care to tell us what numbers you are basing your comment on it would be much appreciated. Personally I would like to know exactly what lifedrinker provides.
I am getting my rough estimate from the actual text on the enchantment which states that it's based on weapon damage. So for arguments sake lets say as a gwf you have 1,000 weapon dmg. Perfect lifedrinker gives you 8.8% of that dmg as life gained and necrotic dmg.
-8.8% of 1000 is 88
-you get a min of 2 sure strike hits per second as it's a fast at-will
-2x 88 is 176 (not far at all from my original numbers if you ask me)
-you attack even faster in unstoppable so lets say you get 3 hits per second in that case.
-3x 88 is 264.
So there we go. Hope that helps ya decide OP. I'm considered one of the best gwf's on the server and it does a great job for me - not to sound arrogant. I suggest get a lesser and try it on a dummy to see some numbers.
good luck!
I mean, it does the job, and it is good. but it could be better.
i mean like, if you are fighting 2 CWs, 2 strong ones, end gears one, they have high chances to kill you pretty fast.
or fighting one cw and one rogue at once.
you will go down with or without lifedrinker; however, with other enchant you have higher chance to bring down at least one of them.
that is very important to me i think
By the way, since you are considered one of the best of the server, i would love to test my skills against you in 1 x 1.
I am considered by many the best gwf in beholder as well, so it would be nice to test my skills against others good gwf sometime.
Gannicus Destroyer, GWF Destroyer retired
Kate Beckinsale NB DC, Link NB GF
"There is only one way to be a champion..., Never ...ing lose"
as concerning to the topic creator, this discussion I think is very good feedback to help him pick what he thinks is better.
if i have time, i will do some runs/test with the lifedrink later. perhaps I will change my mind
Gannicus Destroyer, GWF Destroyer retired
Kate Beckinsale NB DC, Link NB GF
"There is only one way to be a champion..., Never ...ing lose"
- JailBreak (in development)
Gannicus Destroyer, GWF Destroyer retired
Kate Beckinsale NB DC, Link NB GF
"There is only one way to be a champion..., Never ...ing lose"
Yeah, that would be fun Faced your guild in a pre vs pre today and was a tough fight. Feel free to add me in-game. I'd be interested in what you consider to be better than lifedrinker as I may be switching to a slightly more offensive build.
If you're going for damage and high critical chance, then a vorpal could provide you with better spike damage. Obviously, your survivability will not be too high and you should avoid getting hit as much as you can, with a playstyle more like a TR (avoid frontal charge against CWs or GFs, avoid brawls, hit and run on less armored targets).
If you're looking for survivability, then lifedrinker, together with regeneration, life steal and restoring strike, can make up for really great regenerative power on sentinel builds. A hybrid sentinel can also use it to increase survivability. Would not suggest it for destroyers, for a simple reason: lifesteal/ lifedrinker, unlike regeneration, are not "passive" defenses. You must actually fight and do damage. The more damage you make, the more health you gain, the stronger you get. To do so, the better playstyle is standing in the brawl and fight. If you end up against opponents that can range attack and dodge a lot, then you won't get much out of those enchants. On the other hand, 1v1 against a GWF, where both fighters usually tank, life steal and life drinker along with regenerative strike can do a lot for you. If you use weapon master to increase critical chance, you can get a crit on RS and heal for a lot (3k or more with a single blow, plus the 50% healing over time given by sentinel Aegis, plus life steal, plus life drinker).
Some GWFs use terror do disrupt enemy defense and deal more damage to tanks (i guess).
I think that really it's up to which build and which playstyle you use, since each enchant is different from the other, not really "better".
Same goes for armor enchant. People says soulforged is the best, but it depends on your playstyle. I would use it on a TR, where SF coupled with ITC can give you that extra time needed to go back to stealth/ slip away from death. On a slow class that can't disengage that easily, it's much less effective imho. Barkshield can be really good to tank, for example. Even briartwine can be good, if you ask me, on a full tank build. Take a sentinel for example: in 1v1 or 2v1, tanking almost endlessly for minutes, your deflected damage piles up and can really make some difference. I don't know if it triggers with GFs block too, but if it does, then i'd go for it with a pure tank GF.
Rather than asking for the "better" enchant, i would just ask how they work apart from what the description says, and then decide which one is the most suited for my playstyle.
Not getting it. Aren't Sentinels delivering less damage than the other paths? A Sent will just stay there doing nothing and let the opponents kill themselves with their own damage. With what you say, a Sent would choose passive heals and the other paths would choose active heals based on delivered damage, not on received damage.
Sentinel is SLOOOOW to kill, so if its a GWF that knows its stuff LD offset the damage taken better than it does on a Destroyer.
Yet, dont do Vorpal on a Destroyer. Crits got nerfed to hard for us early on, and ruined the destroyer path really. Im still destroyer, but I absolutely dont count on the crit.
Even so, lessee, a rogue that can crit for 15k to 20k before vorpal and a GWF Destroyer that would fall over amazed at a 15k crescendo? Get it?
Not really. I talked about the strategy too. It's true that a Destroyer can deliver more damage compared to a regeneration tank type, but you've also to consider that we're talking about PvP.
As i said, to gain advantage from LifeDrinker and LifeSteal, you must be dealing damage continuously. Which means, you've to actually survive enough to deal such damage and stay in the brawl. A Sentinel can do that. A Destroyer can't (unless a DC is healing him). Destroyers get burned down very quickly in PvP, even with high lifesteal/ lifedrinker (if enemies have comparable GS). That's why i wrote that their tactic usually should be hit-and-run. Such tactic benefit more from high spike damage, rather than lifedrinker/ lifesteal.
If not Vorpal, something like Plaguefire that can leave the enemy weakened (it debuff defenses if i remember well) and keep delivering damage after you disengage, along with deep gash, can be useful to help your team get the upper hand.
By the way, it was pointed out to me yesterday that there was a combat log (DOH!). I should have remembered that
I am still no master mathmetician, but by using the complex method of counting and hitting a dummy, and comparing this to log results, I can confirm that a gwf can hit 3 times per second dealing between 74-80 necrotic dmg per hit whilst using perfect lifedrinker (8.8% of 941 weapon damage).
I think it is a very good enchant for those sentinels and hybrids that fight in brawls, since the health you gain mitigates the damage A lot. It's, at least for me, the Best choice to balance offense and defense on a Hybrid sentinel. And It rally shine when the enemy tries to tank you in a still Fight (many gwfs don't even try to use Sprint to avoid your unstoppable Or your Encounters). On a regeneration tank, that already has monster regen And low attack, it's still a good addition if you Want to tank even more and Go full defensive. Regeneration Tanks who seek damage, instead, may go after terror to debuff the damage resistance. Vorpal not So good Since the usually Don't have High critical chance, i guess. Just theorycrafting btw. I'm not a regeneration Type but a hybrid.
Anyways, lifedrinker is a solid enchant and I will be continuing to use mine during point harassment/defense.