I'm really curious:
what strategy do you use on the first boss of Karrundax... she pops a LOT of adds, kite is rather impossible... so any suggestion on how to defeat Pyraphenia?
Best for the pugs I was in lately (that works on most of the bosses by the way if you can't DPS boss and adds very fast) was tank on her, rest focusses on the adds - both are separated and don't fight at one spot to avoid overlapping red areas. Healer watches both sides and helps out. If there are not many adds up, then all help out nuking her but return to killing adds once they pop again. When big dude pops all try to burn her down as fast as possible, ignore the adds but still watch the red areas. Takes very long though but mainly in pugs you won't have the 15k+ GS people that just can DPS her down quickly.
This boss is too hard for my taste for a first boss encounter, much harder than final boss. If they would skip the big dude spawning the fight would still be hard but at least doable with pugs.
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carletto75Member, Neverwinter Beta UsersPosts: 0Arc User
edited October 2013
Ouch that's hurt...
it's rather impossible to figure out all this with a PUG.
I'm really curious:
what strategy do you use on the first boss of Karrundax... she pops a LOT of adds, kite is rather impossible... so any suggestion on how to defeat Pyraphenia?
Wait, you are trying to kill Pyraphenia with a team of 5 players by using strategy and tactics? I have never seen that done before. You must be using an exploit. Try glitching the boss instead.
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carletto75Member, Neverwinter Beta UsersPosts: 0Arc User
edited October 2013
Pls don't troll :rolleyes:
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pers3phoneBanned Users, Neverwinter Beta UsersPosts: 0Arc User
I'm really curious:
what strategy do you use on the first boss of Karrundax... she pops a LOT of adds, kite is rather impossible... so any suggestion on how to defeat Pyraphenia?
How we did it before HV nerf:
- 2-3 HV CWs + a DC or something zerg her to death on the right side while a GF kites adds on left
After nerf:
- Me (CW) switch to full CC (EF on Tab/SotEA, Icy Terrain, Steal Time) and stay with DC that tries to keep me alive on left side and destroy adds. If you're the CW you must sing the adds away from the melees that zerg the boss. There will be lots of red, and you gonna have to use lots of potion. A 2nd CW is not necessary. Dodge the small red circles imperatively, they will leave you prone and open to other attacks.
So basically:
Sing adds together, Steal Time to stun/EF on them to regen AP/Icy Terrain below mobs/SotEA on the grouped mobs, rinse and repeat, stay alive at all costs.
If you die, run back FAST.
This method is way faster than trying to exploit (both of them, cannot enter details).
There will be lots of red, and you gonna have to use lots of potion.
Well if you want to dump dozens of potions there are lots of ways to deal with her because then most of the party can hit her while the DC can do something else. My goal is always to only use potions when it is an emergency situation. The party should position themselves in a way that the DC can basically heal them up. If you use more than 10 potions during a boss fight then you might be really fast, but you also might not really have a well thought-through strategy. Of course it is working, no doubt about that.
I'm really curious:
what strategy do you use on the first boss of Karrundax... she pops a LOT of adds, kite is rather impossible... so any suggestion on how to defeat Pyraphenia?
I have a habit of sherpa'ing groups through Karrundax on my GF. Generally, my GF tanks her and the other four players deal with the rest. Between fighter's recovery and occasional divine astral shields he can stay up and hold her the entire time. So if you have a solid GF who a) builds AP reasonably quickly and b) knows how to block then it becomes a much easier fight. All the more so if you take a moment beforehand to let the GF change his power load out for direct damage.
The right to command is earned through duty, the privilege of rank is service.
Comments
This boss is too hard for my taste for a first boss encounter, much harder than final boss. If they would skip the big dude spawning the fight would still be hard but at least doable with pugs.
it's rather impossible to figure out all this with a PUG.
But a TR on boss, can help?
Wait, you are trying to kill Pyraphenia with a team of 5 players by using strategy and tactics? I have never seen that done before. You must be using an exploit. Try glitching the boss instead.
How we did it before HV nerf:
- 2-3 HV CWs + a DC or something zerg her to death on the right side while a GF kites adds on left
After nerf:
- Me (CW) switch to full CC (EF on Tab/SotEA, Icy Terrain, Steal Time) and stay with DC that tries to keep me alive on left side and destroy adds. If you're the CW you must sing the adds away from the melees that zerg the boss. There will be lots of red, and you gonna have to use lots of potion. A 2nd CW is not necessary. Dodge the small red circles imperatively, they will leave you prone and open to other attacks.
So basically:
Sing adds together, Steal Time to stun/EF on them to regen AP/Icy Terrain below mobs/SotEA on the grouped mobs, rinse and repeat, stay alive at all costs.
If you die, run back FAST.
This method is way faster than trying to exploit (both of them, cannot enter details).
Well if you want to dump dozens of potions there are lots of ways to deal with her because then most of the party can hit her while the DC can do something else. My goal is always to only use potions when it is an emergency situation. The party should position themselves in a way that the DC can basically heal them up. If you use more than 10 potions during a boss fight then you might be really fast, but you also might not really have a well thought-through strategy. Of course it is working, no doubt about that.
I have a habit of sherpa'ing groups through Karrundax on my GF. Generally, my GF tanks her and the other four players deal with the rest. Between fighter's recovery and occasional divine astral shields he can stay up and hold her the entire time. So if you have a solid GF who a) builds AP reasonably quickly and b) knows how to block then it becomes a much easier fight. All the more so if you take a moment beforehand to let the GF change his power load out for direct damage.
Wasn't that supposed to be fixed?