And I'm not sure, but I realized that my character is a CW became weak after this expansion "Fury of the Feywild" And your itens costing expensive as hell...
And I'm not sure, but I realized that my character is a CW became weak after this expansion "Fury of the Feywild" And your itens costing expensive as hell...
Yes, CW spell shield was nerfed, with it not longer generating a lot of action points, and thereby making it harder to control masses of adds with Arcane singularity.
Of course with the, soon to be fixed, High Vizier buff stacking issue. Some could argue that they are , and have been, more powerful then ever. At least for the short term, until they fix it.
And I'm not sure, but I realized that my character is a CW became weak after this expansion "Fury of the Feywild" And your itens costing expensive as hell...
No, you just failed to adapt. The old singularity spam method is no longer as effective as it was; many of the better CWs don't even slot shield or singularity outside of specific areas these days.
Blindly doing the same old same old, and failing to notice the results (or lack thereof), and you'll be out of the running. Evolution's gonna getcha.
MMOs aren't set in stone, your stale old cookiecutter approach won't work indefinitely.
No, you just failed to adapt. The old singularity spam method is no longer as effective as it was; many of the better CWs don't even slot shield or singularity outside of specific areas these days.
In these "specific areas", where Shield push is necessary, CWs will definitely be weaker than before. Shield is a very important spell in many areas, and CWs will be weaker than before in these situations.
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carletto75Member, Neverwinter Beta UsersPosts: 0Arc User
No, you just failed to adapt. The old singularity spam method is no longer as effective as it was; many of the better CWs don't even slot shield or singularity outside of specific areas these days.
Blindly doing the same old same old, and failing to notice the results (or lack thereof), and you'll be out of the running. Evolution's gonna getcha.
MMOs aren't set in stone, your stale old cookiecutter approach won't work indefinitely.
what power are slotting now for CC?
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jeffmwillsonMember, NW M9 PlaytestPosts: 116Arc User
edited October 2013
Actually. CWs are not weaker at all. Your build is weaker maybe your encounter selection and roation is weaker. Since Fey CWs have become AOE power machines. Also. If you want to have sing after sing, it is still possible. Get Archmage gear, EF on tab, steal time high recovery and feat boons/feats for recovery. watch how fast your AP gains with this rotation if you play it right. But who wants to spam sing anymore? no damage, no point. Opp Force has just as much CC (stuns) and does mad dmg, which is a form of CC as well. And. the comment on HV. "when they fix it" It was ninja patched already and fixed. Stacks only 3 times now, even with multiple CWs. But that doesn't change much at all either in trash encounters, boss fights are a little longer yes, a lot longer but doesn't make CWs weak by far. Why do you think almost EVERY group has at least 2 cws.. Not weak by far. just have to learn how to play now instead of shield pop AP gain method.
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carletto75Member, Neverwinter Beta UsersPosts: 0Arc User
---But who wants to spam sing anymore? no damage, no point. Opp Force has just as much CC (stuns) and does mad dmg, which is a form of CC as well---
Mmmm not agree.
With sing you can regroup all the adds in a specific point, then you can use stealtime, avalanche, sudden storm, icy terrain... etc...so also a GWF can be more efficient, a Tr can spread bomb, GF can marks AoE...
With Opposing Force, all adds are stunned and damaged, but they remain on their original position...
Am I wrong?
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pers3phoneBanned Users, Neverwinter Beta UsersPosts: 0Arc User
Actually. CWs are not weaker at all. Your build is weaker maybe your encounter selection and roation is weaker. Since Fey CWs have become AOE power machines. Also. If you want to have sing after sing, it is still possible. Get Archmage gear, EF on tab, steal time high recovery and feat boons/feats for recovery. watch how fast your AP gains with this rotation if you play it right. But who wants to spam sing anymore? no damage, no point. Opp Force has just as much CC (stuns) and does mad dmg, which is a form of CC as well. And. the comment on HV. "when they fix it" It was ninja patched already and fixed. Stacks only 3 times now, even with multiple CWs. But that doesn't change much at all either in trash encounters, boss fights are a little longer yes, a lot longer but doesn't make CWs weak by far. Why do you think almost EVERY group has at least 2 cws.. Not weak by far. just have to learn how to play now instead of shield pop AP gain method.
Yup.
And all the QQ in the forums about how because of HV other classes can't find a place in pugs - all for nothing.
CWs are still required, and CWs still have 2 to 3 places on a party. Nobody asks in /lfg for more TRs/GFs/GWFs now that HV stacking is fixed.
Good job just making dungeons longer... and not achieving anything significant.
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tang56Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
Mmmm not agree.
With sing you can regroup all the adds in a specific point, then you can use stealtime, avalanche, sudden storm, icy terrain... etc...so also a GWF can be more efficient, a Tr can spread bomb, GF can marks AoE...
With Opposing Force, all adds are stunned and damaged, but they remain on their original position...
Am I wrong?
Use whichever power is best at the time. I like to use oppressive force if the adds are already grouped up or they are mostly CC immune and AS if the adds are widely dispersed(typically following it with steal time and shard). Whatever makes life for the group simpler.
Of course with the, soon to be fixed, High Vizier buff stacking issue. Some could argue that they are , and have been, more powerful then ever. At least for the short term, until they fix it.
It's already fixed.
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pers3phoneBanned Users, Neverwinter Beta UsersPosts: 0Arc User
Use whichever power is best at the time. I like to use oppressive force if the adds are already grouped up or they are mostly CC immune and AS if the adds are widely dispersed(typically following it with steal time and shard). Whatever makes life for the group simpler.
Typically this is best for a coordinated and unselfish party.
For pugs... well things change. Singularity is a dps killer. OF, not working in sing, SotEA, not working, SS, not working... When I play with sing-bot mages my hardest task is to time my spells after or in-between their sings (since they like to sing one after another...). I cannot count how many wasted OFs I had because some other mage singed the mobs away.
Grouping adds is beautiful and amazing, but it needs to be done properly and in sync with the other CWs, ideally a mage with high recovery and EF on Tab would deal with this task and the other(s) CW will just OF the mobs afterwards. Obviously this will show on dps chart and the singing mage will have much lower damage... so it's not a task for those running after big numbers.
And yes, stop using sing on immune adds guys, it makes you look... inadequate for the CW job
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ironzerg79Member, Neverwinter Moderator, NW M9 PlaytestPosts: 4,942Arc User
Mmmm not agree.
With sing you can regroup all the adds in a specific point, then you can use stealtime, avalanche, sudden storm, icy terrain... etc...so also a GWF can be more efficient, a Tr can spread bomb, GF can marks AoE...
With Opposing Force, all adds are stunned and damaged, but they remain on their original position...
Am I wrong?
Yes, you're wrong. IF you need to group up a large spread of mobs, then use Singularity. If the mobs are already grouped up, then use Oppressive Force. Oppressive Force has numerous advantages over singularity:
- Faster cast time
- Dazes immediately. Dazed creatures can't attack AND grant combat advantage for even more damage
- Daze lasts a few seconds. And with Singularity, monsters can still continue to attack and activate abilities as normal, except for the second or two they're pulled into the hole. Otherwise, you and your group are still getting beat on during the singularity.
- SotEA and Sudden Storm DO NOT hit monsters being pulled in by the singularity. If you use these abilities during singularity, they'll miss!
People who are still using Singularity as their "go to" daily power are doing it wrong.
And I believe that since the Feywild patch, wizards have been buffed ENOURMOUSLY. There's no class that can even come close to the overall damage output of a wizard now.
basically, AS, ice knife and opp force have it uses in different situation
mob too scattred around, u want to group them together, cause they chasing everyone -->AS
mob had been lured by GF in a group --> OF
single attack boss fight --> ice knife
CW got so many nice skill, you can change it according to the group formation and the situation
and i still like my CW, and i dun feel it's weak, especially in PVE
as for HV set fixed, i dun even noe its bug, and i run MC/CN/T2 with pug efficiently now and i sole CW alot, so it doesn't bother me at all
TRs neferd? . They have silence, AoE, slow, ranged attacks, 1 shot skills, invisibility, a teleport, INMUNITY, etc. They are like 4 in 1 class.
Youre right, TR suck.
When did I say they sucked? I said they got nerfed. It used to be that TR's would easily top the DPS charts in dungeons and would easily solo the boss while the rest of the group dealt with adds.
Yes, you're wrong. IF you need to group up a large spread of mobs, then use Singularity. If the mobs are already grouped up, then use Oppressive Force. Oppressive Force has numerous advantages over singularity:
- Faster cast time
- Dazes immediately. Dazed creatures can't attack AND grant combat advantage for even more damage
- Daze lasts a few seconds. And with Singularity, monsters can still continue to attack and activate abilities as normal, except for the second or two they're pulled into the hole. Otherwise, you and your group are still getting beat on during the singularity.
- SotEA and Sudden Storm DO NOT hit monsters being pulled in by the singularity. If you use these abilities during singularity, they'll miss!
People who are still using Singularity as their "go to" daily power are doing it wrong.
And I believe that since the Feywild patch, wizards have been buffed ENOURMOUSLY. There's no class that can even come close to the overall damage output of a wizard now.
So I understand what you mean now.
Thanks for pointing me.
Comments
No, you just failed to adapt. The old singularity spam method is no longer as effective as it was; many of the better CWs don't even slot shield or singularity outside of specific areas these days.
Blindly doing the same old same old, and failing to notice the results (or lack thereof), and you'll be out of the running. Evolution's gonna getcha.
MMOs aren't set in stone, your stale old cookiecutter approach won't work indefinitely.
what power are slotting now for CC?
Mmmm not agree.
With sing you can regroup all the adds in a specific point, then you can use stealtime, avalanche, sudden storm, icy terrain... etc...so also a GWF can be more efficient, a Tr can spread bomb, GF can marks AoE...
With Opposing Force, all adds are stunned and damaged, but they remain on their original position...
Am I wrong?
Yup.
And all the QQ in the forums about how because of HV other classes can't find a place in pugs - all for nothing.
CWs are still required, and CWs still have 2 to 3 places on a party. Nobody asks in /lfg for more TRs/GFs/GWFs now that HV stacking is fixed.
Good job just making dungeons longer... and not achieving anything significant.
Use whichever power is best at the time. I like to use oppressive force if the adds are already grouped up or they are mostly CC immune and AS if the adds are widely dispersed(typically following it with steal time and shard). Whatever makes life for the group simpler.
It's already fixed.
Typically this is best for a coordinated and unselfish party.
For pugs... well things change. Singularity is a dps killer. OF, not working in sing, SotEA, not working, SS, not working... When I play with sing-bot mages my hardest task is to time my spells after or in-between their sings (since they like to sing one after another...). I cannot count how many wasted OFs I had because some other mage singed the mobs away.
Grouping adds is beautiful and amazing, but it needs to be done properly and in sync with the other CWs, ideally a mage with high recovery and EF on Tab would deal with this task and the other(s) CW will just OF the mobs afterwards. Obviously this will show on dps chart and the singing mage will have much lower damage... so it's not a task for those running after big numbers.
And yes, stop using sing on immune adds guys, it makes you look... inadequate for the CW job
Yes, you're wrong. IF you need to group up a large spread of mobs, then use Singularity. If the mobs are already grouped up, then use Oppressive Force. Oppressive Force has numerous advantages over singularity:
- Faster cast time
- Dazes immediately. Dazed creatures can't attack AND grant combat advantage for even more damage
- Daze lasts a few seconds. And with Singularity, monsters can still continue to attack and activate abilities as normal, except for the second or two they're pulled into the hole. Otherwise, you and your group are still getting beat on during the singularity.
- SotEA and Sudden Storm DO NOT hit monsters being pulled in by the singularity. If you use these abilities during singularity, they'll miss!
People who are still using Singularity as their "go to" daily power are doing it wrong.
And I believe that since the Feywild patch, wizards have been buffed ENOURMOUSLY. There's no class that can even come close to the overall damage output of a wizard now.
Not really buffed, just the other classes getting the nerf bat. TR's for example.
If I never see a CW using AS on golems in FH again, it'll be too soon. *double facepalm*
TRs neferd? . They have silence, AoE, slow, ranged attacks, 1 shot skills, invisibility, a teleport, INMUNITY, etc. They are like 4 in 1 class.
Youre right, TR suck.
mob too scattred around, u want to group them together, cause they chasing everyone -->AS
mob had been lured by GF in a group --> OF
single attack boss fight --> ice knife
CW got so many nice skill, you can change it according to the group formation and the situation
and i still like my CW, and i dun feel it's weak, especially in PVE
as for HV set fixed, i dun even noe its bug, and i run MC/CN/T2 with pug efficiently now and i sole CW alot, so it doesn't bother me at all
When did I say they sucked? I said they got nerfed. It used to be that TR's would easily top the DPS charts in dungeons and would easily solo the boss while the rest of the group dealt with adds.
Thanks guys, for the reply.
So I understand what you mean now.
Thanks for pointing me.
Since when is a fix in the patch notes a "ninja patch"?