test content
What is the Arc Client?
Install Arc

Best epic weapon enchantment for Thaumaturgue CW

rlrobrrlrobr Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
edited October 2013 in PvE Discussion
Hey. I'm about to decide which epic enchantment I should slot into my orb. I play a Thaumaturgue CW using a HV set.

I considered Vorpal, but I think it fits better into a Renegate/Crit built. Another option would be Bronzewood, which I use in my GF. I guess it would synergizes pretty well with the HV debuff, but it supposedly gets more aggro.

Does anyone have experience/suggestions about this?
Post edited by rlrobr on

Comments

  • cribstaxxxcribstaxxx Member, Neverwinter Beta Users Posts: 1,300 Bounty Hunter
    edited October 2013
    Lightning enchant provides the best DPS as long as you can afford at least a greater. Plaguefire is nice for debuffing, but a lot of CW's and GWF's have this covered already.
    Guild Master of <Enemy Team>
    We are definitely dominating, and we are always about to win.
  • fondlezfondlez Member Posts: 0 Arc User
    edited October 2013
    I think people underestimate the Flaming enhancement for dps. But I agree Greater or Perfect Lightning on PvE trash by a CW is ridiculous!

    However, in PvP, even without Eye of the Storm or a specifically crit build, Perfect or Greater Vorpal will still be superior to anything else. Otherwise, regular Bronzewood or better would be superior to Greater Plague Fire for burst and both better than regular Vorpal without Eye of the Storm. With Eye of the Storm, regular Vorpal or higher should be superior on any CW build.
  • cbrowne0329cbrowne0329 Member, NW M9 Playtest Posts: 293 Arc User
    edited October 2013
    Just curious... but if you are cold based.. does the frost armor and weapon enchantments benefit from it?
  • rabbinicusrabbinicus Member Posts: 1,822 Arc User
    edited October 2013
    Just curious... but if you are cold based.. does the frost armor and weapon enchantments benefit from it?

    I am using a frost enchant on my CW. I haven't run all the numbers to see if it makes a difference, but things tend to die very quickly. :)
    The right to command is earned through duty, the privilege of rank is service.


  • cbrowne0329cbrowne0329 Member, NW M9 Playtest Posts: 293 Arc User
    edited October 2013
    See for me and what I've seen from the mobs we fight... the other paths for CW would be Fire and Earth. With Fire exhibiting the spells you see the elementals and giants using in Karru... with benefits from having the flame setups. Wtih Earth benefiting from stuff like entanglement,earthquake etc.

    That's why I think the enchants might be affected by your path. Would make sense.
  • vorphiedvorphied Member Posts: 1,870 Arc User
    edited October 2013
    Just curious... but if you are cold based.. does the frost armor and weapon enchantments benefit from it?

    As far as I'm aware, there is no elemental synergy going on with enchants. They do what they do regardless of what damage type your attack is. The Frost enchantments are unfortunately nothing to write home about except that the armor enchantment looks amazing when Perfect.

    The only major weapon enchantment option I haven't tried yet is Lightning. Judging by the description, I have no doubt that the damage adds up quickly in PvE considering the sheer number of targets. The only real criticisms that I've heard of it are that A) it's worthless unless Greater or Perfect and B) the range of the lightning arcs is surprisingly long and can occasionally lead to unwanted additional aggro.

    Greater Plaguefire used to be a nice boost for the group, but it's awful with only 1 stack working. The main advantage of enchants like this that tick for additional DoT is how they instantly destroy CW Tabbed Shields and Bolstered Bark charges.

    Perfect Vorpal is, needless to say, extremely effective. No CW should have difficulty generating sufficient crit %, especially in PvE when you can leech additional stats from your stone/cat. Add Eye of the Storm on top of it all, and it's fun times.
    Sacrilege - Warlock
    Contagion - Cleric
    Testament - Wizard
    Pestilence - Ranger
    Dominion - Paladin

    NIGHTSWATCH

  • olegsanderolegsander Member Posts: 0 Arc User
    edited October 2013
    Currently running with a perfect lightning, it is subpar, as much as it hurts me to admit it (considering i'll be trying to sell mine) a vorpal is much more effective as long as you play with EotS.
    I would provide numbers if i weren't ashamed of spending so much cash for so low numbers.
    I hoped it would help against stealthed TRs in pvp - while it does seem to hit them sometimes, it's not as good as expected.

    One thing to consider is this - the skills generating the most lightning arcs per cast are :
    oppressive force
    steal time
    icy terrain
    Conduit

    I was running as Renegade and wasnt using neither icy terrain nor conduit, hence my numbers with lightning are slightly lower than on a Thaum CW running those skills. Yet, Perfect Lightning will probably heavily be outperformed by a vorpal even in those cases, according to me we're looking at a 10% increased overall damage with lightning, up to 20% overall damage with vorpal (i'm assuming 50% crit chance, which is close to truth with EotS+decent crit rating)

    Perfect Terror is a very valid enchant as it will make everything hit 20% harder - but the more debuffs you are using, the less each of them provides in overall mitig reduction. So if you intend to run RoE+CoI debuffs, the terror wouldn't add as much.


    TL;DR Vorpal is expansive for reasons.
  • fondlezfondlez Member Posts: 0 Arc User
    edited October 2013
    olegsander wrote: »
    Perfect Terror is a very valid enchant as it will make everything hit 20% harder - but the more debuffs you are using, the less each of them provides in overall mitig reduction. So if you intend to run RoE+CoI debuffs, the terror wouldn't add as much.

    Terror and Plague Fire debuffs are Defense reductions. Basically, whatever % you see, divide by five to get the equivalent damage increase, e.g. 20% Defense reduction of Perfect Terror = 4% mitigation reduction and damage increase (after zero mitigation) and 15% Defense reduction (since Feywild) of Greater Plague Fire = 3% mitigation reduction and damage increase.

    Secondly, since all mitigation reduction spells and enhancements work after zero mitigation and Armor Penetration, they all stack and there is no reduction in effectiveness.

    Finally, do not forget GPF has a stacking DoT, unlike Perfect Terror. The DoT makes a substantial sustained dps improvement over Terror's mere extra 1% debuff. That said, since Terror has a direct debuff (no stacking), it is likely better for burst damage. But since nothing beats Vorpal in burst, it's kind of moot...
  • kozi001kozi001 Member, NW M9 Playtest Posts: 876 Arc User
    edited October 2013
    1. Vorpal
    ...
    2. Plague Fire
    3. (maybe)Lightning
  • cbrowne0329cbrowne0329 Member, NW M9 Playtest Posts: 293 Arc User
    edited October 2013
    vorphied wrote: »
    As far as I'm aware, there is no elemental synergy going on with enchants.

    Well that blows. You would think Lightning enchants would enhance Eye of Storm, Frost enchants - Chill Strike, etc, etc.
Sign In or Register to comment.