Guys i was wondering, what paragon paths would you like to see in the future for the CW?
I would like a necromancer path, with poison damage spells and debufs.. also a summon would be nice (lets say a necro could have unique companions)
Also a warlock (like in NwN2) would be a very nice path, with dark damage (maybe fire too if hellfire warlock) and the demon transformation as a daily. (eh... a pitfiend summon would not disappoint me as well
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Comments
2. destruction path (i want to see big aoe fire nukes and alot elemental damage >:D)
3. summoning path (some cool summons and good debuffs to increase the effectiveness of the party; dmg mostly via dots)
I also wish there will be some sort of dualspec in the future to conveniently switch between pve and pvp specs and a reduction in respecing tokens; i always like to play around with specs, but currently its too expansive to try things out
- Dualspec
- Better rewarding foundry and foundry pvp maps
- Custom PvP leagues with leaderboards instead of the current 'matchmaking'.
- Armory
- make jumping cost stamina (to reduce hopping in pvp)
Never tried that, thanks for the hint.
- Dualspec
- Better rewarding foundry and foundry pvp maps
- Custom PvP leagues with leaderboards instead of the current 'matchmaking'.
- Armory
- make jumping cost stamina (to reduce hopping in pvp)
PVPer rocking it Solo queue style since the dawn of Neverwinter
Besides that, I'd like to see a paragon path for wizard that utilizes dark magic and debuffing with the least focus on active control, but passively controlling.
I'd like a more mobile offensive path for GF.
And AOE path for GWF that possesses AOE encounters.
DC is the only class I've not played yet, so I cant say what Paragon paths I'd like to see for them.
I think that a necromancer tree would be much more in the realm of a Warlock (which I would absolutely looooove to see in this game). Warlock/necromancer has been my main class of choice since D&D, EQ1, and every game since then. Since CW is the closest I can get to that in this game I tried it out and it's a blast.
I wish your paragon path had a greater influence on your abilities, maybe when they come out with more paragon trees they will change the mechanics a bit, who knows.