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Repel effect "cancelled"?

crystal892fcrystal892f Member, NW M9 Playtest Posts: 385 Arc User
edited October 2013 in The Library
Hey guys,

I've been noticing an effect regarding Repel in PvP again and again and now want to know your experience with it.

I've had it several times now that an enemy is stunned, frozen or whatever - or even simply standing there for whatever reason - and when I cast Repel he doesn't move an inch. And no, I don't talk about an activation of GWFs berserk, TRs ITC or a GFs blocking or dodged attacks: The person is really disabled - by me or another team member.
Generally I have the feeling the distance Repel pushes back varies on factors I don't know. I mean, on Hotenow Dominion sometimes I can push an enemy down from the high point, and sometimes I can't. As if something can "cancel" the push back effect. I don't get it.

Does anyone have similar experiences and maybe even an explanation for it? If not, it may be a bug and should be reported. And hopefully it gets fixed...
Post edited by crystal892f on

Comments

  • hidahayabusahidahayabusa Member Posts: 634 Bounty Hunter
    edited October 2013
    It's exactly like that for me. I have noticed that there is a some damage coming along with Repel, and when the damage is higher the distance is higher. I can not generalize my findings on Repel, since the outcome is rather random. I would check whether a target had many points on a Stat that allowed him to resist control effects or if I am hitting a dwarf with his 20% reduction. Other than that, the tooltip doesn't seem helpful.

    If I would do a test, I'd try to hit the same guy multiple times and check the randomness of the effects there. If the same guy gets random distances then it should be something with the damage output of Repel. If not, then it's probable that Repel gets reduced by Stats and Racials.
    * Notorious Dwarven Bear Cavalry Leader *
  • crystal892fcrystal892f Member, NW M9 Playtest Posts: 385 Arc User
    edited October 2013
    ... when the damage is higher the distance is higher.
    Interesting. I will take a look if I make a similar observation.
    ... Repel gets reduced by Stats and Racials.
    If this were true (static resist values), the negated effect should show up always against that player. But I had cases where I couldn't push back a player one time. And another time I could.
    But this thought together this your statement, that the push back might correlate with the damage of Repel, I have a theory: Deflect.
    If I understand it correctly (I never stack Deflect, so I don't know much about it), Deflect gives a chance to (completely) negate the damage of an incoming attack.
    This could explain the findings: Because it's a chance, the effect sometimes shows up and sometimes not. And because of the negation, Repel does no damage and therefore doesn't push back.
    Or does Deflect also negate CC effects like push back in general? This could also be an explanation.
  • hidahayabusahidahayabusa Member Posts: 634 Bounty Hunter
    edited October 2013
    Deflect (as the tooltip says at least) works only on incoming damage. It has nothing to do with control effects. Now, if Repel has a hidden algorithm that correlates Damage to Distance, I wouldn't know. But it seems to work that way, or at least this is what I have ended up believing after lots of matches using Repel.

    The Deflection theory would make sense if this Damage/Distance relation was true, but unfortunately the NW tooltips aren't THAT helpful.
    * Notorious Dwarven Bear Cavalry Leader *
  • degraafinationdegraafination Member, Neverwinter Beta Users Posts: 0 Arc User
    edited October 2013
    Yeah, it's all about Crowd Control Resistance. Each class has a stat that reduces their chance of CC. If they get a lucky RNG, your push does nothing. It's a pain, especially when contesting points with melees.
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  • crystal892fcrystal892f Member, NW M9 Playtest Posts: 385 Arc User
    edited October 2013
    Yeah, it's all about Crowd Control Resistance. Each class has a stat that reduces their chance of CC. If they get a lucky RNG, your push does nothing. It's a pain, especially when contesting points with melees.
    Now I'm confused. I thought "Control Resistance" is a static value and no chance.
    So if I, as a CW, have 25 Wisdom, that's 15% Control Resistance. So if somebody CC's me with a skill duration of 1 second, the Resistance reduces this by 15%, so I only get CC'ed for 0,85 seconds.
    Am I wrong?
  • hidahayabusahidahayabusa Member Posts: 634 Bounty Hunter
    edited October 2013
    So the above statement in the case of Repel, will translate

    "If someone hits me with Repel and would make me fly for 20', I will only fly for 20'*0,85=17'"

    Sounds legit.
    * Notorious Dwarven Bear Cavalry Leader *
  • crystal892fcrystal892f Member, NW M9 Playtest Posts: 385 Arc User
    edited October 2013
    "If someone hits me with Repel and would make me fly for 20', I will only fly for 20'*0,85=17'"
    That would explain distance differences per player, but not why one player is not getting pushed back at all at one time and another time IS getting pushed back.
  • fondlezfondlez Member Posts: 0 Arc User
    edited October 2013
    Did these Repel-resistant players happen to be Dwarfs? I found Dwarfs tend to resist a lot of knockback attacks.

    In general Repel is a very strange spell. I have even been Repelled repeatedly at different distances and on different occasions through Villain's Menace, a CC-Immunity Daily, on my GF! This is ridiculous because Repel's CD is so low that I could be easily kept away with it combined with Ray of Frost eating through my guard and freezing me in place outside of VM already. It meant I had no way of approaching a CW... (Yes, I have bug-reported this)
  • degraafinationdegraafination Member, Neverwinter Beta Users Posts: 0 Arc User
    edited October 2013
    Now I'm confused. I thought "Control Resistance" is a static value and no chance.
    So if I, as a CW, have 25 Wisdom, that's 15% Control Resistance. So if somebody CC's me with a skill duration of 1 second, the Resistance reduces this by 15%, so I only get CC'ed for 0,85 seconds.
    Am I wrong?

    Hmm, I always read it as a 15% chance to avoid CC, instead of 15% less CC duration or distance. Not sure. *shrug*
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    Join Essence of Aggression: PVP-ing Hard Since Beta!
  • twitticlestwitticles Member, Neverwinter Beta Users Posts: 92
    edited October 2013
    Crowd control resistance undoubtedly gives a chance to avoid the control effect entirely. Just go find a group of CCing mobs and stand in their red zones for awhile to verify.
  • degraafinationdegraafination Member, Neverwinter Beta Users Posts: 0 Arc User
    edited October 2013
    twitticles wrote: »
    Crowd control resistance undoubtedly gives a chance to avoid the control effect entirely. Just go find a group of CCing mobs and stand in their red zones for awhile to verify.

    Yeah, I thought so. I remember a Dwarf one time that wasn't affected by my Ice Storm in PVP. I was like, "What-the-fudge?!"
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  • crystal892fcrystal892f Member, NW M9 Playtest Posts: 385 Arc User
    edited October 2013
    twitticles wrote: »
    Crowd control resistance undoubtedly gives a chance to avoid the control effect entirely. Just go find a group of CCing mobs and stand in their red zones for awhile to verify.
    Is there also an "immune" poping up? Or how did you verify this? Just curious. In any case: The resistance being a chance explains why somebody is pushed back at one time, and not at another time.
    But I still would like to know if there really is a connection between damage dealt and distance pushed back. I think it HAS to be, because otherwise I can't explain why there are different push back distances for the same player. I really have to specifically watch out for this. Please to the same - the more data, the better we can make a correct assumption.
  • drsconedrscone Member Posts: 309 Arc User
    edited October 2013
    I've noticed this when fighting on the point on Hotenow. With my back to the wall and using repel against someone near the middle of the point they ought to go flying off the platform and usually they do. There are occasions when they hardly move however - just get pushed back a few feet. Later on, against the same character they will go the full distance.
    Tele Savalas, Dwarf Thaumaturge CW
    Putting the Buff into Debuff since 2013 \o/ (Does that even make sense)?
  • gpassuccgpassucc Member Posts: 22 Arc User
    edited October 2013
    Just something to think about is that repel gets augmented by arcane mastery stacks. I believe that the more stacks you have the farther the knockback is. I am fairly certain this is the case but I can't check right now.

    Also in pvp there are a ton of different class abilities/enchants that could contribute to different effects with the same spell. For example the other night there was a GF I played against several matches in a row and I just could not get cc to stick to this guy at all. I saw him in PE afterwards and realized that he had a perfect elven battle enchantment in his chest which gives a large amount of cc resistance (not exactly sure on this but I think it's correct). So between different abilities/enchants/racials/stat bonuses etc. there are many contributing factors to how far Repel will push someone.

    p.s. Although the elven battle enchant tooltip says "immobilizes and slows" it does appear to work on EF, which is rather unfortunate =(
  • tyrtallowtyrtallow Member, NW M9 Playtest Posts: 747 Arc User
    edited October 2013
    I've noticed this with powers like Shield pulse, tabbed Repel and even Shocking Execution (damage-wise). I think it also something to do with client-server lag, player lag and what particular animation the target character/s was/were in at the moment. Best I could figure out is that several specific animations have some type of invincibility frames included in them that can change skills/control effects to miss or outright ignore them. These people are not dodging - the "immune" message doesn't show. It could also be just server lag causing these, or any combination of the above.

    Elven Battle affects slows and immobilizes, not knockbacks. It also doesn't explain how my Shocking Execution is sometimes not doing any damage. It seems more like my skills are just not connecting at all, rather than getting resisted.
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  • adozuadozu Member Posts: 477 Arc User
    edited October 2013
    i'm pretty sure repel gets affected by game physics more than you could guess at first. i once had an enemy hit almost at the same time by a divinity channeled sunburst and repel nearly fly the entire lenght of hotenow map, i think we lost that one out of laughter-disable.
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