Currently the forum is full of threads about the game content going for 3 CW 1 TR 1 DC farm groups. Especially GWF/GF complain that they are rarely included in dungeon groups and the LFG chat is full of people looking for more CWs.
Some blame class balancing for that, some blame that the content is too focussed on add spawn and the need for add control. So I want to open a discussion about a fictional scenario:
Image Cryptic would put out a patch next wednesday with the patch notes reading:
"Dungeon finder will no longer allow 2 or more characters of the same class in an Epic Dungeon Party."
So all groups doing Epic Dungeons would have to be 1 CW 1 TR 1 GWF 1 GF 1 DC.
What would happen? What would your reaction be? Do you think all content would be doable? Would you like that to happen or not? Would it be a good starting point for rebalancing classes/dungeon? What do you think?
PS: No hate spam please, this is just a fictional scenario. It's not about whether or not something like this should be done, but rather a "Image they already put it in the game".
Post edited by bratzinator on
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Comments
mctankypantsMember, Neverwinter Beta UsersPosts: 0Arc User
edited October 2013
Some dungeons would be horrible difficult to accomplish. I tried an Epic Dread Vault run with just one CW the other day and he couldn't keep up with the adds. We were attempting a run without pushing or punting as seems to be the norm. It wasn't in the cards.
I can find groups with my GF, my biggest gripe is the mentality of "only experienced need apply".
If you're a TR, you're expected to know the run to avoid almost all content for your group. If you're a CW you're supposed to go ahead and kill bosses and clear it for your melee friends. I know many people have rerolled to other classes because it's so difficult to get any love from groups. Hell, I rolled a GF because I wasn't finding groups with my TR. I didn't know the runs and nobody wanted to take the time to show me, never mind the fact that I felt like I was cheating in the first place.
Or a -25% to all stats if you have two or more characters of the same type. That would work too.
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filcMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited October 2013
All current content is doable with any combination. Sometime you even don't need DC.
So it's up to the preferences of group leaders and the knowledge of the tactics. PK dungeon with 2 CW, GWF, TR and DC will be lil bit different than with CW, GF, TR, GWF and DC.
I don't think there is a reason to force us to have some specific build of the group. It's all about choices. If someone creates group and wants 3 CW's, it's his choice. Your choice is to make your own group with 4 GWF and DC.
Especially GWF/GF complain that they are rarely included in dungeon groups
As a gwf I complain about the combo "not taken in dungeon/BoP". I would not mind being banned from dungeons by the other classes if there was another way to get stuff. I would not mind stuff being BoP if my class was of any use in dungeons.
Same as our stats (or lack of), I don't mind having no DPS, no survivability, no CC, being targes-capped, having slow animations, being unable to generate any AP, and so on, it's just the combination of all these possible disadvantages that makes our gwf life difficult.
I suggested this same thing in the HV nerf topic, i think it will totally overhaul the metagame and would mean relearning all the dungeons for mmost of the player base, probably making the game more fun and interesting for a while, and improve the game durability, but the outrage will also be huge... and a lot of rage quitters will spam the forums.
I like this. Think it should apply to arena pvp as well. I do think allowing players to still doing groups with each other should happen, but with some type of penalty.
Instead of changing the stats, best way to do this is change the drops. Full house party gets a 25% bonus in purple drops in the dungeon, even off regular mobs. Reward the players for teaming up in the ideal way, instead of punishing them.
"Every adventurer has two things in common: they don't like dying, and they love getting paid. The rest is just semantics." Brecken, famed mercenary of Baldur's Gate
I spent over an hour waiting on a que with 2 friends this weekend, so I imagine this would simply make waits even longer. My 2 friends both run TR, so in your system, they would not be able to run together. I have an epic toon of each class, but i think it would be poor design for me to have to choose a toon I do not feel like playing so I could run with my friends.
This is a poor bandaid suggestion to the real problem, i.e. the content is way out of wack with the current PvE balance. Several bosses remain impossible to pugs. I do not mind if we wipe a time or 4 when facing a boss, but it will become obvious sometimes that a party, where everyone had the necessary GS to enter, cannot hope to complete. To me, that simply indicates a much deeper issue than a forced party composition could address.
I know this change would get 2 of my friends to likely stop playing... after we finally get 3 of us with epic toons, we are still unable to run any epic content together. this would make that an impossible task.
Your question has the right intent, but the wrong solution. The true solution is to make all classes viable for PvE group play. Focusing on balancing the classes for PvE rather than PvP would be a good first step. Separating out the PvP and placing it on a different shard that had it's own particular "buffs" and "nerfs" would also help.
Your question has the right intent, but the wrong solution. The true solution is to make all classes viable for PvE group play. Focusing on balancing the classes for PvE rather than PvP would be a good first step. Separating out the PvP and placing it on a different shard that had it's own particular "buffs" and "nerfs" would also help.
For some, PvP is an accessory. They insult the playerbase. They revile the activity. And they are revolted that any game designer would feel the want, or need, to mess of THEIR content for someone they look down upon.
For others, PvP is a necessity. It is the lifeblood of the game, the only thing that makes it worth continually playing, continually doing dungeons and missions and grinding content. Without PvP, this rather large and very dedicated playerbase would not stay in the game. More than one game has fallen due to not having PvP.
I know that it is difficult to balance PvE ability with PvP. To be honest, running a dual set of abilities and standards for each has become a smart, and rather cheap, means of doing so. But I personally have always held that the standard for content should rest at the highest setting, and PvP has far more demanding and precise content requirements than PvE. PvE is generally easy mode that requires little thought outside of ability rotation.
So it's my personal belief that if they can balance it for PvP, the classes will reflect in PvE. The current downfalls is not a fault of PvP content balancing, but rather shoddy PvE content design. ALL of our lives will be better if they improve the content design.
"Every adventurer has two things in common: they don't like dying, and they love getting paid. The rest is just semantics." Brecken, famed mercenary of Baldur's Gate
While you may consider PvE the easy mode past PvP balancing efforts have hurt the PvE player however. Some of of the PvP balancing has had no effect on the PvE environment, but when it has effected it, it has always been negatively. There is no reason the PvE should suffer because of the PvP. Like it or not in this game that is the outcome. I do agree with you that the content design does need to be improved, but that will not change the problems of PvP/PvE balance. Just like games have failed because of the lack of PvP, if the PvE players leave, this game will fail as well.
Then they should create 2 separate loading files for the character classes in question, one for pvp and one for pve, and make any changes accordingly. It wouldn't be hard to set up specific base values per class, attached to entering any pvp map/match, that would be considered their current base values, would it? Your this class, you get this, that, and everything else according to pvp changes.
The pve realms wouldn't be affected in the slightest. And they could alter either of them accordingly. Sure it'd cost them a few more resources to do, but until they could figure out a method to make it permanent within 1 file on their servers.. It would solve the pvp related problems, vs the pve ones. And everyone would be happy. Maybe after a bit of tweaking.
Comments
I can find groups with my GF, my biggest gripe is the mentality of "only experienced need apply".
If you're a TR, you're expected to know the run to avoid almost all content for your group. If you're a CW you're supposed to go ahead and kill bosses and clear it for your melee friends. I know many people have rerolled to other classes because it's so difficult to get any love from groups. Hell, I rolled a GF because I wasn't finding groups with my TR. I didn't know the runs and nobody wanted to take the time to show me, never mind the fact that I felt like I was cheating in the first place.
So it's up to the preferences of group leaders and the knowledge of the tactics. PK dungeon with 2 CW, GWF, TR and DC will be lil bit different than with CW, GF, TR, GWF and DC.
I don't think there is a reason to force us to have some specific build of the group. It's all about choices. If someone creates group and wants 3 CW's, it's his choice. Your choice is to make your own group with 4 GWF and DC.
As a gwf I complain about the combo "not taken in dungeon/BoP". I would not mind being banned from dungeons by the other classes if there was another way to get stuff. I would not mind stuff being BoP if my class was of any use in dungeons.
Same as our stats (or lack of), I don't mind having no DPS, no survivability, no CC, being targes-capped, having slow animations, being unable to generate any AP, and so on, it's just the combination of all these possible disadvantages that makes our gwf life difficult.
No it would be CW, TR, GF, DC. Or even CW, TR, DC.
Instead of changing the stats, best way to do this is change the drops. Full house party gets a 25% bonus in purple drops in the dungeon, even off regular mobs. Reward the players for teaming up in the ideal way, instead of punishing them.
"D*mn wizards," said Morik the Rogue.
Learn what a GWF and GF really are: The History of Fighters
This is a poor bandaid suggestion to the real problem, i.e. the content is way out of wack with the current PvE balance. Several bosses remain impossible to pugs. I do not mind if we wipe a time or 4 when facing a boss, but it will become obvious sometimes that a party, where everyone had the necessary GS to enter, cannot hope to complete. To me, that simply indicates a much deeper issue than a forced party composition could address.
I know this change would get 2 of my friends to likely stop playing... after we finally get 3 of us with epic toons, we are still unable to run any epic content together. this would make that an impossible task.
We are definitely dominating, and we are always about to win.
For some, PvP is an accessory. They insult the playerbase. They revile the activity. And they are revolted that any game designer would feel the want, or need, to mess of THEIR content for someone they look down upon.
For others, PvP is a necessity. It is the lifeblood of the game, the only thing that makes it worth continually playing, continually doing dungeons and missions and grinding content. Without PvP, this rather large and very dedicated playerbase would not stay in the game. More than one game has fallen due to not having PvP.
I know that it is difficult to balance PvE ability with PvP. To be honest, running a dual set of abilities and standards for each has become a smart, and rather cheap, means of doing so. But I personally have always held that the standard for content should rest at the highest setting, and PvP has far more demanding and precise content requirements than PvE. PvE is generally easy mode that requires little thought outside of ability rotation.
So it's my personal belief that if they can balance it for PvP, the classes will reflect in PvE. The current downfalls is not a fault of PvP content balancing, but rather shoddy PvE content design. ALL of our lives will be better if they improve the content design.
"D*mn wizards," said Morik the Rogue.
Learn what a GWF and GF really are: The History of Fighters
The pve realms wouldn't be affected in the slightest. And they could alter either of them accordingly. Sure it'd cost them a few more resources to do, but until they could figure out a method to make it permanent within 1 file on their servers.. It would solve the pvp related problems, vs the pve ones. And everyone would be happy. Maybe after a bit of tweaking.