I think when they release module 2 there must be a new epic dungeon....with a similar difficulty to CN/MC so you would have 3 top teir dungeons..
I think they need to rework some drops and gears in order to keep all 3 dungeons applicable...
One should drop the BiS weapon/material to make weapons and offhands
One should drop the best jewels and belts in the game
One should drop the BiS armor gear set in game.. This needs to be the best set bonuses as well
Have class drop to be random like in CN.. Non of the MC class specific drop rubbish they thought of..
Make sure they don't kill dungeons by adding more.. They already stuffed up MC abit with the blue drops..
Post edited by pandapaul on
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bruenoreMember, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 20Arc User
edited October 2013
How about some 10 man raids (with the epic loot only dropping off the end boss), or perhaps a warlock or ranger class.... .
How about a new mob, which throws red areas that knock up everyone stands on 'em, heals his allies, has CC immunity, and he's ranged so he blinks every time you try to attack it. And make packs contain 4 of them. And all bosses will spawn them. And there's a blue item in DD chest. Oooh yeaah.
M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
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dardoveMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
How about giving people an incentive to do t2 dungeons and gauntlgrym?
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arontimesMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited October 2013
I want fewer but tougher adds to make fights easier on lower end PCs. I have a computer that I assembled in April 2012 and my frames per second drops in Frozen Heart and Caverns of Karrundax even on medium settings, whereas I can easily run PvP Domination at max settings. Fewer adds would also mean that most powers don't exceed their target limits and can affect most, if not all of the mobs in the encounter.
I think when they release module 2 there must be a new epic dungeon....with a similar difficulty to CN/MC so you would have 3 top teir dungeons..
I think they need to rework some drops and gears in order to keep all 3 dungeons applicable...
No, please... not the same difficulty and the same-ish gear tier.
Bigger.
Better.
Harder.
And new gear tier, with SIGNIFICANT better stats and bonus, not the unusable T2.6 <font color="orange">HAMSTER</font> stuff like it's the CW's case with MC set.
Raids would be awesome, but they need serious mechanics, not just dodge the red, kite the adds stuff.
Comments
They have already said module 2 will include the next class.
They have also said they have no current plans for raids.
Taking a break from Neverwinter indefinitely...
No, please... not the same difficulty and the same-ish gear tier.
Bigger.
Better.
Harder.
And new gear tier, with SIGNIFICANT better stats and bonus, not the unusable T2.6 <font color="orange">HAMSTER</font> stuff like it's the CW's case with MC set.
Raids would be awesome, but they need serious mechanics, not just dodge the red, kite the adds stuff.