I have 4 quests that need to be reviewed! They are all part of a campaign that I made. I think it will be fun, although it may be pretty tough! Please check them out!
The quest titles are:
Culling the Dead
Disturbance in Neverwinter
Finding the Pieces
Return of Myrukll
The name of the Campaign is:
Dead Gods?!
This is the first revision of the quests. Any feedback is welcome!! Hope you enjoy!!!!!!!!!!!!!!
Thanks,
jayfloyd
Comments
Let me know, you can find more about it here:
http://nw-forum.perfectworld.com/showthread.php?493731-Introducing-New-Foundry-The-Dark-Secret-at-Highgate
The person who finished playing though first provided a very nice review that you can read when you look at the quest on the Review Board. You can also save my quest by leaving a map and returning, unless of course it bugs, but each map uses the Overworld Feature, so you can return to each map and continue where you left off if you need to break up the quest into a couple of plays.
Let me know.
Sequel: The Return to Sloping Street NW-DACVPHGHW
Part 3: The Merchant's Tower NW-DC3LB6TZ9
In Disturbance in Neverwinter your quest objectives "Speak with Cleric Freemor," and "Return to Cleric Freemor" both lead you to the Cleric of Lurue. In the Zigto dialogue, change "to much" to "too much." And in the second Lurue dialogue, "important then" should be "important than." Even though you have no encounters in this part making it feel like an errand boy mission, I thought it did a good job of setting up the story.
In Finding the Pieces change "to suprising," in the commoner's dialogue to "too surprising." I was not able to finish this as one of your crypt doorways does not connect to the room leading to the next objective. I searched for false walls or a switch somewhere, but had to abandon it.
In Return of Myrukll, "alter" should be "altar" in the Lurue dialogue, and "to long" should be "too long" in Melissa's dialogue. I would move your first encounter away from the spawn point in this quest. I think most players dislike getting ambushed. In the boss fight, Myruklls' Intellect fights with you as a guard. Not sure that you intended it to be that way, but it certainly helped. Also, the interaction you have set up with the Altar of Undeath does not seem to do anything. I was unable to complete the final dialogue to finish this quest due to failing the skill check options and had to abandon it.
I think this will be a good campaign with a little more work. Nice job. Please give mine a try when you get a chance:
-Into the Drow Helix
-Siren's Cove Castaways
jayfloyd