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Neverwinter Server Technology Upgrade Coming Soon!

sominatorsominator Member Posts: 0 Arc User
edited September 2013 in News & Announcements
We now have new information regarding our upcoming Server Technology Upgrade and Shard Merge! Look here: http://nw.perfectworld.com/news/?p=992081

Update: the upgrades will take place next Tuesday, October 8th, starting at 8pm PDT (Pacific) (When is that in your time zone?). The estimated downtime will be 6 hours.
Proud member of Team Fencebane, official guild of the unofficial Neverwinter Adventure Hour!
Post edited by sominator on

Comments

  • herecomesmamaherecomesmama Member, Neverwinter Knight of the Feywild Users Posts: 16 Arc User
    edited September 2013
    Usually single server or server merge means game is failing. This can't be the case here --- have player numbers dropped???
  • sominatorsominator Member Posts: 0 Arc User
    edited September 2013
    We've been planning the Shard Merge since Beta, and have been optimizing our software and hardware so that we can merge the three shards as soon as possible. More info is available on our Extended FAQ!
    Usually single server or server merge means game is failing. This can't be the case here --- have player numbers dropped???
    Proud member of Team Fencebane, official guild of the unofficial Neverwinter Adventure Hour!
  • ordensmarschallordensmarschall Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1,060 Bounty Hunter
    edited September 2013
    Usually single server or server merge means game is failing. This can't be the case here --- have player numbers dropped???
    /facepalm/ And so it begins.
    [SIGPIC][/SIGPIC]
  • silvergryphsilvergryph Member, NW M9 Playtest Posts: 740 Arc User
    edited September 2013
    Usually single server or server merge means game is failing. This can't be the case here --- have player numbers dropped???

    This has always been the plan and it is how their other two games work already. It is not a matter of lowering capacity to meet a lower population. A Cryptic Engine shard is not like, for example, a WoW server. It is more like an entire WoW Battlegroup. One Cryptic Engine shard = many traditional MMO servers with the ability to scale up for growth as needed.
  • macinaossamacinaossa Member, Neverwinter Beta Users Posts: 43
    edited September 2013
    This is a very good news. A breath of fresh air for the ppl that like pvp . Hopefully after this good news we will getting more pvp contents soon
  • keltz0rkeltz0r Member Posts: 85
    edited September 2013
    Best news about the game since forever! Finally more people to play vs in pvp without that test server <font color="orange">HAMSTER</font>, looking forward to this, and also make new pvp maps or at least a foundry tool for making maps please
    No longer playing NW
  • syka08syka08 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2013
    So we're moving to better servers, cool!

    How are they better/ how are they a tech upgrade? Storage capacity I imagine, but would the new servers have a bit more bite behind them to perhaps reduce instance of rubberbanding/lagging? Not saying the current servers play a part in that, as I have no clue, just curious ^_^.
    contents to be decided
  • nalikknalikk Member, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2013
    sominator wrote: »
    We've been planning the Shard Merge since Beta, and have been optimizing our software and hardware so that we can merge the three shards as soon as possible. More info is available on our Extended FAQ!

    Well there goes my hope of an open world PvP shard :(
  • wildlustwildlust Member, Neverwinter Beta Users Posts: 38
    edited September 2013
    Usually single server or server merge means game is failing. This can't be the case here --- have player numbers dropped???

    One server for an MMO has already been done. DCUO has done this a little over a year ago. It's not so much as one server,but a bunch working together. The game already has traits of this by having multiple instances of the same instance. Game will pretty much remain the same, just more players to interact with is they most noticeable change and that isn't a bad thing.
  • syka08syka08 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2013
    nalikk wrote: »
    Well there goes my hope of an open world PvP shard :(

    Actually that makes your hope a reality. All servers on one shard = no cross-server PvP, sure. But that's only because all of that PVP will be located on a single shard now. So you'll get to fight plenty of people from beholder, dragon, or mindflayer (whichever one you weren't on) same as you would if there was some sort of cross-server PvP.
    contents to be decided
  • therealgravecardtherealgravecard Member, Neverwinter Beta Users Posts: 49
    edited September 2013
    Great news :D
    Gauntlgrym Best Score - 21/2/48
  • sockmunkeysockmunkey Member Posts: 4,622 Arc User
    edited September 2013
    wildlust wrote: »
    One server for an MMO has already been done. DCUO has done this a little over a year ago. It's not so much as one server,but a bunch working together. The game already has traits of this by having multiple instances of the same instance. Game will pretty much remain the same, just more players to interact with is they most noticeable change and that isn't a bad thing.

    A better example of this would be Cryptics other two games. Both are single shard, and have been from their inception, and run on the same engine as NW. The only reason NW didn't start as a single shard was to deal with the initial massive rush of players as a temporary measure. It was always intended to be a single shard game from the very beginning.
  • rajanixisarajanixisa Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 87
    edited September 2013
    syka08 wrote: »
    Actually that makes your hope a reality. All servers on one shard = no cross-server PvP, sure. But that's only because all of that PVP will be located on a single shard now. So you'll get to fight plenty of people from beholder, dragon, or mindflayer (whichever one you weren't on) same as you would if there was some sort of cross-server PvP.

    Open World is not Cross Server. Open world would be PVP anywhere two players can meet (with a probable exception of hubs, like the Enclave).
    -Rajani Isa
  • rajanixisarajanixisa Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 87
    edited September 2013
    nalikk wrote: »
    Well there goes my hope of an open world PvP shard :(

    There was no reason for hope from the beginning. As the website and FAQ both mention, it's always been the goal to have a single shard.
    -Rajani Isa
  • syka08syka08 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2013
    rajanixisa wrote: »
    Open World is not Cross Server. Open world would be PVP anywhere two players can meet (with a probable exception of hubs, like the Enclave).

    Ah, my apologies for misunderstanding.
    contents to be decided
  • macinaossamacinaossa Member, Neverwinter Beta Users Posts: 43
    edited September 2013
    rajanixisa wrote: »
    Open World is not Cross Server. Open world would be PVP anywhere two players can meet (with a probable exception of hubs, like the Enclave).

    There was a news about more pvp contents implemented on the Neverwinter Asia included Open World pvp but till now i don't think they launched the game there. Hopefully we will get some pvp contents sooner or later (much better sooner) and maybe open world pvp will be one of the new content
  • ordensmarschallordensmarschall Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1,060 Bounty Hunter
    edited September 2013
    PvP needs to go onto it's own server for those that enjoy it, we have already seen the issues here with mixing PvP and PvE.
    [SIGPIC][/SIGPIC]
  • bluedarkybluedarky Member Posts: 1,232 Arc User
    edited September 2013
    PvP needs to go onto it's own server for those that enjoy it, we have already seen the issues here with mixing PvP and PvE.

    That only really applies to forced open world PvP, as you can go through the game from 1-60 without any forced PvP then it doesn't really apply.

    Gauntlegrym is optional remember.
  • ordensmarschallordensmarschall Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1,060 Bounty Hunter
    edited September 2013
    Yes I realize that, but as we have seen whenever they make an "adjustment" to classes for PvP it has impact on the playability of strictly PvE players as well. Not to mention Gauntylgrim has issues as well that need to be resolved, even as an optional section of the game.
    [SIGPIC][/SIGPIC]
  • aizenhart1aizenhart1 Member, Neverwinter Beta Users Posts: 44
    edited September 2013
    Shard merge already? thats a bit too early

    In my opinion though server merges are usually signs to find out the best of the best out of player/guild. I know that the game havent reached maybe 30% of its content (classes/paragon paths/races), so how can players bring out the best of them if they build on something in common paths and common builds.

    Actually Neverwinter at 100% game content i would say would be the most unique and the best MMORPG ever with a lot of paths to build on a single class, not to add races in it and limited active/passive skill slots giving each class thousands of possibilities to build on.

    well i would suggest to maybe think of adding more contents to the game rather than server merging. Hoping for reactions from the DEVS =)
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