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the famous tenebrous enchant

alexgabriel23alexgabriel23 Member, Neverwinter Beta Users Posts: 276
edited September 2013 in PvE Discussion
this thing should be removed from game i got to the conclusion it doesnt matter what class you are as long u stack them in every offense set ur like "god mode on " the proc is almost 100% the killing rate is few seconds the pvp = daily AD.....
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  • vorphiedvorphied Member Posts: 1,870 Arc User
    edited September 2013
    this thing should be removed from game i got to the conclusion it doesnt matter what class you are as long u stack them in every offense set ur like "god mode on " the proc is almost 100% the killing rate is few seconds the pvp = daily AD.....

    Not really. They depend on current hitpoints and have an ICD. Powerful and extremely useful for some builds (e.g. Sentinel GWFs) but they alone don't make one godly in PvP.
    Sacrilege - Warlock
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  • degraafinationdegraafination Member, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2013
    this thing should be removed from game i got to the conclusion it doesnt matter what class you are as long u stack them in every offense set ur like "god mode on " the proc is almost 100% the killing rate is few seconds the pvp = daily AD.....

    Agreed. There have been multiple threads about it. I've talked with 7 Greater Tenny users who have it and say it's insanely imbalanced. Swordfish on Mindflayer removed all his (Sent GWF), because they were so OP.

    Some people will still run them. I had a match the other day where we knew most of the opposing team stacked 7 Greater Tennys. Mid match they said we all sucked. Suuuure. It's my hope Cryptic nerfs them again and again until they're out of existence.
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  • ranncoreranncore Member, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 2,508
    edited September 2013
    That's pretty much correct, except that the proc rate IS 100% as long as they aren't on their very short cooldown.

    Tenebrous are by far the best in slot option for any DPS class to be used in every single offense slot. Using anything else is inferior. If there were other options as powerful as Tenebrous, I honestly wouldn't mind it, but they're so vastly overpowered that they reduce character building options severely by completely dwarfing every other enchantment.

    That being said I have Tenebrous slotted in every offense slot on all my toons I have been able to afford them for thus far and plan on continuing to do so until they are nerfed. I recommend everyone do the same.
  • swarfega27swarfega27 Member Posts: 185 Arc User
    edited September 2013
    Pretty sure that the people who stack them couldnt give a fat rats butt about the dailies. I could be wrong tho ;P
  • degraafinationdegraafination Member, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2013
    swarfega27 wrote: »
    Pretty sure that the people who stack them couldnt give a fat rats butt about the dailies. I could be wrong tho ;P

    Hehe, I fought a Sent-Regen Tenebrous GWF for a point one match, he never used a Daily. I asked him why. He said it was cheating. My score against him: 0-7. :cool:
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  • derpaderpistderpaderpist Member, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2013
    this thing should be removed from game i got to the conclusion it doesnt matter what class you are as long u stack them in every offense set ur like "god mode on " the proc is almost 100% the killing rate is few seconds the pvp = daily AD.....

    Tenebs are available for everyone , why don't you use tenes yourself ?
    " We live in an age of the cheaply made, disposable, high priced junk. " - theunwarshed
  • gizz0rgizz0r Member Posts: 24 Arc User
    edited September 2013
    Agreed. There have been multiple threads about it. I've talked with 7 Greater Tenny users who have it and say it's insanely imbalanced. Swordfish on Mindflayer removed all his (Sent GWF), because they were so OP.

    Some people will still run them. I had a match the other day where we knew most of the opposing team stacked 7 Greater Tennys. Mid match they said we all sucked. Suuuure. It's my hope Cryptic nerfs them again and again until they're out of existence.

    I never said I removed them or was using them :P I said I've some on my Bank acc but would never use them (think i'm going to sell them, it took me over 3 month without paying money to get 4 Greater Tene) because it's annoying enough to face a Tanky-Regen GWF on PvP. But thanks for mention me :)
  • mvffin1mvffin1 Member Posts: 100 Arc User
    edited September 2013
    Tenebs are available for everyone , why don't you use tenes yourself ?

    Because not everyone has a couple grand or a few months to spend solely for enchants. And keep in mind, every Tene in the game is the result of SOMEONE having spent money on Zen.
  • esteenaesteena Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1
    edited September 2013
    mvffin1 wrote: »
    Because not everyone has a couple grand or a few months to spend solely for enchants. And keep in mind, every Tene in the game is the result of SOMEONE having spent money on Zen.

    My sentinel got normal tenes on offense, all from a month of CN farming. Only spent money on my Guardian pack ( they said it would disappear after some time..eh..jokes on me).

    1 normal tene is like 1m (or 800k) x7 = 7m AD total. Are you trying to tell me you can't get that number just from farming?

    Not to mention you can mix them with the green protection wards not the blue one.


    Funny no one complains about the broken bugged HV set stacks that can make anything melt down in few seconds.
  • mbllanes199mbllanes199 Member, Banned Users, Neverwinter Beta Users Posts: 429
    edited September 2013
    If you can afford one you will definitely buy one and use it but if can't then next best bet is go to the forum and cry nerf, LOL.
  • esteenaesteena Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1
    edited September 2013
    I honestly don't understand the logic behind that kind of threads,

    It is totally ok for some people to go with rank 9 enchantments and perfect vorpals one shotting everyone, it is even ok when you get 2 CWs and stack 40+ stacks on anyone and kill them in few seconds.

    But when it comes to using tenebrous? your are a pay2win **** who has no skill and use OP enchantment.

    You should understand that getting 7 normal tenes on your character isn't that hard. The lesser enchantments are like 180k~200k each and you can mix them with green wards. You don't need to spend real money to put tenebrous on every offense slot at all, farming 7 normal tenes is cheaper than farming for greater vorpal.

    So i'm not sure if the makers of these posts are very hypocrite or just don't use common sense.

    So in conclusion,

    They will never remove these enchantments, and they will certainly not nerf them either. They are balanced and work as intended, they give you 7k damage when you have 36 k HP every 20 seconds. So you have to sacrifice alot of Armor pen/ Power in order to achieve that much HP on GWF/GF. So basically your only real damage is every 20 seconds. It is a burst enchantment, not consistent damage type.

    The real complaints should be about the high vizier and the armor swapping glitches that certainly don't work as intended.
  • hidahayabusahidahayabusa Member Posts: 634 Bounty Hunter
    edited September 2013
    If you decide to dedicate time and/or money to your character, you can achieve the same 'god-mode' feeling with any combination of the popular enchantments. 7 G.Tene are notorious because of the burst and due to their attachment to the Sentinel GWF.

    Personally I have no problem with characters packing all the good enchantments. Props to the guy that got them (either by spending time or money) and I hope that it pays out for him in e-entertainment. It's like seeing a better car driving past yours in the street, and feeling jealous for the guy driving it.
    * Notorious Dwarven Bear Cavalry Leader *
  • astronaxastronax Member Posts: 0 Arc User
    edited September 2013
    vorphied wrote: »
    Not really. They depend on current hitpoints and have an ICD. Powerful and extremely useful for some builds (e.g. Sentinel GWFs) but they alone don't make one godly in PvP.

    That^ is bull$hit. They are really depend on current hp and ICD, but it doesnt make them less OP.
    Them alone dont make you godly, true. 5 tenes on a single char is OK. But when you have 4 players in team with approximately 25 (!) total tenes and all of them (2-3 works too) focusing the same guy - he's dead no matter what he does.
    Here you go, kind sir Testament, take a look at one of the best wizards in game, Lantis, from Lemonade Stand: http://www.twitch.tv/johnrainbow
    Guess what? He is 6 Greater Tene stacked.
    So, on top of that they are just great players in general, 4 from 5 of their both teams (execpt DCs), are full tene stacked and abusing mentioned tactics. And I can say this is jacka$$.

    Tene by themselves are somewhat fine. Problem is with Necrotic Damage and Immune mechanics in this game. Necrotic damage goes throuh "resists", ya thats sounds cool. But in THIS game, dodge (as well as block, invulnerability from Soulforged, Impossible to Catch stealthed, etc) is not just some abstract $hit, which saves you from trouble. This is (i believe), a state, which gives you 100% damage resistance and CC immunity for X seconds, 0.5 seconds for example for dodge (in case of soul - just 100% resistanse). And if you hit a target wtih exact 100% damage resistance u recieve a message "Immune", instead of 0 damage floater.
    Know why? Because its easier to code. I noticed, dev in this game coming a "path of least resistance" (like an electic current). Thats why we so f*ked. Necrotic damage (as well as shocking exec.) goes through those 100% and thus we cant dodge it. No f*king counterplay! This stuff is ruining game balance the most.

    What they could do (but never will, since dem them lazy, as far as you know) is remove Necrotic Damage from game or rework it. If tenes did, lets say, arcane damage, they would be 100% fine (well, still rediculously strong, but not that OP anymore).
    Edit:
    If you decide to dedicate time and/or money to your character, you can achieve the same 'god-mode' feeling with any combination of the popular enchantments. 7 G.Tene are notorious because of the burst and due to their attachment to the Sentinel GWF..
    U are so cute, mate :3
    I believe u didnt participate in staurday's open challenge with Lemonades. All of the teams were top geared (rank 10 enchants, perfects). And yet it saved noone from being stomped by them.
    esteena wrote: »
    They are balanced
    Not sure if trolling or just... umm, nevermind :rolleyes:

    P.S.
    Im not sure why im writing this - its not a flame ofc, so, i hope this thread wont end in lower depths, but developers dont seem ginving a SINGLE F*CK to threads like this.
  • esteenaesteena Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1
    edited September 2013
    Ye, Tene on CW is OP. High Vizier is balanced. #logic101
  • vortix44vortix44 Member Posts: 680 Bounty Hunter
    edited September 2013
    esteena wrote: »
    The lesser enchantments are like 180k~200k each and you can mix them with green wards. You don't need to spend real money to put tenebrous on every offense slot at all, farming 7 normal tenes is cheaper

    Could you elaborate on how you generate 5,6 millions AD by farming?
    English is not my first language.
  • esteenaesteena Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1
    edited September 2013
    vortix44 wrote: »
    Could you elaborate on how you generate 5,6 millions AD by farming?

    CN weapons are 300k minimum.

    MC fragments are 240k minimum, goes up to 1m+

    What do you want me to elaborate exactly?
  • hidahayabusahidahayabusa Member Posts: 634 Bounty Hunter
    edited September 2013
    astronax wrote: »
    U are so cute, mate :3
    I believe u didnt participate in staurday's open challenge with Lemonades. All of the teams were top geared (rank 10 enchants, perfects). And yet it saved noone from being stomped by them.

    You just described balance. If you plan on getting on the top PvPers around for some reason, then everyone is equally geared and everyone is capable of getting roflstomped by another.

    Also, why should Devs pay attention to threads like this. If (let's pull it out of the hat) 1% of the people that go full PvP with all those stuff, pay for their enchants and not farm them then it's real money for the devs.

    Money out of 3 or 4 lines of code. Sorry to say, but if my company made this kind of money by simply giving the chance to a player to one shot another, then I would go for it.
    * Notorious Dwarven Bear Cavalry Leader *
  • vorphiedvorphied Member Posts: 1,870 Arc User
    edited September 2013
    astronax wrote: »
    That^ is bull$hit. They are really depend on current hp and ICD, but it doesnt make them less OP.
    Them alone dont make you godly, true. 5 tenes on a single char is OK. But when you have 4 players in team with approximately 25 (!) total tenes and all of them (2-3 works too) focusing the same guy - he's dead no matter what he does.
    Here you go, kind sir Testament, take a look at one of the best wizards in game, Lantis, from Lemonade Stand: http://www.twitch.tv/johnrainbow
    Guess what? He is 6 Greater Tene stacked.
    So, on top of that they are just great players in general, 4 from 5 of their both teams (execpt DCs), are full tene stacked and abusing mentioned tactics. And I can say this is jacka$$.

    Tene by themselves are somewhat fine. Problem is with Necrotic Damage and Immune mechanics in this game. Necrotic damage goes throuh "resists", ya thats sounds cool. But in THIS game, dodge (as well as block, invulnerability from Soulforged, Impossible to Catch stealthed, etc) is not just some abstract $hit, which saves you from trouble. This is (i believe), a state, which gives you 100% damage resistance and CC immunity for X seconds, 0.5 seconds for example for dodge (in case of soul - just 100% resistanse). And if you hit a target wtih exact 100% damage resistance u recieve a message "Immune", instead of 0 damage floater.
    Know why? Because its easier to code. I noticed, dev in this game coming a "path of least resistance" (like an electic current). Thats why we so f*ked. Necrotic damage (as well as shocking exec.) goes through those 100% and thus we cant dodge it. No f*king counterplay! This stuff is ruining game balance the most.

    What they could do (but never will, since dem them lazy, as far as you know) is remove Necrotic Damage from game or rework it. If tenes did, lets say, arcane damage, they would be 100% fine (well, still rediculously strong, but not that OP anymore).
    Edit:

    U are so cute, mate :3
    I believe u didnt participate in staurday's open challenge with Lemonades. All of the teams were top geared (rank 10 enchants, perfects). And yet it saved noone from being stomped by them.


    Not sure if trolling or just... umm, nevermind :rolleyes:

    P.S.
    Im not sure why im writing this - its not a flame ofc, so, i hope this thread wont end in lower depths, but developers dont seem ginving a SINGLE F*CK to threads like this.

    Tiah, I can tell this is an issue near and dear to you :)

    For the record, I don't rock any tenes and am unlikely to start doing so now. I totally get your point about how they can add ridiculous, easy damage and make already strong teams even stronger. And yeah, necrotic damage bypassing immunities does need to be addressed.

    The reason I said what I did was because it sounded like another "omg tenes kill me" thread by someone who didn't understand the mechanic at all and thought that just adding tenes made people destroy at PvP.
    Sacrilege - Warlock
    Contagion - Cleric
    Testament - Wizard
    Pestilence - Ranger
    Dominion - Paladin

    NIGHTSWATCH

  • bigbascdtbigbascdt Member Posts: 42
    edited September 2013

    Edit:

    U are so cute, mate :3
    I believe u didnt participate in staurday's open challenge with Lemonades. All of the teams were top geared (rank 10 enchants, perfects). And yet it saved noone from being stomped by them.

    ACTUALLY, if you want to get your facts straight, Lemonade Stand provided the enchants that the other guild leaders requested. Everybody had the EXACT SAME level gear (except for me of course, I had r8s :( ). It was NOT a result of people being 'undergeared' or not having the same amount of gear, it's just that Lemonade stand's A team was better than all the guilds that we faced's A team. And our B team wasn't too **** bad either, because we never lost, even if we did have a close game or two.
  • degraafinationdegraafination Member, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2013
    vortix44 wrote: »
    Could you elaborate on how you generate 5,6 millions AD by farming?

    It's possible, but takes a bit. One of our guildies saved up 8kk to buy his P. Vorpal (which is really cheap, btw). A few of our guys run CN about 10x per day at sonic speed. The problem is there aren't enough buyers for all the loot they get, so deflation is kicking in yet again.

    Anyway, those are some options. But getting Tennys now? Do Nightmare's have them anymore?
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  • esteenaesteena Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1
    edited September 2013
    astronax wrote: »
    That^ is bull$hit. They are really depend on current hp and ICD, but it doesnt make them less OP.
    Them alone dont make you godly, true. 5 tenes on a single char is OK. But when you have 4 players in team with approximately 25 (!) total tenes and all of them (2-3 works too) focusing the same guy - he's dead no matter what he does.
    Here you go, kind sir Testament, take a look at one of the best wizards in game, Lantis, from Lemonade Stand: http://www.twitch.tv/johnrainbow
    Guess what? He is 6 Greater Tene stacked.
    So, on top of that they are just great players in general, 4 from 5 of their both teams (execpt DCs), are full tene stacked and abusing mentioned tactics. And I can say this is jacka$$.

    Tene by themselves are somewhat fine. Problem is with Necrotic Damage and Immune mechanics in this game. Necrotic damage goes throuh "resists", ya thats sounds cool. But in THIS game, dodge (as well as block, invulnerability from Soulforged, Impossible to Catch stealthed, etc) is not just some abstract $hit, which saves you from trouble. This is (i believe), a state, which gives you 100% damage resistance and CC immunity for X seconds, 0.5 seconds for example for dodge (in case of soul - just 100% resistanse). And if you hit a target wtih exact 100% damage resistance u recieve a message "Immune", instead of 0 damage floater.
    Know why? Because its easier to code. I noticed, dev in this game coming a "path of least resistance" (like an electic current). Thats why we so f*ked. Necrotic damage (as well as shocking exec.) goes through those 100% and thus we cant dodge it. No f*king counterplay! This stuff is ruining game balance the most.

    What they could do (but never will, since dem them lazy, as far as you know) is remove Necrotic Damage from game or rework it. If tenes did, lets say, arcane damage, they would be 100% fine (well, still rediculously strong, but not that OP anymore).
    Edit:

    U are so cute, mate :3
    I believe u didnt participate in staurday's open challenge with Lemonades. All of the teams were top geared (rank 10 enchants, perfects). And yet it saved noone from being stomped by them.


    Not sure if trolling or just... umm, nevermind :rolleyes:

    P.S.
    Im not sure why im writing this - its not a flame ofc, so, i hope this thread wont end in lower depths, but developers dont seem ginving a SINGLE F*CK to threads like this.

    Actually, it isnt the only enchantment with necrotic damage.

    Blood theft, life drinker and Terror all do necrotic damage so why aren't you hyped about them?

    Your issue is obviously just with tenebrous because of the extra damage it gives and because you can stack it. You need to sacrifice alot of your consistent damage to have the needed amount of HP to actually make you deal the damage you want.

    7 G.tenes are 3x7= 21% damage. So if you are a TR, your HP should be like 24k..that means you will deal 5k damage every 20 ceconds.

    It is a burst enchantment, because your damage would be HAMSTER if it is on CD...so it isn't that OP like how you are desperately trying to make it sound like.

    Someone with G tenes is just as good as someone with rank 9s and perfect enchantments.

    PS. if you don't have the intention to flame, maybe don't call people you disagree with as trolls. Makes you sound very hypocrite.
  • astronaxastronax Member Posts: 0 Arc User
    edited September 2013
    esteena wrote: »
    1) Actually, it isnt the only enchantment with necrotic damage.
    ......
    2) Someone with G tenes is just as good as someone with rank 9s and perfect enchantments.
    ......
    3) PS. if you don't have the intention to flame, maybe don't call people you disagree with as trolls.

    1) I know, and i think them OP too. Just because of necro damage. Tenes was just the example.
    2) GTenes > any rank 10 enchantment for PvP damage dealer, and tried my best to explain this in my 1st post.
    3) Well, i assumed you being a troll. Sorry if it hurt your feelings. Now, instead, i can clearly see u are not a troll and just dont understand a mechanics. (this is not an offense, again, just fact, sorry :confused:)
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    .
    .
    esteena wrote: »
    Ye, Tene on CW is OP. High Vizier is balanced. #logic101
    Pls, show me, where i said HV is balanced, kind sir? I know its OP as f**k, but its not a "nerf HV thread".
    .
    .
    .
    bigbascdt wrote: »
    Everybody had the EXACT SAME level gear (except for me of course, I had r8s :( ). It was NOT a result of people being 'undergeared' or not having the same amount of gear
    I guess its just my bad grammar. I know all teams had "equal" gear - whichever gear they like. And i triked to say that in my first post. Im not sure about TSB, but Mindflayer teams were not stacked with tenes, unlike LS teams. I know its our fault solely and not anyone else's. You had smarter gear choise, u were skilled enough to use it and you won - all fair. Im not complaining or something - it was a great matches.:)
    .
    .
    .
    Also, why should Devs pay attention to threads like this. If (let's pull it out of the hat) 1% of the people that go full PvP with all those stuff, pay for their enchants and not farm them then it's real money for the devs.
    Well, i understood your logics, I guess, but dont think its correct. There is just another possibility, when ppl who can't buy (/farm) those enchants will leave the game for good after being facerolled by ppl who can buy (/farm) them.
    Its possible, though, devs dont care about longer perspective and its just an another "let's-make-some-quick-cash" game. Than your logics is 100% cool.
  • ladysylvialadysylvia Member Posts: 946 Bounty Hunter
    edited September 2013
    Tene does 100% damage every time they proc. 20% DR? Doesn't matter! They do their 400-800 damage independent of the targets DR! So this 5000 low damage is maybe 25000 normal DAMAGE! Because that amount you need with 80% DR Targets, to do the same hp-damage! I can't confirm it, but if they proc all as alone hit and not as addition to a hit, then block become useless(600+ nonreducing damage kill every block with 7+ impacts). And then? You can't get full block with attacking between their 20s CD. HV is mentioned as bugged while stacking infinite in the bug forum.

    And the mentioned necrotic damage from weapons are low. So if one of them do 40% of the WEAPON DAMAGE and the weapon has 1000 damage as min, he do ~400 with every hit. So he need more than 7! Hits for the same amount of damage. 1) which weapon make so much damage? 2) which enchantment has 40%?! 3) It's only 1! Possibility for that.

    The enchantment isn't bad on low end hp user, because they have most time enough damage for their own winning, but tanky chars get so a heavy boost with that, that's op. TANKY AND DDs in one person! Because it's ingame, it don't mention that it isn't op. Like old stalwart set or some skill changes.
  • degraafinationdegraafination Member, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2013
    The one defense that Tenny users state is that once their HP is low, Tenebrous becomes least effective.

    They fail to mention that they stack HP and Regen so extensively that they are rarely below 1/2 health for any significant period of time.

    Defend it all you want, but even Tenny users I know say they're OP.
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  • hidahayabusahidahayabusa Member Posts: 634 Bounty Hunter
    edited September 2013
    astronax wrote: »
    Well, i understood your logics, I guess, but dont think its correct. There is just another possibility, when ppl who can't buy (/farm) those enchants will leave the game for good after being facerolled by ppl who can buy (/farm) them.
    Its possible, though, devs dont care about longer perspective and its just an another "let's-make-some-quick-cash" game. Than your logics is 100% cool.

    You see, if people can't farm those enchants and have problems with those enchants...then you are 100% certainly talking about PvP. Tenebrous wouldn't be super popular if it one shotted mobs. The most probable reaction of people that can't follow the gearing of pvp, is focusing on PvE.

    If for some reason, people like to boost their pvp experience for no particular reason other than one-shotting other players, then I can't see why the devs shouldn't allow it. Right now, PvP is a very small percentage of the game with ONLY two maps, that happen to be almost identical. Now imagine what's going to happen when they introduce a ladder and ranking system.

    If people fork cash for Perfect Vorpals, full t2 gear sets and stacking Tene when PvP is nothing more than node capture and lolstomping...I think that the Devs are doing a great job for introducing the 'must-haves' for the ranked tournaments/ladders.

    Imagine that WoW's most prestigious PvP title (Gladiator) had tons of players constantly battling in Arena. For a title...next to their name...
    * Notorious Dwarven Bear Cavalry Leader *
  • lwedarlwedar Member, NW M9 Playtest Posts: 790 Arc User
    edited September 2013
    keep in mind that anyone that is gonna pay 3million plus for a greater tene, is for sure going to stack their HP and regen to maximize its effect. In pvp, tene rule all.
    "we all love this game and want it to thrive"
  • esteenaesteena Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1
    edited September 2013
    astronax wrote: »
    1) I know, and i think them OP too. Just because of necro damage. Tenes was just the example.
    2) GTenes > any rank 10 enchantment for PvP damage dealer, and tried my best to explain this in my 1st post.
    3) Well, i assumed you being a troll. Sorry if it hurt your feelings. Now, instead, i can clearly see u are not a troll and just dont understand a mechanics. (this is not an offense, again, just fact, sorry :confused:)
    .
    .
    .

    Pls, show me, where i said HV is balanced, kind sir? I know its OP as f**k, but its not a "nerf HV thread".

    When you said that Lantis CW's is the best CW is dragon because of his tenes stack, while he is OP because of the HV not the tenes. That's what i meant by my sarcastic comment.

    However, i'm not offended. It is your opinion and should be respected and i just think other wise.

    I under stand the mechanics of these enchantments perfectly, and i never had issues with tene users to be honest but it is just me who adapt to situations instead of asking devs to nerf everything. Maybe people need to start doing that aswell.


    Just because you stated something, doesn't make it a fact. It makes it an opinion and it doesn't necessarily mean it is correct either :rolleyes:.
  • thorny911thorny911 Member Posts: 0 Arc User
    edited September 2013
    It's obviously OP as normal not that great at PvP players can simply **** you. At the end of the day, Tene rogue/CW is very good but I can deal with those (a good rogue or CW will kill me anyway if they get me). The issue is that GF's/GWF's stack ALL Defense/Defelect/Regen and yet still do as much damage as if they stacked crit/armpen. Its absolutely dumb that they allow this.
  • venomous10venomous10 Member Posts: 33 Arc User
    edited September 2013
    I am one of the leaders of Lemonade Stand (32k hp GF 6 tenes 800 regen soulforge bronzewood)

    Stacking 5-7 tenes (which is roughly 5-7k dmg or 20-30% of ur hp) is equivalent to having an extra strong encounter every 20 secs. so its almost like you have 4 encounters to your non tene counterparts 3. Take that as you will.


    The way to counter tenes is to stack CON(viable on every class) and HP (gwfs should be at 35kish gfs 32k ish rogues 28k cws 28k dcs 30k MINIMUMS)as well as regen and Barkshield. All classes should and can stack regen to the tune of 800-1000 minimum. That is nearly 1000 health per regen tick at sub 50% hp. staying alive for 12 seconds in this case is equivalent to 3-4 tene procs. Barkshield also absorbs the initial burst of tenes making them useless for the first 20 seconds of combat.


    The way to balance tenes would be to augment the effectiveness of power/armorpen/crit/recovery/defense/deflect/etc and change the diminishing return % and stat value. Id guess that tenes are equivalent to rank 10s if not better. so make rank 10s better. make the armor pen diminishing return 2500 not 2200. make crit scale to 55% before hitting HEAVY stat diminishing returns. scale power better across the board. scale deflect/def/life leech/etc better.

    With all this said I combat all classes with perfects and 5-7 greater tenes everyday and never view opponents with tenes to be unbalanced. (believe it or not) The game gives you the tools to combat tenes but its not easy.
  • esteenaesteena Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1
    edited September 2013
    venomous10 wrote: »
    I am one of the leaders of Lemonade Stand (32k hp GF 6 tenes 800 regen soulforge bronzewood)

    Stacking 5-7 tenes (which is roughly 5-7k dmg or 20-30% of ur hp) is equivalent to having an extra strong encounter every 20 secs. so its almost like you have 4 encounters to your non tene counterparts 3. Take that as you will.


    The way to counter tenes is to stack CON(viable on every class) and HP (gwfs should be at 35kish gfs 32k ish rogues 28k cws 28k dcs 30k MINIMUMS)as well as regen and Barkshield. All classes should and can stack regen to the tune of 800-1000 minimum. That is nearly 1000 health per regen tick at sub 50% hp. staying alive for 12 seconds in this case is equivalent to 3-4 tene procs. Barkshield also absorbs the initial burst of tenes making them useless for the first 20 seconds of combat.



    The way to balance tenes would be to augment the effectiveness of power/armorpen/crit/recovery/defense/deflect/etc and change the diminishing return % and stat value. Id guess that tenes are equivalent to rank 10s if not better. so make rank 10s better. make the armor pen diminishing return 2500 not 2200. make crit scale to 55% before hitting HEAVY stat diminishing returns. scale power better across the board. scale deflect/def/life leech/etc better.

    With all this said I combat all classes with perfects and 5-7 greater tenes everyday and never view opponents with tenes to be unbalanced. (believe it or not) The game gives you the tools to combat tenes but its not easy.

    [sarcasm]

    No, you are wrong. You can never counter Tene's burst by any mean possible. It is just too OP and has to be nerfed badly (or better removed. Because countering it isn't easy, so why bother if devs can just nerf it?

    You don't understand PvP mechanics.

    [/sarcasm]
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