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NW.5.20130911a.8 Patch Notes

panderuspanderus Member, NW_CrypticDev, Cryptic Developer Posts: 1,007 Cryptic Developer
Classes and Balance
  • Great Weapon Fighter: Feat Stunning Flourish: The Stun effect is now correctly considered a form of control for immunity and power trigger purposes.
  • Cleric: Hammer of Fate: The knockback effect is now correctly considered a form of control for immunity and power trigger purposes.

Enemies
  • Dragons: Wing buffet attacks should now hit inside their proper ranges.
Post edited by panderus on

Comments

  • panderuspanderus Member, NW_CrypticDev, Cryptic Developer Posts: 1,007 Cryptic Developer
    edited September 2013
    This is scheduled to be on Preview on 3PM PST 9/24.
  • lwedarlwedar Member, NW M9 Playtest Posts: 790 Arc User
    edited September 2013
    thx, looking forward to testing these out
    "we all love this game and want it to thrive"
  • colonelwingcolonelwing Member Posts: 1,448 Arc User
    edited September 2013
    panderus wrote: »
    Classes and Balance
    • Great Weapon Fighter: Feat Stunning Flourish: The Stun effect is now correctly considered a form of control for immunity and power trigger purposes.
    • Cleric: Hammer of Fate: The knockback effect is now correctly considered a form of control for immunity and power trigger purposes.

    Enemies
    • Dragons: Wing buffet attacks should now hit inside their proper ranges.


    Does this mean, that flourish cannot be countered by using a cc immunity skill, if it has the stunning flourish feat?

  • dante123pldante123pl Member, NW M9 Playtest Posts: 282 Arc User
    edited September 2013
    GWF Armor Specialization Feat, can you guys make buffs from this feat display in character sheet its confusing players cause we cant see how much damage resistance it gives
  • rki3rki3 Member Posts: 25 Arc User
    edited September 2013
    hey panderus kindly look into this:

    Elixir of steadfast devotion - doesnt give the 300 regen stat it says it would
    foehammer's favor elixir - supposed to give additional 10% to deflection severity but subtract it instead
    restoring strike - when you crit with this skill and have student of the sword feat, the debuff will be applied to yourself
    punishing charge - when you crit with this skill and have deep gash feat, the bleed damage will be 0

    thank you
    p.s. buff gwfs :)
  • twinkjetwinkje Member, Neverwinter Beta Users Posts: 103 Bounty Hunter
    edited September 2013
    Does this mean, that flourish cannot be countered by using a cc immunity skill, if it has the stunning flourish feat?

    That's the exact opposite. Now (live server) Stunning Flourish procs even against CC immunes (and sometimes works as an interrupt against bosses as well).

    This patch is going to fix this.
  • panderuspanderus Member, NW_CrypticDev, Cryptic Developer Posts: 1,007 Cryptic Developer
    edited September 2013
    twinkje wrote: »
    That's the exact opposite. Now (live server) Stunning Flourish procs even against CC immunes (and sometimes works as an interrupt against bosses as well).

    This patch is going to fix this.

    Official answer: Yep, what he said.

    There are still some lingering powers that we need to investigate, if you find any, please be sure to post here where I am collecting a list, and checking it twice to find out who is naughty or nice.

    http://nw-forum.perfectworld.com/showthread.php?489661-Control-Immunity-still-bugged-and-Client-Server-synchronisation-still-bad
  • keltz0rkeltz0r Member Posts: 85
    edited September 2013
    When are you going to fix tranquil enchantments? They are completely useless now, if the cooldown was reduced to a similar one that tenes have or maybe a bit higher people would buy a lot more keys, you'd think that cryptic/PWE will prioritize these kind of issues?
    No longer playing NW
  • dante123pldante123pl Member, NW M9 Playtest Posts: 282 Arc User
    edited September 2013
    keltz0r wrote: »
    When are you going to fix tranquil enchantments? They are completely useless now, if the cooldown was reduced to a similar one that tenes have or maybe a bit higher people would buy a lot more keys, you'd think that cryptic/PWE will prioritize these kind of issues?
    gtfo with pay2win style already ._.
  • mvffin1mvffin1 Member Posts: 100 Arc User
    edited September 2013
    dante123pl wrote: »
    gtfo with pay2win style already ._.

    Because pay to lose is a great business model.
  • whistlingdixiewhistlingdixie Member Posts: 0 Arc User
    edited September 2013
    Another Hammer nerf?

    Seriously?

    I think it bypassing control immunities is the perhaps the only thing that might still make it worth using. That ought to be just added to the tooltip. That's how you fixed the big Miracle Healer "bug".
  • panderuspanderus Member, NW_CrypticDev, Cryptic Developer Posts: 1,007 Cryptic Developer
    edited September 2013
    Another Hammer nerf?

    Seriously?

    I think it bypassing control immunities is the perhaps the only thing that might still make it worth using. That ought to be just added to the tooltip. That's how you fixed the big Miracle Healer "bug".

    This is intended as a bug fix for powers such as Impossible to Catch and the Guardian Fighter's Block not properly preventing control powers as they are intended.
  • arcmoon99arcmoon99 Member Posts: 499 Arc User
    edited September 2013
    Another Hammer nerf?

    Seriously?

    I think it bypassing control immunities is the perhaps the only thing that might still make it worth using. That ought to be just added to the tooltip. That's how you fixed the big Miracle Healer "bug".

    It does put the ability further down low, but as Panderus said, this was intended all along.
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  • oronessoroness Member Posts: 378 Arc User
    edited September 2013
    Maybe they should have done that before nerfing it's damage.
    Just sayin'
    [SIGPIC][/SIGPIC]
    I want this class in NW. :o
  • yaeadienyaeadien Member, Neverwinter Knight of the Feywild Users Posts: 2 Arc User
    edited September 2013
    oroness wrote: »
    Maybe they should have done that before nerfing it's damage.
    Just sayin'

    Actually this is the way it worked prior to the damage nerf. The knockback portion didn't begin malfunctioning until the X-pack patch, where the damage was nerfed.

    This is the way it used to function, the way it was intended to function, and the way it will once again function once it is fixed.
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