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Jump + dodge = ???

embracemyswordembracemysword Member Posts: 901 Arc User
edited September 2013 in Bug Reports (PC)
Can this get some attention? It is gamebreaking in too many ways. I think it is just the TR, DC and CW.

some nice screenshots
Post edited by embracemysword on

Comments

  • esteenaesteena Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1
    edited September 2013
    What about GWF's Mighty leap?
  • dante123pldante123pl Member, NW M9 Playtest Posts: 282 Arc User
    edited September 2013
    esteena wrote: »
    What about GWF's Mighty leap?
    who uses that cappy nerfed skill anyway?lol
  • vortix44vortix44 Member Posts: 680 Bounty Hunter
    edited September 2013
    What is there on the screenshots? Can't access the page.
    English is not my first language.
  • ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    edited September 2013
    It's not gamebreaking on DC and CW.

    It makes no sense to tumble in the air, but it makes sense to slide and teleport in the air because they are magical abilities.
  • misssmooziemisssmoozie Member, Neverwinter Beta Users Posts: 204 Bounty Hunter
    edited September 2013
    I wonder if OP understands how important these abilities are even in "legit" play, have you ever runned from mobs while kiting? Using Teleport/Dash/Tumble to get some distance/dodge red circles? In this cases the ability to dodge in the air is extremely important to be able to get over difficult terrain, same goes in PvP while kiting your enemies/dodging dailies.
    Wizard.jpg
  • schweifer1982schweifer1982 Member, NW M9 Playtest Posts: 1,662 Arc User
    edited September 2013
    I can't see it too :)
    GWF 3700Ilvl Éjsötét & ProPala 3200Ilvl Menydörgés (main) & Szürkefarkas 2600 ilvl
  • sakiz105sakiz105 Member Posts: 37
    edited September 2013
    I wonder if OP understands how important these abilities are even in "legit" play, have you ever runned from mobs while kiting? Using Teleport/Dash/Tumble to get some distance/dodge red circles? In this cases the ability to dodge in the air is extremely important to be able to get over difficult terrain, same goes in PvP while kiting your enemies/dodging dailies.

    because being able to dodge every ability while others can't is quite legit
  • bigbascdtbigbascdt Member Posts: 42
    edited September 2013
    sakiz105 wrote: »
    because being able to dodge every ability while others can't is quite legit

    GWF and GF are special circumstances. As a GWF, you can have up to 40k health and around 45% damage reduction, AND STILL BE ABLE TO POP UNSTOPPABLE WHILE HAVING PRETTY GOOD DAMAGE. A goof GWF won't need to dodge anything, they won't die anyways. GF is a completely different story. If their block meter is up, they can nullify, not two or 3 hits, but a LOT more than that, while still being able to burst people in 2 hits.

    *EDIT* This is only for people who are geared well, so do NOT tell me that you can't burst somebody down, because if you can't, you're undergeared, or need to L2P.
  • misssmooziemisssmoozie Member, Neverwinter Beta Users Posts: 204 Bounty Hunter
    edited September 2013
    sakiz105 wrote: »
    because being able to dodge every ability while others can't is quite legit
    By that logic I want my cleric at wills to deal 2-3k dmg/hit, and my CW's tab to give 3s stealth. Because being able to do decent damage in PvP and being invisible while others can't isn't very fair.

    As bigbascdt, the classes are different, but just as viable. But if we removed jumpdodging, the dodge based classes would loose defensive power, while the tank/block ones won't.
    Wizard.jpg
  • astariadodfastariadodf Member, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2013
    *EDIT* This is only for people who are geared well, so do NOT tell me that you can't burst somebody down, because if you can't, you're undergeared, or need to L2P.[/QUOTE]

    Says the guildie that exploited the game to get all that high end gear and enchants (assumption based on your lemonadestand icon).

    Clarify:

    skip bosses in dungeon = exploit
    fast run over terrain = exploit
    swap coalascent to not loose it = exploit
    4 man cw team in dungeon = exploit

    Yes I know in those users minds they are 'tools the devs gave us'
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