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Why not improve Pvp ??

ggyuggyu Member, Neverwinter Beta Users Posts: 0 Arc User
edited September 2013 in PvE Discussion
Why not improve the pvp Because it really getting bored... :/

Pvp 5vs5 Arena Like:
A Small box that can't hold 10 people ,Alot of bots that apply just for glory :/ and what about 3 tower to take lol ?? that not pvp at all,that boring really

Pvp 20vs20 GG :
My lovely Show off Mount race ,Just towers To Take and run to another one and All run in group lol

And By the way You should improve Apply thing ,Make pvp like 1 Of every class inside 1 team ,I hate when I face 3 or 4 of same class and the cruse when face 2 Dc in same team.
and Why Who got high score suppose to be capture more Towers ?? i thought it pvp not Capture

I got idea for nice pvp Without Towers Stuff
Why not make the Middle Gate of Enclave portal To another big map for pvp Lvl 60,No rules Just pvp
(Desert Map With Some trees and Rocks ,Mountains and Ancient Place Under sand some part of it appear ,etc ) And Desert Map will be nice ,Since there no map with sand at alll
And maybe Add Map for 1vs1 Duel will be nice too
KILLERDDDD
Post edited by ggyu on

Comments

  • colonelwingcolonelwing Member Posts: 1,448 Arc User
    edited September 2013
    1on1 would be great. We already have the lame 5vs5 standard pvp and GG. Pvp is only real fun, if it is 1on1. Not ganking. Oh and also the free for all - deathmatch idea is great, doing quest objectives in pvp should be a no go, since it hasn't anything to do with pvp, at all. Quests should be pve exclusive.


    I'm all for the grand brawl and also the duelling. Just no quest objectives, please xD

  • munkey81munkey81 Member Posts: 1,322 Arc User
    edited September 2013
    ggyu wrote: »
    Why not make the Middle Gate of Enclave portal To another big map for pvp Lvl 60,No rules

    Would absolutely love this.

    Like a giant field with different types of terrain. Hills, trees, rocks, water, obstacles for LoS mechanics. 6 Towers circling the field that players could man and shoot catapults at players pvp'ing.

    I would never leave..........ever
  • ggyuggyu Member, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2013
    1on1 would be great. We already have the lame 5vs5 standard pvp and GG. Pvp is only real fun, if it is 1on1. Not ganking.

    Lol You calling Mount show off Event pvp XD

    Or Run to tower to win is pvp ,nope lol XD
    KILLERDDDD
  • ggyuggyu Member, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2013
    munkey81 wrote: »
    Would absolutely love this.

    Like a giant field with different types of terrain. Hills, trees, rocks, water, obstacles for LoS mechanics. 6 Towers circling the field that players could man and shoot catapults at players pvp'ing.

    I would never leave..........ever

    It good idea ,But who to listen or do it ?? Or wait we can do it in foundry :)
    KILLERDDDD
  • misssmooziemisssmoozie Member, Neverwinter Beta Users Posts: 204 Bounty Hunter
    edited September 2013
    I'd like a TDM setting for maybe 5v5, or even 20v20. I like the idea of that you'd need to make sure to have healers to keep the team alive, and revive each other if possible. Current PvP is just a race for quick kills, even if you end up dead as a result.

    Another theoretically fun idea is 5v5v5 PvP, where you would be having 3 teams pitched against each other.
    Wizard.jpg
  • munkey81munkey81 Member Posts: 1,322 Arc User
    edited September 2013
    5v5v5 PvP, where you would be having 3 teams pitched against each other.

    Helll...yeah....dude..

    Within guildchat we tossed around the idea of having 10 pugs Q together VS 1 5 man premade for some fun.

    This idea is awesome, Triple Threat Match, I love it
  • ggyuggyu Member, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2013
    I'd like a TDM setting for maybe 5v5, or even 20v20. I like the idea of that you'd need to make sure to have healers to keep the team alive, and revive each other if possible. Current PvP is just a race for quick kills, even if you end up dead as a result.

    Another theoretically fun idea is 5v5v5 PvP, where you would be having 3 teams pitched against each other.

    Would be great idea But if they fixed apply and make it like 1 class inside one team only,not like 3 or 4 of same class in same team
    KILLERDDDD
  • colonelwingcolonelwing Member Posts: 1,448 Arc User
    edited September 2013
    ggyu wrote: »
    Lol You calling Mount show off Event pvp XD

    Or Run to tower to win is pvp ,nope lol XD


    The problem i have with the current pvp maps is the stupid quest objectives, rly. Pvp should be about kills, primarily, then assists. Not about who captures what and how fast or how often. This sounds more like some pve garbage than pvp. Real pvp means: kill, kill, kill without getting killed yourself.

    The idea of the free for all map for lvl 60's is very good.

  • ggyuggyu Member, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2013
    The problem i have with the current pvp maps is the stupid quest objectives, rly. Pvp should be about kills, primarily, then assists. Not about who captures what and how fast or how often. This sounds more like some pve garbage than pvp. Real pvp means: kill, kill, kill without getting killed yourself.

    The idea of the free for all map for lvl 60's is very good.

    Yep you got point why who got high score who got more captures towers e,e ??
    KILLERDDDD
  • colonelwingcolonelwing Member Posts: 1,448 Arc User
    edited September 2013
    ggyu wrote: »
    Yep you got point why who got high score who got more captures towers e,e ??

    Yeah, the speed differences. Without towers or capture points, this would not matter that much. I bet my left HAMSTER, that the devs put in only this pvp mode on purpose. They wanted to sell plenty of these shiny mounts and well... they've achieved that goal long ago already, now it's time to give us something we can have fun with.


    If we had the needed foundry "tools" we could work on our own pvp maps/scenarios, even campaigns. Setting up a map is not that big of a deal, idk what cryptic is doing but most likely they are not really working on pvp at the moment.

    I mean how hard can it be, create a map, enable pvp mode, set a kill limit, done...

  • degraafinationdegraafination Member, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2013
    Or let people create their own PVP maps in the Foundry. That would be amazing.
    PWP_zpsf8f711ce.jpg
    Join Essence of Aggression: PVP-ing Hard Since Beta!
  • ggyuggyu Member, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2013
    Or let people create their own PVP maps in the Foundry. That would be amazing.

    Anything Would be good ,But Just let them do it
    KILLERDDDD
  • mcflipmcflip Member Posts: 92
    edited September 2013
    Uhm, excuse me? What PvP? Neverwinter does not have PvP? It's called Mount: Domination, a Race, the faster mount wins and you're allowed to trash your opponents as well, something like Super Mario Kart.

    This has nothing to do with PvP, really.
    [SIGPIC][/SIGPIC]
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    B][url=http://nw-forum.perfectworld.com/showthread.php?450191-Dragon-FATE-(International)-(Social-PvP-PvE)]Recruitment Topic[/url][/B
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  • ggyuggyu Member, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2013
    mcflip wrote: »
    Uhm, excuse me? What PvP? Neverwinter does not have PvP? It's called Mount: Domination, a Race, the faster mount wins and you're allowed to trash your opponents as well, something like Super Mario Kart.

    This has nothing to do with PvP, really.

    Excuse me ?? did i say pvp ,I said mount show off race XD
    KILLERDDDD
  • derpaderpistderpaderpist Member, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2013
    PvP in this game doesn't require skill that's why they don't bother improving it .
    " We live in an age of the cheaply made, disposable, high priced junk. " - theunwarshed
  • hidahayabusahidahayabusa Member Posts: 634 Bounty Hunter
    edited September 2013
    PvP needs a scenario, like point capture, flag carrying or anything that makes teamwork more important than Rambo toons trying to kill every living animal in the planet. Clearly WoW's system is the best.

    Battlegrounds for the casual players (big maps with more than 10 players each and a scenario), Arena (2v2, 3v3 and 5v5) for the hardcore players. If you want to blow some steam off and focus on the kill, Arena type of small teams fighting each other in a limited area is amazing.

    That been said, this requires a lot of work from the development team and nothing screams 'imbalance' more than Arena type of fights. So, I guess that I would settle with more maps on PvP and of course different scenarios for the teams to follow.
    * Notorious Dwarven Bear Cavalry Leader *
  • yokihiroyokihiro Member, Neverwinter Beta Users Posts: 510 Bounty Hunter
    edited September 2013
    Before ever bringing in new PVP maps, constellations or whatever PVP itself has to be fixed. Classes are unbalanced, gear is unbalanced for PVP, abilities are way over the top for PVP etc.

    This game was never build around being a PVP game that's why the classes and their abilities are much too unbalanced for fighting another player. They are meant to kill tons of adds in dungeons.

    Just check for example Everquest 2: They went a long way until they had a final PVP system. In the end they had separated values for abilities and items concerning PVP and PVE.

    Building a game that works great for PVE and PVP is really hard to accomplish. And Neverwinter is - concerning the PVP - lightyears away from having a cool PVP system. And with cool I mean a whole PVP experience (not just a balanced class systen) which also includes several PVP items, tasks or quests, achievements, prizes, special gear, events, large scale PVP battles, open world PVP, sieges, area progression, factions, single map challenges, different PVP modes, a ranking system etc.
  • hidahayabusahidahayabusa Member Posts: 634 Bounty Hunter
    edited September 2013
    You'll have to give them some time. Probably PvP only buffs or stats will be introduced and the damage won't be like it is now. Right now, they have 2 identical maps of PvP slaughterfest and it's obvious that they haven't really considered balancing or rankings etc.

    The game is rather new, and it shows potential. I am hopeful that in the coming modules, PvP will be looked at, because believe it or not it's a crowd winner. Just imagine how many people have forked money for 7 g.Tene stacking...and you can't convince me that it's because of PvE scoreboard e-peen reasons.

    PvP can be beneficial for them and for us. So, they will definitely take a look at it.
    * Notorious Dwarven Bear Cavalry Leader *
  • cribstaxxxcribstaxxx Member, Neverwinter Beta Users Posts: 1,300 Bounty Hunter
    edited September 2013
    there are going to be even more balancing problems with an open map with no objectives though. Entire team will just hug the DC (probably even have 2 DC's) and unless your team has equal DC's you are going to lose in a straight up deathmatch style game. CW's can stand back at 90 yards (with bonus range feat) and pelt anyone while moving backward and controlling. The game would pretty much be run by DC's and CW's with 1 TR to assasinate the enemy CW's.

    Long story short there has to be some terrain to take advantage of line of sight and there has to be some sort of objective or when 2 teams with 2 DC's each meet each other there are going to be 4 kills total in a 20 minute game.

    Not saying that new modes and maps aren't needed, I'm all for expanding PvP. I just think a straight up deathmatch is not going to be fun unless it's maybe 10v10, but even then groups will stack 7 and 8 TR's and just focus fire 1 enemy at a time from stealth...

    I guess I just wouldn't Q for deathmatch with anyone other than my TR =P but more objective based modes please.
    Guild Master of <Enemy Team>
    We are definitely dominating, and we are always about to win.
  • ggyuggyu Member, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2013
    cribstaxxx wrote: »
    there are going to be even more balancing problems with an open map with no objectives though. Entire team will just hug the DC (probably even have 2 DC's) and unless your team has equal DC's you are going to lose in a straight up deathmatch style game. CW's can stand back at 90 yards (with bonus range feat) and pelt anyone while moving backward and controlling. The game would pretty much be run by DC's and CW's with 1 TR to assasinate the enemy CW's.

    Long story short there has to be some terrain to take advantage of line of sight and there has to be some sort of objective or when 2 teams with 2 DC's each meet each other there are going to be 4 kills total in a 20 minute game.

    Not saying that new modes and maps aren't needed, I'm all for expanding PvP. I just think a straight up deathmatch is not going to be fun unless it's maybe 10v10, but even then groups will stack 7 and 8 TR's and just focus fire 1 enemy at a time from stealth...

    I guess I just wouldn't Q for deathmatch with anyone other than my TR =P but more objective based modes please.

    Will i'm sure they can find way to make 1 Single class in every party in that map =)
    And I'm sure Cw Hit you with rang sound better than climb up Cw on towers and stuff like that hitting you ,yes i talk about GWF and GF who can't climb or force themself like tr on CW
    KILLERDDDD
  • colonelwingcolonelwing Member Posts: 1,448 Arc User
    edited September 2013
    You'll have to give them some time. Probably PvP only buffs or stats will be introduced and the damage won't be like it is now. Right now, they have 2 identical maps of PvP slaughterfest and it's obvious that they haven't really considered balancing or rankings etc.

    The game is rather new, and it shows potential. I am hopeful that in the coming modules, PvP will be looked at, because believe it or not it's a crowd winner. Just imagine how many people have forked money for 7 g.Tene stacking...and you can't convince me that it's because of PvE scoreboard e-peen reasons.

    PvP can be beneficial for them and for us. So, they will definitely take a look at it.

    Less people than you think, actually. Mostly due to exploits. However, pvp needs an update... like badly.

  • slushpsychoslushpsycho Member Posts: 657 Bounty Hunter
    edited September 2013
    All I see is lots of TR stomping PVP atm, and whoever try to defend TR is not OP are stupid because they don't even understand what OP means. U can achieve a very strong point by only giving little effort, at the very least it is so much easier to own with a TR given same skill or gear, and a max geared TR is just God.

    Yes in a legit team TR can be easily counter but that only happen if u play in a pm v pm with ts3 radicall ish.
    Normal Pug TR is simply OP because the kit, u only need a vorpal and lesser soulforged to own people.

    Step 1. TR nerf
    Step 2. GWF sentinel Build nerf
    Step 3. GF prone duration reduced
    Step 4. no u don't need that it is already balanced.

    They need to reduced certain effect on TR PVP specifly, the recent COI nerf is really effective because in the old days it is way too strong as a at will combine with ITC, that is like free 8K dmg on u if u have no dodge or block, which u mostly don't since u have already use that for dodging LB and Impact shot or other things.
  • lemollenlemollen Member Posts: 102 Arc User
    edited September 2013
    All I see is lots of TR stomping PVP atm, and whoever try to defend TR is not OP are stupid because they don't even understand what OP means. U can achieve a very strong point by only giving little effort, at the very least it is so much easier to own with a TR given same skill or gear, and a max geared TR is just God.

    Yes in a legit team TR can be easily counter but that only happen if u play in a pm v pm with ts3 radicall ish.
    Normal Pug TR is simply OP because the kit, u only need a vorpal and lesser soulforged to own people.

    Step 1. TR nerf
    Step 2. GWF sentinel Build nerf
    Step 3. GF prone duration reduced
    Step 4. no u don't need that it is already balanced.

    They need to reduced certain effect on TR PVP specifly, the recent COI nerf is really effective because in the old days it is way too strong as a at will combine with ITC, that is like free 8K dmg on u if u have no dodge or block, which u mostly don't since u have already use that for dodging LB and Impact shot or other things.

    LoL I'm guessing that you play a CW.
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