Pirate King
Frozen Heart
Spider
Spellplague/Karru
CN/Malabog/Dread vault
When you say Spider is next easiest compared to Frozen Heart, are you counting on "the glitch" for the final boss? Because without "the glitch", that final boss is pretty darn hard.
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tang56Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
When you say Spider is next easiest compared to Frozen Heart, are you counting on "the glitch" for the final boss? Because without "the glitch", that final boss is pretty darn hard.
Take two TRs. The fight isn't a complicated one or anything, just a straight DPS race. For that matter the FH boss isn't that complicated either, but it does require some aggro and add management.
Take two TRs. The fight isn't a complicated one or anything, just a straight DPS race. For that matter the FH boss isn't that complicated either, but it does require some aggro and add management.
Why you put Karru on 4th place? O.o I mean it's easy too. Maybe second place and next FH or both on 2nd. Have you see the icehammer soldier? He have over 300k HP or more. O.o
This differs with different classes. For example i can imagine many TRs saying, spellplague last boss is the easiest. Haven't yet done dread vault because no-one runs it. For the rest, all t2 dungeons are pretty similar in terms of difficulty for me (I've only played TR so far in the endgame). And yes, spider is just simply a dps race. It's very easy if the whole group focuses boss and ignores adds. Her heals are easily outdamaged.
Assuming you don't use any exploit, including "shorcuts" or safe spots to kill anything:
- pirate king
- frozen heart
- spellplague
- spider
- karrundax
- Malabog
- castle never
- epic dread vault (the only really hard dungeon in game actually).
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degraafinationMember, Neverwinter Beta UsersPosts: 0Arc User
edited September 2013
1. Pirate King
2. All-the-others-it's-about-the-same.
3. Dread Vault
Assuming you don't use any exploit, including "shorcuts" or safe spots to kill anything:
- pirate king
- frozen heart
- spellplague
- spider
- karrundax
- Malabog
- castle never
- epic dread vault (the only really hard dungeon in game actually).
Mostly accurate though id change the order a bit.
Pk
Spellplague
Karru
Fh
Spider
Mc
Cn
Dv
This differs with different classes. For example i can imagine many TRs saying, spellplague last boss is the easiest. Haven't yet done dread vault because no-one runs it. For the rest, all t2 dungeons are pretty similar in terms of difficulty for me (I've only played TR so far in the endgame). And yes, spider is just simply a dps race. It's very easy if the whole group focuses boss and ignores adds. Her heals are easily outdamaged.
Would you say it is doable for people with a gear score in the 10k-11k range?
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inthefade462Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
Well I know that's the minimum required just for entry, and the minimum for MC is 9.2k, but you and I both know that a group with only 9.2k GS will not succeed at MC.
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durandurahanMember, Neverwinter Beta UsersPosts: 0Arc User
edited September 2013
Pirate King
Karrundaxx
Frozen Heart
Temple of Spider
Spell Plague Cavern
Castle Never
Dread Vault
Malabog Castle
People keep putting Karrundax towards the easy side of the list. Is this considering a "normal" Karrundax run, or a "glitch 1st and 2nd bosses" Karrundax run?
Mostly accurate though id change the order a bit.
Pk
Spellplague
Karru
Fh
Spider
Mc
Cn
Dv
No, really, karru is one of the hardest dungeons if you don't kill the first bosses bosses from the safe spots. Most groups can't do this. Many teams will wipe on forgecallers too, if you don't run to the campfire. It is an exploit. If you don't do this it's one of the most difficult dungeon in game.
Spider is really easy, people suicide it because they really have no gaming skill.
The Blademasters always seem to get me with the final boss of Spider. I will try it again though, thanks for your advice.
Edit: I am also on the Dragon server, perhaps we could do a run?
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inthefade462Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited September 2013
No its not. Just because bad groups are bad does not make dungeons hard. In guild runs doing 4x karru per dd we dont glitch first two bosses we just burn them down. They have no hp. The only reason its even viable to have cw/dc single target them down from rocks is because they have no hp.
Well I know that's the minimum required just for entry, and the minimum for MC is 9.2k, but you and I both know that a group with only 9.2k GS will not succeed at MC.
Yes and no. A group of experienced players could downgrade their gear to 9.2 and do mc no problem. A group of people who hit 60 yesterday in blue drops from doing sharandar dailies and artificially raised gs from boons would most likely fail.
Edit: you realize its faster to have 5 players attack a boss than 2-3 yes? So if its possible to do 4 runs per dd glitching first two bosses its faster to not glitch them and just burn them down.
Yes and no. A group of experienced players could downgrade their gear to 9.2 and do mc no problem. A group of people who hit 60 yesterday in blue drops from doing sharandar dailies and artificially raised gs from boons would most likely fail.
Edit: you realize its faster to have 5 players attack a boss than 2-3 yes? So if its possible to do 4 runs per dd glitching first two bosses its faster to not glitch them and just burn them down.
You realize that a GS of 9.2k means no HV debuff, right? Fewer critical strikes from TR, lower defense from GF, etc. YOu need super-high DPS for final boss, in addition to survivability. So no I don't think it can be done in 9.2k gear even with experienced players.
With respect to 1st and 2nd bosses in Karrundax, oo no add control at all? What do the CW or tank do?
So no add control at all? What do the CW or tank do?
Karru is entirely just boss burning, except the endboss that forces you away to her dragon kids. That applies for all classes, except Cleric. The rest is just damage avoidance and mitigation.
This is why inthefade462's order is correct. Once you get the "burn" and avoidance down, players on most classes can actually solo the first two bosses, almost regardless of how many adds up (except if you kept pulling unnecessary Forgecallers for the 1st, ofc) - I know I've done it myself. It is just a matter of experience and practice.
This is also why Epic Spider is harder than Karru, because the need for some actual minimum group coordination (active or otherwise) for that endboss, far outweighs avoidable damage of Karru.
As for MC, I do agree, it would be barely possible to complete in 9.2k due to the frequent Valindra dps checks (which are not present in CN) and only by the most skilled players in specific group compositions, so that entry rating is a bad joke, imo.
CN demands higher skill overall, especially on CWs, but it can and has been completed by players all in T1 pvp gear with one of each class, so that entry rating is relevant.
Finally, Epic Dread Vault endboss is so much harder (or requires at least far more effort and focus) than all the other dungeons, it may as well be an entirely separate tier of content or open exclusively to guild-only runs.
How do you get the adds off of you if your entire focus is on the boss?
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inthefade462Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited September 2013
If they fix gwf slam then i would agree that valindra is a dps check and higher gs (or just selective gearing, you can have hv and 9200 gs if you have green jewelry) But since slam instakills valindra its really nbd.
Second boss on karru I find to be ridiculous and I've done every other dungeon on but karru. I find MC and CN easier due to much better control of the adds. I find the bosses in Karru and especially the second one are overwhelming for every pug I've ever been in ( even in ones where it's 4 in a guild and I'm the odd man out. Still couldn't complete. I don't know how people can burn the boss when the adds and boss turn 99% of floor into a red zone. One hit and it's usually up in the air and if you go prone you are not getting up. If someone falls and you try to pick them up after boss is 50% health or less expect to be dead beside them). Would like to have a group that does this dungeon take me through it just once.
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pers3phoneBanned Users, Neverwinter Beta UsersPosts: 0Arc User
Second boss on karru I find to be ridiculous and I've done every other dungeon on but karru. I find MC and CN easier due to much better control of the adds. I find the bosses in Karru and especially the second one are overwhelming for every pug I've ever been in ( even in ones where it's 4 in a guild and I'm the odd man out. Still couldn't complete. I don't know how people can burn the boss when the adds and boss turn 99% of floor into a red zone. One hit and it's usually up in the air and if you go prone you are not getting up. If someone falls and you try to pick them up after boss is 50% health or less expect to be dead beside them). Would like to have a group that does this dungeon take me through it just once.
While this is a necro... yeah, I think Karru 2nd boss and even first (legit kills) are idiotic from a pug perspective. I can only reliably kill these in 1-2 shots with my friends group, as soon as we introduce some newer players we want to help or pug 1-2 guys, we fail many times. Last time I spent 1 hour at the last boss, and yup, once a person die, no bother resurrecting them, you gonna die as well. The design is completely HAMSTER and obviously never went through any quality checks. Too much red, and the red zones prone, which is dumb.
My difficulty rating (legit kills):
PK
FH
SP
MC
ToS
Karru/DV/CN
MC last boss
CN last boss (easy when you know what to do, almost impossible if not)
I think TOS is harder than karru, because AOE you can avoid, but not when you have spider webs holding you to the ground.
A wizard who cannot dodge is pretty much a sitting duck, waiting to die.
Comments
Frozen Heart
Spider
Spellplague/Karru
CN/Malabog/Dread vault
When you say Spider is next easiest compared to Frozen Heart, are you counting on "the glitch" for the final boss? Because without "the glitch", that final boss is pretty darn hard.
Take two TRs. The fight isn't a complicated one or anything, just a straight DPS race. For that matter the FH boss isn't that complicated either, but it does require some aggro and add management.
Why you put Karru on 4th place? O.o I mean it's easy too. Maybe second place and next FH or both on 2nd. Have you see the icehammer soldier? He have over 300k HP or more. O.o
- pirate king
- frozen heart
- spellplague
- spider
- karrundax
- Malabog
- castle never
- epic dread vault (the only really hard dungeon in game actually).
2. All-the-others-it's-about-the-same.
3. Dread Vault
Join Essence of Aggression: PVP-ing Hard Since Beta!
Pk
Spellplague
Karru
Fh
Spider
Mc
Cn
Dv
Would you say it is doable for people with a gear score in the 10k-11k range?
Well I know that's the minimum required just for entry, and the minimum for MC is 9.2k, but you and I both know that a group with only 9.2k GS will not succeed at MC.
Karrundaxx
Frozen Heart
Temple of Spider
Spell Plague Cavern
Castle Never
Dread Vault
Malabog Castle
No, really, karru is one of the hardest dungeons if you don't kill the first bosses bosses from the safe spots. Most groups can't do this. Many teams will wipe on forgecallers too, if you don't run to the campfire. It is an exploit. If you don't do this it's one of the most difficult dungeon in game.
Spider is really easy, people suicide it because they really have no gaming skill.
Edit: I am also on the Dragon server, perhaps we could do a run?
Edit: you realize its faster to have 5 players attack a boss than 2-3 yes? So if its possible to do 4 runs per dd glitching first two bosses its faster to not glitch them and just burn them down.
You realize that a GS of 9.2k means no HV debuff, right? Fewer critical strikes from TR, lower defense from GF, etc. YOu need super-high DPS for final boss, in addition to survivability. So no I don't think it can be done in 9.2k gear even with experienced players.
With respect to 1st and 2nd bosses in Karrundax, oo no add control at all? What do the CW or tank do?
Karru is entirely just boss burning, except the endboss that forces you away to her dragon kids. That applies for all classes, except Cleric. The rest is just damage avoidance and mitigation.
This is why inthefade462's order is correct. Once you get the "burn" and avoidance down, players on most classes can actually solo the first two bosses, almost regardless of how many adds up (except if you kept pulling unnecessary Forgecallers for the 1st, ofc) - I know I've done it myself. It is just a matter of experience and practice.
This is also why Epic Spider is harder than Karru, because the need for some actual minimum group coordination (active or otherwise) for that endboss, far outweighs avoidable damage of Karru.
As for MC, I do agree, it would be barely possible to complete in 9.2k due to the frequent Valindra dps checks (which are not present in CN) and only by the most skilled players in specific group compositions, so that entry rating is a bad joke, imo.
CN demands higher skill overall, especially on CWs, but it can and has been completed by players all in T1 pvp gear with one of each class, so that entry rating is relevant.
Finally, Epic Dread Vault endboss is so much harder (or requires at least far more effort and focus) than all the other dungeons, it may as well be an entirely separate tier of content or open exclusively to guild-only runs.
While this is a necro... yeah, I think Karru 2nd boss and even first (legit kills) are idiotic from a pug perspective. I can only reliably kill these in 1-2 shots with my friends group, as soon as we introduce some newer players we want to help or pug 1-2 guys, we fail many times. Last time I spent 1 hour at the last boss, and yup, once a person die, no bother resurrecting them, you gonna die as well. The design is completely HAMSTER and obviously never went through any quality checks. Too much red, and the red zones prone, which is dumb.
My difficulty rating (legit kills):
PK
FH
SP
MC
ToS
Karru/DV/CN
MC last boss
CN last boss (easy when you know what to do, almost impossible if not)
A wizard who cannot dodge is pretty much a sitting duck, waiting to die.