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T2 Dungeons ranked by difficulty

pointsmanpointsman Member Posts: 2,327 Arc User
edited November 2013 in PvE Discussion
How should the T2 dungeons be ranked in order of difficulty?

Obviously Pirate King should be ranked as easiest (although still challenging). But how about the rest?
Post edited by pointsman on

Comments

  • tang56tang56 Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited September 2013
    Pirate King
    Frozen Heart
    Spider
    Spellplague/Karru
    CN/Malabog/Dread vault
    RIP Neverwinter 26/06/2014
  • manholiomanholio Member Posts: 493 Bounty Hunter
    edited September 2013
    I'd put Dread Vault at the bottom of the list...
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited September 2013
    tang56 wrote: »
    Pirate King
    Frozen Heart
    Spider
    Spellplague/Karru
    CN/Malabog/Dread vault

    When you say Spider is next easiest compared to Frozen Heart, are you counting on "the glitch" for the final boss? Because without "the glitch", that final boss is pretty darn hard.
  • tang56tang56 Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited September 2013
    pointsman wrote: »
    When you say Spider is next easiest compared to Frozen Heart, are you counting on "the glitch" for the final boss? Because without "the glitch", that final boss is pretty darn hard.

    Take two TRs. The fight isn't a complicated one or anything, just a straight DPS race. For that matter the FH boss isn't that complicated either, but it does require some aggro and add management.
    RIP Neverwinter 26/06/2014
  • ladysylvialadysylvia Member Posts: 946 Bounty Hunter
    edited September 2013
    tang56 wrote: »
    Take two TRs. The fight isn't a complicated one or anything, just a straight DPS race. For that matter the FH boss isn't that complicated either, but it does require some aggro and add management.

    Why you put Karru on 4th place? O.o I mean it's easy too. Maybe second place and next FH or both on 2nd. Have you see the icehammer soldier? He have over 300k HP or more. O.o
  • spicenspicen Member Posts: 248 Bounty Hunter
    edited September 2013
    This differs with different classes. For example i can imagine many TRs saying, spellplague last boss is the easiest. Haven't yet done dread vault because no-one runs it. For the rest, all t2 dungeons are pretty similar in terms of difficulty for me (I've only played TR so far in the endgame). And yes, spider is just simply a dps race. It's very easy if the whole group focuses boss and ignores adds. Her heals are easily outdamaged.
  • diogene0diogene0 Member Posts: 2,894 Arc User
    edited September 2013
    Assuming you don't use any exploit, including "shorcuts" or safe spots to kill anything:

    - pirate king
    - frozen heart
    - spellplague
    - spider
    - karrundax
    - Malabog
    - castle never
    - epic dread vault (the only really hard dungeon in game actually).
  • degraafinationdegraafination Member, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2013
    1. Pirate King
    2. All-the-others-it's-about-the-same.
    3. Dread Vault
    PWP_zpsf8f711ce.jpg
    Join Essence of Aggression: PVP-ing Hard Since Beta!
  • inthefade462inthefade462 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited September 2013
    diogene0 wrote: »
    Assuming you don't use any exploit, including "shorcuts" or safe spots to kill anything:

    - pirate king
    - frozen heart
    - spellplague
    - spider
    - karrundax
    - Malabog
    - castle never
    - epic dread vault (the only really hard dungeon in game actually).
    Mostly accurate though id change the order a bit.
    Pk
    Spellplague
    Karru
    Fh
    Spider
    Mc
    Cn
    Dv
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited September 2013
    spicen wrote: »
    This differs with different classes. For example i can imagine many TRs saying, spellplague last boss is the easiest. Haven't yet done dread vault because no-one runs it. For the rest, all t2 dungeons are pretty similar in terms of difficulty for me (I've only played TR so far in the endgame). And yes, spider is just simply a dps race. It's very easy if the whole group focuses boss and ignores adds. Her heals are easily outdamaged.

    Would you say it is doable for people with a gear score in the 10k-11k range?
  • inthefade462inthefade462 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited September 2013
    Its doable for people with 8.3k gs.
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited September 2013
    Its doable for people with 8.3k gs.

    Well I know that's the minimum required just for entry, and the minimum for MC is 9.2k, but you and I both know that a group with only 9.2k GS will not succeed at MC.
  • durandurahandurandurahan Member, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2013
    Pirate King
    Karrundaxx
    Frozen Heart
    Temple of Spider
    Spell Plague Cavern
    Castle Never
    Dread Vault
    Malabog Castle
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited September 2013
    People keep putting Karrundax towards the easy side of the list. Is this considering a "normal" Karrundax run, or a "glitch 1st and 2nd bosses" Karrundax run?
  • diogene0diogene0 Member Posts: 2,894 Arc User
    edited September 2013
    Mostly accurate though id change the order a bit.
    Pk
    Spellplague
    Karru
    Fh
    Spider
    Mc
    Cn
    Dv

    No, really, karru is one of the hardest dungeons if you don't kill the first bosses bosses from the safe spots. Most groups can't do this. Many teams will wipe on forgecallers too, if you don't run to the campfire. It is an exploit. If you don't do this it's one of the most difficult dungeon in game.

    Spider is really easy, people suicide it because they really have no gaming skill.
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited September 2013
    The Blademasters always seem to get me with the final boss of Spider. I will try it again though, thanks for your advice.

    Edit: I am also on the Dragon server, perhaps we could do a run?
  • inthefade462inthefade462 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited September 2013
    No its not. Just because bad groups are bad does not make dungeons hard. In guild runs doing 4x karru per dd we dont glitch first two bosses we just burn them down. They have no hp. The only reason its even viable to have cw/dc single target them down from rocks is because they have no hp.
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited September 2013
    How in the world do you do 4 Karrundax runs in a single DD without glitches?
  • inthefade462inthefade462 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited September 2013
    pointsman wrote: »
    Well I know that's the minimum required just for entry, and the minimum for MC is 9.2k, but you and I both know that a group with only 9.2k GS will not succeed at MC.
    Yes and no. A group of experienced players could downgrade their gear to 9.2 and do mc no problem. A group of people who hit 60 yesterday in blue drops from doing sharandar dailies and artificially raised gs from boons would most likely fail.

    Edit: you realize its faster to have 5 players attack a boss than 2-3 yes? So if its possible to do 4 runs per dd glitching first two bosses its faster to not glitch them and just burn them down.
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited September 2013
    It might be that the dungeons actually are tough and you are just an above average player.
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited September 2013
    Yes and no. A group of experienced players could downgrade their gear to 9.2 and do mc no problem. A group of people who hit 60 yesterday in blue drops from doing sharandar dailies and artificially raised gs from boons would most likely fail.

    Edit: you realize its faster to have 5 players attack a boss than 2-3 yes? So if its possible to do 4 runs per dd glitching first two bosses its faster to not glitch them and just burn them down.

    You realize that a GS of 9.2k means no HV debuff, right? Fewer critical strikes from TR, lower defense from GF, etc. YOu need super-high DPS for final boss, in addition to survivability. So no I don't think it can be done in 9.2k gear even with experienced players.

    With respect to 1st and 2nd bosses in Karrundax, oo no add control at all? What do the CW or tank do?
  • fondlezfondlez Member Posts: 0 Arc User
    edited September 2013
    pointsman wrote: »
    So no add control at all? What do the CW or tank do?

    Karru is entirely just boss burning, except the endboss that forces you away to her dragon kids. That applies for all classes, except Cleric. The rest is just damage avoidance and mitigation.

    This is why inthefade462's order is correct. Once you get the "burn" and avoidance down, players on most classes can actually solo the first two bosses, almost regardless of how many adds up (except if you kept pulling unnecessary Forgecallers for the 1st, ofc) - I know I've done it myself. It is just a matter of experience and practice.

    This is also why Epic Spider is harder than Karru, because the need for some actual minimum group coordination (active or otherwise) for that endboss, far outweighs avoidable damage of Karru.

    As for MC, I do agree, it would be barely possible to complete in 9.2k due to the frequent Valindra dps checks (which are not present in CN) and only by the most skilled players in specific group compositions, so that entry rating is a bad joke, imo.

    CN demands higher skill overall, especially on CWs, but it can and has been completed by players all in T1 pvp gear with one of each class, so that entry rating is relevant.

    Finally, Epic Dread Vault endboss is so much harder (or requires at least far more effort and focus) than all the other dungeons, it may as well be an entirely separate tier of content or open exclusively to guild-only runs.
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited September 2013
    How do you get the adds off of you if your entire focus is on the boss?
  • inthefade462inthefade462 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited September 2013
    If they fix gwf slam then i would agree that valindra is a dps check and higher gs (or just selective gearing, you can have hv and 9200 gs if you have green jewelry) But since slam instakills valindra its really nbd.
  • calvin1tagcalvin1tag Member Posts: 322 Arc User
    edited November 2013
    Second boss on karru I find to be ridiculous and I've done every other dungeon on but karru. I find MC and CN easier due to much better control of the adds. I find the bosses in Karru and especially the second one are overwhelming for every pug I've ever been in ( even in ones where it's 4 in a guild and I'm the odd man out. Still couldn't complete. I don't know how people can burn the boss when the adds and boss turn 99% of floor into a red zone. One hit and it's usually up in the air and if you go prone you are not getting up. If someone falls and you try to pick them up after boss is 50% health or less expect to be dead beside them). Would like to have a group that does this dungeon take me through it just once.
  • pers3phonepers3phone Banned Users, Neverwinter Beta Users Posts: 0 Arc User
    edited November 2013
    calvin1tag wrote: »
    Second boss on karru I find to be ridiculous and I've done every other dungeon on but karru. I find MC and CN easier due to much better control of the adds. I find the bosses in Karru and especially the second one are overwhelming for every pug I've ever been in ( even in ones where it's 4 in a guild and I'm the odd man out. Still couldn't complete. I don't know how people can burn the boss when the adds and boss turn 99% of floor into a red zone. One hit and it's usually up in the air and if you go prone you are not getting up. If someone falls and you try to pick them up after boss is 50% health or less expect to be dead beside them). Would like to have a group that does this dungeon take me through it just once.

    While this is a necro... yeah, I think Karru 2nd boss and even first (legit kills) are idiotic from a pug perspective. I can only reliably kill these in 1-2 shots with my friends group, as soon as we introduce some newer players we want to help or pug 1-2 guys, we fail many times. Last time I spent 1 hour at the last boss, and yup, once a person die, no bother resurrecting them, you gonna die as well. The design is completely HAMSTER and obviously never went through any quality checks. Too much red, and the red zones prone, which is dumb.

    My difficulty rating (legit kills):
    PK
    FH
    SP
    MC
    ToS
    Karru/DV/CN
    MC last boss
    CN last boss (easy when you know what to do, almost impossible if not)
  • ethandwethandw Member, NW M9 Playtest Posts: 80 Arc User
    edited November 2013
    I think TOS is harder than karru, because AOE you can avoid, but not when you have spider webs holding you to the ground.
    A wizard who cannot dodge is pretty much a sitting duck, waiting to die.
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