I've renamed the foundry to Joachim the Coward
Joachim the Coward
NW-DKK8NIRO6
@lumicakery
Duration is 15-20 minutes
Author's Tags
Story driven, Combat driven, challenging, solo friendly, group friendly (up to four), adjustable difficulty.
Quest Description
In a time where the King of Shadows threaten the lands, there stood three mighty souls that stood against him.
Joachim the Brave, Cassandra the Pure, and Richter the Wise.
However, as the destruction slowly spread across the land, Joachim became desperate to protect his people. He sought an unconventional means of gaining power...
That power... Was the Twilight Arena.
This is the remade version of my old foundry, Twilight Arena.
Update log 2.3
-Reworked the story.
A few screenshots:
Thanks
Comments
Your initial quest objective, "speak with Merchant Alrica Fenta if she has heard any interesting rumors," needs a "to see" inserted. Also, I thought it was a little irregular that the 'meet the old woman in the wagon' quest objective completes after you have cleared the first wave of arena matches. I think that adding just a few pieces of eye candy to differentiate one level from the next would go a long way towards making the initial match maps seem less static. Good work.
Please give one of mine a try when you get a chance. I updated both today to add sound and to make them a little easier, so hopefully older versions of peoples quests are not still showing up in the catalog:
-Into the Drow Helix
-Siren's Cove Castaways
I went ahead an plaid through Twilight Arena V2, and it was great. Left a review, and here're a few suggestions.
Story flow: The initial fight against the adventurer is sort of unusual, and doesn't make much sense. I'd rather see him die to the arena, and then see him again as an enemy. Also, the portal at the very end (that leads to a small cave with a rock I couldn't move as a TR) is sort of out of place. Not really sure what to do with it, as a player.
Combat: Good, but sort of bland. Would love to see more variation. Put in some different mobs and have them skinned as ghosts, just to have the combat more varied. I like the suggestion someone else made of making the rooms a little varied, but not too much.
Dialogue: Initial dialogue with the merchant could be re-written, so she's less erratic. Other than that, good.
Altogether, a solid quest. 4/5. Would recommend.
Now, if you wouldn't mind, I'd love a review of The Siege of Ferrous Canyon, NW-DDY7N2CEJ.
I was actually planning on putting more story elements so that the foundry will become both a story based and combat based kind of quest. This is mainly because there's already an abundance of 'arena' type quests out there. Am also planning on changing the name of the foundry.
Anyway, I'll check out your quests now.
NW-DKK8NIRO6
NW-DKK8NIRO6
Let me know what you guys think. I'm still looking for reviews .
NW-DKK8NIRO6