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Gauntlegyrm Fedelver Crypt and Dwarf King.

iammegaziammegaz Member Posts: 27 Arc User
edited September 2013 in Bug Reports (PC)
PVP - People can still jump over gate on Delzon Explorers.
PVP - Golems can be painful to be able to target.
PVP - Some people can get over Luskian Coursers Gate, not sure how since I'm Delzon Explorers and it is a lot more rare.

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Fardelver Crypt - People can still Run and skip the mobs for coin farm, I can't see how you guys wouldn't know of this unless you don't actually play the game. Maybe whoevers in charge needs to look at how league of legends is developed and made, by people who enjoy the game.

Fardelver Crypt - After the boss if everyone types /killme and gets pushed to campfire then boss respawns and can continue killing the boss to farm Tier 1 items. I think it only works when bridge hasn't been located. To explain, when everyone leaves and returns to instance to get to last campfire, someone has to run up to the bridge to finish the objective so the chest will open.

(I know I'm giving away exploit information but this is so commonly known I don't understand why it would matter, maybe giving you guys the information of how its caused will let you fix it)

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Dwarf King - Golems are very extremely annoying to target, especially after singularity has been casted, Might be caused by singularity I'm not too sure.

Dwarf King - Red Spots are a bit bigger than they show, especially on the Boss. His 2 Second stun can really hurt when you think you're safe but get stunned anyhow.

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Not sure if bug but both Fardelver Crypt and Dwarf King drop random T1 and T2 gear a lot more often than PVP Gear, this should not be the case, because these two bosses are the only one to drop tradable PVP, they should have an increased drop rate.

I'm dissapointed that you guys made such an amazing boss fight, Dwarf king is REALLY amazing, yet let it get overshadowed by Coin farm, it's been out for so long it is something that should of been fixed quickly, how long does it take to add an invisible wall to the two places people were using. I don't understand how this is happening and how bad it makes you guys look. I can imagine people in your company having fun enjoying making the game, laughing at doing voice chat yet these people are all getting a bad name because of the company doing a poor job on the game. You guys made a great game and its needs very important tuning up.

Thanks.
Post edited by iammegaz on

Comments

  • prynnceprynnce Member, NW M9 Playtest Posts: 82 Arc User
    edited September 2013
    iammegaz wrote: »
    PVP - People can still jump over gate on Delzon Explorers.
    PVP - Golems can be painful to be able to target.
    PVP - Some people can get over Luskian Coursers Gate, not sure how since I'm Delzon Explorers and it is a lot more rare.

    ---

    Fardelver Crypt - People can still Run and skip the mobs for coin farm, I can't see how you guys wouldn't know of this unless you don't actually play the game. Maybe whoevers in charge needs to look at how league of legends is developed and made, by people who enjoy the game.

    Fardelver Crypt - After the boss if everyone types /killme and gets pushed to campfire then boss respawns and can continue killing the boss to farm Tier 1 items. I think it only works when bridge hasn't been located. To explain, when everyone leaves and returns to instance to get to last campfire, someone has to run up to the bridge to finish the objective so the chest will open.

    (I know I'm giving away exploit information but this is so commonly known I don't understand why it would matter, maybe giving you guys the information of how its caused will let you fix it)

    ---

    Dwarf King - Golems are very extremely annoying to target, especially after singularity has been casted, Might be caused by singularity I'm not too sure.

    Dwarf King - Red Spots are a bit bigger than they show, especially on the Boss. His 2 Second stun can really hurt when you think you're safe but get stunned anyhow.

    ---

    Not sure if bug but both Fardelver Crypt and Dwarf King drop random T1 and T2 gear a lot more often than PVP Gear, this should not be the case, because these two bosses are the only one to drop tradable PVP, they should have an increased drop rate.

    I'm dissapointed that you guys made such an amazing boss fight, Dwarf king is REALLY amazing, yet let it get overshadowed by Coin farm, it's been out for so long it is something that should of been fixed quickly, how long does it take to add an invisible wall to the two places people were using. I don't understand how this is happening and how bad it makes you guys look. I can imagine people in your company having fun enjoying making the game, laughing at doing voice chat yet these people are all getting a bad name because of the company doing a poor job on the game. You guys made a great game and its needs very important tuning up.

    Thanks.

    Okay stop complaining corsairs, as you guys can still jump over your gate too!! Corsairs are always outside the gate before it finishes the countdown.
  • iammegaziammegaz Member Posts: 27 Arc User
    edited September 2013
    prynnce wrote: »
    Okay stop complaining corsairs, as you guys can still jump over your gate too!! Corsairs are always outside the gate before it finishes the countdown.

    I just wanted to relay any information that I could. I think it's still appropriate to complain about such a game-helping bug.
  • melodywhrmelodywhr Member Posts: 4,220 Arc User
    edited September 2013
    running and skipping the mobs is a bug? that cleric of asmodeus owes me for killing my father! to hell with his minions!

    and exploit information should be sent in a ticket in-game. i'm surprised this hasn't been edited yet.
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