Colour packs are nice, but they a lack on single colour dyes, for example they is no white dye, why not? we have white colours!
Start released some single dyes and give use more choice in out visual style!
Post edited by zanthe25 on
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bioshrikeMember, NW M9 PlaytestPosts: 4,729Arc User
edited September 2013
That's a good suggestion. Barring that, how about simply allowing us to choose the order that the colors of a dye kit are applied - we'd still have to use the 3 colors provided, but could select the order in which they were applied.
<::::::::::::::)xxxo <::::::::::::::)xxxo <::::::::::::)xxxxxxxx(:::::::::::> oxxx(::::::::::::::> oxxx(::::::::::::::> "Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark Official NW_Legit_Community Forums
dardoveMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited September 2013
More colors would be great. In particular I would like to see white, gold, and brown.
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theycallmetomuMember, NW M9 PlaytestPosts: 1,861Arc User
edited September 2013
Frankly, I've found Alchemy to be a bit underwhelming in general.
It seems to me that if they want to make the skill potentially useful, they might add single color tasks, but perhaps have them require a minimum of 100% quality in order to get anything useful out of them. If "free" professions offer the same things that can normally only be obtained via Zen, it can cut into profit margins, but by requiring green/blue/purple tools, at least someone has to be buying something to make it.
I'd also like better consumables: Potions of Stamina are a joke, requiring a massive investment for a pretty mediocre return. Again, perhaps the usage of uncommon+ tools could be able to create Elixirs of Fate for instance. In any event, something is better than nothing.
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bioshrikeMember, NW M9 PlaytestPosts: 4,729Arc User
Frankly, I've found Alchemy to be a bit underwhelming in general.
It seems to me that if they want to make the skill potentially useful, they might add single color tasks, but perhaps have them require a minimum of 100% quality in order to get anything useful out of them. If "free" professions offer the same things that can normally only be obtained via Zen, it can cut into profit margins, but by requiring green/blue/purple tools, at least someone has to be buying something to make it.
I'd also like better consumables: Potions of Stamina are a joke, requiring a massive investment for a pretty mediocre return. Again, perhaps the usage of uncommon+ tools could be able to create Elixirs of Fate for instance. In any event, something is better than nothing.
Well, if we're talking about Alchemy as a whole, it would be interesting if higher level tasks could create potions that when using them, mimic one of the existing weapon or armor enchantments for a set period of time. These wouldn't stack with regular enchantments though.
It would also be awesome if alchemy could create potions that would temporarily upgrade a profession asset for a certain period of time - like a salve that upgraded a profession tool 1 category for 1 task.
It'd also be cool if you could make polymorph potions that would temporarily change you or your companion into something else, for a set period of time - they'd have to allow a way of cancelling this early, though.
<::::::::::::::)xxxo <::::::::::::::)xxxo <::::::::::::)xxxxxxxx(:::::::::::> oxxx(::::::::::::::> oxxx(::::::::::::::> "Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark Official NW_Legit_Community Forums
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It seems to me that if they want to make the skill potentially useful, they might add single color tasks, but perhaps have them require a minimum of 100% quality in order to get anything useful out of them. If "free" professions offer the same things that can normally only be obtained via Zen, it can cut into profit margins, but by requiring green/blue/purple tools, at least someone has to be buying something to make it.
I'd also like better consumables: Potions of Stamina are a joke, requiring a massive investment for a pretty mediocre return. Again, perhaps the usage of uncommon+ tools could be able to create Elixirs of Fate for instance. In any event, something is better than nothing.
Well, if we're talking about Alchemy as a whole, it would be interesting if higher level tasks could create potions that when using them, mimic one of the existing weapon or armor enchantments for a set period of time. These wouldn't stack with regular enchantments though.
It would also be awesome if alchemy could create potions that would temporarily upgrade a profession asset for a certain period of time - like a salve that upgraded a profession tool 1 category for 1 task.
It'd also be cool if you could make polymorph potions that would temporarily change you or your companion into something else, for a set period of time - they'd have to allow a way of cancelling this early, though.
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
Official NW_Legit_Community Forums