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Great. You broke it.

jhary70jhary70 Member Posts: 7 Arc User
edited September 2013 in PvE Discussion
"Patching things up" breaks more each time you are stuck with it. A reversal of this process would be approved... like... having at least ONE reachable tree with sap AND a ... whatever sits before the tree usually, I don't see them ANY more. Like... none. Quest unsolveable... great. Tower? Unreachable... even greater. Yay.

Do something, please, and QUICK. Thank you.
Post edited by jhary70 on

Comments

  • kurisantonkurisanton Member Posts: 64
    edited September 2013
    I had the same problem earlier today. Try switching your instances a few times. That fixed it for me
  • jhary70jhary70 Member Posts: 7 Arc User
    edited September 2013
    Yeah, that worked for me, after "doing quests/foundries in other maps " stopped working... But so there is still some hope... thanks, kuri

    [Edit: 8 instance changes later... checking every tree in the area... no sap. Great, when PW breaks something, it really IS broken.]
  • verydrowsyverydrowsy Member Posts: 12 Arc User
    edited September 2013
    I have been reporting this for 3 days and via in-game tickets as well.

    This is so easy to fix. The devs have two easy options:

    1. The dryad tree wounds are instanced to players

    or

    2. The dryad tree reset timer should be similar to the reset timer on the flowers (blight area) or poison gas (dark fae area) or even the mushrooms.


    Either the reset time is insanely long (I hid near a tree and watched it for 30 minutes and it did not reset) or there is some kind of bug relating to the quest - my suspicion is the latter, as you seem to be able to get Vital Sap drops from killing redcaps and as I see it you should only be getting them from those little sap cooker doodads.
  • valetudo78valetudo78 Member Posts: 189 Arc User
    edited September 2013
    It doesnt make them money so its not a priority. I must say the last area is a huge disappointment.
  • spicenspicen Member Posts: 248 Bounty Hunter
    edited September 2013
    jhary70 wrote: »
    "Patching things up" breaks more each time you are stuck with it. A reversal of this process would be approved... like... having at least ONE reachable tree with sap AND a ... whatever sits before the tree usually, I don't see them ANY more. Like... none. Quest unsolveable... great. Tower? Unreachable... even greater. Yay.

    Do something, please, and QUICK. Thank you.
    Ok, some common knowledge for you buddy. You can enter Tower of Celadaine even without the quest. actually the quest is pointless apart from the 16silver or so reward. Just remember that you have dark fey keys so you can open chest at the end. But yeah, Gnarloot Caves, The Witch Fen and Tower of Celadaine are farmable.
  • kolbe11kolbe11 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited September 2013
    After playing in Alpha for Atari and then Alpha again for PWE through until now, I must say: I give up on this friggin game.

    As a programmer myself, I can honestly say that you developers need to FIRE your friggin project manager and tell his boss to hire someone who actually plays these damned games enough to know WTF your customers need. I'm just sick of this company and it's bass ackwards way of thinking.
    "It is said that idle hands are the Devil's tools: Idle geek hands, however, came up with gunpowder, nuclear weapons, and toilet plungers." -Illiad
  • diogene0diogene0 Member Posts: 2,894 Arc User
    edited September 2013
    verydrowsy wrote: »
    stuff

    It's not the reset timer, it's the script. It stops working under unknown conditions, because trees never reset in many instances. Only fresh instances aren't broken... for some time.
  • pw3ckapw3cka Member, Neverwinter Beta Users Posts: 125 Bounty Hunter
    edited September 2013
    This company has no QA, what you would expect? Any software released without good QA is just piece of shiet full of bugs.

    The worse thing is that majority of developers think they are the best and that their code is perfect.
  • jhary70jhary70 Member Posts: 7 Arc User
    edited September 2013
    Someone suggest to them to make the Saps "Salvageable"....
  • kusamaryogokusamaryogo Member Posts: 9 Arc User
    edited September 2013
    Well, not like they're going to fix it any time soon, I mean, there is really an unbelievable amount of stuff that needs to be fixed asap, basic ones even but as long as there is some kiddo giving his allowance for zen, they just won't give a <font color="orange">HAMSTER</font>.
    From what I've seen till now, most of PWE games are garbage in the long run (and yeah, they had me done this time around again) so they probably don't care at all if the players are gonna stick to the game or not.
    Just /delete, think of new gameconcept/background/ripoff from another mmo, use the same (lazy) developers, have new game launch, profit ???, then repeat.
  • rollingonitrollingonit Member Posts: 1,322 Arc User
    edited September 2013
    It's in the bug section. In a week or 2, hopefully they have it fixed they said. Also for GWFs, this week supposedly our unstoppable bug is fixed. I don't play TR, but that's at least hope they'll fix yours too.
    We can pretend.
    Fox Stevenson - Sandblast
    Oh Wonder - Without You

    Do not go gentle into that good night.
    Rage, rage against the dying of the light.
    - Dylan Thomas
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