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[Suggestion] How to fix exploit / glitch / training speedruns in dungeons

xhritxhrit Member, Neverwinter Beta Users Posts: 0 Arc User
1) Remove all Campfires from all instances.
2) Replace with an object that spawns a campfire when it is activated. (you have to 'build camp'.)
3) The camp takes a very long time to build, and can not be built during combat.
4) No more exploit speedruns
Post edited by xhrit on

Comments

  • giggliatogiggliato Member Posts: 446 Arc User
    edited September 2013
    You are assuming that these speedruns are not an intended way to run dungeons, and you know what happens when we assume.
  • sakiz105sakiz105 Member Posts: 37
    edited September 2013
    a stealthed tr is supposed to be outside combat
    if something takes more than 10 seconds in a dungeon people will stop doing dungeons
    why not make dungeons worth our while?
  • colonelwingcolonelwing Member Posts: 1,448 Arc User
    edited September 2013
    Can TR interact with objects, when they are in stealth? Or do they become visible/have to be out of stealth?

  • jadedlilithjadedlilith Member Posts: 40
    edited September 2013
    It's been my experience that TR's in stealth are flagged as in combat when passing close to mobs (question marks appear above mobs' heads) and therefore can't interact with most objects. Although everyone used to be able to pass into boss rooms in FH while in combat, but I think that's been fixed. Likewise you can now pick flowers while in combat, so it depends on the object as far as I know.
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