Hey Devs, just a quick question: why do you just ignore the fact that the queue feature simply doesn't work?
When i left this game 3 months ago the CN solo queue always worked like this:
-Queue for CN
-Get a group after 3 secs
-See two of 5 already declined
-Teleported into the dungeon
-Standing around with 3 guys in a party, noone else joins (they can't because there are always two "autodeclines")
-Party leaves.
3 month laters, queue works like this.
-queue for Cn
-See two of 5 already declined
-Teleported into the dungeon
-Either be alone in the dungeon, OR see 3 guys who are not even in a party. Noone else joins.
-Can't leave party because i'm not in a party.
-Walking out of the dungeon causes me to be in an instance to which i can return.
-Can't join a new queue/new party because i'm still in the instance. Changing instance in enclave won't solve it, neithter will reloging or changing the char. Stuck with the instance, exit this broken piece of cr*p, play a game without gamebreaking bugs.
Seriously do the devs simply not care that a key feature for solo players (without 12K+ GS EXP ONLY FAST RUN) is so broken you can't use it for 3 months now?
I just tried to use the queue (noone of guild online, couldn't find a LFG group). When i was ported into the dungeon (alone again) i saw the cutscene of the first boss. Reloged and got teleported to the campfire infront of the first boss. Ran to the boss, died within 1 sec from the train of mobs i had on me, and what did i see?
I roque, also not in a party doing the first boss solo while being in stealth permanently(watched him like 2 minutes till he had the boss killed).
What? This is so horribly broken i can't even find words to describe it.
Post edited by mageor0l on
0
Comments
baleriondrogonMember, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 53
edited September 2013
I can't get a group when Q'ing. The only way I get one is to advertise LFG. I'm not gonna sit for 45min to an hour waiting for Q.
" I don't know half of you as well as I should like; and I like less than half of you as well as you deserve." -J.R.R. Tolkien
0
inthefade462Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited September 2013
Solo queuing for cn is pretty silly. No idea what you would expect? You are being placed into instances of "cn ring runs" after people start dropping group. Cn is the only dungeon like this which will add queue players after a boss has been killed. Except of course if you are doing a full run and actually lose someone for real, and need a replacement. Then you are screwed cus it will never give you a new player and obviously doesn't allow you to invite replacements.
Omly reason to ever solo q for cn is to unlock dd chest for later with a real group.
they have tried to fix the queue like 4 times now I think.
I remember when it worked properly back in open beta
then they decided to fix it so that people couldn't just
keep booting people till they had 3 clerics.....
it hasn't worked well since.
Its a bad issue cause when people queue a long time they
think its cause there is no one playing rather tha people
are just making their own teams
0
kaiserschmarrnMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 390
edited September 2013
Are people even doing CN atm ? With Draco's aoe being all broken and stuff ?
0
nethermonkeyMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 13
edited September 2013
I wish people would stop using the argument of go make some friends or ad in lfg. The que for pugs is a feature in the game and a feature that should work. Just because there is a work around doesn't mean that should be the norm and ignore the problem exist. Pugs are nice because sometimes you meet great people who are normally not as vocal and just want to play without the hassle of spamming chat. Also whether you can beat the boss is irrelevant on whether they should worry about fixing ques.
0
baleriondrogonMember, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 53
edited September 2013
I wished the queue would work but how long has it been borked?
" I don't know half of you as well as I should like; and I like less than half of you as well as you deserve." -J.R.R. Tolkien
0
nethermonkeyMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 13
I wished the queue would work but how long has it been borked?
Well I have been playing from the start and have yet to have been queued properly into a cn run. I have always experienced the same problem that the op posted.
0
khimera906Member, NW M9 PlaytestPosts: 898Arc User
edited September 2013
I hate it when people come on the forum to complain about silly things when we have real problem like this one. CN is not the only dungeon that suffers from this problem. I've had problems with Malaborg's Castle, Temple of the Spiders and The Frozen Heart, where instead of being placed at the beginning of the dungeon in a five player party, I was placed alone in a random part of the dungeon.
At this point I don't even care about new content - classes, races, whatever, just make the current content work properly. What good is a ton of content when everything you try to do is bugged.
I hate dancing with Lady Luck. She always steps on my toes.
0
degraafinationMember, Neverwinter Beta UsersPosts: 0Arc User
edited September 2013
Right now the hot spot is MC farming, first two bosses only.
One of my guildies sold a weapon fragment (just one, mind you) for 2 million AD today.
Very few are running full MC, I haven't done a T2 since the August patch, and have only done a few CN runs. Mainly just do my Shar dailies and PVP.
Hey Devs, just a quick question: why do you just ignore the fact that the queue feature simply doesn't work?
When i left this game 3 months ago the CN solo queue always worked like this:
-Queue for CN
-Get a group after 3 secs
-See two of 5 already declined
-Teleported into the dungeon
-Standing around with 3 guys in a party, noone else joins (they can't because there are always two "autodeclines")
-Party leaves.
3 month laters, queue works like this.
-queue for Cn
-See two of 5 already declined
-Teleported into the dungeon
-Either be alone in the dungeon, OR see 3 guys who are not even in a party. Noone else joins.
-Can't leave party because i'm not in a party.
-Walking out of the dungeon causes me to be in an instance to which i can return.
-Can't join a new queue/new party because i'm still in the instance. Changing instance in enclave won't solve it, neithter will reloging or changing the char. Stuck with the instance, exit this broken piece of cr*p, play a game without gamebreaking bugs.
Seriously do the devs simply not care that a key feature for solo players (without 12K+ GS EXP ONLY FAST RUN) is so broken you can't use it for 3 months now?
I just tried to use the queue (noone of guild online, couldn't find a LFG group). When i was ported into the dungeon (alone again) i saw the cutscene of the first boss. Reloged and got teleported to the campfire infront of the first boss. Ran to the boss, died within 1 sec from the train of mobs i had on me, and what did i see?
I roque, also not in a party doing the first boss solo while being in stealth permanently(watched him like 2 minutes till he had the boss killed).
What? This is so horribly broken i can't even find words to describe it.
I made exactly the same experience: 1 rogue soloing the spider while i am stuck in a broken instance and cant join anything else.
Suggestions to improve NW:
- Dualspec
- Better rewarding foundry and foundry pvp maps
- Custom PvP leagues with leaderboards instead of the current 'matchmaking'.
- Armory
- make jumping cost stamina (to reduce hopping in pvp)
Same boat here several times I have qued for CN to get in and either just me or like the OP says several other players in with me but none of us in a party. So annoying. But what is worse that the CN broken que??? Leavers, and those that decline while in the que. Solution to the leaver and decliners is to implement a system that gives those players a debuff that prevents them from entering the que or any instance for 30 minutes or more. Maybe if they d that then people will stop the nonsence.
Solo queuing for cn is pretty silly. No idea what you would expect?
I would expect the queue to... you know... work?
Whether or not it's smart to soloqueue for CN is not the point here. I was bored, noone of my guild was online and the LFG chat was a ghosttown. The dungeonqueue is not working for months now.
The queue for ToS is also broken, and testing FH gave me similar issues.
The queue is a key feature for casual players, and it doesn't work. There are players who don't want to join a guild and don't have the gearscore to find a LFG group. Maybe they don't know all exploits which basically means no LFG group will take them. The queue issue is basically killing the game for those kind of players, and it has been around for months.
0
khimera906Member, NW M9 PlaytestPosts: 898Arc User
Same boat here several times I have qued for CN to get in and either just me or like the OP says several other players in with me but none of us in a party. So annoying. But what is worse that the CN broken que??? Leavers, and those that decline while in the que. Solution to the leaver and decliners is to implement a system that gives those players a debuff that prevents them from entering the que or any instance for 30 minutes or more. Maybe if they d that then people will stop the nonsence.
It seems a bit drastic to implement punishments for decliners. There are a lot of things that could impede you to press "yes" when the pop-up appears and it wouldn't be your fault. For example you could have some really bad lag or you could have been in queue for a lot of time and forgot about it and went to the bathroom. A solution to that, in my opinion, is to remove the need to accept and send you directly to the instance. You would get a message in the top side of the screen that tell you you are being sent to the instance, and that's it
Even for leaving sometimes people have legitimate reasons. We could have a system where, after the player has left, we could vote to give him/her a debuff. The debuff should be something severe that would make playing difficult. That's just my opinion.
I would expect the queue to... you know... work?
Whether or not it's smart to soloqueue for CN is not the point here. I was bored, noone of my guild was online and the LFG chat was a ghosttown. The dungeonqueue is not working for months now.
The queue for ToS is also broken, and testing FH gave me similar issues.
The queue is a key feature for casual players, and it doesn't work. There are players who don't want to join a guild and don't have the gearscore to find a LFG group. Maybe they don't know all exploits which basically means no LFG group will take them. The queue issue is basically killing the game for those kind of players, and it has been around for months.
Agreed. The queue system is very useful for many players.There might be other ways to get a party for a Dungeon, but that's no excuse for the queue not to work.
I hate dancing with Lady Luck. She always steps on my toes.
0
adernathMember, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited September 2013
I am against punishment of leavers or decliners too for the reasons mentioned above. But it should be easier for an existing party (assuming the dungeon finder is working as intended) to invite new players to the instance in the case someone left, even when some bosses are down.
Suggestions to improve NW:
- Dualspec
- Better rewarding foundry and foundry pvp maps
- Custom PvP leagues with leaderboards instead of the current 'matchmaking'.
- Armory
- make jumping cost stamina (to reduce hopping in pvp)
How about this why dont they hire the right people for the job and fix this? I work in a business if we have people working for us that are not getting the jobs assigned to them done we fire them. Then hire more qualified people.
Solo queuing for cn is pretty silly. No idea what you would expect? You are being placed into instances of "cn ring runs" after people start dropping group. Cn is the only dungeon like this which will add queue players after a boss has been killed. Except of course if you are doing a full run and actually lose someone for real, and need a replacement. Then you are screwed cus it will never give you a new player and obviously doesn't allow you to invite replacements.
Omly reason to ever solo q for cn is to unlock dd chest for later with a real group.
commenting about your preferred method of running dungeons is pretty silly when it has nothing to do with the queue system being broke as ****. No idea what you would expect.
Foundry - Fight Club? (nw-dluqbofu7)
- JailBreak (in development)
0
dsolzMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited September 2013
What is the point of doing T2 now? Chest epic other then neck and rings are bounded. Boss Drop rate sucks.
Cant get a decent party as easily as previosuly given the above + new item in Shar MC being the new hot spot.
Anyway I think game is not as popular as it first was -- purely based on my feeling and experience in game... Guild member come in lesser etc.
0
bioshrikeMember, NW M9 PlaytestPosts: 4,729Arc User
edited September 2013
They really need to allow us to see just how many players of each class are waiting in a given queue. I should be able to browser the queues on, say, my DC, and see which dungeon has the fewest in line, so I can get in quicker if I wanted to.
They should also allow players to do a general Tier-queue - so if I just wanted to run a T2 dungeon, I could enter myself into *all* of the T2 queues simultaneously.
<::::::::::::::)xxxo <::::::::::::::)xxxo <::::::::::::)xxxxxxxx(:::::::::::> oxxx(::::::::::::::> oxxx(::::::::::::::> "Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark Official NW_Legit_Community Forums
I really hate that you cant get in Castle Never with queue and how buggy works its queue system recently because some TR or somebody always exploiting CN!
After queuing they start the CN with 2 or 3 people. Even if you have 4 or 5 people which is extremely rare 1 always leave and then the others immediately.
Not to mention when you leave too to start over you get the wonderful "return instance" bug which means you have wander around
Protector's Enclave 5-10 minutes to disappear. And no! Re-logging, change character, make a party and kicked out won't help you...
I have the necessary gear but dont have exp!
How am I supposed to learn to do this dungeon? I'd love to do it normally but nobody wants to do
that way!
You can't get in with PUGs because you don't have experience and don't want to waste others time! Its a Catch-22 situation to me!
I have decent gear for CN I did MC few times. But I don't have the experience to gather team and my guildies are not ready or don't have the gear for CN. I won't change better guild just to learn CN.
I have opened numerous tickets on this - this is the worst bug ever in this game. It is a core feature that is not working. If an ability does not proc correctly that is one thing, but if the whole dungeon queue is completely ruined then I would expect a hot fix in the shortest time. This bug is there for weeks. I can waste a whole hour of DD trying to join a dungeon and all I will see is bugged ones:
- Windows that always pop with one red player already
- Windows that show all 5 players accepted although I have not yet clicked anything
- Placed ungrouped in dungeons, walk back the whole map outside to PE
- Return to instance bug once your dungeon was bugged, blocking you to queue again
- Decline a group that pops and the very same just pops up again when you requeue
...
It has become terrible. I hardly can play any DD anymore if I don't look for people in LFG, queuing just bugs the game! In the beginning that never happened. Then one day they introduced this "Return to instance" <font color="orange">HAMSTER</font> and since then the queues get worse with every patch that comes out.
Yesterday I tried queuing for Spider and it threw me into a group that had successfully glitched the end boss and was jumping for the loot. Got kicked, requeued, landed there again...
Comments
Omly reason to ever solo q for cn is to unlock dd chest for later with a real group.
I remember when it worked properly back in open beta
then they decided to fix it so that people couldn't just
keep booting people till they had 3 clerics.....
it hasn't worked well since.
Its a bad issue cause when people queue a long time they
think its cause there is no one playing rather tha people
are just making their own teams
Well I have been playing from the start and have yet to have been queued properly into a cn run. I have always experienced the same problem that the op posted.
At this point I don't even care about new content - classes, races, whatever, just make the current content work properly. What good is a ton of content when everything you try to do is bugged.
One of my guildies sold a weapon fragment (just one, mind you) for 2 million AD today.
Very few are running full MC, I haven't done a T2 since the August patch, and have only done a few CN runs. Mainly just do my Shar dailies and PVP.
Join Essence of Aggression: PVP-ing Hard Since Beta!
I made exactly the same experience: 1 rogue soloing the spider while i am stuck in a broken instance and cant join anything else.
This was my original post: http://nw-forum.perfectworld.com/showthread.php?324111-Build-Guide-quot-INT-Rogue-quot-Perma-Stealth-Build/page48
- Dualspec
- Better rewarding foundry and foundry pvp maps
- Custom PvP leagues with leaderboards instead of the current 'matchmaking'.
- Armory
- make jumping cost stamina (to reduce hopping in pvp)
I would expect the queue to... you know... work?
Whether or not it's smart to soloqueue for CN is not the point here. I was bored, noone of my guild was online and the LFG chat was a ghosttown. The dungeonqueue is not working for months now.
The queue for ToS is also broken, and testing FH gave me similar issues.
The queue is a key feature for casual players, and it doesn't work. There are players who don't want to join a guild and don't have the gearscore to find a LFG group. Maybe they don't know all exploits which basically means no LFG group will take them. The queue issue is basically killing the game for those kind of players, and it has been around for months.
Even for leaving sometimes people have legitimate reasons. We could have a system where, after the player has left, we could vote to give him/her a debuff. The debuff should be something severe that would make playing difficult. That's just my opinion.
Agreed. The queue system is very useful for many players.There might be other ways to get a party for a Dungeon, but that's no excuse for the queue not to work.
- Dualspec
- Better rewarding foundry and foundry pvp maps
- Custom PvP leagues with leaderboards instead of the current 'matchmaking'.
- Armory
- make jumping cost stamina (to reduce hopping in pvp)
I do not accept parties with one or more pre-declines (red X).
When you see a red X, choose decline.
- JailBreak (in development)
Cant get a decent party as easily as previosuly given the above + new item in Shar MC being the new hot spot.
Anyway I think game is not as popular as it first was -- purely based on my feeling and experience in game... Guild member come in lesser etc.
They should also allow players to do a general Tier-queue - so if I just wanted to run a T2 dungeon, I could enter myself into *all* of the T2 queues simultaneously.
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
Official NW_Legit_Community Forums
After queuing they start the CN with 2 or 3 people. Even if you have 4 or 5 people which is extremely rare 1 always leave and then the others immediately.
Not to mention when you leave too to start over you get the wonderful "return instance" bug which means you have wander around
Protector's Enclave 5-10 minutes to disappear. And no! Re-logging, change character, make a party and kicked out won't help you...
I have the necessary gear but dont have exp!
How am I supposed to learn to do this dungeon? I'd love to do it normally but nobody wants to do
that way!
You can't get in with PUGs because you don't have experience and don't want to waste others time! Its a Catch-22 situation to me!
I have decent gear for CN I did MC few times. But I don't have the experience to gather team and my guildies are not ready or don't have the gear for CN. I won't change better guild just to learn CN.
- JailBreak (in development)
- Windows that always pop with one red player already
- Windows that show all 5 players accepted although I have not yet clicked anything
- Placed ungrouped in dungeons, walk back the whole map outside to PE
- Return to instance bug once your dungeon was bugged, blocking you to queue again
- Decline a group that pops and the very same just pops up again when you requeue
...
It has become terrible. I hardly can play any DD anymore if I don't look for people in LFG, queuing just bugs the game! In the beginning that never happened. Then one day they introduced this "Return to instance" <font color="orange">HAMSTER</font> and since then the queues get worse with every patch that comes out.