1- Adding A Feature To Clerics (Meditation or you may call it purification from undead)
just when you clear an area in Castle Never , after you pass it by 10 minutes - just 10 minutes and you got newly spawned skeletons .. why ? did not we clear it is what party members would say and it becomes dilemma especially if your team is running to catch up before the 2nd boss in Castle Never resets
So here is a suggestion --> since clerics are god's apprentices i should say and got religion why not allow them to have mini shrines like purfication ritual or meditation of Buddha or some religious ritual place to bless that area which team clears and disable the respawns and not have infinite re-spawns of skeletons at an area that was cleared before.
please make it friendlier on players not just deadly challenging players are not into troy war but fun-2-play game please remember your statements to the press
2- Fix Control Wizards in PVE
in addition i find it discouraging as a player - i have never played Control Wizard for when your main is Trickster Rogue - i doubt you gonna like playing control wizard
so i am gonna describe it as best as i can what i see as a fix for Control Wizards in PVE
noting : it would not effect PVP by any means
So i am just gonna describe what i see when i am in party doing T2, CN , MC
basically Control Wizards Atwills, Encounters, and Dailies Crowd Control effects are useless against these mobs: ICE Golems in Frozen Heart, Flame Spikers in Karrundax, Drider in Temple of Spider, Captain Commander & Red Wizards in Castle Never
These are just normal mobs yet are spell immune to their (Control Wizards) DAILIES this is a bit too much to say this game is Fun-2-Play
i think it makes their class worthless and neglecting their class purpose meaning that their spells are only good against these mobs with aoe damage without any CC effect on them
So what is the solution - add roll percentage for their spells Crowd Control Effect being effective (success rate on CC effects to happen) on these mobs however that percentage success for doing CC increases from lower to higher success rates from at-wills with lower success rate , encounters medium rate, arcane mastery encounter medium-high , dailies high rate for success
of course that success rate differs on types of mobs if it is a lower kind of mob increase rate of success if it is high type of mob lower the success rate but not too much just mediocre success rate but let them be more beneficial in fights
their class right now is not much beneficial other than being aoe dps in T2/CN/MC boss fights which is unfair and would be little bit easier for party in boss fights and would be interesting
As i have said before i did not play control wizard before so if any control wizard could correct my info for what fixes they would see in pve game fights would be appreciated because i feel they are not balanced in pve to the degree they should be.
please give me your feedback guys
Post edited by ryonas on
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Comments
pandapaulMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 424Bounty Hunter
edited September 2013
Wait that seemed slightly confusing bit are you suggesting a CW buff for pve? That's the last thing this game needs! Crazy OP as it is in pve
Wait that seemed slightly confusing bit are you suggesting a CW buff for pve? That's the last thing this game needs! Crazy OP as it is in pve
i am suggesting a PVE change add a roll for success rate on their encounters and dailies to do its CC effect many times their spells are not effective on the mobs i mentioned for being spell immune
this suggestion would not effect PVP but modify PVE and scale it better for parties and make it little bit easier - you may say buff but i would rather say fix and make them more beneficial to the team and do their main job which is Crowd Control not doing mediocre aoe damage
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pandapaulMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 424Bounty Hunter
i am suggesting a PVE change add a roll for success rate on their encounters and dailies to do its CC effect many times their spells are not effective on the mobs i mentioned for being spell immune
this suggestion would not effect PVP but modify PVE and scale it better for parties and make it little bit easier - you may say buff but i would rather say fix and make them more beneficial to the team and do their main job which is CC not mediocre aoe damage
Right now a CW can do almost anything in an epic.. I have got guildies who run 4 CW and 1 DC parties and pass with ease
What you are asking is for them to have an improved ability to tank really..
If CW is going anywhere.. It's getting a nerf.. Although I would prefer other classes to get a buff.. But cryptic seems to pretty nerfs over buffs.. So...
please go search for the translation of word Crowd Control from Control Wizards then provide such feedback sir
You obviously don't understand what tanking is.. If you are controlling the Agro of a mob.. You are in fact tanking it.. It may not be the traditional form of mmo tanking.. But it's still tanking..
Look outside the box
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pandapaulMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 424Bounty Hunter
please go search for the translation of word Crowd Control from Control Wizards then provide such feedback sir
You obviously don't understand what tanking is.. If you are controlling the Agro of a mob.. You are in fact tanking it.. It may not be the traditional form of mmo tanking.. But it's still tanking..
Look outside the box
You obviously don't understand what tanking is.. If you are controlling the Agro of a mob.. You are in fact tanking it.. It may not be the traditional form of mmo tanking.. But it's still tanking..
Look outside the box
Ok since you just don't wanna search for crowd control and what it is ?
since i have been telling you for ages it is the JOB OF CONTROL WIZARD
here is the NEVERWINTER OFFICIAL Control Wizard CLASS PREVIEW and please tell me
And what exactly does that prove? Nothing..
The reality is in actually how the game is being played.. Please explain to me why the most common and successful dungeon party is
1 tr, 3 CW and 1 DC..
Now the tr tanks the boss.. Sure.. Well who is tanking the thousands of adds on the way to the boss?? Not the tr with there single target skills.. Please explain to me who is then????
And what exactly does that prove? Nothing..
The reality is in actually how the game is being played.. Please explain to me why the most common and successful dungeon party is
1 tr, 3 CW and 1 DC..
Now the tr tanks the boss.. Sure.. Well who is tanking the thousands of adds on the way to the boss?? Not the tr with there single target skills.. Please explain to me who is then????
What you call reality could be changed
Combat style is always changing with Class Balances
And what i am suggesting is fixing Control Wizard to do their main purpose which is Crowd Control
From the Video I showed you if you did watch it
Control Wizards in T2/CN/MC are not up to their full potential to perform their Class Role and doing Crowd Control on the mobs i mentioned above
If my suggestion is applied you are not gonna see people in Frozen Heart Kiting at Last Boss and they gonna fight the boss normally if you try to think for one second
Why do people kite because Control Wizard Crowd Control Effect is not Effective on ICE GOLEMS or in Castle Never on Red Wizards
Besides what I am suggesting is not affecting PVP at all
And BTW you saying 3 Control Wizards in Party Proves my point that having 3 Control Wizards for doing mediocre AOE Damage rather than doing Crowd Control when it is the job of Great Weapon Fighter Doing it - so rather than 3 you may have 1 Control Wizard and leave a spot for a Great Weapon Fighter to do his role which is taken by another 2 Control Wizards
So I really Don't get your frustration and upset with what I am saying
So please Don't Take it outside of being meaningful suggestion to raging thread
So you pointed out a couple dungeons where people need to improvise the strat and do something away from the "norm" and you think this is bad, you want all the dungeons to have the same strategy and that should be "tank and spank".
is that about right?
what it comes down to, is that you want to do the mad deeps instead of being told to kite.
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pandapaulMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 424Bounty Hunter
Combat style is always changing with Class Balances
And what i am suggesting is fixing Control Wizard to do their main purpose which is Crowd Control
From the Video I showed you if you did watch it
Control Wizards in T2/CN/MC are not up to their full potential to perform their Class Role and doing Crowd Control on the mobs i mentioned above
If my suggestion is applied you are not gonna see people in Frozen Heart Kiting at Last Boss and they gonna fight the boss normally if you try to think for one second
Why do people kite because Control Wizard Crowd Control Effect is not Effective on ICE GOLEMS or in Castle Never on Red Wizards
Besides what I am suggesting is not affecting PVP at all
So I really Don't get your frustration and upset with what you are saying and raging
Don't Take it outside of being meaningful suggestion to raging thread
Lol I'm not raging I'm debating your opinion..
The reality is a CW right now is better than intended if anything.. My CW friends know this... They talk about it openly.. In going to assume that your a new lvl 60 and mainly run with CWs that don't know how to play there class properly or are still learning.. Once you start running with pre mades with CWs that are good.. You will see just how extremely overpowered they are in pve....
I never mentioned anything about pvp..
Already everyone is rolling CWs.. To mention they can't do there job properly at this point shows that you have alot to learn about this game.. No offence..
So you pointed out a couple dungeons where people need to improvise the strat and do something away from the "norm" and you think this is bad, you want all the dungeons to have the same strategy and that should be "tank and spank".
is that about right?
I am saying that Control Wizards main Job is Crowd Control Yet in Boss Fights they are not able to do it prove of that evidently is in Frozen Heart - you need some one to kite because Control Wizard Crowd Control is not effective on Ice Golems
what i am suggesting is simple thing rather than kiting and doing it with kiting then wipe to get chest which is arguable by many people for being EXPLOIT - if not for a fact many players posted threads about it asking if it is exploiting or not
What i am suggesting is give control wizards roll percentage to have their Crowd Control to succeed on these mobs basically make the spells have percentage to do its Crowd Control on Ice Golems what i am suggesting is not buffing the Control Wizard but letting them have their spells apply normally on the mobs i mentioned previously in my 1st post
this is not gonna do anything to PVP at all i swear but rather make it little bit easier in boss fights and dungeons but rather saving spot of a control wizard in party and have a great weapon fighter do their thing (AOE DPS) NOT 3 Control Wizards doing his JOB
Of course it is not only limited to Ice Golems but to the mentioned mobs previously
this is PVE (DUNGEONS) fix suggestion that is reflectivly gonna help other classes
gonna make it easier for GWF to avoid AOE Damage
Guardian Fighter's Guard Meter Not Gonna Get Depleted Fast
Trickster Rogue not gonna have to tank the boss for the Guardian Fighter is gonna be doing his job which is tanking
Devoted Cleric Not Gonna be running as Much for Crowd Control is Working
I SWEAR this is simple suggestion for fixing PVE combat style
you're still dancing around the issue, not every fight should be the same, some fights you need to try other strats instead of just tank and spank. I understand your fix perfectly and the reason you want it fixed is so you can go back to just doing dps instead of being asked to kite.
Now of course, if you are being asked to do an exploit that is something different, but being asked to perform a different task in order to kill a boss is not something that needs fixing.
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pandapaulMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 424Bounty Hunter
Combat style is always changing with Class Balances
And what i am suggesting is fixing Control Wizard to do their main purpose which is Crowd Control
From the Video I showed you if you did watch it
Control Wizards in T2/CN/MC are not up to their full potential to perform their Class Role and doing Crowd Control on the mobs i mentioned above
If my suggestion is applied you are not gonna see people in Frozen Heart Kiting at Last Boss and they gonna fight the boss normally if you try to think for one second
Why do people kite because Control Wizard Crowd Control Effect is not Effective on ICE GOLEMS or in Castle Never on Red Wizards
Besides what I am suggesting is not affecting PVP at all
And BTW you saying 3 Control Wizards in Party Proves my point that having 3 Control Wizards for doing mediocre AOE Damage rather than doing Crowd Control when it is the job of Great Weapon Fighter Doing it - so rather than 3 you may have 1 Control Wizard and leave a spot for a Great Weapon Fighter to do his role which is taken by another 2 Control Wizards
So I really Don't get your frustration and upset with what I am saying
So please Don't Take it outside of being meaningful suggestion to raging thread
I am saying that Control Wizards main Job is Crowd Control Yet in Boss Fights they are not able to do it prove of that evidently is in Frozen Heart - you need some one to kite because Control Wizard Crowd Control is not effective on Ice Golems
what i am suggesting is simple thing rather than kiting and doing it with kiting then wipe to get chest which is arguable by many people for being EXPLOIT - if not for a fact many players posted threads about it asking if it is exploiting or not
What i am suggesting is give control wizards roll percentage to have their Crowd Control to succeed on these mobs basically make the spells have percentage to do its Crowd Control on ice golems what i am suggesting is not buffing the Control Wizard but letting them have their spells apply normally on the mobs i mentioned previously in my 1st post
this is not gonna do anything to PVP at all i swear but rather make it little bit easier in boss fights and dungeons
this is PVE (DUNGEONS) fix suggestion
I SWEAR
So hang on... Wait wait.. What you are complaining about is for somewhere like frozen heart you may need to take a class like a gf or GWF.. That's what you are complaining about???? You think you should be able to just stack CWs instead??
So hang on... Wait wait.. What you are complaining about is for somewhere like frozen heart you may need to take a class like a gf or GWF.. That's what you are complaining about???? You think you should be able to just stack CWs instead??
Ohh I hope this is a troll thread at this point
Sir It is you who said the best party is made of 4 Control Wizards ,1 Devoted Cleric and with that party it is pretty much easy to clear any dungeon - it is you who said that so if we revise your words Stacking CWs in Party can clear any dungeon is what you are saying
Right now a CW can do almost anything in an epic.. I have got guildies who run 4 CW and 1 DC parties and pass with ease
What you are asking is for them to have an improved ability to tank really..
If CW is going anywhere.. It's getting a nerf.. Although I would prefer other classes to get a buff.. But cryptic seems to pretty nerfs over buffs.. So...
What I am suggesting is proc the CC effects with roll percentage not buffing Control Wizard's Damage, but PROC the CC Effect on the mobs I mentioned on 1st post that is what i am suggesting
this is gonna save spot and rather than having 3 CWs to Do AOE Damage you may have 2 CWs or 1 CW and the 2 other spots could be a GF and GWF or 2 GWFs or etc... not just limiting team fighting style around CWs AOE DPS but allowing different styles for Combat by allowing CWs CC to Proc on the mobs i mentioned in the first post
If this thread is becoming a troll thread that is because you Sir are typing more than thinking in what i am suggesting and making it raging thread rather than suggestive thread or even tweaking my suggestion for something better
you're still dancing around the issue, not every fight should be the same, some fights you need to try other strats instead of just tank and spank. I understand your fix perfectly and the reason you want it fixed is so you can go back to just doing dps instead of being asked to kite.
Now of course, if you are being asked to do an exploit that is something different, but being asked to perform a different task in order to kill a boss is not something that needs fixing.
but here is a thing Do you Consider Kiting an Exploit or not and leaving them to Despawn
is not it Exploiting ?
So pretty much the legit way is Tank and Spank if that is what you are calling it the normal way and letting each class perform its task not tweaking classes and making Control Wizard AOE DPS when it is GWF's Job it is rather giving the GWF credibility as a class and do its main role AOE DPS and help him avoid AOE rather than modifying utility, provide Guardian Fighter Seconds to recover Guard Meter (killing 3 birds at the same time if not more i may say)
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pandapaulMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 424Bounty Hunter
Sir It is you who said the best party is made of 4 Control Wizards ,1 Devoted Cleric and with that party it is pretty much easy to clear any dungeon - it is you who said that so if we revise your words Stacking CWs in Party can clear any dungeon is what you are saying
Proof:
What I am suggesting is proc the CC effects with roll percentage not buffing Control Wizard's Damage, but PROC the CC Effect on the mobs I mentioned on 1st post that is what i am suggesting
this is gonna save spot and rather than having 3 CWs to Do AOE Damage you may have 2 CWs or 1 CW and the 2 other spots could be a GF and GWF or 2 GWFs or etc... not just limiting team fighting style around CWs AOE DPS but allowing different styles for Combat by allowing CWs CC to Proc on the mobs i mentioned in the first post
If this thread is becoming a troll thread that is because you Sir are typing more than thinking in what i am suggesting and making it raging thread rather than suggestive thread or even tweaking my suggestion for something better
And tell me why a party would add a GWF or GF if the CWs can control all the ADDs???? A CWs aoe dps currently is the highest of any class. They also have higher single target dps than GWF or GF.. So tell me if the adds are all controlled what other reason is there to stack a tanker??
What you are suggesting doesn't make any sense.. In fact would cement the 4 CW 1 DC party as a staple
And tell me why a party would add a GWF or GF if the CWs can control all the ADDs???? A CWs aoe dps currently is the highest of any class. They also have higher single target dps than GWF or GF.. So tell me if the adds are all controlled what other reason is there to stack a tanker??
What you are suggesting doesn't make any sense.. In fact would cement the 4 CW 1 DC party as a staple
Thank you for with this post - my case has been solved and presented by you CWs AOE DPS is the Highest inwhich it should not be the Highest AOE DPS
For the GWF must Always be the highest AOE DPS if it is for anything that GWFs are not the highest it is because CC does not proc on the mobs i mentioned in the 1st post, then GWFs gets proned and Mobs CC affect him instead
And about your team build being fixed that is just you who does that not the whole community.
I want the GWF class to redeem its main role from 4 Control Wizards and having 1 CW do his role instead of having 4 CW to do a GWFs role that is what i am suggesting and you just proved that Sir.
And also CWs cant control all Adds Remeber what this thread is about Proc CC on the mobs i mentioned in the 1st post
Thank you for clearing my point
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pandapaulMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 424Bounty Hunter
Thank you for with this post - my case has been solved and presented by you CWs AOE DPS is the Highest inwhich it should not be the Highest AOE DPS
For the GWF must Always be the highest AOE DPS if it is for anything that GWFs are not the highest it is because CC does not proc on the mobs i mentioned in the 1st post, then GWFs gets proned and Mobs CC affect him instead
And about your team build being fixed that is just you who does that not the whole community.
I want the GWF class to redeem its main role from 4 Control Wizards and having 1 CW do his role instead of having 4 CW to do a GWFs role that is what i am suggesting and you just proved that Sir. Thank you
Lol I'm starting to think your drunk
You don't even know why a CW had higher aoe dps than a GWF do you?
Tell me why???
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pandapaulMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 424Bounty Hunter
edited September 2013
And one of the biggest problems GWF has right isn't that it has adds running after them.. In fact it's the complete opposite.. I'm sure almost every GWF will tell you that they wish they could generate more threat...
I am saying that Control Wizards main Job is Crowd Control Yet in Boss Fights they are not able to do it prove of that evidently is in Frozen Heart - you need some one to kite because Control Wizard Crowd Control is not effective on Ice Golems
what i am suggesting is simple thing rather than kiting and doing it with kiting then wipe to get chest which is arguable by many people for being EXPLOIT - if not for a fact many players posted threads about it asking if it is exploiting or not
What i am suggesting is give control wizards roll percentage to have their Crowd Control to succeed on these mobs basically make the spells have percentage to do its Crowd Control on Ice Golems what i am suggesting is not buffing the Control Wizard but letting them have their spells apply normally on the mobs i mentioned previously in my 1st post
this is not gonna do anything to PVP at all i swear but rather make it little bit easier in boss fights and dungeons but rather saving spot of a control wizard in party and have a great weapon fighter do their thing (AOE DPS) NOT 3 Control Wizards doing his JOB
Of course it is not only limited to Ice Golems but to the mentioned mobs previously
this is PVE (DUNGEONS) fix suggestion that is reflectivly gonna help other classes
gonna make it easier for GWF to avoid AOE Damage
Guardian Fighter's Guard Meter Not Gonna Get Depleted Fast
Trickster Rogue not gonna have to tank the boss for the Guardian Fighter is gonna be doing his job which is tanking
Devoted Cleric Not Gonna be running as Much for Crowd Control is Working
I SWEAR this is simple suggestion for fixing PVE combat style
This would render any cc immunity ability in pvp, entirely useless since it is the exact same effect as on the cc immune mobs. And the CW class would become even more fotm/easy mode than it already is. This would literally destroy pve aswell as pvp.
Please think, before you start posting something.
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axer128Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited September 2013
1. Not a single regular trash monster in CN respawns. (only at the boss fights, and that disables upon their death).
The reason you see this is because CN is very knockback-heavy in design, but some pits are not death pits. Monsters that are trapped in an area they can't run back from will return to their original point around 5-10 mins after getting stuck.
Don't want it to happen? Group with better CWs that don't put the monsters into non-death pits.
2. CWs are already by far the most useful pve class. Buffing them further would be nuts.
pers3phoneBanned Users, Neverwinter Beta UsersPosts: 0Arc User
edited September 2013
If you don't feel powerful as a CW in CN/MC, you're playing the class wrong. How can you say CW is worthless?!? Did you miss all the "LF3M CW exp for CN full greed" lines in /lfg? You'd think those people are stupid to take a "useless class" in CN.
As for MC, it is the CW's playing ground once again. You control EVERYTHING but bosses, witches, totemists and warriors. And what you don't control, you shatter with your DPS, AoE or single target, very good both.
You might have been using wrong abilities and spec. Read the wiz forums and respec accordingly...
Comments
i am suggesting a PVE change add a roll for success rate on their encounters and dailies to do its CC effect many times their spells are not effective on the mobs i mentioned for being spell immune
this suggestion would not effect PVP but modify PVE and scale it better for parties and make it little bit easier - you may say buff but i would rather say fix and make them more beneficial to the team and do their main job which is Crowd Control not doing mediocre aoe damage
Right now a CW can do almost anything in an epic.. I have got guildies who run 4 CW and 1 DC parties and pass with ease
What you are asking is for them to have an improved ability to tank really..
If CW is going anywhere.. It's getting a nerf.. Although I would prefer other classes to get a buff.. But cryptic seems to pretty nerfs over buffs.. So...
how is Crowd Control being a tank please explain
please go search for the translation of word Crowd Control from Control Wizards then provide such feedback sir
You obviously don't understand what tanking is.. If you are controlling the Agro of a mob.. You are in fact tanking it.. It may not be the traditional form of mmo tanking.. But it's still tanking..
Look outside the box
You obviously don't understand what tanking is.. If you are controlling the Agro of a mob.. You are in fact tanking it.. It may not be the traditional form of mmo tanking.. But it's still tanking..
Look outside the box
Ok since you just don't wanna search for crowd control and what it is ?
since i have been telling you for ages it is the JOB OF CONTROL WIZARD
here is the NEVERWINTER OFFICIAL Control Wizard CLASS PREVIEW and please tell me
How Many Times They Said the word CROWD CONTROL
http://www.youtube.com/watch?v=5aRRNXulheA
And what exactly does that prove? Nothing..
The reality is in actually how the game is being played.. Please explain to me why the most common and successful dungeon party is
1 tr, 3 CW and 1 DC..
Now the tr tanks the boss.. Sure.. Well who is tanking the thousands of adds on the way to the boss?? Not the tr with there single target skills.. Please explain to me who is then????
What you call reality could be changed
Combat style is always changing with Class Balances
And what i am suggesting is fixing Control Wizard to do their main purpose which is Crowd Control
From the Video I showed you if you did watch it
Control Wizards in T2/CN/MC are not up to their full potential to perform their Class Role and doing Crowd Control on the mobs i mentioned above
If my suggestion is applied you are not gonna see people in Frozen Heart Kiting at Last Boss and they gonna fight the boss normally if you try to think for one second
Why do people kite because Control Wizard Crowd Control Effect is not Effective on ICE GOLEMS or in Castle Never on Red Wizards
Besides what I am suggesting is not affecting PVP at all
And BTW you saying 3 Control Wizards in Party Proves my point that having 3 Control Wizards for doing mediocre AOE Damage rather than doing Crowd Control when it is the job of Great Weapon Fighter Doing it - so rather than 3 you may have 1 Control Wizard and leave a spot for a Great Weapon Fighter to do his role which is taken by another 2 Control Wizards
So I really Don't get your frustration and upset with what I am saying
So please Don't Take it outside of being meaningful suggestion to raging thread
is that about right?
what it comes down to, is that you want to do the mad deeps instead of being told to kite.
Lol I'm not raging I'm debating your opinion..
The reality is a CW right now is better than intended if anything.. My CW friends know this... They talk about it openly.. In going to assume that your a new lvl 60 and mainly run with CWs that don't know how to play there class properly or are still learning.. Once you start running with pre mades with CWs that are good.. You will see just how extremely overpowered they are in pve....
I never mentioned anything about pvp..
Already everyone is rolling CWs.. To mention they can't do there job properly at this point shows that you have alot to learn about this game.. No offence..
I am saying that Control Wizards main Job is Crowd Control Yet in Boss Fights they are not able to do it prove of that evidently is in Frozen Heart - you need some one to kite because Control Wizard Crowd Control is not effective on Ice Golems
what i am suggesting is simple thing rather than kiting and doing it with kiting then wipe to get chest which is arguable by many people for being EXPLOIT - if not for a fact many players posted threads about it asking if it is exploiting or not
What i am suggesting is give control wizards roll percentage to have their Crowd Control to succeed on these mobs basically make the spells have percentage to do its Crowd Control on Ice Golems what i am suggesting is not buffing the Control Wizard but letting them have their spells apply normally on the mobs i mentioned previously in my 1st post
this is not gonna do anything to PVP at all i swear but rather make it little bit easier in boss fights and dungeons but rather saving spot of a control wizard in party and have a great weapon fighter do their thing (AOE DPS) NOT 3 Control Wizards doing his JOB
Of course it is not only limited to Ice Golems but to the mentioned mobs previously
this is PVE (DUNGEONS) fix suggestion that is reflectivly gonna help other classes
gonna make it easier for GWF to avoid AOE Damage
Guardian Fighter's Guard Meter Not Gonna Get Depleted Fast
Trickster Rogue not gonna have to tank the boss for the Guardian Fighter is gonna be doing his job which is tanking
Devoted Cleric Not Gonna be running as Much for Crowd Control is Working
I SWEAR this is simple suggestion for fixing PVE combat style
Now of course, if you are being asked to do an exploit that is something different, but being asked to perform a different task in order to kill a boss is not something that needs fixing.
So hang on... Wait wait.. What you are complaining about is for somewhere like frozen heart you may need to take a class like a gf or GWF.. That's what you are complaining about???? You think you should be able to just stack CWs instead??
Ohh I hope this is a troll thread at this point
Sir It is you who said the best party is made of 4 Control Wizards ,1 Devoted Cleric and with that party it is pretty much easy to clear any dungeon - it is you who said that so if we revise your words Stacking CWs in Party can clear any dungeon is what you are saying
Proof:
What I am suggesting is proc the CC effects with roll percentage not buffing Control Wizard's Damage, but PROC the CC Effect on the mobs I mentioned on 1st post that is what i am suggesting
this is gonna save spot and rather than having 3 CWs to Do AOE Damage you may have 2 CWs or 1 CW and the 2 other spots could be a GF and GWF or 2 GWFs or etc... not just limiting team fighting style around CWs AOE DPS but allowing different styles for Combat by allowing CWs CC to Proc on the mobs i mentioned in the first post
If this thread is becoming a troll thread that is because you Sir are typing more than thinking in what i am suggesting and making it raging thread rather than suggestive thread or even tweaking my suggestion for something better
but here is a thing Do you Consider Kiting an Exploit or not and leaving them to Despawn
is not it Exploiting ?
So pretty much the legit way is Tank and Spank if that is what you are calling it the normal way and letting each class perform its task not tweaking classes and making Control Wizard AOE DPS when it is GWF's Job it is rather giving the GWF credibility as a class and do its main role AOE DPS and help him avoid AOE rather than modifying utility, provide Guardian Fighter Seconds to recover Guard Meter (killing 3 birds at the same time if not more i may say)
And tell me why a party would add a GWF or GF if the CWs can control all the ADDs???? A CWs aoe dps currently is the highest of any class. They also have higher single target dps than GWF or GF.. So tell me if the adds are all controlled what other reason is there to stack a tanker??
What you are suggesting doesn't make any sense.. In fact would cement the 4 CW 1 DC party as a staple
Thank you for with this post - my case has been solved and presented by you CWs AOE DPS is the Highest inwhich it should not be the Highest AOE DPS
For the GWF must Always be the highest AOE DPS if it is for anything that GWFs are not the highest it is because CC does not proc on the mobs i mentioned in the 1st post, then GWFs gets proned and Mobs CC affect him instead
And about your team build being fixed that is just you who does that not the whole community.
I want the GWF class to redeem its main role from 4 Control Wizards and having 1 CW do his role instead of having 4 CW to do a GWFs role that is what i am suggesting and you just proved that Sir.
And also CWs cant control all Adds Remeber what this thread is about Proc CC on the mobs i mentioned in the 1st post
Thank you for clearing my point
Lol I'm starting to think your drunk
You don't even know why a CW had higher aoe dps than a GWF do you?
Tell me why???
This would render any cc immunity ability in pvp, entirely useless since it is the exact same effect as on the cc immune mobs. And the CW class would become even more fotm/easy mode than it already is. This would literally destroy pve aswell as pvp.
Please think, before you start posting something.
The reason you see this is because CN is very knockback-heavy in design, but some pits are not death pits. Monsters that are trapped in an area they can't run back from will return to their original point around 5-10 mins after getting stuck.
Don't want it to happen? Group with better CWs that don't put the monsters into non-death pits.
2. CWs are already by far the most useful pve class. Buffing them further would be nuts.
-Epic Dread Vault Crushed.
Characters (Dragon): Axer (60 Guardian, Leader of Crush It!), Controller (60 Wizard), Warlocker (60 Warlock)
As for MC, it is the CW's playing ground once again. You control EVERYTHING but bosses, witches, totemists and warriors. And what you don't control, you shatter with your DPS, AoE or single target, very good both.
You might have been using wrong abilities and spec. Read the wiz forums and respec accordingly...