I am tired of going up against maxed out geared people when I am a fresh 60. It makes me not want to play the game, and will probably run me off if it is not addressed.
Let me play vs people my own gear and power and let the monsters play against themselves.
I read this, and on one hand I understand. I fully support offering a split to the pvp queues along four distinct lines: an open class, taking all gear and all groups just like we have now; a casual class, limiting and locking gear to each character so that no character above 9k gear score can get in (this would have to literally be edited per class, as 9k for a GF is easy to reach in greens, but 9k on the CW requires purples), and no premade groups with more than two players in the group; a heroic class, where the minimum GS to enter is on par with epic dungeons and locks on entry (at least 10k for that GF, etc) and premades with three or more are given priority fights against other premades; and an epic class, which has the highest GS requirement (13k for GF's, etc), locks all gear when you enter the field, premade only (has to be a five man team, no pick ups), and may include certain other restrictions like no armor or weapon accessories, etc.
All in all, let these be queues you can volunteer in, to allow players options on when they enter.
On the other hand, I read this post, and I can't help but laugh at the idea that the op got beat by a couple players who probably had worse gear score than themselves, and were simply more experienced at the game.
Try twinking. I can take my level 10 rogue alt into a 10-19 pvp queue, and even though my encounters and feats are gipped and my equipment is literally all greens, I still score at the top of the charts. It's simply a matter of knowing how to play. While gear does make a huge difference, especially at 60, it doesn't completely discount player skill.
A player with great gear but who doesn't know how to play will always suck. But a player with decent gear who knows what he's doing will always kick a better player with worse gear.
"Every adventurer has two things in common: they don't like dying, and they love getting paid. The rest is just semantics." Brecken, famed mercenary of Baldur's Gate
Try twinking. I can take my level 10 rogue alt into a 10-19 pvp queue, and even though my encounters and feats are gipped and my equipment is literally all greens, I still score at the top of the charts. It's simply a matter of knowing how to play. .
I don't want to contradict your message, but you should know that the scaling algorithm makes level 10's slightly better than level 19's...
+1 - i'm sorry but two-shotting or three-shotting does not require skill. there's really no point playing against end-gamers with greater and perfect enchants and their pre-mades. there is a perfect vorpal on the AH last i looked selling for 10 million AD. that's $300 worth of zen and i'll bet you someone buys it. while this is great for pwe and cryptic, there's no point in fighting against someone that simply has better enchants than you do. at this rate, at best i'll do my daily four and move on to other things.
thank goodness this game's main focal point isn't pvp.
I read this, and on one hand I understand. I fully support offering a split to the pvp queues along four distinct lines: an open class, taking all gear and all groups just like we have now; a casual class, limiting and locking gear to each character so that no character above 9k gear score can get in (this would have to literally be edited per class, as 9k for a GF is easy to reach in greens, but 9k on the CW requires purples), and no premade groups with more than two players in the group; a heroic class, where the minimum GS to enter is on par with epic dungeons and locks on entry (at least 10k for that GF, etc) and premades with three or more are given priority fights against other premades; and an epic class, which has the highest GS requirement (13k for GF's, etc), locks all gear when you enter the field, premade only (has to be a five man team, no pick ups), and may include certain other restrictions like no armor or weapon accessories, etc.
All in all, let these be queues you can volunteer in, to allow players options on when they enter.
On the other hand, I read this post, and I can't help but laugh at the idea that the op got beat by a couple players who probably had worse gear score than themselves, and were simply more experienced at the game.
Try twinking. I can take my level 10 rogue alt into a 10-19 pvp queue, and even though my encounters and feats are gipped and my equipment is literally all greens, I still score at the top of the charts. It's simply a matter of knowing how to play. While gear does make a huge difference, especially at 60, it doesn't completely discount player skill.
A player with great gear but who doesn't know how to play will always suck. But a player with decent gear who knows what he's doing will always kick a better player with worse gear.
I would have to agree with you, but speaking from a more elite point of view, my GWF is in BiS gear and is nearly unkillable, while only being at 9.7k GS. I think that the fix for this would have to be a) making tenebrous enchants give you a higher gear score, or b) making normal enchants NOT give you a higher gear score. Until this is addressed, there will always be a flaw in the system you imposed. Another example would be rogues. Their BiS gear gives them about 10.5k gear score, which is vastly lower than that of being decked out in full purples.
Only good side of this game is PvP
Maybe I will change my mind later but for short that that I play the game there is no "real" PvE om this game, only a handful of few games understood that PvE should not be way to get gear w/o having to PvP but a real part of games advance and storyline.
I know that I will rage also when I start real PvP coz I will be outgeared by far, but I know that when I get geared up, I will love killing low geared ppl.
Still this does not mean that I disagree with you, I agree that this game should have rating system, not rated by gear but by wins/[points player has, so for example you lvl up and you start on 0 rate, and you join ppl who have up to 100 rate, etc etc etc. I will make a full post about this, totally explained my vision of PvP system.
Neravarine
[SIGPIC][/SIGPIC]
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dante123plMember, NW M9 PlaytestPosts: 282Arc User
I would have to agree with you, but speaking from a more elite point of view, my GWF is in BiS gear and is nearly unkillable, while only being at 9.7k GS. I think that the fix for this would have to be a) making tenebrous enchants give you a higher gear score, or b) making normal enchants NOT give you a higher gear score. Until this is addressed, there will always be a flaw in the system you imposed. Another example would be rogues. Their BiS gear gives them about 10.5k gear score, which is vastly lower than that of being decked out in full purples.
I get your point, and came up with an alternate suggestion, which I'll repost here:
First and foremost, some form of quantified player score as you recommend needs to be put into place, if for not other reason than our often requested leaderboards. I would love to see what cleric on the server has the most heals and revives, and what GWF spends the most time tanking or controlling the enemy versus the one who has the most kills or assists. For a well rounded and in-depth pvp system, this type of recording is almost a must.
I propose splitting the queue's into various categories, and allowing leaderboards to determine the capabilities in players of that category. But the queue's are generally voluntary, and instead of forcing players into different ranking brackets, it allows them to choose how hard they want to play. Here are the different categories:
The Open Arena
This one is essentially the same Arena as we have now. All comers, all takers, any gear, etc. Nothing special, but the place where any and all can play against any and all. (I'm a major supporter of never removing features in the game unless absolutely necessary, because someone, somewhere, prefers the pvp system we have now over any other). In the Open Arena, winners are awarded Glory.
The Casual Arena
This mode puts a hard limit on what gear you can bring into the battle. Instead of GS, which is what I normally suggest, I would limit it to T1 gear or lower. Gear is locked when the queue is finalized, not allowing you to switch into uber mode when you get into the match. Weapon and Armor attachments are turned off during the fight. Premade groups are not supported, so queuing with more than two players in your party (you and another) will not allow you to play. In the Casual Arena, players are awarded rank 4 enchantments and Glory.
The Heroic Arena
This mode limits gear to Purple, T1 and T2 (no T2.5), but reduces all weapon and armor attachments to normal and all enchantments to rank 5. Gear is locked once again. Premade groups are given priority queue to find other premades, only fighting PUG's if no other premade is queued. In Heroic Arena, winning teams are given a random assortment of rank 5-7 enchants and/or lesser attachments.
The Epic Arena
This mode requires T2 gear. Gear is locked. Full premade groups are required, and no individual queue is allowed (players can still use LFG channel to build team beforehand). Attachments are allowed and enchantments as well, allowing full use of all the best equipment. In Epic Arena, the awards include rank 8-10 enchants and/or normal attachments to the winners, but no glory.
Again, I've revised my older proposal simply off the basis that gear score is not definitive for each class as it should (a 12k GWF does not equal in points to a 12k GF, or a 12k TR, etc), reverting instead to the class of loot drops. I believe that players would then build multiple sets of gear for pvp on different levels, maintaining a T1 set for casual PvP, and a full fit T2 set if they want Epic pvp.
"Every adventurer has two things in common: they don't like dying, and they love getting paid. The rest is just semantics." Brecken, famed mercenary of Baldur's Gate
Comments
All in all, let these be queues you can volunteer in, to allow players options on when they enter.
On the other hand, I read this post, and I can't help but laugh at the idea that the op got beat by a couple players who probably had worse gear score than themselves, and were simply more experienced at the game.
Try twinking. I can take my level 10 rogue alt into a 10-19 pvp queue, and even though my encounters and feats are gipped and my equipment is literally all greens, I still score at the top of the charts. It's simply a matter of knowing how to play. While gear does make a huge difference, especially at 60, it doesn't completely discount player skill.
A player with great gear but who doesn't know how to play will always suck. But a player with decent gear who knows what he's doing will always kick a better player with worse gear.
"D*mn wizards," said Morik the Rogue.
Learn what a GWF and GF really are: The History of Fighters
thank goodness this game's main focal point isn't pvp.
I would have to agree with you, but speaking from a more elite point of view, my GWF is in BiS gear and is nearly unkillable, while only being at 9.7k GS. I think that the fix for this would have to be a) making tenebrous enchants give you a higher gear score, or b) making normal enchants NOT give you a higher gear score. Until this is addressed, there will always be a flaw in the system you imposed. Another example would be rogues. Their BiS gear gives them about 10.5k gear score, which is vastly lower than that of being decked out in full purples.
Maybe I will change my mind later but for short that that I play the game there is no "real" PvE om this game, only a handful of few games understood that PvE should not be way to get gear w/o having to PvP but a real part of games advance and storyline.
I know that I will rage also when I start real PvP coz I will be outgeared by far, but I know that when I get geared up, I will love killing low geared ppl.
Still this does not mean that I disagree with you, I agree that this game should have rating system, not rated by gear but by wins/[points player has, so for example you lvl up and you start on 0 rate, and you join ppl who have up to 100 rate, etc etc etc.
I will make a full post about this, totally explained my vision of PvP system.
[SIGPIC][/SIGPIC]
and another QQer to collection
I get your point, and came up with an alternate suggestion, which I'll repost here:
"D*mn wizards," said Morik the Rogue.
Learn what a GWF and GF really are: The History of Fighters