Hi my fellow CWs,
i took a rather large break from this game, and i'm wondering what changed about the CW during the last few months.
First thing i noticed is that my shadow weaver set (spent countless hours to collect it) is now "trash" and HV is the way to go. Nice. Second thing i realized is that there probably was a huge shield nerf, it gives almost no AP, which screws the old omnipresent singularity spam rotation. After reading a bit into a few guides, i have a few questions left.
-Which tree has the least bugs atm? (Or are they still all bugged)?
-Is there a new "tree to go" or are they rather balanced?
-Whats the new "flavor of the month" after singularity spam seems to be less popular? (Saw that many guys suggest opressing force)
-Which skills are usefull right now (considering the shield nerf)? I see alot of ppl talking about Shard, which was said to be horrible when i left.
-Is there anything you need to know to play the CW efficient right now (compared to 3 or 4 months ago)?
Thank you for your answers
Comments
Both are more unwieldy to use than just popping a shield burst but both do generate a lot of AP (and cause a lot of damage) when done right. I've gone for sudden storm and I'm very happy with it. I just need to get the targets bunched up and immobilised first. Shard users seem to have a bit more flexibility because it has a larger AoE, but I find the aiming to be problematic. I've run with other CWs using Shard and they've been just as effective as me.
AS is still awesome, but people have come to appreciate OF more than they did I think - it's unlimited target effects etc. I tend to have both slotted.
Yes. It is rather gratifying to see a mass of orange damage scores. Lightning creating lightning It is making me consider getting some lifesteal...
Join Essence of Aggression: PVP-ing Hard Since Beta!
Same here. The only reason to stop playing my wizard would be a new caster class (preferably sorc).
Has the CW role inside of dungeons changed?
When i left, it was all about:
a) chaincasting singularities
b) use singularity and shield to throw mobs of cliffs
are boss tactics still the same they were 4 months ago (glitches aside)?
OH indeed, the state of melee in PvP is sickening. CWs and clerics are just punchingbags for them to toss around as they please. I have over 29k hp but I cannot even damage GFs who toss me around until dead, I cannot do any permanent damage to GWFs who regen like trolls on speed and I cannot see rogues until its too late. I actually have a chance against rogues, rest of melee not so much if at all.
DEAR DEVS: create CW and DC testcharacters and go see how **** "fun" this creation of yours is.
Learning to combat cookie-cutter Executioner rogues is a learned skill, but doable. Made a little thread about it here.
Join Essence of Aggression: PVP-ing Hard Since Beta!
We cannot have the upper hand against every class in the game, for example: Most DCs are served on a silver platter for us. Against GWFS and GFs if your positioning is good and you can see them coming from a mile away you can react to that before they get into melee range. By doing so you create room and then manage to CC them and burst them down. With GWFS it revolves around timed burst periods straight after unstoppable is up. With GFs all you need to do is use Icy Rays to root, Ray of frost to destroy block and freeze them, Followed by a choke and then Chill strike. Dodge as they rush. Rinse repeat.
Executioner Rogues are designed to be our counter. You cannot expect to be able to beat every class hands down 100% of the time.
Now in saying that, degraafination has a brilliant thread in combatting perma stealth / rogues in general. I would suggest reading it and practicing what he has posted up. It works.
19.9k PvP Control Wizard
<Complaints Department>
CW is only strong when u are in a decent team/premade or the other team only have 1 rogue who is not max geared.
Overall cw is OK about in the middle of everything. Strong is not the word I would use though, and I believe most top PVPer should feel the same.
What I concern is that once the new range class is released CW might fall to a even worse place in PVP...