So how long has it been the last patch? Do the devs ever intend to address the problems and caused by last patch or the problems they failed to fix.
lets review the current problems.
TR and GWF Tab bugs, still going strong since Beta, Actually Stronger than Ever since last patch.
Malabogs Castle, the "new" solution to stale old game mechanics and make all 5 classes viable. Yet still many parties go with 2-3 CW's, GF's get groups now at the Expense of TR and/or the GWF. The GWF still has absolutely no dungeon where he is considered essential for the group.
Malabogs Realm, still many glitched quests in this zone, some quests dont reward the Blades like they should and many Quests glitch constantly causing you to have to switch zones to find a non-glitched quest.
CN, Draco is still only beatable by glitching Adds. Once again part of the problem of the CW army that this game breeds since other no class or class combination can compare to how useful multiple CW's are.
Bind on Pickup is hurting the game, High gear players no longer have a reason to run Dungeons that they dont need drops from. The real problem is that dungeons are so difficult new and/or undergeared players dont have a chance to beat dungeons. As a player with multiple level 60's it is very very hard to gear up a new character now. I can't even use GG coins on my main toon to give them some half decent gear so they have a chance in dungeons. Bound items should be bound to account not just character. Especially items that are seals or coins rewards.
Anyone else have any other problems they want to add to this list?
The GWF still has absolutely no dungeon where he is considered essential for the group.
Now that would be a challenge for any MMO dev in the world, any MMO editor. Designing a dungeon where a gwf is essential for the group. Even placing a huge, impenetrable door with an NPC asking "Do you have a gwf in your group?" would not work, the group would just kick the gwf after passing the door. Or maybe on the last chest, it unlocks only if there is a gwf in the group. Or, the reward is doubled. Twice the gold, twice the AD, twice the loot.
Yes, that could become the role of a gwf: the group leprechaun.
I quit playing and went to a different game before the patch came out after reading its notes. My account was full of clerics. Obviously clerics need to be nerfed once again though, I mean they were heavily nerfed in the first patch to the extent that it was announced in notes that they were known to be at a severe disadvantage in PvP. So we waited, and for our reward for sticking it out the clerics got even more severely nerfed. Not sure how many people are now playing clerics, but I just come back and read these boards simply to see what else this game can do against this class. I am currently playing the cleric/healer class in another game. I can heal others as well as myself, I can self and team buff extremely well and mitigate away a ton of damage, and I can still attack and do quite a bit of damage and all of this I can do without being any stronger or any weaker than any other class, not to mention I can make it through quests and dungeons both alone and with groups, get drops, and PvP. I guess what I am saying here is once again this game can go to Hell (I just can't express this notion enough).
So how long has it been the last patch? Do the devs ever intend to address the problems and caused by last patch or the problems they failed to fix.
lets review the current problems.
TR and GWF Tab bugs, still going strong since Beta, Actually Stronger than Ever since last patch.
Malabogs Castle, the "new" solution to stale old game mechanics and make all 5 classes viable. Yet still many parties go with 2-3 CW's, GF's get groups now at the Expense of TR and/or the GWF. The GWF still has absolutely no dungeon where he is considered essential for the group.
Malabogs Realm, still many glitched quests in this zone, some quests dont reward the Blades like they should and many Quests glitch constantly causing you to have to switch zones to find a non-glitched quest.
CN, Draco is still only beatable by glitching Adds. Once again part of the problem of the CW army that this game breeds since other no class or class combination can compare to how useful multiple CW's are.
Bind on Pickup is hurting the game, High gear players no longer have a reason to run Dungeons that they dont need drops from. The real problem is that dungeons are so difficult new and/or undergeared players dont have a chance to beat dungeons. As a player with multiple level 60's it is very very hard to gear up a new character now. I can't even use GG coins on my main toon to give them some half decent gear so they have a chance in dungeons. Bound items should be bound to account not just character. Especially items that are seals or coins rewards.
Anyone else have any other problems they want to add to this list?
i was a bit confused about your post title and your post content. you seem to want to discuss in-game issues and opinions rather than when the next class balance patch is coming.
the tab issue... yes this sucks. when this does get isolated and fixed, it will be in the patch notes. until that happens, it's kind of logical that because of the type of bug this is that it is getting as much attention as possible. the challenge with this issue is while i can have it happen 5-15% of the time, i cannot replicate it on command as i do not know the key combination or how i made it happen in the first place.
BoP is great for the game. it means that when i win the roll for boss loot, if i can't use it then i know that it'll actually be worth something in the AH... T1 gear, prior to the inclusion of BoP, was selling for 2-5k AD or less on the AH. while this was probably great for new level 60s, it also eliminates the need for them to run T1 dungeons to EARN that epic piece. for you and others that bemoan BoP, the sole reason to grind dungeons is for profit... not to gear up or for the pure entertainment value that it offers.
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ausdoerrtMember, Neverwinter Beta UsersPosts: 0Arc User
edited September 2013
Dear OP,
There's nothing in your post about "balance", hence the reason you're asking for a balance patch is unclear. Other issues are undoubtedly being worked on and we still have regular maintenances/patches.
Sincerely,
Unconcerned reader
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kingculexMember, Neverwinter Beta UsersPosts: 0Arc User
There's nothing in your post about "balance", hence the reason you're asking for a balance patch is unclear. Other issues are undoubtedly being worked on and we still have regular maintenances/patches.
i was a bit confused about your post title and your post content. you seem to want to discuss in-game issues and opinions rather than when the next class balance patch is coming.
the tab issue... yes this sucks. when this does get isolated and fixed, it will be in the patch notes. until that happens, it's kind of logical that because of the type of bug this is that it is getting as much attention as possible. the challenge with this issue is while i can have it happen 5-15% of the time, i cannot replicate it on command as i do not know the key combination or how i made it happen in the first place.
BoP is great for the game. it means that when i win the roll for boss loot, if i can't use it then i know that it'll actually be worth something in the AH... T1 gear, prior to the inclusion of BoP, was selling for 2-5k AD or less on the AH. while this was probably great for new level 60s, it also eliminates the need for them to run T1 dungeons to EARN that epic piece. for you and others that bemoan BoP, the sole reason to grind dungeons is for profit... not to gear up or for the pure entertainment value that it offers.
I'll clue you both in since you missed the obvious. The title was to get attention to the fact the devs *balanced* the classes instead of fixing known bugs. The TR and GWF Tab bugs has been around since beta and instead of fixing it the devs nerfed the classes. The devs will probably *balance* the classes again instead of fixing these bugs.
Every class has advantages and disadvantages. Learn the disadvantages of you class to overcome them. Learn the advantages of your class and the disadvatages of other classes to use them in pvp to win.
There is no point to whine for nerfs because you win some and loose some. Crying just makes a player look like a crier and no one, especially the devs, should take them seriously. Have a nice day!:)
I think we need another balance patch. Much more important than the fact that one of the clerics dailies, Hallowed Ground, has a 25% chance on cast to make you do the channel animation, but won't actually cast the spell, and the fact that if your lucky and it's a real cast, if you're stunned or pushed in any way, it'll empty your AP still, and not cast.
I disagree with the problem to gear up yourself, Both PVP and GG are very simple and easy ways to obtain purple gear that can allow you to run T2s right from scratch... Especially getting T1 PVP set is trivial, and basically everybody who leveled his character and played few PVP matches on his way should have enough glory to get it once he ding level 60...
Also to me it actually seems much more simpler to gear up now as during DD you just select what set you want the item from..
So for players who run dungeons for gear. IT'S MUCH MORE SIMPLER to gear up compared to how it was before.
For people who likes to pay to win, yep it's harder now and more expensive..
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ausdoerrtMember, Neverwinter Beta UsersPosts: 0Arc User
I'll clue you both in since you missed the obvious. The title was to get attention to the fact the devs *balanced* the classes instead of fixing known bugs. The TR and GWF Tab bugs has been around since beta and instead of fixing it the devs nerfed the classes. The devs will probably *balance* the classes again instead of fixing these bugs.
I just don't see how the two are related, I think you're stretching it. Don't know much about the GWF, but the TR nerf was completely warranted.
Please don't use such terms as "intelligence" with NWO. This game can be mastered and played by a 10 years old as it involves no "intelligent" efforts to master its features.
No matter how hard you try to prove me wrong, just remember that all you need to do is press shift + direction key whenever you see a red circle. And then make a rotation with you QWR keys. Untill you unlock the chest in the end that contains your best items.
Now that would be a challenge for any MMO dev in the world, any MMO editor. Designing a dungeon where a gwf is essential for the group. Even placing a huge, impenetrable door with an NPC asking "Do you have a gwf in your group?" would not work, the group would just kick the gwf after passing the door. Or maybe on the last chest, it unlocks only if there is a gwf in the group. Or, the reward is doubled. Twice the gold, twice the AD, twice the loot.
Yes, that could become the role of a gwf: the group leprechaun.
y you are on to something maybe gwf should be treated as group companion not a player.
Now that would be a challenge for any MMO dev in the world, any MMO editor. Designing a dungeon where a gwf is essential for the group. Even placing a huge, impenetrable door with an NPC asking "Do you have a gwf in your group?" would not work, the group would just kick the gwf after passing the door. Or maybe on the last chest, it unlocks only if there is a gwf in the group. Or, the reward is doubled. Twice the gold, twice the AD, twice the loot.
Yes, that could become the role of a gwf: the group leprechaun.
Best post i have seen in this forum lol.
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rojorMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 178Bounty Hunter
edited September 2013
Would definitely like to see it soon as the bugs and balance stuff is really getting on my nerves, though it is kinda warm and sunny out here in the pasture for us gwf's, i only hope they bring us in before the end of summer...
While you may not want to make friends I believe you do wish to make allies to raise the value of your cause.
However to answer your topic question; next patch most likely as the class balance team is probably not trying to solve the bugs except ones they might introduce.
(Note: I always find the cries of GWF are worthless strange, but maybe its a matter of me waiting to get my GWF to 60 to understand, but so far it is by far my most powerful PC.)
Obsidian Moonlight - Paladin Obsidian Oath - Warlock A whole lot of other Obsidian toons as well.
(Note: I always find the cries of GWF are worthless strange, but maybe its a matter of me waiting to get my GWF to 60 to understand, but so far it is by far my most powerful PC.)
It is something that you must experience yourself to understand, by that i mean it's not that we are weak per say, it's just that in pve we have no home in a group, any role another class can do better(that is even with min max builds) and if you get invited along to dungeons of a t2 standard It is out of charity and friendship more then anything else. I know right now you feel like the class is shaping up to be a **** fine pick virging on an OP character and think to yourself "what are these n00bs complaining about?" but all i can say is i told you so.
I just don't see how the two are related, I think you're stretching it. Don't know much about the GWF, but the TR nerf was completely warranted.
Because many of the bugs affect game balance. Some things are weaker or stronger than they should be due to being bugged. The time to address balance is only after fixing all the bugs. Otherwise you are balancing around a bug, and that's just silly unless it's some kind of bug they, for some reason I can't imagine, is impossible to fix.
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kingculexMember, Neverwinter Beta UsersPosts: 0Arc User
Because many of the bugs affect game balance. Some things are weaker or stronger than they should be due to being bugged. The time to address balance is only after fixing all the bugs. Otherwise you are balancing around a bug, and that's just silly unless it's some kind of bug they, for some reason I can't imagine, is impossible to fix.
^ This is honestly a great post that I used in my thread "Nerfs and Unfixed bugs: My opinion." You make a valid point that some things are weaker or stronger because they are bugged and any balancing would be faulty if it is done. This means the bug weakens or strengths something, balancing is done but the bug is not fixed, the bug is fixed leaving the item or skill out of balance, and balancing has to occur again. It would cost more money and drive more players away because of balancing having to be done twice. Having the bugs fixed and then a single layer of balancing will save time, money, and drive fewer players away,
The same poster you quoted/responded to in this thread posted in my thread claiming "complaints about "nerfs before fixes" or "mounts before bugs" show a basic misunderstanding of the game design process." <- The poster's exact words.
Every class has advantages and disadvantages. Learn the disadvantages of you class to overcome them. Learn the advantages of your class and the disadvatages of other classes to use them in pvp to win.
There is no point to whine for nerfs because you win some and loose some. Crying just makes a player look like a crier and no one, especially the devs, should take them seriously. Have a nice day!:)
Comments
Now that would be a challenge for any MMO dev in the world, any MMO editor. Designing a dungeon where a gwf is essential for the group. Even placing a huge, impenetrable door with an NPC asking "Do you have a gwf in your group?" would not work, the group would just kick the gwf after passing the door. Or maybe on the last chest, it unlocks only if there is a gwf in the group. Or, the reward is doubled. Twice the gold, twice the AD, twice the loot.
Yes, that could become the role of a gwf: the group leprechaun.
i was a bit confused about your post title and your post content. you seem to want to discuss in-game issues and opinions rather than when the next class balance patch is coming.
the tab issue... yes this sucks. when this does get isolated and fixed, it will be in the patch notes. until that happens, it's kind of logical that because of the type of bug this is that it is getting as much attention as possible. the challenge with this issue is while i can have it happen 5-15% of the time, i cannot replicate it on command as i do not know the key combination or how i made it happen in the first place.
BoP is great for the game. it means that when i win the roll for boss loot, if i can't use it then i know that it'll actually be worth something in the AH... T1 gear, prior to the inclusion of BoP, was selling for 2-5k AD or less on the AH. while this was probably great for new level 60s, it also eliminates the need for them to run T1 dungeons to EARN that epic piece. for you and others that bemoan BoP, the sole reason to grind dungeons is for profit... not to gear up or for the pure entertainment value that it offers.
There's nothing in your post about "balance", hence the reason you're asking for a balance patch is unclear. Other issues are undoubtedly being worked on and we still have regular maintenances/patches.
Sincerely,
Unconcerned reader
I'll clue you both in since you missed the obvious. The title was to get attention to the fact the devs *balanced* the classes instead of fixing known bugs. The TR and GWF Tab bugs has been around since beta and instead of fixing it the devs nerfed the classes. The devs will probably *balance* the classes again instead of fixing these bugs.
There is no point to whine for nerfs because you win some and loose some. Crying just makes a player look like a crier and no one, especially the devs, should take them seriously. Have a nice day!:)
Also to me it actually seems much more simpler to gear up now as during DD you just select what set you want the item from..
So for players who run dungeons for gear. IT'S MUCH MORE SIMPLER to gear up compared to how it was before.
For people who likes to pay to win, yep it's harder now and more expensive..
I just don't see how the two are related, I think you're stretching it. Don't know much about the GWF, but the TR nerf was completely warranted.
No matter how hard you try to prove me wrong, just remember that all you need to do is press shift + direction key whenever you see a red circle. And then make a rotation with you QWR keys. Untill you unlock the chest in the end that contains your best items.
Yes, i have to be intelligent to do that..
y you are on to something maybe gwf should be treated as group companion not a player.
However to answer your topic question; next patch most likely as the class balance team is probably not trying to solve the bugs except ones they might introduce.
(Note: I always find the cries of GWF are worthless strange, but maybe its a matter of me waiting to get my GWF to 60 to understand, but so far it is by far my most powerful PC.)
Obsidian Oath - Warlock
A whole lot of other Obsidian toons as well.
It is something that you must experience yourself to understand, by that i mean it's not that we are weak per say, it's just that in pve we have no home in a group, any role another class can do better(that is even with min max builds) and if you get invited along to dungeons of a t2 standard It is out of charity and friendship more then anything else. I know right now you feel like the class is shaping up to be a **** fine pick virging on an OP character and think to yourself "what are these n00bs complaining about?" but all i can say is i told you so.
Because many of the bugs affect game balance. Some things are weaker or stronger than they should be due to being bugged. The time to address balance is only after fixing all the bugs. Otherwise you are balancing around a bug, and that's just silly unless it's some kind of bug they, for some reason I can't imagine, is impossible to fix.
^ This is honestly a great post that I used in my thread "Nerfs and Unfixed bugs: My opinion." You make a valid point that some things are weaker or stronger because they are bugged and any balancing would be faulty if it is done. This means the bug weakens or strengths something, balancing is done but the bug is not fixed, the bug is fixed leaving the item or skill out of balance, and balancing has to occur again. It would cost more money and drive more players away because of balancing having to be done twice. Having the bugs fixed and then a single layer of balancing will save time, money, and drive fewer players away,
The same poster you quoted/responded to in this thread posted in my thread claiming "complaints about "nerfs before fixes" or "mounts before bugs" show a basic misunderstanding of the game design process." <- The poster's exact words.
There is no point to whine for nerfs because you win some and loose some. Crying just makes a player look like a crier and no one, especially the devs, should take them seriously. Have a nice day!:)