After some expirements i found out that the best defensive stat to use in pvp is the health regeneration.It regenerates an amount of your hp in a specific amount of time.Maximum HP is another variable for the regeneration you get.The more maximum HP you have the more regeneration you get.Also the most important thing i 've noticed is the fact that the less current hp you got in battle the more your health does regenarate.When i get to 1/4 of my hp i gain 600 hp + per second.Im gonna post some screenshots later with the current items i use to gain the amount of health regen i need
For more info and screenshots you can visit my blog :
http://sorrowneverwinter.blogspot.com/2013/07/regenaration.html
Comments
if you have 83 regen, that's 1.2%. Not huge, but it serves its purpose for what I'm talking about. If you're missing 2000 health, that 1.2% will regen 24 HP - 1.2% of 2000. when it goes down to 1000 health that you're missing, you regen 12 HP per second. It's entirely based off how much you're missing and what your percentage is - get it up high enough and you're looking at some serious survivability as long as you don't get bursted down. Cherry tapping WILL NOT kill you as it makes you harder and harder to kill as your health goes down, and if you're running solo PvE you can wait a while for your health to regenerate on its own.
It's quite frankly my favorite stat
It is a well known fact, but another fact is that most high tier purple rogue set items do not include regen nor can you socket them with gems... so while it increase your chance or survival, you can't kill sh*t with them.
Another important fact is how long do you have for allowing the regeneration, when you are at 1/4 of your max hp, you'are a 1 shot for everyone, whereas, a DC or GWF, while at 1/4 of their health, can hold out for much longer. That's why if you take a look at DC/GWF forums, the use of regeneration has been repeatedly mentioned and not here.
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Sights are still on the rogue for nerfs, so if you want to be running away more often to regen, and then get caught with your stealth timers down <shrug>. Keep in mind, death is an instant full heal and back to the killing....
Maybe thats why I dont see as many rogues at the top of the point ladder anymore.... just casters most the time, used to be both
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i'll try your setup...but the seal of executioner now grants 478 crit chance otherwise there is another ring give us 407 regen but, for pvp, i think is for newbyes because pure dps tr can oneshot the enemies, this set Can't. Pure permastealth have more regen with tenebrous and surv then your set-up. Viable build for fun not for a premade. in PvE totaly useless there is a DC in your party normally heal you IF necessary.Anyway i appreciate your idea:)
edit:*i saw yours video(23-0) ninja kills or paper enemies dosent think worth it:)
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ok dude i will explain you better:
vs tr permastealth: he have more recovery then you so he take potition and kill you
vs tr dps:he can ONESHOT you, you cant
vs GWF: cool story bro it's over
vs GF:MAYBE you can survive but not enought
vs mage: lesser dmg then dps tr so MAYBE you can ESCAPE
vs DC:who is the healer?not you TR. Every rogue can kill him maybe not you
result: you can steal-ninja kills like yours videos but you arent competitive in pvp. in premade (guild vs guild) yours mates can hate your choises.
i tested with 1100 regen in premade and randoms pvp and your set-up it's funny BUT not is a competitive build just for fun
edit: as for my 23-0 video i didnt posted it as an accomplishment it just happen to be recorded on my hdd so why not upload it , it still a decent video compared to all the trash ones that exist out there
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I have to completely disagree
1 .Perma are mostly just annoying, I can stealth almost as long and regen their dmg back without popping a potion,
2 .I can most certainly 1 shot a dps tr.
3 .Unless he has Tene's I can either kill or stalemate
4 .GF , don't get caught in ping pong (isn't hard to dodge most of the time) and chip away, I aint 1 shotting him
5 .CW are easy 90% of the time, other 10% soften w/ dagger, shadowstrike daze, to lashing dead?
6. same as #5
this is with 12k gs, 27% deflect ,980 regen, only lesser vorpal, if I had G or P, it would be 38% easier
And its pvp, everything is subject to situation/awareness/gear so ya, I don't 100% kill everyone and don't claim to, but I am more than competitive, I can contest points and kill people. and stick around without having to run away and stop contesting, thus losing points
I was going straight defense/deflection +regen for my defensive stats but now i changed to HP/Lifesteal + regen.
I do very high amounts of burst dmg to ignore the lifesteal stat.Also skulker's pvp set gives you tons of it plus the arm pen thats its your core dmg.
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