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Health Regeneration Stat

anothersorrowanothersorrow Member, Neverwinter Beta Users Posts: 171 Bounty Hunter
edited September 2013 in The Thieves' Den
After some expirements i found out that the best defensive stat to use in pvp is the health regeneration.It regenerates an amount of your hp in a specific amount of time.Maximum HP is another variable for the regeneration you get.The more maximum HP you have the more regeneration you get.Also the most important thing i 've noticed is the fact that the less current hp you got in battle the more your health does regenarate.When i get to 1/4 of my hp i gain 600 hp + per second.Im gonna post some screenshots later with the current items i use to gain the amount of health regen i need ;)

For more info and screenshots you can visit my blog :
http://sorrowneverwinter.blogspot.com/2013/07/regenaration.html
Post edited by anothersorrow on

Comments

  • harnelharnel Member Posts: 0 Arc User
    edited September 2013
    I did some testing of my own on it as well, though I'm only level 24 on my main. If you open up you character screen and go to the regen stat tooltip, it'll give you a percent. this is the amount of health you'll recover based on health missing.

    if you have 83 regen, that's 1.2%. Not huge, but it serves its purpose for what I'm talking about. If you're missing 2000 health, that 1.2% will regen 24 HP - 1.2% of 2000. when it goes down to 1000 health that you're missing, you regen 12 HP per second. It's entirely based off how much you're missing and what your percentage is - get it up high enough and you're looking at some serious survivability as long as you don't get bursted down. Cherry tapping WILL NOT kill you as it makes you harder and harder to kill as your health goes down, and if you're running solo PvE you can wait a while for your health to regenerate on its own.

    It's quite frankly my favorite stat
  • danielztdanielzt Member, Neverwinter Beta Users Posts: 105 Bounty Hunter
    edited September 2013
    After some expirements i found out that the best defensive stat to use in pvp is the health regeneration.It regenerates an amount of your hp in a specific amount of time.Maximum HP is another variable for the regeneration you get.The more maximum HP you have the more regeneration you get.Also the most important thing i 've noticed is the fact that the less current hp you got in battle the more your health does regenarate.When i get to 1/4 of my hp i gain 600 hp + per second.Im gonna post some screenshots later with the current items i use to gain the amount of health regen i need ;)

    For more info and screenshots you can visit my blog :
    http://sorrowneverwinter.blogspot.com/2013/07/regenaration.html

    It is a well known fact, but another fact is that most high tier purple rogue set items do not include regen nor can you socket them with gems... so while it increase your chance or survival, you can't kill sh*t with them.
    Another important fact is how long do you have for allowing the regeneration, when you are at 1/4 of your max hp, you'are a 1 shot for everyone, whereas, a DC or GWF, while at 1/4 of their health, can hold out for much longer. That's why if you take a look at DC/GWF forums, the use of regeneration has been repeatedly mentioned and not here.
  • anothersorrowanothersorrow Member, Neverwinter Beta Users Posts: 171 Bounty Hunter
    edited September 2013
  • stalesmokestalesmoke Member, Neverwinter Beta Users Posts: 126 Bounty Hunter
    edited September 2013
    with my 2 seal rings 900+ regen and high stealth uptime, its invaluable, no contest vs my dps rings for pvp.
  • astariadodfastariadodf Member, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2013
    Clarifying, regen has nothing to do with max hp, it is more missing hp. The greater the amount, the higher the heal tick. I run high regen on my GWF, because it can survive. My rogue, i dont think its worth it because yes you do lose output, and trust me as time goes by you will need all the output you can get. The time to regen becomes longer and longer with each tick (i.e. smaller and smaller heal).

    Sights are still on the rogue for nerfs, so if you want to be running away more often to regen, and then get caught with your stealth timers down <shrug>. Keep in mind, death is an instant full heal and back to the killing....

    Maybe thats why I dont see as many rogues at the top of the point ladder anymore.... just casters most the time, used to be both
  • chipsterchipster Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 128 Bounty Hunter
    edited September 2013
    I'm working on a Tank/Support Rogue.. Kinda interesting.
  • anothersorrowanothersorrow Member, Neverwinter Beta Users Posts: 171 Bounty Hunter
    edited September 2013
    Health regeneration is so underestimated,maybe because people in this game is more about theory and blah blah.I test everything ingame playing pvp and i can say for sure that with a more defensive build,in my case health and lifesteal , health regeneration is the best stat you can get.You survivability becomes very high adn you are almost imposible to die 1v1 (if you know what you are doing anyway).Also pvp is about capture points so survivability serves that purpose in our class.
  • anakins79anakins79 Member, Neverwinter Beta Users Posts: 9 Arc User
    edited September 2013
    After some expirements i found out that the best defensive stat to use in pvp is the health regeneration.It regenerates an amount of your hp in a specific amount of time.Maximum HP is another variable for the regeneration you get.The more maximum HP you have the more regeneration you get.Also the most important thing i 've noticed is the fact that the less current hp you got in battle the more your health does regenarate.When i get to 1/4 of my hp i gain 600 hp + per second.Im gonna post some screenshots later with the current items i use to gain the amount of health regen i need ;)

    For more info and screenshots you can visit my blog :
    http://sorrowneverwinter.blogspot.com/2013/07/regenaration.html

    i'll try your setup...but the seal of executioner now grants 478 crit chance otherwise there is another ring give us 407 regen but, for pvp, i think is for newbyes because pure dps tr can oneshot the enemies, this set Can't. Pure permastealth have more regen with tenebrous and surv then your set-up. Viable build for fun not for a premade. in PvE totaly useless there is a DC in your party normally heal you IF necessary.Anyway i appreciate your idea:)

    edit:*i saw yours video(23-0) ninja kills or paper enemies dosent think worth it:)
  • anothersorrowanothersorrow Member, Neverwinter Beta Users Posts: 171 Bounty Hunter
    edited September 2013
    The health regen build is only viable for pvp.You must have 1000 regen or above to see an efficient regeneration to your health.Also with offensive stats hiting a gap (exept power) its really efficient to sacrifice some offensive stats for some defense.As i said above,in competitive pvp survivability is the way to go.
  • anakins79anakins79 Member, Neverwinter Beta Users Posts: 9 Arc User
    edited September 2013
    The health regen build is only viable for pvp.You must have 1000 regen or above to see an efficient regeneration to your health.Also with offensive stats hiting a gap (exept power) its really efficient to sacrifice some offensive stats for some defense.As i said above,in competitive pvp survivability is the way to go.

    ok dude i will explain you better:
    vs tr permastealth: he have more recovery then you so he take potition and kill you
    vs tr dps:he can ONESHOT you, you cant
    vs GWF: cool story bro it's over
    vs GF:MAYBE you can survive but not enought
    vs mage: lesser dmg then dps tr so MAYBE you can ESCAPE
    vs DC:who is the healer?not you TR. Every rogue can kill him maybe not you

    result: you can steal-ninja kills like yours videos but you arent competitive in pvp. in premade (guild vs guild) yours mates can hate your choises.
    i tested with 1100 regen in premade and randoms pvp and your set-up it's funny BUT not is a competitive build just for fun
  • anothersorrowanothersorrow Member, Neverwinter Beta Users Posts: 171 Bounty Hunter
    edited September 2013
    As i said that's just theory.I can avoid beeing 1 shoted and also i can come on top fighting permastealthers so in a theory fight none of them could kill me and my build would come on top.For me the paper setups are for fun though the sustain and survivability ones are for competitive gaming.

    edit: as for my 23-0 video i didnt posted it as an accomplishment it just happen to be recorded on my hdd so why not upload it , it still a decent video compared to all the trash ones that exist out there
  • anakins79anakins79 Member, Neverwinter Beta Users Posts: 9 Arc User
    edited September 2013
    i really appreciate your idea and for this i tested your build.i have 2 TR's: one permastealth and one dps rogue. im a pvper and i love my chars. BUT the way of survivability TR's is defl/defence rogues but im not appreciate that build(but work it). In a competitive gaming regen build for dmg/stealth(you have a ibrid spect) cant be an alternative spect. Otherwise Def rogues are really annoying spect if you will try:) (and repeat i will never ever try that build)
  • stalesmokestalesmoke Member, Neverwinter Beta Users Posts: 126 Bounty Hunter
    edited September 2013
    anakins79 wrote: »
    ok dude i will explain you better:
    1 vs tr permastealth: he have more recovery then you so he take potition and kill you
    2 vs tr dps:he can ONESHOT you, you cant
    3 vs GWF: cool story bro it's over
    4 vs GF:MAYBE you can survive but not enought
    5 vs mage: lesser dmg then dps tr so MAYBE you can ESCAPE
    6 vs DC:who is the healer?not you TR. Every rogue can kill him maybe not you

    result: you can steal-ninja kills like yours videos but you arent competitive in pvp. in premade (guild vs guild) yours mates can hate your choises.
    i tested with 1100 regen in premade and randoms pvp and your set-up it's funny BUT not is a competitive build just for fun


    I have to completely disagree

    1 .Perma are mostly just annoying, I can stealth almost as long and regen their dmg back without popping a potion,
    2 .I can most certainly 1 shot a dps tr.
    3 .Unless he has Tene's I can either kill or stalemate
    4 .GF , don't get caught in ping pong (isn't hard to dodge most of the time) and chip away, I aint 1 shotting him
    5 .CW are easy 90% of the time, other 10% soften w/ dagger, shadowstrike daze, to lashing dead?
    6. same as #5

    this is with 12k gs, 27% deflect ,980 regen, only lesser vorpal, if I had G or P, it would be 38% easier


    And its pvp, everything is subject to situation/awareness/gear so ya, I don't 100% kill everyone and don't claim to, but I am more than competitive, I can contest points and kill people. and stick around without having to run away and stop contesting, thus losing points
  • anothersorrowanothersorrow Member, Neverwinter Beta Users Posts: 171 Bounty Hunter
    edited September 2013
    Seems like we have similar gameplay :P

    I was going straight defense/deflection +regen for my defensive stats but now i changed to HP/Lifesteal + regen.
    I do very high amounts of burst dmg to ignore the lifesteal stat.Also skulker's pvp set gives you tons of it plus the arm pen thats its your core dmg.
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