Earlier when the plan was to make DD drops BoP, we were told there would be a salvage NPC that would exchange unwanted bound equipment for (tiny amounts of) AD.
Well, this was changed to only some DD drops being BoP and we have the salvage NPC in the market, but he does not do anything. Meanwhile my bank vault is filling up with unwanted purple BoP items - rings and such - I have already outfitted my companions with all they can use, and I hope to be able to get rid of the rest soon....so when are we going to get a working salvage NPC, eh?
Hoping for improvements...
Post edited by adinosii on
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sixty9teaMember, Neverwinter Beta UsersPosts: 13Arc User
edited July 2013
I was wondering about this as well. I am not going to buy bag's with RL $ to fill them up with salvage??? Kind of stupid of me to do something like this don't you think?
Strange that I was wondering exactly the same thing and only today I tripped in the guy in the market. Came here to create a topic about it and see this topic.
I really don't want to believe that Cryptic made this again, but, the NPC is there right in front of my char. Really this game is doomed.
Please add the salvage functionality in game.... Im sitting on a ton of items bought off the AH to make a decent profit off of. I need my inventory space back on my alts
The idea to add BoP was scrapped several weeks ago.
Right, it was being relooked at. The salvager was added on PTS at the same time as a way to get AD for unwanted purple items. Well the salvager appeared in enclave post patch yesterday, but lacks functionality. either way they go with BoE/BoP i think the salvager is a good idea. It would give a bit mroe AD than what some of the items are currently selling for on the AH on mindflayer.
Right, it was being relooked at. The salvager was added on PTS at the same time as a way to get AD for unwanted purple items. Well the salvager appeared in enclave post patch yesterday, but lacks functionality. either way they go with BoE/BoP i think the salvager is a good idea. It would give a bit mroe AD than what some of the items are currently selling for on the AH on mindflayer.
Of course this needs to be available for all gear, not just purples, but I agree. Some L 60 loot ends up on the AH for 300 AD because there are 150 of them posted.
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In my opinion, when the salvager was on mimic, the functionality was very worth it as it provided an alternative source of astral diamonds, allowing people to trade in their random epics from dungeons, and save towards buying the stuff that they do want.. It was unfortunate that it went to mimic at the same time as the bind on pickup arguements, so it kind of got lost in the uproar.
As for what we have seen on live after the recent patch, it is a good sign that the salvager may be on his way finally (which would be awesome!) however, the wizard himself has not arrived yet, and until then, I guess we gotta wait some more.
In my opinion, when the salvager was on mimic, the functionality was very worth it as it provided an alternative source of astral diamonds, allowing people to trade in their random epics from dungeons, and save towards buying the stuff that they do want.. It was unfortunate that it went to mimic at the same time as the bind on pickup arguements, so it kind of got lost in the uproar.
As for what we have seen on live after the recent patch, it is a good sign that the salvager may be on his way finally (which would be awesome!) however, the wizard himself has not arrived yet, and until then, I guess we gotta wait some more.
I've posted my stance on BOP multiple times, not getting into that here and derailing the thread. The thing is though, that Salvage can't work without BOP. I'll explain why...
Players are capped at refining 24K AD a day. Salvage would let more players reach that cap. Increasing the amount of AD being created in the game. At the same time players are not selling as many items so less AD would be siphoned off from the AH percentage cut. This combined would drastically lower the value of our AD. If they added salvage without the items being BOP then everytime a player hits the daily cap they just start passing the items off to alts for salvaging instead. Making the situation even worse. The AD/Zen exchange would go crazy. The AH prices would go crazy.
Unless of course they make the salvage amount to low. (Less than what they can sell the items for on the AH.) Then it has no affect at all, because nobody is using it.
Personally I would like the salvager available to sell purples I may have used early on after hitting level 60 that I have since replaced with better gear. They are bound to me now and I'd rather sell them to salvage for AD then the paltry amount of gold I could get for them.
I've posted my stance on BOP multiple times, not getting into that here and derailing the thread. The thing is though, that Salvage can't work without BOP. I'll explain why...
You forget that a large majority of the things that would be salvaged would in fact be BoP items that you were unlucky enough to get for your DD chest or boss drop. The rest would be items that naturally flood the market(ex: Boots of Dominance) for a low AD cost.
What the salvager would do is give people around 2k AD for items you'd normally sell for 1 gold, 60 silver, and 43 copper. This would better solidify the gold to AD prices at 1,217 AD per gold.
The only real downside I can see is that items that normally flood the market would most likely disappear or at least reduce. Players would now have a fast and easy way of disposing of unneeded non-set items for the AD they want, instead of hoping a new player buys it.
What the salvager would do is give people around 2k AD for items you'd normally sell for 1 gold, 60 silver, and 43 copper. This would better solidify the gold to AD prices at 1,217 AD per gold.
And destroy the AD to Zen ratio at the same time. Increasing the amount of AD created. Removing much of an AD sink as less stuff would be sold on the AH. That is bad.
Want worse? Think about what happens a year or more down the road. When new epic dungeons are added and we get stronger gear and stuff. When characters start to be able to duo/solo old content to farm items to salvage.
The only real downside I can see is that items that normally flood the market would most likely disappear or at least reduce. Players would now have a fast and easy way of disposing of unneeded non-set items for the AD they want, instead of hoping a new player buys it.
The downside I see is that the AD I create through Leadership, Invoking, and Dailies would be worth a lot less.
My opinion is obviously biased. I admit that. Because I've invested a lot of time into my little army of Leadership alts. If they add a "scavenger" npc that lets people easily reach the daily AD refining cap, it devalues all I've done.
And destroy the AD to Zen ratio at the same time. Increasing the amount of AD created. Removing much of an AD sink as less stuff would be sold on the AH. That is bad.
Want worse? Think about what happens a year or more down the road. When new epic dungeons are added and we get stronger gear and stuff. When characters start to be able to duo/solo old content to farm items to salvage.
The lowest priced purples are around 2,300 AD, which leaves them at 2,070 AD after taxes. If the Salvager gives them 2,000 AD, then they are paying 70 AD for a faster sale to an NPC. It's really easy to tone down the overall salvage price dependent on how rare or not rare an item is.
As for farming this... Really? You seriously think people are going to specifically farm T2 dungeons for junk purples for a collective of around 2-10k per run, depending on how the greed rolls go?
The downside I see is that the AD I create through Leadership, Invoking, and Dailies would be worth a lot less.
My opinion is obviously biased. I admit that. Because I've invested a lot of time into my little army of Leadership alts. If they add a "scavenger" npc that lets people easily reach the daily AD refining cap, it devalues all I've done.
You still get to hit the rough AD cap every day by doing almost NOTHING for leadership. To actually take advantage of the Scavenger to hit the daily limit, you'd have to farm a good amount of dungeons. The effort needed to even attempt farming items for the Scavenger will increase with each patch as they fix exploits.
The lowest priced purples are around 2,300 AD, which leaves them at 2,070 AD after taxes. If the Salvager gives them 2,000 AD, then they are paying 70 AD for a faster sale to an NPC.
Its still an increase in created AD as opposed to a decrease. That AH actually removes AD from the game with its % fees while a scavenger NPC would pump new unrefined AD into the game. No matter how you look at it, a new source of unrefined AD would lessen the value of AD. Hurting everyone except those who buy their AD with Zen.
As for farming this... Really? You seriously think people are going to specifically farm T2 dungeons for junk purples for a collective of around 2-10k per run, depending on how the greed rolls go?
If you read what you quoted. I clearly was referring to the future. When better geared players can run the content we have now faster and with less players to compete on the rolls.
You still get to hit the rough AD cap every day by doing almost NOTHING for leadership.
Uhmm... no. I spent quite a bit of effort getting my characters to that point. Cycling through 20 characters every hour (before they nerfed the best xp mission) is not "NOTHING". And even at max leadership, since you can only run a mission 3 times at once you don't get anywhere near the daily cap on a character unless you've invested many millions of AD to get the best workers. While it gets easier at max, that's the reward for an investment of effort and time. Not "NOTHING" as you say.
To actually take advantage of the Scavenger to hit the daily limit, you'd have to farm a good amount of dungeons. The effort needed to even attempt farming items for the Scavenger will increase with each patch as they fix exploits.
Currently it would take a good bit of effort, true. But again, I was referring to the future when I mentioned maxing daily AD. Characters will get stronger with each xpac. Old content doesn't get any harder. Eventually players will be able to solo/duo the epic stuff we have now. We've seen nothing about scavenging that shows its a system capable of limiting players farming it at that point. Or that they are even considering it.
Adding more AD into the market, crashes the AD/Zen value, making Zen worth less AD, this is a boon to players, who become more able to buy Zen with their AD. So it makes reaching the daily cap a lot easier, where does that get you? well, you can still only refine 24kAD per day per character.
Your average player, with only 2 character slots, will only be able to refine 48kAD per day. Which is hardly breaking the bank. Not everybody spends their entire lives juggling 20 characters or so, nor would most people want to. Not to mention, buying 18 more character slots, would cost them 4500Zen. Of course, it is entirely possible for people to make fresh accounts, but then the AD would be stuck on the wrong account and be useless still.
I really don't see what the problem is with this, and if you think that there will be much power creep going on with future content expansions, I would direct you at STO and the fact that 2 years after it was introduced, the MK-XII gear is still considered to be as good as you can get, and it is only in the last couple of months that ships have been introduced that are 'better' than existing top end ships..
Adding more AD into the market, crashes the AD/Zen value, making Zen worth less AD, this is a boon to players, who become more able to buy Zen with their AD. So it makes reaching the daily cap a lot easier, where does that get you? well, you can still only refine 24kAD per day per character.
This is wrong. It works exactly the opposite. If you increase the amount of AD circulating in the game then its value goes down. You'll need more AD to buy Zen, not less.
Those that buy AD with Zen might love it at first though. Because they'd get more AD for their Zen. Though in reality the AD they are buying would have less value. And those that primarily make their AD from trading on the Auction House wouldn't be affected much at all. The prices of the items they buy/sell would increase.
The ones that hurt the most are those that focus on creating their own AD through other means. (Like me.) If I'm already making close to the daily cap then their is nothing I can do to offset the change in its value. This is why I admitted that my opinion is incredibly biased on this matter.
You mentioned STO. STO (as far as I know, I quit that playing a while back) doesn't have anything like salvage. Their AH isn't driven by Dilithium (their version of AD) either. And they still had to work keep up the value of their Dilithium. Did they not lower the daily refining cap there?
Your average player, with only 2 character slots, will only be able to refine 48kAD per day. Which is hardly breaking the bank.
If the value of AD drops, then players are hurt no matter if they have 2 character slots or 50. They would need more AD to buy anything not on a set price (vendor items). But they'd still be capped at the same daily amount.
Does the salvager still not work? I was over today with level 60 items and never could stand in the right place. why they even have the NPC there to offer it if it doesn't work.
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arcademasterMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
Does the salvager still not work? I was over today with level 60 items and never could stand in the right place. why they even have the NPC there to offer it if it doesn't work.
It does work just fine and you only need to stand in the general vicinity of it, never had any problems whatsoever.
Does the salvager still not work? I was over today with level 60 items and never could stand in the right place. why they even have the NPC there to offer it if it doesn't work.
Necro much? But yeah, it works now. Or does for me. Not sure why you couldn't get it to work. Sorry.
gek1956Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited September 2013
salvager has always worked.. but only for purp.. just to check im in game right now and it offered me salvage... stand in the green glow, open yer inventory, right click any purple and pick salvage.. offers the usual box.. now I didn't complete the deal cuz all I have on me is my gear, but as far as I know this has worked since FOFW launch... For all they got wrong and broke with the update, this one at least has always worked just fine.
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chidy1776Member, Neverwinter Beta UsersPosts: 0Arc User
edited September 2013
To use the salvage feature stand behind ths salvage npc and right clikc the un lwanted item, then click salvage and you get your rough ad.
Paul 60 guardian fighter on mindflayer.
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I spent close to 40K on a Waukeen treasure chest which contained a golden cloack which is only good for salvaging except I can't salvage it probably because it is bound. this is an item in the same chest as 250k AD!!!! How in the hell is this comperable to 250K AD when I have a chance to get 8k in a stupid Waukeen treasure bag.
This is a total friggin rip off. Thanks, designers. I hope you don't have enough money to get your kids what they want for Christmas.
I spent close to 40K on a Waukeen treasure chest which contained a golden cloack which is only good for salvaging except I can't salvage it probably because it is bound. this is an item in the same chest as 250k AD!!!! How in the hell is this comperable to 250K AD when I have a chance to get 8k in a stupid Waukeen treasure bag.
This is a total friggin rip off. Thanks, designers. I hope you don't have enough money to get your kids what they want for Christmas.
The item is not worth 250k RAD. You can GET 250k RAD.
That is two different things. When you get the 250k RAD. you get them.
The cape, is a completely different prize option. And the cape cannot be salvaged because it is not a level 60 purple.
If you intended to get the 250 RAD. you just got unlucky.
He didn't get unlucky. He was dumb. It's obvious that you have more chance of getting every thing else in that treasure box than you do getting one single thing (the AD). Buying a treasure box with AD for a small chance at winning AD is just dumb. He didn't think.
I spent close to 40K on a Waukeen treasure chest which contained a golden cloack which is only good for salvaging except I can't salvage it probably because it is bound. this is an item in the same chest as 250k AD!!!! How in the hell is this comperable to 250K AD when I have a chance to get 8k in a stupid Waukeen treasure bag.
This is a total friggin rip off. Thanks, designers. I hope you don't have enough money to get your kids what they want for Christmas.
Let me get this right. You bought 1 chest on the AH. The chest otherwise is a completely free item that you could have got yourself. From that single chest you didn't get the top end prize and feel like you have the right to complain. You sir are a self-entitled ********.
Comments
I really don't want to believe that Cryptic made this again, but, the NPC is there right in front of my char. Really this game is doomed.
Right, it was being relooked at. The salvager was added on PTS at the same time as a way to get AD for unwanted purple items. Well the salvager appeared in enclave post patch yesterday, but lacks functionality. either way they go with BoE/BoP i think the salvager is a good idea. It would give a bit mroe AD than what some of the items are currently selling for on the AH on mindflayer.
- JailBreak (in development)
As for what we have seen on live after the recent patch, it is a good sign that the salvager may be on his way finally (which would be awesome!) however, the wizard himself has not arrived yet, and until then, I guess we gotta wait some more.
[SIGPIC][/SIGPIC]
My opinions are my own, and do not represent those of Perfect World Entertainment, or Cryptic Studios
[ Rules of Conduct - Terms - FAQ - Support Centre - Important Stuff ]
I've posted my stance on BOP multiple times, not getting into that here and derailing the thread. The thing is though, that Salvage can't work without BOP. I'll explain why...
Players are capped at refining 24K AD a day. Salvage would let more players reach that cap. Increasing the amount of AD being created in the game. At the same time players are not selling as many items so less AD would be siphoned off from the AH percentage cut. This combined would drastically lower the value of our AD. If they added salvage without the items being BOP then everytime a player hits the daily cap they just start passing the items off to alts for salvaging instead. Making the situation even worse. The AD/Zen exchange would go crazy. The AH prices would go crazy.
Unless of course they make the salvage amount to low. (Less than what they can sell the items for on the AH.) Then it has no affect at all, because nobody is using it.
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You forget that a large majority of the things that would be salvaged would in fact be BoP items that you were unlucky enough to get for your DD chest or boss drop. The rest would be items that naturally flood the market(ex: Boots of Dominance) for a low AD cost.
What the salvager would do is give people around 2k AD for items you'd normally sell for 1 gold, 60 silver, and 43 copper. This would better solidify the gold to AD prices at 1,217 AD per gold.
The only real downside I can see is that items that normally flood the market would most likely disappear or at least reduce. Players would now have a fast and easy way of disposing of unneeded non-set items for the AD they want, instead of hoping a new player buys it.
And destroy the AD to Zen ratio at the same time. Increasing the amount of AD created. Removing much of an AD sink as less stuff would be sold on the AH. That is bad.
Want worse? Think about what happens a year or more down the road. When new epic dungeons are added and we get stronger gear and stuff. When characters start to be able to duo/solo old content to farm items to salvage.
The downside I see is that the AD I create through Leadership, Invoking, and Dailies would be worth a lot less.
My opinion is obviously biased. I admit that. Because I've invested a lot of time into my little army of Leadership alts. If they add a "scavenger" npc that lets people easily reach the daily AD refining cap, it devalues all I've done.
The lowest priced purples are around 2,300 AD, which leaves them at 2,070 AD after taxes. If the Salvager gives them 2,000 AD, then they are paying 70 AD for a faster sale to an NPC. It's really easy to tone down the overall salvage price dependent on how rare or not rare an item is.
As for farming this... Really? You seriously think people are going to specifically farm T2 dungeons for junk purples for a collective of around 2-10k per run, depending on how the greed rolls go?
You still get to hit the rough AD cap every day by doing almost NOTHING for leadership. To actually take advantage of the Scavenger to hit the daily limit, you'd have to farm a good amount of dungeons. The effort needed to even attempt farming items for the Scavenger will increase with each patch as they fix exploits.
Its still an increase in created AD as opposed to a decrease. That AH actually removes AD from the game with its % fees while a scavenger NPC would pump new unrefined AD into the game. No matter how you look at it, a new source of unrefined AD would lessen the value of AD. Hurting everyone except those who buy their AD with Zen.
If you read what you quoted. I clearly was referring to the future. When better geared players can run the content we have now faster and with less players to compete on the rolls.
Uhmm... no. I spent quite a bit of effort getting my characters to that point. Cycling through 20 characters every hour (before they nerfed the best xp mission) is not "NOTHING". And even at max leadership, since you can only run a mission 3 times at once you don't get anywhere near the daily cap on a character unless you've invested many millions of AD to get the best workers. While it gets easier at max, that's the reward for an investment of effort and time. Not "NOTHING" as you say.
Currently it would take a good bit of effort, true. But again, I was referring to the future when I mentioned maxing daily AD. Characters will get stronger with each xpac. Old content doesn't get any harder. Eventually players will be able to solo/duo the epic stuff we have now. We've seen nothing about scavenging that shows its a system capable of limiting players farming it at that point. Or that they are even considering it.
Your average player, with only 2 character slots, will only be able to refine 48kAD per day. Which is hardly breaking the bank. Not everybody spends their entire lives juggling 20 characters or so, nor would most people want to. Not to mention, buying 18 more character slots, would cost them 4500Zen. Of course, it is entirely possible for people to make fresh accounts, but then the AD would be stuck on the wrong account and be useless still.
I really don't see what the problem is with this, and if you think that there will be much power creep going on with future content expansions, I would direct you at STO and the fact that 2 years after it was introduced, the MK-XII gear is still considered to be as good as you can get, and it is only in the last couple of months that ships have been introduced that are 'better' than existing top end ships..
[SIGPIC][/SIGPIC]
My opinions are my own, and do not represent those of Perfect World Entertainment, or Cryptic Studios
[ Rules of Conduct - Terms - FAQ - Support Centre - Important Stuff ]
This is wrong. It works exactly the opposite. If you increase the amount of AD circulating in the game then its value goes down. You'll need more AD to buy Zen, not less.
Those that buy AD with Zen might love it at first though. Because they'd get more AD for their Zen. Though in reality the AD they are buying would have less value. And those that primarily make their AD from trading on the Auction House wouldn't be affected much at all. The prices of the items they buy/sell would increase.
The ones that hurt the most are those that focus on creating their own AD through other means. (Like me.) If I'm already making close to the daily cap then their is nothing I can do to offset the change in its value. This is why I admitted that my opinion is incredibly biased on this matter.
You mentioned STO. STO (as far as I know, I quit that playing a while back) doesn't have anything like salvage. Their AH isn't driven by Dilithium (their version of AD) either. And they still had to work keep up the value of their Dilithium. Did they not lower the daily refining cap there?
If the value of AD drops, then players are hurt no matter if they have 2 character slots or 50. They would need more AD to buy anything not on a set price (vendor items). But they'd still be capped at the same daily amount.
It does work just fine and you only need to stand in the general vicinity of it, never had any problems whatsoever.
Necro much? But yeah, it works now. Or does for me. Not sure why you couldn't get it to work. Sorry.
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I spent close to 40K on a Waukeen treasure chest which contained a golden cloack which is only good for salvaging except I can't salvage it probably because it is bound. this is an item in the same chest as 250k AD!!!! How in the hell is this comperable to 250K AD when I have a chance to get 8k in a stupid Waukeen treasure bag.
This is a total friggin rip off. Thanks, designers. I hope you don't have enough money to get your kids what they want for Christmas.
The item is not worth 250k RAD. You can GET 250k RAD.
That is two different things. When you get the 250k RAD. you get them.
The cape, is a completely different prize option. And the cape cannot be salvaged because it is not a level 60 purple.
If you intended to get the 250 RAD. you just got unlucky.
Let me get this right. You bought 1 chest on the AH. The chest otherwise is a completely free item that you could have got yourself. From that single chest you didn't get the top end prize and feel like you have the right to complain. You sir are a self-entitled ********.