Force? Not really, not beyond what koboldbard2 said. Now, you can encourage the player to look in a direction. Funnel their vision in a particular direction, have a fx go off, trigger a sound, have actors move around, and so on. In fact that is what I would strive for. Give the player a reason to look at a certain spot, rather than just force them to do so.
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Foundry Author! Check out @gemstrike to see my quests
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