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This is what I'd like to see happen...

sturuckusprimesturuckusprime Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
edited September 2013 in General Discussion (PC)
I'm not a quitter, I like the game. Hell I've spent a lot of money on this game, I'm writing this just because but there are some things that I'd love to see.

1) Dungeon boss battles that require strategy, not mob clearing (unless it's part of said strategy), it's frustrating to get into a boss fight thinking that you can clear mobs then focus on the boss, only to have so many mobs spawn you're left just kiting them in circles while your CW, GWF, or TR focus the boss, and then you get to use all your pots, it's expensive and makes me sad.

2) Dungeon fights that focus on the battles and not on finding exploits to make them beatable by the people that have the gear score required to enter them. I mean, if you can get into the dungeon it makes sense that with a decent amount of effort you can beat it.

3) Maybe just a little more purple drops from boss fights. You know, so my wife can get her GS up since she can only play about one dungeon a week, her being in school and all.

4) The new classes, I'd love to play them, but I can wait.

5) Maybe instead of being reactionary to complaints, take the time to actually do bigger fixes that have been tested so we don't have patches breaking other things when they're trying to fix something else.

6) Make the dungeon que system move a little faster, I don't usually have to PUG but when I do it'd be nice to get into a group within the hour of dungeon delves.

Okay, that's all. I know it's probably been said before. I'm not angry, I just think these things would make it more enjoyable for myself, and perhaps others too.
Post edited by sturuckusprime on

Comments

  • kinextionskinextions Member Posts: 14 Arc User
    edited September 2013
    I agree with #1 the most.......no strategy. And there is so much bunching up of the fighting that I dont realize who i'm attacking. I like how SWTOR has interupt abilities.
  • gannicsgladiatorgannicsgladiator Member Posts: 413 Bounty Hunter
    edited September 2013
    agree with all.

    and yes, second post i agree too.
    SWTOR has really nice "pve" system, that requires a lot of teamwork and strategy. pve battels of up to 16 ppl and a lot strategy going.
    However, I quit swtor 4 months ago after playing 3months, when the game got a bit boring, and the pvp there is just dumb and 5348058034x unbalanced.

    ppl just dont die after all if have 2 healers on each team.
    Dovahkiin Gannicus, GWF Sentinel- Enemy Team Guild
    Gannicus Destroyer, GWF Destroyer retired
    Kate Beckinsale NB DC, Link NB GF
    "There is only one way to be a champion..., Never ...ing lose"
  • riftizdeadriftizdead Member Posts: 43
    edited September 2013
    I'm not a quitter, I like the game. Hell I've spent a lot of money on this game, I'm writing this just because but there are some things that I'd love to see.

    1) Dungeon boss battles that require strategy, not mob clearing (unless it's part of said strategy), it's frustrating to get into a boss fight thinking that you can clear mobs then focus on the boss, only to have so many mobs spawn you're left just kiting them in circles while your CW, GWF, or TR focus the boss, and then you get to use all your pots, it's expensive and makes me sad.

    2) Dungeon fights that focus on the battles and not on finding exploits to make them beatable by the people that have the gear score required to enter them. I mean, if you can get into the dungeon it makes sense that with a decent amount of effort you can beat it.

    3) Maybe just a little more purple drops from boss fights. You know, so my wife can get her GS up since she can only play about one dungeon a week, her being in school and all.

    4) The new classes, I'd love to play them, but I can wait.

    5) Maybe instead of being reactionary to complaints, take the time to actually do bigger fixes that have been tested so we don't have patches breaking other things when they're trying to fix something else.

    6) Make the dungeon que system move a little faster, I don't usually have to PUG but when I do it'd be nice to get into a group within the hour of dungeon delves.

    Okay, that's all. I know it's probably been said before. I'm not angry, I just think these things would make it more enjoyable for myself, and perhaps others too.

    Let me ask you this and it may sound negative but I'm being realistic here: Why would Crytic wanna do all that you suggested as they are making tons of money right now given the way the game is at the moment. You said it yourself, you invested a lot of money into it already and you will continue to do so whether or not they consider some of your suggestions. The chances are they will not care about your thought. Just keep paying is all they care about and on behalf of Crytic team, thank you for your support.
  • xabersedgexabersedge Member, Neverwinter Knight of the Feywild Users Posts: 119 Bounty Hunter
    edited September 2013
    Thanks to the OP for actually constructing an adult post! This reminds me that not everyone that plays is a child :) I agree with this post all the way and then some.
    riftizdead wrote: »
    Let me ask you this and it may sound negative but I'm being realistic here: Why would Crytic wanna do all that you suggested as they are making tons of money right now given the way the game is at the moment. You said it yourself, you invested a lot of money into it already and you will continue to do so whether or not they consider some of your suggestions. The chances are they will not care about your thought. Just keep paying is all they care about and on behalf of Crytic team, thank you for your support.

    Fact is it's a difficult balance between Cryptic who are purists and PWE who are vampires. Cryptic is trying to build a game that forces you to actually play, thats one of the reason they have made some of the changes they have. Instead of buying the experience you have to earn it by playing though. On the other hand PWE is a carcass sucking vulture who only wants a profit. Granted keeping the game running is expensive and I fully sympathize, especially when the game is worth the money.

    PWE isn't going to care. This is a painful truth. Cryptic, however, loves to see these kinds of posts and will run with these ideas a lot faster since it isn't some little child crying about how we didn't get his way. This is a positive and constructive post that the dev's would actually listen to.

    Point is, even though PWE owns Cryptic. . .PWE IS NOT CRYPTIC. I have faith in the Cryptic team. Not so much PWE but you have to understand they area business, and need to survive.
    sunElf_Rogue.png
  • riftizdeadriftizdead Member Posts: 43
    edited September 2013
    xabersedge wrote: »

    Point is, even though PWE owns Cryptic. . .PWE IS NOT CRYPTIC.

    In a way, if you look back at what you typed there, to me it's an oxymoron.

    Cryptic is owned by PWE and will do PWE's bidding period. Anything above-and-beyond will be dumped to the bottom of the list and Cryptic will do so.
  • lordfuzunlordfuzun Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 54
    edited September 2013
    riftizdead wrote: »
    In a way, if you look back at what you typed there, to me it's an oxymoron.

    Cryptic is owned by PWE and will do PWE's bidding period. Anything above-and-beyond will be dumped to the bottom of the list and Cryptic will do so.

    No it's not an oxymoron. You don't understand how corporations work. The amount of control varies from company to company, but whole owned subsidiaries have a great deal of autonomy. The home office doesn't micromanage day to day operations or very low level decisions. The home office provides guidance and overall direction and goals (aka the corporate vision). It's the job of the subsidiary's CEO (Jark Emmert in Cryptic's case) to make sure they work towards the corporate goals. But it's the CEOs and upper managements decisions on how to achieve those goals. (I used to work in Corporate America. During one 6 month period. My team got introduced to 8 different new division managers as we got reorg'ed, transferred and sold among different subsidiaries. And the funny thing is my day to day job didn't change one bit.)
  • entrepostoentreposto Member Posts: 11 Arc User
    edited September 2013
    6) Make the dungeon que system move a little faster, I don't usually have to PUG but when I do it'd be nice to get into a group within the hour of dungeon delves.

    #6 is a population balance problem that I'm not sure is ever solvable. This game, like many other RPGs, depends for its grouping mechanics upon a variation of the heal/tank/dps division of activities. The "tank" activity is not really relevant here, having been replaced with "kite" and "control" activities. In any case, the ability to carry out any of these activities is largely divided amongst the various classes, with some clearly more suited to certain activities than others. Party formation from the "queue" is accomplished when the party makeup includes players for each role. Therein lies the uncontrolled variable - the players. The players will decide what it is they find fun. They will change their opinion often. The end result is that no MMORPG with defined roles can ever achieve population balance in all facets of the game and can only temporarily achieve it in any one facet.

    I've tended to think it would be a good idea to avoid introducing new classes in order to try to achieve balance with the existing set. With further thought, there is no point even trying to achieve balance. No matter how much effort is put into trying to achieve balance, the player base will upset such effort, either in their quest for advantage or in their quest for novelty. So, will the players be willing to spend more in their quest for advantage or will they spend more in their quest for novelty? It's probably worthwhile to attempt both approaches.
  • zalcszalcs Banned Users Posts: 345 Bounty Hunter
    edited September 2013
    xabersedge wrote: »
    Thanks to the OP for actually constructing an adult post! This reminds me that not everyone that plays is a child :) I agree with this post all the way and then some.



    Fact is it's a difficult balance between Cryptic who are purists and PWE who are vampires. Cryptic is trying to build a game that forces you to actually play, thats one of the reason they have made some of the changes they have. Instead of buying the experience you have to earn it by playing though. On the other hand PWE is a carcass sucking vulture who only wants a profit. Granted keeping the game running is expensive and I fully sympathize, especially when the game is worth the money.

    PWE isn't going to care. This is a painful truth. Cryptic, however, loves to see these kinds of posts and will run with these ideas a lot faster since it isn't some little child crying about how we didn't get his way. This is a positive and constructive post that the dev's would actually listen to.

    Point is, even though PWE owns Cryptic. . .PWE IS NOT CRYPTIC. I have faith in the Cryptic team. Not so much PWE but you have to understand they area business, and need to survive.

    Well, you can still buy BiS gear off of TP (enchantments.) Nobody cares about armor, it's currently not hard to get at all, its the expensive enchantments that people want. and pay money for. Kinda sad that non-paying or decently paying players are restricted to <font color="orange">HAMSTER</font> enchantments no matter how much they play.
  • sturuckusprimesturuckusprime Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited September 2013
    In response to the post about spending money on the game, I do it because I support the game and if I want them to keep the game going they need money. I understand this, because well, I know how the real world works. Second, I was listing things I think would make the game a better place to play. The balance issues are definitely there, but maybe with new classes they could throw in another tank and healer class that could be fun to play. I have a DC, but after level twenty it just gets boring, and the targeting system makes the direct heal power a pain in the butt to use. The tank class (GF) is just boring, and when the threat system is so gimpy, it makes it more frustrating than anything to tank a dungeon. The GWF off-tanking build is okay, but when it's easier to exploit a dungeon than to actually beat it, no-one takes a GWF. I am a bit of a purist when it comes to dungeons, I like to kill things, not just use my CW to toss everything and run through; however, when you can't be guaranteed that the boss won't bug and make it impossible to beat, I can understand why people just exploit the dungeons. I've been playing MMO's for years and I know it takes a while for a dev team to work out all the bugs, but, if said dev team creates more bugs when they try to fix whatever people are whining about it really irks me. How about instead of just reacting to what people are crying about in the moment, just relax and spend time fixing the major issues. People complaining about one power or another being OP, or this or that isn't going to keep them from playiong if they know that eventually it'll be fixed and when it is fixed the game will still be playable. I don't want to sound like a jerk so I'm just going to say that I'll be around for a while, playing, but it'd be nice if people would stop whining and ruining things for people and just let the devs focus on creating a game we can enjoy. So, on that note, more power to you Cryptic, just keep working, and maybe run some more tests every now and again before you implement a patch. ;-)
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