So how is it possible to achieve 200+% quality in crafting, if the epic profession assets each contribute 40%, and you may only have a max of 4 assets for a rare task? That is 160% if I understand correctly how the percentage system works.
I'd like to be able to make the gemmed exquisite gear with my tailor once I get him(her?) to level 20 but I don't know how I can achieve the tier 3 result, which is what 200% quality is supposed to yield.
That's a bit harder than it sounds. If you have 4 purple assets, then yes...you can make the rank-3 items 60% of the time, and they will earn you a nice profit - however, 40% of the time you will get a rank-2 item, and you might not even be able to sell those for enough to cover the cost of the raw materials.
Worse yet, the cost of getting the 4 purple tools is quite significant - you typically would have to make something like 40 tier-3 items just to break even. Crafting used to be quite profitable, but after they made the reinforced gauntlets BoP, that is really no longer the case.
The situation is even worse with the new crafting professions - weaponsmithing and artificing ... sure, you can use those to make what are probably the best weapons in the game, but the cost is pretty significant, and there is really no way to make that amount back.
Worse yet, the cost of getting the 4 purple tools is quite significant - you typically would have to make something like 40 tier-3 items just to break even.
That's why I never bothered . Why craft when I can just buy the shirt and pants I need for much cheaper than a tool. Sure I miss out on reinforced arms, but I have much better things to do with the AD.
Reinforced arms don't require purple assets, you can craft them just as easily with generic quality
The point was that you can't make a profit out of it, that what assets are required.
I got Leather-working to level 20 and just crafted the gauntlets for my set and haven't crafted anything else since then with Leather-working.
I hate dancing with Lady Luck. She always steps on my toes.
Reinforced arms don't require purple assets, you can craft them just as easily with generic quality
Ah yes sorry, I wasn't trying to imply that they did. I was just saying that the focus for the profession would be towards the shirt and pants which does need a lot of quality and that by saving my AD to buy that then I might as well skip the profession which means that I'd miss out on the reinforced arms. Leadership is the only profession I'd really recommend since there's a continual benefit from it. Whereas the other 4 older ones require a lot of investment once you have your bound arms to do anything with, alchemy is decent to rank up but so costly that I don't even make my own potions, the 2 newer ones are completely useless unless you get the rare drops from malabogs and once you do, the profession is completely useless after you've crafted your weapon. What's the point of a profession to master in only to not use it after the 1 craft. I should be able to continue to provide my experience to benefit others, or at the very least my other accounts. I have 5 characters, why do I need to rank up the same profession to help my other characters out?
Comments
2) Read the tools-section in the crafting article
3) Profit
With 160% you have 60% chance on a rank 3 result and 40% chance on a rank 2 result.
That's a bit harder than it sounds. If you have 4 purple assets, then yes...you can make the rank-3 items 60% of the time, and they will earn you a nice profit - however, 40% of the time you will get a rank-2 item, and you might not even be able to sell those for enough to cover the cost of the raw materials.
Worse yet, the cost of getting the 4 purple tools is quite significant - you typically would have to make something like 40 tier-3 items just to break even. Crafting used to be quite profitable, but after they made the reinforced gauntlets BoP, that is really no longer the case.
The situation is even worse with the new crafting professions - weaponsmithing and artificing ... sure, you can use those to make what are probably the best weapons in the game, but the cost is pretty significant, and there is really no way to make that amount back.
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but it's not worth the time to get to that level to make them.
it just take 10 full days to lv it up from lv 1 to lv 20 if you have 7 slots open to work with and 4 blue crafters
I got Leather-working to level 20 and just crafted the gauntlets for my set and haven't crafted anything else since then with Leather-working.
It takes only a few days to level 1-20 Armor smithing.
I've done it many times and it's very simple and fast with green assets.
Ah yes sorry, I wasn't trying to imply that they did. I was just saying that the focus for the profession would be towards the shirt and pants which does need a lot of quality and that by saving my AD to buy that then I might as well skip the profession which means that I'd miss out on the reinforced arms. Leadership is the only profession I'd really recommend since there's a continual benefit from it. Whereas the other 4 older ones require a lot of investment once you have your bound arms to do anything with, alchemy is decent to rank up but so costly that I don't even make my own potions, the 2 newer ones are completely useless unless you get the rare drops from malabogs and once you do, the profession is completely useless after you've crafted your weapon. What's the point of a profession to master in only to not use it after the 1 craft. I should be able to continue to provide my experience to benefit others, or at the very least my other accounts. I have 5 characters, why do I need to rank up the same profession to help my other characters out?