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"Early Access" Achievement -- Seriously!

docsc00terdocsc00ter Member Posts: 291 Arc User
edited September 2013 in The Foundry
I was actually kind of excited when the re-publishing of all Foundry adventures took place following the "Feywild" patch. All of a sudden, the "Review" tab was filled with new quests that might qualify for the "Early Access" achievements! YAY! And, for the first time in a long time, many of those "Review" adventures look like they can actually be completed based on the reviews. And even bigger YAY!

After all, as anyone who has worked on this achievement knows, a LOT of time is wasted playing through new "Review" tab quests only to discover that you can't finish, you can't review it, and you can't count it toward the achievement. There is virtually NO reward for the effort spent doing this, and it makes it a pain to contact the Authors outside of the review system to let them know where they quests are broken.

Ah... but now! Now there are all these new possibilities!

So I diligently played through lots and lots of quests to finally that "Early Access II" Achievement for reviewing 25 beta quests...

...only to discover that the Early Access III Achievement was next up... with an unbelievable 100 quests needed. Seriously? 100? That's potentially 30-50 hours of playing through unfinished and often unplayable user-generated content... and all we get to show for it is a lousy t-shirt?

(Wait. What? We don't even get a t-shirt? Oh. Well, at least all that work will count toward being able to wear the next rank of our Foundry Cloak, right? What's that? We still can't change the appearance of our neck items to reflect our Foundry Cloaks? The cloaks have to continue to gather dust and take up room in our bank accounts because they haven't made neck pieces capable of taking on a custom appearance? So... we get... what? Basically nothing for finishing 100 Beta quests? It's all just altruism? Not that I have anything against altruism, mind you, but... ya know...)

Okay. I'm getting off my soapbox. I promise I wont' rant anymore. At least, not today.

:D
Post edited by docsc00ter on

Comments

  • koboldbard2koboldbard2 Banned Users Posts: 334 Bounty Hunter
    edited September 2013
    Yes, I remember that being one of the big complaints from the Moonstars. The requirement for the number of Foundry community achievements meant having to play a bunch of stuff.
  • docsc00terdocsc00ter Member Posts: 291 Arc User
    edited September 2013
    The requirement for the number of Foundry community achievements meant having to play a bunch of stuff.

    Bwa ha ha ha ha!
  • karitrkaritr Member Posts: 662 Bounty Hunter
    edited September 2013
    I like having long-term goals :confused:
  • koboldbard2koboldbard2 Banned Users Posts: 334 Bounty Hunter
    edited September 2013
    docsc00ter wrote: »
    Bwa ha ha ha ha!
    izatar isn't the only person who's done it because it's required for higher level author titles, and complained, but his post was easier to google.
    http://nw-forum.perfectworld.com/showthread.php?436961-Early-Access-II-Achievement&p=5516561&viewfull=1#post5516561
  • docsc00terdocsc00ter Member Posts: 291 Arc User
    edited September 2013
    Yeah, I remember that discussion (and venting about this previously... heh...). Somehow I just forgot that the 100 goal was lurking beyond the 25 goal. I was so excited to finally find a 25th "Review Tab" quest that could be completed -- and that wasn't just a long hallway of ogres or something -- that I was thinking, "Yay! Finally! I'll never have to do this again."

    So you can imagine my disappointment to discover that I'm only 1/4th of the way there... *sigh*

    (PLEASE tell me there isn't a 1000 goal Achievement beyond III, right?)

    :)
  • tilt42tilt42 Member Posts: 0 Arc User
    edited September 2013
    It's somewhat counter intuitive too. In order to reach higher ranks of Foundry Authoring, you also need to build up your Foundry Community. By forcing us to play hundreds upon hundreds of quests that may or may not even count in the first place, Cryptic is just making sure that we have much less time to actually make new quests. If there's one change that is sorely needed in my opinion, it's to dramatically reduce the amount of Foundry Community achievements required to advance in Foundry Author.
  • azithothazithoth Member Posts: 77
    edited September 2013
    tilt42 wrote: »
    It's somewhat counter intuitive too. In order to reach higher ranks of Foundry Authoring, you also need to build up your Foundry Community. By forcing us to play hundreds upon hundreds of quests that may or may not even count in the first place, Cryptic is just making sure that we have much less time to actually make new quests. If there's one change that is sorely needed in my opinion, it's to dramatically reduce the amount of Foundry Community achievements required to advance in Foundry Author.

    good to see you are still around, tilt
  • ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    edited September 2013
    Well I suppose it is all a matter of perspective.

    Another way to look at it as drawing ideas from other authors is a great way to improve your own authoring.
    Just as the best novelists are all heavy readers of other people's work.

    The more you read the better your writing will be. Proven fact.
    So I guess the more you play Foundry Missions, in some ways the better your own content will be? :)


    At least that's my more positive way to look at it. :p
  • antonkyleantonkyle Member Posts: 776 Arc User
    edited September 2013
    Well I suppose it is all a matter of perspective.

    Another way to look at it as drawing ideas from other authors is a great way to improve your own authoring.
    Just as the best novelists are all heavy readers of other people's work.

    The more you read the better your writing will be. Proven fact.
    So I guess the more you play Foundry Missions, in some ways the better your own content will be? :)


    At least that's my more positive way to look at it. :p

    I think he was referring to having to play quests that cannot be finished. I played one quests that had it been completed probably would have been the best quest I have played. The author put the damb chest behind a wall for whatever reason. It really was a good quest. I don't recall what it was called though. It was set in an alien world and I had to run across some pipes. What I thought was great though as that you really had to think about the route. To just walk straight was death.

    So you have a good point.
  • tilt42tilt42 Member Posts: 0 Arc User
    edited September 2013
    Well I suppose it is all a matter of perspective.

    Another way to look at it as drawing ideas from other authors is a great way to improve your own authoring.
    Just as the best novelists are all heavy readers of other people's work.

    But hundreds of quests? There's only so much inspiration someone could need. Positive spin or not, this is a grind that is needlessly holding authors back from reaching their potential, either in terms of achievements or in terms of actual quest creation.
  • karitrkaritr Member Posts: 662 Bounty Hunter
    edited September 2013
    antonkyle wrote: »
    I think he was referring to having to play quests that cannot be finished. I played one quests that had it been completed probably would have been the best quest I have played. The author put the damb chest behind a wall for whatever reason. It really was a good quest. I don't recall what it was called though. It was set in an alien world and I had to run across some pipes. What I thought was great though as that you really had to think about the route. To just walk straight was death.

    So you have a good point.

    Was that the one with machinery, a gas works or something, and you had to enter four equidistant work cages to fix the darn thing? If so, I agree, it was an awesome quest.

    @authors. None of the player achievements have any 'reward' other than the 'I did that' factor. At least as far as I know.
  • antonkyleantonkyle Member Posts: 776 Arc User
    edited September 2013
    karitr wrote: »
    Was that the one with machinery, a gas works or something, and you had to enter four equidistant work cages to fix the darn thing? If so, I agree, it was an awesome quest.

    @authors. None of the player achievements have any 'reward' other than the 'I did that' factor. At least as far as I know.

    I think it was yes. It was really, really, really hard, I remember that. :)

    Edit: Actually, I'm pretty sure it was. You could fall through if you fixed it wrong I think. I must have died like 10 times.
  • saerraelsaerrael Member, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2013
    What I find (personally) to be more annoying would be the amount of exploit quests I run across. It's a drag to report those when I'm in my achievement gaining modus.

    (I use a 'fresh' character for Early Access, specced/ geared towards survival, myself, and only pick up those quests that have at least one run through.)

    I'm also quite late this 'party' as my Early Access achievement was bugged (did not update).
  • tilt42tilt42 Member Posts: 0 Arc User
    edited September 2013
    karitr wrote: »
    @authors. None of the player achievements have any 'reward' other than the 'I did that' factor. At least as far as I know.

    You eventually get both a unique companion and mount through the author achievements, but you also need community achievements to get these.
  • karitrkaritr Member Posts: 662 Bounty Hunter
    edited September 2013
    tilt42 wrote: »
    You eventually get both a unique companion and mount through the author achievements, but you also need community achievements to get these.

    Yeah, that was my point - you do get something tangible, besides giving back to the community.

    And giving back is how I try to see it but, as Saerrael points out, the amount of exploit quests along with the amount of quests that are deliberately impossible to complete, makes it very hard going.
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