As for pve, 1st slot got ofc foresight.
Im thinking about holy fervor(+15% AP gain)+ hallowed ground 5% heal each 3 sec feat or
Healers lore + feat +5%more heal (20% total) and 5% more power from recovery.
im currently running with healers lore and it seems great,i plan to respec but dunno if should stick to healers lore or with holy fervor uptime of hallowed ground is satisfying high.
I like using Holy Fervor when I can, if not it's usually Divine Fortune. I actually have Healer's Lore feated but I almost never use it, just doesn't seem to be that good to me.
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ripcity313Banned Users, Neverwinter Knight of the Feywild UsersPosts: 12Arc User
I ussually use Holy fervor+foresight but on some bosses i like to use Holy fervor+Divine fortune.
I use Holy fervor all the time coz i can have 50% apg all the time with the feat which is great to spam hallowground or divine armor (in some urgent situations) even with the sun burst nerf i still regen my AP rly fast
I use divine fortune to build more divinity in some bosses, i use healing word alot and with divine mode i can crit for 7k heal which is great.
In the past i used healing lore all the time but since i pass the soft cap on everything i rly dont need the extra recovery from the feat... i know i know, my heals will be nerf a little bit but i think i already have enough heal power anyways.
Foresight is for me the best passive, we can buff the party with +11% dmg mitigation (with the feat) which is great imo.
In the past i used healing lore all the time but since i pass the soft cap on everything i rly dont need the extra recovery from the feat... i know i know, my heals will be nerf a little bit but i think i already have enough heal power anyways.
Foresight is for me the best passive, we can buff the party with +11% dmg mitigation (with the feat) which is great imo.
Mark of mending gives you Power from your Recovery, not more Recovery, 5% of Recovery as Power. Not really all that great if you ask me since it's only 5% and people are stacking less and less Recovery, not to mention Power doesn't scale all that well. The 5% increase to Healer's Lore is definietely what this feat is all about.
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focusmanMember, Neverwinter Beta UsersPosts: 0Arc User
edited September 2013
Foresight + Divine fortune. I also respecced with 4 pips especially for the use of HW. Every divine Healing Word doesn't cost a 'healing word', so I can cast 3 Divine healing words and AS in divine mode. Then I spam the 'normal' 3 HW stacks with sun burst (or divine glow) and the 4 pips are filled..because of Divine Fortune. This way I can use Divine HW a lot more then I used to do.
Keep in my mind: dont stop spamming BotS Spread out on all the mobs (its a lottttt of divine power gain this way) and Astral Seal. With this (+SB or DG) you can even make so much Divine power that the spamming of the 3 stacks HW arent even needed to fill al the pips again.
I recently respecced to use the 4th pip, I uses to play with 3 pip (which also worked). But I have the feeling I can heal more this way because of the 4th pip and HW from divine power. The 4th pip is underestimated I think.
My second option would be to use Foresight + Holy Fervor, but the ap gain is more then enough already. And the 2 extra hallowed ground are (I think) compared to the extra heals from HW, because of the divine power gain, more worth it.
Note: I also like Healers Lore, but....Divine heals are just better. And Healers Lore + Divine Fortune would be nice. But **** Foresight is just to good to leave it out of your action bar (with the feat specced). If no Feat specced for Foresight I would definitly take HL + DF (more divine power + bigger heals).
I use feated healer's lore & foresight for trash mobs. I switch to divine fortune & foresight for boss encounters where party members are spread out. I've also specced into the 4th pip of divinity (it's more useful than it looks, esp in pvp). I stopped using holy fervor a while ago. Just doesn't seem as good anymore.
For endgame dungeons I'm with focusman on this. It's certainly situational. I am finding though that I never get rid of foresight at all. Healer's lore is nice but we overheal enough as it is. People have pots for a reason if HAMSTER hits the fan... It's not like other games when you can single-handedly save your group when that happens. Our burst heals are pretty much non-existent IMO. Unless people are all in the same spot and you divine BoH which is rarely what happens. Only thing that can kind of save people is the divine armor which is a daily so having your daily almost always available can be a good thing.
Healer's Lore and Holy Fervor for challenging content, Healer's Lore and Terrifying Insight otherwise. The thing about easy-normal content is that you generally have plenty of time to just stand there and auto-attack. Your divine bar is almost always full and you just need to watch out for particular mobs and drop AS preemptively/switch encounters to prevent worst case scenarios (eg, let's say three Doomsepts standing on top of each other suddenly decide to start charging their AoE swings all at the same time). You don't really need to go all out mitigation/healing-wise.
For challenging content I slot Holy Fervor since I want Divine Armor to be ready as much as possible. Divinity isn't really a problem thanks to Ethereal Boon. In fact I generally have enough extra divinity I can spam Soothing/Punishing Light, which in turn proc Holy Avenger.
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I second terrifying insight for unchallenging pve (either grinding solo or group) where you just want to burn mobs asap. Foresight never leaves its slot - may as well weld that sucker in there it's easily the best passive for DC. I swap terrifying for healer's lore as required, as I'm more survivability than heal specced and need the boost for HAMSTER hitting fan scenarios.
Feat wise - benefit of foresight is awesome. Moontouched is great for hallowed ground users, but don't have currently. I've heard good things about healing step for survivability - but again don't have it at the moment. Currently I'm liking nimbus of light to speed up lots of sharandar solo content blasting. Chains -> divine glow -> daunting light means mob melting even on a build not focussed on crit/power.
Comments
prophetic action+foresight
divine fortune+foresight
holy fervor will be the biggest waste of 3 points you spend
end game dcs without even trying have enough ap gain without it
for the win
and for the aggro
I use Holy fervor all the time coz i can have 50% apg all the time with the feat which is great to spam hallowground or divine armor (in some urgent situations) even with the sun burst nerf i still regen my AP rly fast
I use divine fortune to build more divinity in some bosses, i use healing word alot and with divine mode i can crit for 7k heal which is great.
In the past i used healing lore all the time but since i pass the soft cap on everything i rly dont need the extra recovery from the feat... i know i know, my heals will be nerf a little bit but i think i already have enough heal power anyways.
Foresight is for me the best passive, we can buff the party with +11% dmg mitigation (with the feat) which is great imo.
Mark of mending gives you Power from your Recovery, not more Recovery, 5% of Recovery as Power. Not really all that great if you ask me since it's only 5% and people are stacking less and less Recovery, not to mention Power doesn't scale all that well. The 5% increase to Healer's Lore is definietely what this feat is all about.
Keep in my mind: dont stop spamming BotS Spread out on all the mobs (its a lottttt of divine power gain this way) and Astral Seal. With this (+SB or DG) you can even make so much Divine power that the spamming of the 3 stacks HW arent even needed to fill al the pips again.
I recently respecced to use the 4th pip, I uses to play with 3 pip (which also worked). But I have the feeling I can heal more this way because of the 4th pip and HW from divine power. The 4th pip is underestimated I think.
My second option would be to use Foresight + Holy Fervor, but the ap gain is more then enough already. And the 2 extra hallowed ground are (I think) compared to the extra heals from HW, because of the divine power gain, more worth it.
Note: I also like Healers Lore, but....Divine heals are just better. And Healers Lore + Divine Fortune would be nice. But **** Foresight is just to good to leave it out of your action bar (with the feat specced). If no Feat specced for Foresight I would definitly take HL + DF (more divine power + bigger heals).
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For challenging content I slot Holy Fervor since I want Divine Armor to be ready as much as possible. Divinity isn't really a problem thanks to Ethereal Boon. In fact I generally have enough extra divinity I can spam Soothing/Punishing Light, which in turn proc Holy Avenger.
Feat wise - benefit of foresight is awesome. Moontouched is great for hallowed ground users, but don't have currently. I've heard good things about healing step for survivability - but again don't have it at the moment. Currently I'm liking nimbus of light to speed up lots of sharandar solo content blasting. Chains -> divine glow -> daunting light means mob melting even on a build not focussed on crit/power.