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What's the Deal with Aberrant Assault?

erraberrab Member Posts: 18 Arc User
edited April 2014 in PvE Discussion
Greetings All,

I've been having one hell of a time trying to complete the Aberrant Assault Skirmish.

So far I'm 0-10 (granted Pugs) when running this quest.

Getting to the final boss is not a problem at all it's dealing with the fact that the final room is very cramped and the squid like adds that come in to help the boss are a bit OP IMO.

The Squid adds have instant teleport, hard hitting melee strikes and the a stun scream attack that has incredible range and no cool down so they can spam it to know end and when you get hit by it you end up stunned for at least 2 seconds and that = dead with the bodyguards vacuum suck attack :p

What is the key to dealing with these adds?

I'm a level 60 Control Wizard with I believe an 8900 gear rating and I understand for the most part how to work my crowd control.

Steal time works ok on the adds but because of its charge up I tend to get knocked out of it before I can get it off and when the adds start swarming me there's not much I can do but keep running.

I'm not sure why but it seems that I'm always the main target of these adds, most of them make a B line right for me and after I run out of stamina I get beat down with a quickness.

IMO the boss room is just to cramped to have so many adds in it.

I know right now that I'm pretty frustrated but I feel that those Ood looking creatures need to be toned down a bit, they need some kind of cool down on their teleports and their screaming stun attack.

Dealing with one or two of the Squid creatures is not so bad; however, when you've got 4 or more of those buggers and you're fighting in a little box they can be quite troublesome.

Any advice in dealing with this quest welcome.

Thanks for your time.
[SIGPIC][/SIGPIC]
Post edited by errab on

Comments

  • edited September 2013
    This content has been removed.
  • drsconedrscone Member Posts: 309 Arc User
    edited September 2013
    I had trouble with this a while back. The key is to getting everyone on the adds when they spawn en masse. The little waves of duergar and the odd mind flayer are fine, but when they turn up in large numbers you're better off ignoring the boss and just burning them off.

    It also helps hugely if you stick like glue to the DC. As a CW, you'll get masses of aggro. I concentrate on taking out the duergar 'archers' and trying to bunch up and stun the rest as much as possible. If no-one is helping you kill them when they're incapacitated you're going to have a hard time.
    Tele Savalas, Dwarf Thaumaturge CW
    Putting the Buff into Debuff since 2013 \o/ (Does that even make sense)?
  • stercogburnstercogburn Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 214 Bounty Hunter
    edited September 2013
    Dodging is more important than casting for this because of the amount of AoE on the ground when the adds are spawning. Icy Terrain is helpful. Been a while since I did this and mostly I was on cleric but done it a few times as wizzy, didn't have much trouble so long as I kept moving.

    The problems for pugs usually seem to occur when the second bodyguard spawns as the number of adds seems to go up as well making it a touch frantic.

    I'll likely be on this evening, if you fancy a go at it and are on Beholder, I'm happy to join in and bring my cleric. Got some guildies newly at 60 too that may want a run :)
    Roo. Cleric. Mad as a bag of badgers, will heal for beer.

    Ancient Shadows: Mature. Sensible. Custard.
    Recruitment info at: http://nw-forum.perfectworld.com/showthread.php?462591-Ancient-Shadows-Become-a-Lion-Tamer-without-learning-Chartered-Accountancy-first!&highlight=ancient+shadows
  • magnusvanguardmagnusvanguard Member Posts: 44 Arc User
    edited September 2013
    @Errab: Absolutely right on this, I hadn't done this one for awhile until today and... Wow!
    It’s doable, the faster you kill the boss the better, the longer you take the harder it gets, it sort of sucks the life out of you lol.
    Creatures in these Dungeons are already enhanced from the campaign models, but the amount of spawns and the squids/bodyguard having no cool down on their powers makes this quest a little over the top. Don't get me wrong I like it and look forward to finding a team to beat it as is, however I can see a lot of "Queue" teams coming away very unhappy with the experience, which I'm sure is not the goal.
  • inthefade462inthefade462 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited September 2013
    You know this was already tuned and made much, much easier now? Like it was easy before, now it's sleepwalk easy? If you are having problems in PUGs doing a level 59 skirmish dealing with adds with nearly 9k gs, the problem is the CW in the group.

    Please take a moment to think about that.
  • fondlezfondlez Member Posts: 0 Arc User
    edited September 2013
    You know this was already tuned and made much, much easier now? Like it was easy before, now it's sleepwalk easy? If you are having problems in PUGs doing a level 59 skirmish dealing with adds with nearly 9k gs, the problem is the CW in the group.

    Please take a moment to think about that.

    I do not think it is as simple as that, though I could be wrong since I have not done it for a very long time.

    If this is the one that also has at least one Thoon add/mini-boss up at the same time as the other CC-ing adds turn up, then it is just as important for the tank (which could be a TR) to keep the Thoon in the corner away from the CW and DC as they deal with the adds.

    I believe I failed multiple attempts at this in one run as a fresh 60 because we could not get the GF or TR, who did not speak English, to understand this simple isolation task.
  • kevinwinterkevinwinter Member Posts: 15 Arc User
    edited September 2013
    As soon as all of the illithids spawn, stop all DPS on the boss and kill them immediately. It is much easier to deal with the bodyguard (thoon hulk) by himself (or her?) than it is to handle the illithids' stunning AND the hulk's sucky ability. Have rogues use smoke bomb, CWs can use oppressive force (the daze on that is lovely), icy terrain, and steal time. GF/GWFs should prioritize mobs beating on the cleric.

    Most pickup groups fail to communicate, so take a moment before engaging the last boss to make sure everyone understands what to do. :)
  • kingculexkingculex Member, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2013
    You know this was already tuned and made much, much easier now? Like it was easy before, now it's sleepwalk easy? If you are having problems in PUGs doing a level 59 skirmish dealing with adds with nearly 9k gs, the problem is the CW in the group.

    Please take a moment to think about that.

    I think they added to this skirmish again. My team got to the final boss and died. On the way back we ran into one of those giants squid guardians half way back to the boss. This was odd because we cleared the entire skirmish to the boss. In the past the boss would reset if the entire team died. The adds reset but the boss's health did not reset. This was very odd.
    Every class has advantages and disadvantages. Learn the disadvantages of you class to overcome them. Learn the advantages of your class and the disadvatages of other classes to use them in pvp to win.

    There is no point to whine for nerfs because you win some and loose some. Crying just makes a player look like a crier and no one, especially the devs, should take them seriously. Have a nice day!:)
  • silveralucardsilveralucard Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 410 Bounty Hunter
    edited September 2013
    well not sure why you are having problems i have done this multiple times with pugs and guildies, the skirmish is really easy.

    a tank should always be on the boss on one part of the room, and the rest should be always on the adds once adds are killed help with the boss, fight is not complicated just avoid at all cost red cones from adds and big circles from boss best set up is

    CW-DC-GWF-GF and the 5th could be anyone it works best with a TR or a CW GF always on boss and GWF controling adds with CW, DC should always use astral on GF and heal the party killing adds
    Everything works out in the end . If it hasn't worked out yet, it isn't the end...
  • erraberrab Member Posts: 18 Arc User
    edited September 2013
    well not sure why you are having problems i have done this multiple times with pugs and guildies, the skirmish is really easy.

    a tank should always be on the boss on one part of the room, and the rest should be always on the adds once adds are killed help with the boss, fight is not complicated just avoid at all cost red cones from adds and big circles from boss best set up is

    CW-DC-GWF-GF and the 5th could be anyone it works best with a TR or a CW GF always on boss and GWF controling adds with CW, DC should always use astral on GF and heal the party killing adds

    Granted it could just be a lack of cohesion with the pugs that I've been a part of but for the most part the groups that I've been with were pretty decent for that quest but it always seems to end the same.

    We get stunned to death and then one shotted by the Body Guard at the start or we take care of the 1st wave of adds and start working on the boss and then get stunned and one shotted by the 2nd wave of adds and Bodyguard.

    I won't give up on this run but it's kind of hard to deal with constantly standing in a long red triangle.
    [SIGPIC][/SIGPIC]
  • kingculexkingculex Member, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2013
    well not sure why you are having problems i have done this multiple times with pugs and guildies, the skirmish is really easy.

    a tank should always be on the boss on one part of the room, and the rest should be always on the adds once adds are killed help with the boss, fight is not complicated just avoid at all cost red cones from adds and big circles from boss best set up is

    CW-DC-GWF-GF and the 5th could be anyone it works best with a TR or a CW GF always on boss and GWF controling adds with CW, DC should always use astral on GF and heal the party killing adds

    Honestly the other team members were having more of an issue than me. I was the last one alive and I was playing a 13k GS TR. I was even using smoke bomb, bloodbath, and path of blades of to help with the adds as I was attacking the boss. The boss was easy to deal with but the adds were overwhelming the other team members to fast. The second time was concentrating on the adds more and the team members where still dying off. Even in stealth the mind flayers were stunning me so I could not resurrect anyone. Impossible to catch last only 3 seconds so its difficult to handle everything. I next ran the Master of The Hunt skirmish with a pug team after the Aberrant Assault skirmish failed and team members began leaving after dying the second time at the boss.

    The Master of The Hunt skirmish was very easy and its a set level 60 skirmish. I have no idea why the Master of The Hunt skirmish is easier than the Aberrant Assault skirmish which is level 59-60. Aw well, you win some and loose some.
    Every class has advantages and disadvantages. Learn the disadvantages of you class to overcome them. Learn the advantages of your class and the disadvatages of other classes to use them in pvp to win.

    There is no point to whine for nerfs because you win some and loose some. Crying just makes a player look like a crier and no one, especially the devs, should take them seriously. Have a nice day!:)
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited September 2013
    EVERYONE has to focus on the adds when they spawn. Your team needs a good CW to gather all the adds together.

    Edit: I mean the major sets of adds at 2/3rds and 1/3rd boss health, not the trivial periodic Guard adds, those can be dealt with by one member of the team.

    Aberrant Assault really punishes teams who go in with a "zerg the boss" strategy. That strategy just won't work here. The adds will just overwhelm you.
  • mvffin1mvffin1 Member Posts: 100 Arc User
    edited September 2013
    The main problem I have with this area is the rainbow laser decorations. They make it hard to see the red AOE circles, and this is the only area of the game where I get frame rate issues.
  • kingculexkingculex Member, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2013
    pointsman wrote: »
    EVERYONE has to focus on the adds when they spawn. Your team needs a good CW to gather all the adds together.

    Edit: I mean the major sets of adds at 2/3rds and 1/3rd boss health, not the trivial periodic Guard adds, those can be dealt with by one member of the team.

    Aberrant Assault really punishes teams who go in with a "zerg the boss" strategy. That strategy just won't work here. The adds will just overwhelm you.

    That right there is probably the main issue with teams that are made through the queue system. Experienced players, "good" players, are mixed with players that are not experienced. You are correct that too many of the team members were going for the boss instead of killing adds. Several of the team members also seemed to be under geared. I think the skirmishes should have a GS requirement like the epic dungeons. This is just my opinion.
    Every class has advantages and disadvantages. Learn the disadvantages of you class to overcome them. Learn the advantages of your class and the disadvatages of other classes to use them in pvp to win.

    There is no point to whine for nerfs because you win some and loose some. Crying just makes a player look like a crier and no one, especially the devs, should take them seriously. Have a nice day!:)
  • tang56tang56 Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited September 2013
    kingculex wrote: »
    That right there is probably the main issue with teams that are made through the queue system. Experienced players, "good" players, are mixed with players that are not experienced. You are correct that too many of the team members were going for the boss instead of killing adds. Several of the team members also seemed to be under geared. I think the skirmishes should have a GS requirement like the epic dungeons. This is just my opinion.
    Language barriers are a bigger problem imo. Hard to explain to pugs why they're having a hard time if 2 of them don't speak a language you can even recognise.
    RIP Neverwinter 26/06/2014
  • kingculexkingculex Member, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2013
    tang56 wrote: »
    Language barriers are a bigger problem imo. Hard to explain to pugs why they're having a hard time if 2 of them don't speak a language you can even recognise.

    You honestly have a point right there. Maybe the devs should add an optional translator like second life. It would at least translate 75% of what is being said. Granted it could cause a problem because several bilingual people who speak English and another language try to hide their insults by saying them in a different language. The people who do this seem to not realize other players can copy what their saying and run it through a translator. I just shakes my head when players try to hide their insults in a different language because in my opinion its a cowardly move.
    Every class has advantages and disadvantages. Learn the disadvantages of you class to overcome them. Learn the advantages of your class and the disadvatages of other classes to use them in pvp to win.

    There is no point to whine for nerfs because you win some and loose some. Crying just makes a player look like a crier and no one, especially the devs, should take them seriously. Have a nice day!:)
  • arinathosarinathos Member, NW M9 Playtest Posts: 75 Arc User
    edited September 2013
    With all of the stuns that get thrown around, it's sometimes useful to have the GF pop Villains Menace to gain temporary immunity to the CC effects. That way they keep aggro and gather the adds so the CWs can dispose of them...
  • inthefade462inthefade462 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited September 2013
    I literally just solod this encounter on my gf. Its still easy. This skirmish is considerably easier than normal dreadvault but with similiar mechanics, which can be 2 man'd with cw+gf, probably even solod if you wanted to spend an hour dealing with boss hp.

    From the replies of people having issues with this boss its pretty clear what the problem is. You are standing in red. Stop doing that. Problem solved.
  • kingculexkingculex Member, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2013
    I literally just solod this encounter on my gf. Its still easy. This skirmish is considerably easier than normal dreadvault but with similiar mechanics, which can be 2 man'd with cw+gf, probably even solod if you wanted to spend an hour dealing with boss hp.

    From the replies of people having issues with this boss its pretty clear what the problem is. You are standing in red. Stop doing that. Problem solved.

    Ok what gear are you using? What is your GS? Your other team members left? I am curious since you soloed it and it seems to require five players to queue for it.
    Every class has advantages and disadvantages. Learn the disadvantages of you class to overcome them. Learn the advantages of your class and the disadvatages of other classes to use them in pvp to win.

    There is no point to whine for nerfs because you win some and loose some. Crying just makes a player look like a crier and no one, especially the devs, should take them seriously. Have a nice day!:)
  • tranglectranglec Member Posts: 56 Arc User
    edited September 2013
    Did they change stuff? I only did this skirmish once since the new one was introduced with Sharandar and I did it with a new character, but back before that, when I still did it often, even casual players like me considered it to be rather easy. I don't like comments like "You guys just don't know how to play!" and that is not how I mean this. Also I am absolutely no powergamer or anything like that, but I honestly am surprised that people have such problems with this skirmish, unless they made it much harder since I played it with my main character. Have to check it out some more.

    The party I did it with once since Sharandar actually got wiped, which pretty much never happened back when I played it with my main character, but I was the last man standing with a GS 8000 CW and survived for 2 to 3 minutes alone, so I took it as a fluke and not as a sign that it was made harder. I think if it would have been much harder, my at the time fresh and weak new character shouldn't have been able to survive that long. If I would have had different powers slotted, I might even have been able to kill the boss alone.
    Again, I really don't mean to put other players who have problems with it down. I just think as long as you keep moving and dodge enough, it shouldn't be so hard.

    My experience as a TR was that the AOEs, whether it was the Hulk's big vortex or the Mindflayer cones, are relatively easy to dodge. As a TR you just use your time off the Hulk or boss after dodging to drop a Smoke Bomb into the biggest group of adds you can quickly reach and get back to business (killing the big guys). But that is a universal strategy, just that not every AOE is as easy to dodge as a Mindflayer cone.

    In the beginning I had problems with dodging too. Often my WASD keys wouldn't react fast enough and I died in between the first and second tap. I got used to it and made due, even in hairy situations, but when I fairly recently put the dodge on my mouse wheel, it got much easier and more reliable.
  • morsitansmorsitans Member, Neverwinter Beta Users Posts: 1,284 Bounty Hunter
    edited September 2013
    Yeah, my general strategy for this one (as a DC) was "turn down graphics to low, then say 'everyone kill adds first, please'", then spent the rest of the time dodging cones and making sure there was a shield down on anyone unfortunate enough to get THOOOOOONED. Once the hulk was down (the less tanky adds mostly seem to go down just through stray AoE, really...plus they didn't spend much time paralysing the the rest of the party because they were all trying to catch me) the rest was fairly straightforward.

    Definitely turn the graphics down, though. Unless you're running the game on a beast.
  • kingculexkingculex Member, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2013
    tranglec wrote: »
    Did they change stuff? I only did this skirmish once since the new one was introduced with Sharandar and I did it with a new character, but back before that, when I still did it often, even casual players like me considered it to be rather easy. I don't like comments like "You guys just don't know how to play!" and that is not how I mean this. Also I am absolutely no powergamer or anything like that, but I honestly am surprised that people have such problems with this skirmish, unless they made it much harder since I played it with my main character. Have to check it out some more.

    The party I did it with once since Sharandar actually got wiped, which pretty much never happened back when I played it with my main character, but I was the last man standing with a GS 8000 CW and survived for 2 to 3 minutes alone, so I took it as a fluke and not as a sign that it was made harder. I think if it would have been much harder, my at the time fresh and weak new character shouldn't have been able to survive that long. If I would have had different powers slotted, I might even have been able to kill the boss alone.
    Again, I really don't mean to put other players who have problems with it down. I just think as long as you keep moving and dodge enough, it shouldn't be so hard.

    My experience as a TR was that the AOEs, whether it was the Hulk's big vortex or the Mindflayer cones, are relatively easy to dodge. As a TR you just use your time off the Hulk or boss after dodging to drop a Smoke Bomb into the biggest group of adds you can quickly reach and get back to business (killing the big guys). But that is a universal strategy, just that not every AOE is as easy to dodge as a Mindflayer cone.

    In the beginning I had problems with dodging too. Often my WASD keys wouldn't react fast enough and I died in between the first and second tap. I got used to it and made due, even in hairy situations, but when I fairly recently put the dodge on my mouse wheel, it got much easier and more reliable.

    First I suggest you play it again and secondly it seems not many no how to dodge. Too many noobs get added to queue parties and ruin it for experienced players. You are correct the team needs to kill the adds while dodging the Hulk's big vortex and the Mindflayer's cone. It takes timing and I am usually the last one alive. It takes simply strategy and timing. I will only be running this with lvl 60 guild members from now on because they know what to do.
    Every class has advantages and disadvantages. Learn the disadvantages of you class to overcome them. Learn the advantages of your class and the disadvatages of other classes to use them in pvp to win.

    There is no point to whine for nerfs because you win some and loose some. Crying just makes a player look like a crier and no one, especially the devs, should take them seriously. Have a nice day!:)
  • yokihiroyokihiro Member, Neverwinter Beta Users Posts: 510 Bounty Hunter
    edited September 2013
    like in any other dungeon or skirmish the main problem is not beating the boss but killing the adds and most of the time (in pugs) everyone focusses on the boss rather than controlling and killing adds - and dodge the red areas of course. people always think it is good to burn the boss very fast but he spawns adds at certain health levels. so slowing down on beating the boss and killing the adds instead will most likely lead to a better chance to win. in the end your party mainly wipes to the adds and not because the big boss killed all 5 of you. this skirmish is not so hard actually - but people doesn't seem to dodge backwards once the hulks pulls you to them. often people die to his aoes. it is quite easy to dodge backwards out of the red when you are slowly pulled towards him. now if the cws and trs take care of the adds then it is just burning the bosses slowly.
  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    edited September 2013
    The big wave of adds spawn at % health. If you have people just DPSing the boss, you'll get overwhelmed.

    The key is to kill the elite adds when they spawn, not just hammer at the boss. If you do that, it's pretty easy.

    HOWEVER, most puggies just like to go all out on the boss because that's what WoW taught them to do, instead of actually trying to figure out how to win the fight. Make sure you explain to people prior to starting that success is dependent on killing the big adds first.
    "Meanwhile in the moderator's lounge..."
    i7TZDZK.gif?1
  • mareatlanticummareatlanticum Member, Neverwinter Beta Users Posts: 202 Bounty Hunter
    edited February 2014
    Thanks for tip. I already thought the spawns came at certain health. Problem is that on random que, there usually isn't good group composition and everybody just keeps bashing the boss regardless of how many times I try to tell them to take the spawns out as soon as they come. This is very frustrating, as is the fact that the reflective ground makes the dodging and timing of dodging very hard. Also the fact that you should do this three times for daily is very discouraging when I usually die as last person when I run first out of group control spells and then out of stamina, although not always in that particular order.

    IMO for a daily skirmish, they definitely should make it easier but for challenge, they could keep "epic" version of it as it is.
    Give us 4 or more power/item bar profiles so we can change powers and items with one click that are suited for the situation.
  • heidid91heidid91 Member Posts: 13 Arc User
    edited April 2014
    There are two aspects that make this skirmish harder than most of them, I think. First and foremost are the mind flayers. I just ran it with my CW - as soon as the boss was down by 25% sure enough they popped up - I gathered them together w/ AS but most of the rest of the team figured they would go down easy like the guards, and next thing I knew I had every one of them after me. I couldn't stop to cast anything at all because I just ended up dodging & kiting them around the room. Once we had been party wiped at least 3 times the rest of the team paid attention when I told them "ignore the boss, take down the mind flayers as soon as they spawn" but it still took another try. It's easy to say "dodge" but when that's all you're doing, someone else HAS to take the things out or draw their aggro so you can get in some hits.

    The second reason this one is tough doesn't seem to have been mentioned so far (not here, anyway) - the distance from the campfire to the boss fight is so long that there is no way for anyone to really rejoin the fight once they leave. If someone dies they are out, pretty much like the end of a dungeon. I suspect that adding a campfire before the last battle, or even 2/3 of the way up the spiral, would help immensely without changing the actual dynamics of the fight.
    "The pessimist complains about the wind; the optimist expects it to change; the realist adjusts the sails."
    -- William Arthur Ward
  • overddriveoverddrive Member Posts: 722 Bounty Hunter
    edited April 2014
    Kill the bodyguard thoon immediately when it spawns, the rest should be easy.
    PanzerJäger HR Hybrid
    Jugger Conq GF
    ....
  • monkeeyman1monkeeyman1 Member, NW M9 Playtest Posts: 46 Arc User
    edited April 2014
    What makes this skirmish difficult for me is the lag. The final boss fight is one of the laggiest fight I have in the entire game. I find it impossible to go through my rotations and dodge as needed when I'm getting 1 fps (or something that bad). Again, I don't have this lag in other fights, just this one. I assume I'm not the only one who has lag issues here...Fix that and the fight isnt that hard for me.
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