Greetings All,
I've been having one hell of a time trying to complete the Aberrant Assault Skirmish.
So far I'm 0-10 (granted Pugs) when running this quest.
Getting to the final boss is not a problem at all it's dealing with the fact that the final room is very cramped and the squid like adds that come in to help the boss are a bit OP IMO.
The Squid adds have instant teleport, hard hitting melee strikes and the a stun scream attack that has incredible range and no cool down so they can spam it to know end and when you get hit by it you end up stunned for at least 2 seconds and that = dead with the bodyguards vacuum suck attack
What is the key to dealing with these adds?
I'm a level 60 Control Wizard with I believe an 8900 gear rating and I understand for the most part how to work my crowd control.
Steal time works ok on the adds but because of its charge up I tend to get knocked out of it before I can get it off and when the adds start swarming me there's not much I can do but keep running.
I'm not sure why but it seems that I'm always the main target of these adds, most of them make a B line right for me and after I run out of stamina I get beat down with a quickness.
IMO the boss room is just to cramped to have so many adds in it.
I know right now that I'm pretty frustrated but I feel that those Ood looking creatures need to be toned down a bit, they need some kind of cool down on their teleports and their screaming stun attack.
Dealing with one or two of the Squid creatures is not so bad; however, when you've got 4 or more of those buggers and you're fighting in a little box they can be quite troublesome.
Any advice in dealing with this quest welcome.
Thanks for your time.
Comments
It also helps hugely if you stick like glue to the DC. As a CW, you'll get masses of aggro. I concentrate on taking out the duergar 'archers' and trying to bunch up and stun the rest as much as possible. If no-one is helping you kill them when they're incapacitated you're going to have a hard time.
The problems for pugs usually seem to occur when the second bodyguard spawns as the number of adds seems to go up as well making it a touch frantic.
I'll likely be on this evening, if you fancy a go at it and are on Beholder, I'm happy to join in and bring my cleric. Got some guildies newly at 60 too that may want a run
Ancient Shadows: Mature. Sensible. Custard.
Recruitment info at: http://nw-forum.perfectworld.com/showthread.php?462591-Ancient-Shadows-Become-a-Lion-Tamer-without-learning-Chartered-Accountancy-first!&highlight=ancient+shadows
It’s doable, the faster you kill the boss the better, the longer you take the harder it gets, it sort of sucks the life out of you lol.
Creatures in these Dungeons are already enhanced from the campaign models, but the amount of spawns and the squids/bodyguard having no cool down on their powers makes this quest a little over the top. Don't get me wrong I like it and look forward to finding a team to beat it as is, however I can see a lot of "Queue" teams coming away very unhappy with the experience, which I'm sure is not the goal.
Please take a moment to think about that.
I do not think it is as simple as that, though I could be wrong since I have not done it for a very long time.
If this is the one that also has at least one Thoon add/mini-boss up at the same time as the other CC-ing adds turn up, then it is just as important for the tank (which could be a TR) to keep the Thoon in the corner away from the CW and DC as they deal with the adds.
I believe I failed multiple attempts at this in one run as a fresh 60 because we could not get the GF or TR, who did not speak English, to understand this simple isolation task.
Most pickup groups fail to communicate, so take a moment before engaging the last boss to make sure everyone understands what to do.
I think they added to this skirmish again. My team got to the final boss and died. On the way back we ran into one of those giants squid guardians half way back to the boss. This was odd because we cleared the entire skirmish to the boss. In the past the boss would reset if the entire team died. The adds reset but the boss's health did not reset. This was very odd.
There is no point to whine for nerfs because you win some and loose some. Crying just makes a player look like a crier and no one, especially the devs, should take them seriously. Have a nice day!:)
a tank should always be on the boss on one part of the room, and the rest should be always on the adds once adds are killed help with the boss, fight is not complicated just avoid at all cost red cones from adds and big circles from boss best set up is
CW-DC-GWF-GF and the 5th could be anyone it works best with a TR or a CW GF always on boss and GWF controling adds with CW, DC should always use astral on GF and heal the party killing adds
Granted it could just be a lack of cohesion with the pugs that I've been a part of but for the most part the groups that I've been with were pretty decent for that quest but it always seems to end the same.
We get stunned to death and then one shotted by the Body Guard at the start or we take care of the 1st wave of adds and start working on the boss and then get stunned and one shotted by the 2nd wave of adds and Bodyguard.
I won't give up on this run but it's kind of hard to deal with constantly standing in a long red triangle.
Honestly the other team members were having more of an issue than me. I was the last one alive and I was playing a 13k GS TR. I was even using smoke bomb, bloodbath, and path of blades of to help with the adds as I was attacking the boss. The boss was easy to deal with but the adds were overwhelming the other team members to fast. The second time was concentrating on the adds more and the team members where still dying off. Even in stealth the mind flayers were stunning me so I could not resurrect anyone. Impossible to catch last only 3 seconds so its difficult to handle everything. I next ran the Master of The Hunt skirmish with a pug team after the Aberrant Assault skirmish failed and team members began leaving after dying the second time at the boss.
The Master of The Hunt skirmish was very easy and its a set level 60 skirmish. I have no idea why the Master of The Hunt skirmish is easier than the Aberrant Assault skirmish which is level 59-60. Aw well, you win some and loose some.
There is no point to whine for nerfs because you win some and loose some. Crying just makes a player look like a crier and no one, especially the devs, should take them seriously. Have a nice day!:)
Edit: I mean the major sets of adds at 2/3rds and 1/3rd boss health, not the trivial periodic Guard adds, those can be dealt with by one member of the team.
Aberrant Assault really punishes teams who go in with a "zerg the boss" strategy. That strategy just won't work here. The adds will just overwhelm you.
That right there is probably the main issue with teams that are made through the queue system. Experienced players, "good" players, are mixed with players that are not experienced. You are correct that too many of the team members were going for the boss instead of killing adds. Several of the team members also seemed to be under geared. I think the skirmishes should have a GS requirement like the epic dungeons. This is just my opinion.
There is no point to whine for nerfs because you win some and loose some. Crying just makes a player look like a crier and no one, especially the devs, should take them seriously. Have a nice day!:)
You honestly have a point right there. Maybe the devs should add an optional translator like second life. It would at least translate 75% of what is being said. Granted it could cause a problem because several bilingual people who speak English and another language try to hide their insults by saying them in a different language. The people who do this seem to not realize other players can copy what their saying and run it through a translator. I just shakes my head when players try to hide their insults in a different language because in my opinion its a cowardly move.
There is no point to whine for nerfs because you win some and loose some. Crying just makes a player look like a crier and no one, especially the devs, should take them seriously. Have a nice day!:)
From the replies of people having issues with this boss its pretty clear what the problem is. You are standing in red. Stop doing that. Problem solved.
Ok what gear are you using? What is your GS? Your other team members left? I am curious since you soloed it and it seems to require five players to queue for it.
There is no point to whine for nerfs because you win some and loose some. Crying just makes a player look like a crier and no one, especially the devs, should take them seriously. Have a nice day!:)
The party I did it with once since Sharandar actually got wiped, which pretty much never happened back when I played it with my main character, but I was the last man standing with a GS 8000 CW and survived for 2 to 3 minutes alone, so I took it as a fluke and not as a sign that it was made harder. I think if it would have been much harder, my at the time fresh and weak new character shouldn't have been able to survive that long. If I would have had different powers slotted, I might even have been able to kill the boss alone.
Again, I really don't mean to put other players who have problems with it down. I just think as long as you keep moving and dodge enough, it shouldn't be so hard.
My experience as a TR was that the AOEs, whether it was the Hulk's big vortex or the Mindflayer cones, are relatively easy to dodge. As a TR you just use your time off the Hulk or boss after dodging to drop a Smoke Bomb into the biggest group of adds you can quickly reach and get back to business (killing the big guys). But that is a universal strategy, just that not every AOE is as easy to dodge as a Mindflayer cone.
In the beginning I had problems with dodging too. Often my WASD keys wouldn't react fast enough and I died in between the first and second tap. I got used to it and made due, even in hairy situations, but when I fairly recently put the dodge on my mouse wheel, it got much easier and more reliable.
Definitely turn the graphics down, though. Unless you're running the game on a beast.
First I suggest you play it again and secondly it seems not many no how to dodge. Too many noobs get added to queue parties and ruin it for experienced players. You are correct the team needs to kill the adds while dodging the Hulk's big vortex and the Mindflayer's cone. It takes timing and I am usually the last one alive. It takes simply strategy and timing. I will only be running this with lvl 60 guild members from now on because they know what to do.
There is no point to whine for nerfs because you win some and loose some. Crying just makes a player look like a crier and no one, especially the devs, should take them seriously. Have a nice day!:)
The key is to kill the elite adds when they spawn, not just hammer at the boss. If you do that, it's pretty easy.
HOWEVER, most puggies just like to go all out on the boss because that's what WoW taught them to do, instead of actually trying to figure out how to win the fight. Make sure you explain to people prior to starting that success is dependent on killing the big adds first.
IMO for a daily skirmish, they definitely should make it easier but for challenge, they could keep "epic" version of it as it is.
The second reason this one is tough doesn't seem to have been mentioned so far (not here, anyway) - the distance from the campfire to the boss fight is so long that there is no way for anyone to really rejoin the fight once they leave. If someone dies they are out, pretty much like the end of a dungeon. I suspect that adding a campfire before the last battle, or even 2/3 of the way up the spiral, would help immensely without changing the actual dynamics of the fight.
-- William Arthur Ward
Jugger Conq GF
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