[End-Game] Content Discussion / Suggestions !
Hello everyone, I just want to discuss about the game's end-game content. We had our 1st expansion, but this did not include any level cap raises, any new gear, or any new form of item enchancing / upgrading.
End-Game Content SUGGETIONS :- st * Item UPGRADING.
We currently only have SOCKETING, meaning we can only put gems into gear for bonus stats, but no way to improve the gear's current stats, like +1, +2, ... +15 etc.
Most MMORPG's use this way of item-upgrading, and that always brings a sense of progression, of acomplishment to the player.
- nd * Server-Wide BATTLEGROUND & Honor Ranking System.
Except for the Gauntlgrym, we don't have any form of mass-pvp. A server-wide battleground, with server-ranked battles, and honor-related rewards would be awesome. Maybe some of you are new to this concept, but from my 10 year MMO experience, I can tell you this kind of battlegrounds are needed on every game.
To be more precise, I suggest adding a new honor system, that includes titles, and rewards based on how high are your scores. It can even be related to what we already have, GLORY. Glory points should be aquired from the battleground, and the best players on each server, after let's say a week, get an unique reward, like a Guardian title, with powerful stats. The battleground should be PvPvE, a mix between Domination PvP and Skirmish PvE, with both players and mobs/bosses. Everyone should get rewarded, but the rewards should be exponential, based on how good the player was in the battles of that week. This way everybody would be "pushed" and motivated to join the battles, and get their hands on the unique rewards every week.
- rd * Guild HOUSING / BASES.
I know this has already been suggested, but I heard a couple of good ideas and wanted to share them with you once again.
For example, using the Foundry to create the guild bases. Every guild leader should be able to create his own base using the Foundry. Or even more, the guild leader should be allowed to create his "kingdom", his own map, and each guild member design his own house, inside the guild's map.
- th * Guild TERRITORY-BATTLES.
This would be a great addition to the game. It would help the guild-system a lot, making players want to join the guilds, and reap the rewards. Almost all PWE's games have this feature, so why not NW ? The best guilds would have the control over the territories, and maybe even the NPCs, collecting a fee from all vendors in the area they control, something like 10% (or less) of all the gold the vendors get, goes to the guild's bank, every week. That would be a great way for guilds to expand, and become usefull.
- th * Solo DUNGEONS.
I want to suggest this because I know guilds are not as important as they are in other games, so there are a lot of players who choose to play alone. With that being said, not everyone wants to join random parties, therefore I want to suggest adding solo dungeons. SURE, we have the Foundry ones, but it won't hurt to add some diversity to the game now would it ? These solo dungeons could have some special drops, for the hardcore farmers, as well as some special titles, like Alone Adventurer I (10 dungeons finished) / Alone Adventurer II (50 dungeons finished) ... and so on, for each dungeon, so that the player, again, has a sense of progression.
[DISCLAIMER] : I know this thread could be subject to flaming / hate, and may be in the wrong section because it contains suggestions, but I mostly want people to discuss about these suggestions, and ofc the General Discussion section is the most active one, so please do not close this thread !
I would like to hear everyone's oppinions about the suggestions, add some of your own, and discuss the changes you would like to see to the game, LET'S TRANSFORM THIS THREAD INTO SOMETHING CONSTRUCTIVE. I will try my best to keep it alive, and I will quote the best suggestions / ideas on the "main page" for everyone to see.Best Regards,
Yggdrasil
Comments
Yep your thread is garbage right here as you are playing the wrong game. Neverwinter Mod 1: New Armor Sets, New Campaqin system, New Enchants, New Dungeon, New Professions.
Get to 60 and you'll be able to play the new content.
Also if you actually read the news posts and watch the streams you would learn the reason why level cap increase is bad for the game.
Best Regards,
Yggdrasil
2: sound fun and the few games that had it was fun(Aika comes to mind).
3 and 4: I take a guess are on the "to-do-list".
5:I think most want raids (like 10+ people) but hey solo dungeon sound fun like a water down version with less rewards and can't be done when DD is happening .
Pvp wise I say Open world,GvG ,CTF(who doesn't love CTF).
I can still move.
I can still fight.
I will never give up!
Yes, open world PvP is what I was aiming for too. I know Aika's open world PvP, but I wanted to mix it up a bit, like other MMOs do, PvPvE ... battle guardians to conquer important bases on the battlefield, then defend against the attackers, a little bit of everything.
Oh and please elaborate why you don't want some kind of new upgrading system. Are you happy with the current one ? Let's say in a couple of months you have full gear, all the options, all the enchantments that you want, max gear score. Wouldn't it be nice to have a new way of upgrading your gear ? It can even be made a bit chalenging, for example, only epic items, with at least a rank 7 enchant, can be further upgraded to +1 +2 +3 and so on. So when you get your item, you enchance it with your best gem, then start upgrading it.
Best Regards,
Yggdrasil
EDIT: i just read the post above, open world pvp would be also nice, but i think that it isn't possible in this game...
If you think about the same thing as in if a weapon is at +0 and can go to +10 with a item. It add stats like if it start off with +30 Crit but if +1 it now add +40 crit and +50 if make it a +2 (it show like 30(+20) crit ).
This lead to weapons going to +6 with out any help but if want it say +10 it going take lots of whatever item they come up with and it be CS only.
Hope you get what I mean.
I can still move.
I can still fight.
I will never give up!
I can still move.
I can still fight.
I will never give up!
I would like open world PVP but I don't see I happening. If it did then there would have to be some kind of outlaw flagging system to allow players to opt out of PVP. A lot of people dont like pvp at all much less open world get ganked while you farm pvp. With the game having launched with just a handful of servers and none labeled as PVP this change would upset a lot of people.
Some of the choices sound pretty good and i would like to see some of them in the long run. But i want most and the only thing i really care about is that the content that is here works properly. Fix bugs, glitches, exploits, all the things that are (or at least seam) broken. When this is done, give some of the (or all) of the nice things you listed.
It could be set up to a permission system to allow a certain rank to be allowed to construct as well.
2.Sounds nice but woudl be useless without actual pvp. I don't know who think that pvp meant making everybody run around on mounts trying to stun or cc first but is not and will never be pvp. First we need actual pvp, where you need skill and strategy to play not just spam cc skills and 3 or 4 against 1 to win.
3.4.5. All sound good to me.:)
PinkSugar, lvl 60 CW.
Baby Cakes, lvl 60 GWF.
*******, lvl 60 TR.
Premium Juicebox, lvl 60 CW.
Pink Exxxtacy, Ranger
There is NO pvp in Neverwinter.
Then I would wait until they have the Ranger class, so I can get the title " (A)Lone Ranger" That would be fun for about 15 minutes
Those are just some ideas that comes to mind
1. I hope never!
3. Waste of server space. It sound like a good idea, everyone gets excited etc~ few months later dead guilds with that one guy that still logs in to an empty guild base.