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WTB Staff skin weapon

archomentalarchomental Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 138 Bounty Hunter
edited September 2013 in The Library
Not sure about anyone else, but I would really like a Staff
in game for my wizard. The orb just doesn't cut it, and seems
like the cheap way out.

GWF's got axes (besides the swords), so why not give CW an
actual wizard weapon.
Post edited by archomental on

Comments

  • umaekoumaeko Member Posts: 845 Arc User
    edited September 2013
    In D&D 4th edition, the Wizard that was offered was distinguished by his implement: wand, staff, orb. Orb was popular because it helped high-Wisdom wizard to hinder the saving throws of their targets, often allowing them to very powerfully lock them down.

    Orb wizards were, overall, rather popular.

    The Devs of Neverwinter chose to incarnate the Wizard class in their game as mostly defined by the "Control Wizard" pre-build offered in the 4th Ed. Player's Handbook - one trait defining the Control Wizard was the Orb implement. In Neverwinter, the artists of the game chose to depict that as something that floated next to the spellcaster in question.

    Admitedly, I like the use and animations of orbs for mages in the game Aion more attractive... but I disagree about the artists taking the cheap way out. They had an orb wizard to do, and they tried something that was distinctive. They succeeded at that much, and the orb is involved in many of the spellcasting animations - I just can't call that cheap. I do agree that it could be a matter of perspective and appreciation for that kind of aesthetic, though.

    In Module 1, Control Wizards got an alternate weapon, the Tome (which was added to the Pen-and-Paper 4th Ed. Wizard too as a more 'versatile' implement choice). The Tome is effectively a floating reskin of the orb, but there's your secondary weapon.

    You can obtain one from the Astral Diamond store. Others are said to be craftable through the Artificing profession.
  • exarkun007exarkun007 Member, Neverwinter Beta Users Posts: 113 Bounty Hunter
    edited September 2013
    Orbizard was nerfed some time ago. There is little reason to use anything but a staff since essentials came out.
  • umaekoumaeko Member Posts: 845 Arc User
    edited September 2013
    Yeah, I thought the magic school-based mage was somewhat cooler too.

    Personally, I'm most acquainted with Wand-using Wizard. In the 4th Edition game I DM, one of my PCs is an Eladrin wizard whom wanted to use his sword as his casting implement; he went the feat-route, rather than going for Wizard of the Spiral Tower for Paragon Path. It's... interesting to see it go. We make "Legend of Zelda" sword-beam sound effects whenever he casts his magic missiles. =P
  • exarkun007exarkun007 Member, Neverwinter Beta Users Posts: 113 Bounty Hunter
    edited September 2013
    I prefer avenger mc wizard and take wizard if the spiral path. With a reroll to cover the occasional double low roll, it's essentially at will dazing :p I was pretty active on the 4e charop forums for a while, put together a ranger that could kill anything in the game in 2 rounds solo, without using ridiculous throw it into the sun/perpetual action loops/drop it from a low geosynchronous orbit tricks. I play a warden in my long running tabletop game. His schtick is not dying ever.
  • copticonecopticone Member Posts: 0 Arc User
    edited September 2013
    I am currently using a Tome skin. Pretty neat drawing a Storm Pillar from a Tome.
    Check out my personal Nerf Proof T2 Thaumaturge Build.
  • assaultlemmingassaultlemming Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited September 2013
    Personally, I think the orbs are ugly, not to mention the weapon enhancement graphics have been broken since day 1. a Staff would be so much cooler.
  • vrtesseractvrtesseract Member Posts: 631 Arc User
    edited September 2013
    Ive actually seen some staffs cleric symbols
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