Can somebody tell me what would happen if I would put a Eldritch Runestone into the defensive slot of my Ioun Stone? Would I get an additional stat bonus on top of the stat bonus the stone gives anyway?
I can't afford removing the other Runestone I have in that slot to test it at the moment.
Also, you don't have to remove runestones, you can just drag the new one over the old one. This destroys the old one, but it's almost always cheaper to buy a replacement than it is to pay for removal.
Also, you don't have to remove runestones, you can just drag the new one over the old one. This destroys the old one, but it's almost always cheaper to buy a replacement than it is to pay for removal.
Sure, normally, but in this case I'd be doing a test to see whether I really do get an additional stat transfer from the stone or not. What if not and I destroyed a level 7 Runestone for nothing and have a totally useless new Runestone in its place? That would be a expensive test.
Sure, normally, but in this case I'd be doing a test to see whether I really do get an additional stat transfer from the stone or not. What if not and I destroyed a level 7 Runestone for nothing and have a totally useless new Runestone in its place? That would be a expensive test.
Copy your character to the preview server and try it there. Nothing lost except a couple of minutes of your time.
Go to this thread and all will be revealed. You'll need to download the whole preview version of the client but should be able to do so during the upgrade (well you can during normal maintenance at least).
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grimwoltMember, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited August 2013
It works. I've done it with my stone.
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chrispybrownMember, Neverwinter Beta UsersPosts: 0Arc User
edited August 2013
I wouldn't recommend it. Before filling that slot, you would need 2650 in stat points to break even based on the percentage gained. For example, if you have 3 items with base 450 and another 150 for a stone, that'll put you at 1800. The 2 other slots could give you another 225 each (rank 7) for 2250 total. Even if you put rank 7s in all the item slots, it'll bump you to almost 2500. At 8%, that's only 200 points the eldritch can add and a normal rank 7 adds 225. I'm not counting the base stats of ioun (if it has any), but at best, you'll break even. Better to put in a specific stat to boost rather than a little of all the other ones.
I wouldn't recommend it. Before filling that slot, you would need 2650 in stat points to break even based on the percentage gained. For example, if you have 3 items with base 450 and another 150 for a stone, that'll put you at 1800. The 2 other slots could give you another 225 each (rank 7) for 2250 total. Even if you put rank 7s in all the item slots, it'll bump you to almost 2500. At 8%, that's only 200 points the eldritch can add and a normal rank 7 adds 225. I'm not counting the base stats of ioun (if it has any), but at best, you'll break even. Better to put in a specific stat to boost rather than a little of all the other ones.
In general you're right, but in this case the normal defensive boost (Defense, Deflect or HP) isn't really much use for my character, a TR. What you really want to push as much as possible with a Ioun Stone for a TR is Armor Penetration. My goal is to get my Stone to give me as much Armor Penetration as possible, so I can use the offensive slots on my gear for Radiant Enchantments (Power). Those 200 Points in Deflect or Defense don't make much of a difference on my already naturally low defensive stats on my TR. With other words, 200 points more in Defense or Deflect or a few more HP won't save my *** from stuff I can't dodge anyways, while a bit more Armor Penetration from my Stone can make the difference between being able to replace a Dark Enchantment with a Radiant Enchantment on my gear or not. If I can get the Stone to give me the magical number of 22% Defense Ignoring, I won't need Dark Enchantments on my offensive gear slots anymore and can boost my Power significantly.
I wouldn't recommend it. Before filling that slot, you would need 2650 in stat points to break even based on the percentage gained. For example, if you have 3 items with base 450 and another 150 for a stone, that'll put you at 1800. The 2 other slots could give you another 225 each (rank 7) for 2250 total. Even if you put rank 7s in all the item slots, it'll bump you to almost 2500. At 8%, that's only 200 points the eldritch can add and a normal rank 7 adds 225. I'm not counting the base stats of ioun (if it has any), but at best, you'll break even. Better to put in a specific stat to boost rather than a little of all the other ones.
And another good point, do your math before doing something
I tested this today on a live server. Placing an Eldritch runestone in the defense slot did not change the stats and effects of the stone, the summoning bonus of the stone, or any of the ratings on my character window. This leads me to believe that it is not working, unless the effects are invisible. If anyone believes that this runestone is working in the ioun stone, please post how you were able to verify this.
Thanks.
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chrispybrownMember, Neverwinter Beta UsersPosts: 0Arc User
edited August 2013
You should see the stats change, but no change in the GS. You'll also have 1 or 2 icons on your token indicating the boost. Buffs aren't supposed to change GS, but some of them do. The companion is considered a buff.
There are some bugs out there, at least with the cat. My CW's cat with an Eldritch in the defense slot does not display the additional Augment buff on his bar. It worked last month, but the patch that broke many players' armor set bonuses also broke the kitty's stone, and it has remained so.
However, my DC with an Ioun Stone equipped with an Eldritch rune DOES grant and display the Augment buff. There was a time when that was not working, either, but the patch that fixed set bonuses also fixed this problem for me (just not with the cat).
Can somebody tell me what would happen if I would put a Eldritch Runestone into the defensive slot of my Ioun Stone? Would I get an additional stat bonus on top of the stat bonus the stone gives anyway?
I can't afford removing the other Runestone I have in that slot to test it at the moment.
You should see the stats change, but no change in the GS. You'll also have 1 or 2 icons on your token indicating the boost. Buffs aren't supposed to change GS, but some of them do. The companion is considered a buff.
I don't see a change to my stats or see the augment buff icon with the Eldritch Runestone in place. As others have said, this must be working in some cases and not working in others. Hopefully it is being looked into by the devs.
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banaman3Member, Neverwinter Beta UsersPosts: 12Arc User
edited September 2013
The eldritch in a defensive slot only gives u a boost to the stone's (or cat's) BASE stats not the total combined stats of all items in other slots!!
So even with a rank 10 eldritch (giving 10%) ... a lvl 25 allure will only give you +15 to each of power, crit, & recovery for a total of 45 additional points.
The eldritch in a defensive slot only gives u a boost to the stone's (or cat's) BASE stats not the total combined stats of all items in other slots!!
So even with a rank 10 eldritch (giving 10%) ... a lvl 25 allure will only give you +15 to each of power, crit, & recovery for a total of 45 additional points.
Eldritch gives you a percentage of the total stats, including gear your pet is wearing. Test it out by removing a piece of gear while using an Eldritch and you'll see your character loses those stats plus the percentage given by the Eldritch.
it does work, easy to see with ioun stone.
it says what the summoning bonus is in the pet stats (exactly equal to whatever stats it has, ie 1000 power = 1000 power bonus)
so you unsummon it, see what your power is, say 4000
summon it again, your power is now more than 4000 + 1000, it's also got another 8-10% or whatever from the rune stone.
it does work, or it did when I tested it months ago. the last patch may have broken it however.
there aren't any defensive stats I need on my CW, much rather have an extra 10% power/recovery/etc from the stone than 180 defense or whatever..
In general you're right, but in this case the normal defensive boost (Defense, Deflect or HP) isn't really much use for my character, a TR. What you really want to push as much as possible with a Ioun Stone for a TR is Armor Penetration. My goal is to get my Stone to give me as much Armor Penetration as possible, so I can use the offensive slots on my gear for Radiant Enchantments (Power). Those 200 Points in Deflect or Defense don't make much of a difference on my already naturally low defensive stats on my TR. With other words, 200 points more in Defense or Deflect or a few more HP won't save my *** from stuff I can't dodge anyways, while a bit more Armor Penetration from my Stone can make the difference between being able to replace a Dark Enchantment with a Radiant Enchantment on my gear or not. If I can get the Stone to give me the magical number of 22% Defense Ignoring, I won't need Dark Enchantments on my offensive gear slots anymore and can boost my Power significantly.
That is completely backwards. As a TR or any class for that matter, you want all the ARP you can muster on your gear, unless you plan to never pvp. Also the stone and cat have their own stats when you figure those along with the gear using anything other than an Eldritch in a def slot is just silly, since you hopefully stacked it with all useful stats. Only thing to note is do not put Hit points on a stone or cat cause they do not cross over.
As a TR try to hit 24% plus arp on you gear not easy to do but 24% is supposed magic boss number. In PVP however there is no limit I will also note that after running my pvp gear plus stone a few times through T2's CN and MC, that 24% has got to be wrong cause there is a large dmg increase with 30% arp as opposed to 24, even with the loss of power.
Defense deflect and HP on a TR. OK keep telling yourself that, but you most assuredly can benefit from all three as a TR. In fact in PVE if you hit the right numbers you can say goodbye to going splat entirely, with little to no DPS reduction. In fact you will do more DPS since you will have to roll out less, and lets face it dead rogues do no DMG.
That is completely backwards. As a TR or any class for that matter, you want all the ARP you can muster on your gear, unless you plan to never pvp. Also the stone and cat have their own stats when you figure those along with the gear using anything other than an Eldritch in a def slot is just silly, since you hopefully stacked it with all useful stats. Only thing to note is do not put Hit points on a stone or cat cause they do not cross over.
As a TR try to hit 24% plus arp on you gear not easy to do but 24% is supposed magic boss number. In PVP however there is no limit I will also note that after running my pvp gear plus stone a few times through T2's CN and MC, that 24% has got to be wrong cause there is a large dmg increase with 30% arp as opposed to 24, even with the loss of power.
Defense deflect and HP on a TR. OK keep telling yourself that, but you most assuredly can benefit from all three as a TR. In fact in PVE if you hit the right numbers you can say goodbye to going splat entirely, with little to no DPS reduction. In fact you will do more DPS since you will have to roll out less, and lets face it dead rogues do no DMG.
This is correct.
However, i am not so sure about the 24%/30% armor pen. Running a dungeon is not a valid test of this as there are way too many variables for any accurate results.
I did some testing with the Eldritch Stone and I saw some things.
At level 25 Ioun Stone gives you 150/150/150 (Power / Critical / Recovery).
And using a Eldritch Stone get bonus points for that.
Bonuses provided by equipment are not increased using Eld.
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pers3phoneBanned Users, Neverwinter Beta UsersPosts: 0Arc User
Bonuses provided by equipment are not increased using Eld.
Yes, they are. All stats from all sources are on an augment-class pet. You may not see it on the companion stat summary itself, but if you press C and work out your stats with and without your pet summoned you will easily calculate the extra stat is from Eldritch applying to ALL stats on your companion.
Also, the reason why most players use an Eldritch in the Cat or Allure Stone is because not many actually want defensive stats on their companion or would rather help raise their offensive stats to their diminishing return range than have a little bit of extra survivability (it is after all only one enchant slot).
It's all a matter of obtaining the most (useful) stats out of your stone. This makes it a must to use the Eldritch in the defensive socket, because ideally if you farmed a lot you have 3000 stats+ on your stone with BiS and rank 8s socketed, and 8.5% or 9% from the Eldritch, which gives more than a rank 8 defensive enchant which gives you 220 stats. My cat gives me 3032 stats before the Eldritch rank 8 (9%) kicks in, which gives me 273 additional stats, including defense in there. This beats a rank 9 enchant which is really expensive.
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yolosquadzMember, Neverwinter Guardian UsersPosts: 8Arc User
edited October 2013
I don't know if it's normal but the runestone i slot in my cat's defense slot didnt increase my stats at all...
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dardoveMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
I don't know if it's normal but the runestone i slot in my cat's defense slot didnt increase my stats at all...
Press C. Go to Companions, then your summoned augment pet. Stats and Effects. Pick a stat like Recovery (because there should not be any feats, boons or buffs granting passive Recovery for simplicity sake). Hovering over Recovery should show IN the tooltip a yellow number - that is the amount of Recovery only from items on your pet).
Go back to Character tab. Hover your tooltip over Recovery stat. The TOTAL Recovery from your pet should show up as "Buffs" in the tooltip. That number will be X% times higher than the number only from items on your pet, where X% corresponds to the rank of your Eldritch Runestone. There may be single digit minor difference due to rounding.
I wouldn't recommend it. Before filling that slot, you would need 2650 in stat points to break even based on the percentage gained. For example, if you have 3 items with base 450 and another 150 for a stone, that'll put you at 1800. The 2 other slots could give you another 225 each (rank 7) for 2250 total. Even if you put rank 7s in all the item slots, it'll bump you to almost 2500. At 8%, that's only 200 points the eldritch can add and a normal rank 7 adds 225. I'm not counting the base stats of ioun (if it has any), but at best, you'll break even. Better to put in a specific stat to boost rather than a little of all the other ones.
Not entirely sure what you were smoking while posting.
The 2 other slots could give you another 225 each (rank 7)
Rank 7 gives 185. A rank 8 gives 220. A rank 9 gives 260, not sure what 225 comes from.
At 8%, that's only 200 points the eldritch can add and a normal rank 7 adds 225.
A Elritch giveng 8% is a rank 6. Rank 7 gives 8.5%.
-The Iounstone of Allure has basestats of about 160 Power/Crit/recovery (at 10 Cha, level 25, don't recall exact amount, but it's 165 at 15 Cha). (480 in total)
-A Grand purple ring gives 150*3 total stats. (450 in total)
-A Grand purple neck gives 150*3 total stats. (450 in total)
-T2 DC offhand gives 128 + 161*2 total stats (450 in toal)
-You then have 5 enchantment slots, 185*3 if we assume rank 7. (555 in total)
This leaves us at total stats of 2385 for a not to high price.
We can then get A. 7.5% Increase of those stats to 2588 (Eldritch rank 7, yes I rounded up), or B. an increase from 2385 to 2570 with a rank 7 runestone.
In other words, Eldritch gives a tiny bit more stats, but more importantly, lets you have a completely offensive Ioun Stone. This is quite vital for TR's and all who doesn't want Defense/deflect on their stone.
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foundry Call of the Blood - NW-DTAK6CXZ2
campaign Heart of Nature - NWS-DUKNH9PPZ
Copy your character to the preview server and try it there. Nothing lost except a couple of minutes of your time.
Very good point, I feel very stupid for not realizing to test it myself this way! Thanks lol
And another good point, do your math before doing something
Thanks guys!
Thanks.
However, my DC with an Ioun Stone equipped with an Eldritch rune DOES grant and display the Augment buff. There was a time when that was not working, either, but the patch that fixed set bonuses also fixed this problem for me (just not with the cat).
Contagion - Cleric
Testament - Wizard
Pestilence - Ranger
Dominion - Paladin
NIGHTSWATCH
Yes, you get additional bonus from the Ioun.
I don't see a change to my stats or see the augment buff icon with the Eldritch Runestone in place. As others have said, this must be working in some cases and not working in others. Hopefully it is being looked into by the devs.
So even with a rank 10 eldritch (giving 10%) ... a lvl 25 allure will only give you +15 to each of power, crit, & recovery for a total of 45 additional points.
Eldritch gives you a percentage of the total stats, including gear your pet is wearing. Test it out by removing a piece of gear while using an Eldritch and you'll see your character loses those stats plus the percentage given by the Eldritch.
it says what the summoning bonus is in the pet stats (exactly equal to whatever stats it has, ie 1000 power = 1000 power bonus)
so you unsummon it, see what your power is, say 4000
summon it again, your power is now more than 4000 + 1000, it's also got another 8-10% or whatever from the rune stone.
it does work, or it did when I tested it months ago. the last patch may have broken it however.
there aren't any defensive stats I need on my CW, much rather have an extra 10% power/recovery/etc from the stone than 180 defense or whatever..
That is completely backwards. As a TR or any class for that matter, you want all the ARP you can muster on your gear, unless you plan to never pvp. Also the stone and cat have their own stats when you figure those along with the gear using anything other than an Eldritch in a def slot is just silly, since you hopefully stacked it with all useful stats. Only thing to note is do not put Hit points on a stone or cat cause they do not cross over.
As a TR try to hit 24% plus arp on you gear not easy to do but 24% is supposed magic boss number. In PVP however there is no limit I will also note that after running my pvp gear plus stone a few times through T2's CN and MC, that 24% has got to be wrong cause there is a large dmg increase with 30% arp as opposed to 24, even with the loss of power.
Defense deflect and HP on a TR. OK keep telling yourself that, but you most assuredly can benefit from all three as a TR. In fact in PVE if you hit the right numbers you can say goodbye to going splat entirely, with little to no DPS reduction. In fact you will do more DPS since you will have to roll out less, and lets face it dead rogues do no DMG.
This is correct.
However, i am not so sure about the 24%/30% armor pen. Running a dungeon is not a valid test of this as there are way too many variables for any accurate results.
At level 25 Ioun Stone gives you 150/150/150 (Power / Critical / Recovery).
And using a Eldritch Stone get bonus points for that.
Bonuses provided by equipment are not increased using Eld.
Yes, they are. All stats from all sources are on an augment-class pet. You may not see it on the companion stat summary itself, but if you press C and work out your stats with and without your pet summoned you will easily calculate the extra stat is from Eldritch applying to ALL stats on your companion.
Also, the reason why most players use an Eldritch in the Cat or Allure Stone is because not many actually want defensive stats on their companion or would rather help raise their offensive stats to their diminishing return range than have a little bit of extra survivability (it is after all only one enchant slot).
It does. It just isn't listed on the companion window. It is however reflected in the buffs bonus on your character sheet.
Press C. Go to Companions, then your summoned augment pet. Stats and Effects. Pick a stat like Recovery (because there should not be any feats, boons or buffs granting passive Recovery for simplicity sake). Hovering over Recovery should show IN the tooltip a yellow number - that is the amount of Recovery only from items on your pet).
Go back to Character tab. Hover your tooltip over Recovery stat. The TOTAL Recovery from your pet should show up as "Buffs" in the tooltip. That number will be X% times higher than the number only from items on your pet, where X% corresponds to the rank of your Eldritch Runestone. There may be single digit minor difference due to rounding.
Rank 7 gives 185. A rank 8 gives 220. A rank 9 gives 260, not sure what 225 comes from.
A Elritch giveng 8% is a rank 6. Rank 7 gives 8.5%.
-The Iounstone of Allure has basestats of about 160 Power/Crit/recovery (at 10 Cha, level 25, don't recall exact amount, but it's 165 at 15 Cha). (480 in total)
-A Grand purple ring gives 150*3 total stats. (450 in total)
-A Grand purple neck gives 150*3 total stats. (450 in total)
-T2 DC offhand gives 128 + 161*2 total stats (450 in toal)
-You then have 5 enchantment slots, 185*3 if we assume rank 7. (555 in total)
This leaves us at total stats of 2385 for a not to high price.
We can then get A. 7.5% Increase of those stats to 2588 (Eldritch rank 7, yes I rounded up), or B. an increase from 2385 to 2570 with a rank 7 runestone.
In other words, Eldritch gives a tiny bit more stats, but more importantly, lets you have a completely offensive Ioun Stone. This is quite vital for TR's and all who doesn't want Defense/deflect on their stone.