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RP in Neverwinter (discussion/solutions)

drahomaerdrahomaer Member, Neverwinter Beta Users Posts: 5 Arc User
edited September 2013 in General Discussion (PC)
RP in Neverwinter (solutions/discussion)

Dear friends, I really like this game. From the first day as I read about the foundry, I was fascinated about the potential and the countless possibilities it gives to the players. On the other hand, I was always a role player and the union of the d&d license, great game-play (I really like it) and the possibilities of the foundry seemed like a dream coming true.
Now the game is live for some months and after the first euphoria, the role players face really hard times.
In my origin country, the last huge RP guild is giving up now.
There is one main problem in my opinion. No place for role players - originating from the division of the servers in 150 man instances.
I mean, if you start RP with a small 4 man group, you have to get all four players in the same instance first. Ok. But what if a fifth player wants to join later? Maybe he is lucky and there is a place free in the 150 man instance - but if not - the whole group has to switch to a new instance. And if they switch, they are not at the same place but have to run back from the fireplace... And what if a sixt, sevent or eight player want to join? You have to interrupt the role-play every time. Immersion = zero.

This is true for small groups. But how to make bigger events? How to make a meeting of two guilds? Bringing 20 players together is nearly impossible. And the time is running...

I do not know, maybe it is too late, as the momentum of having all the role-players in the game seems over. I hear about a lot of role-players leaving. Maybe nobody cares. It is a pity - as the solution of this problem seems quite easy in my opinion and could be embedded very fast.

Phase One:

The foundry creator can create foundry missions which consist of only one map which:
  • has no enemies/encounters (nothing to do for non role-players)
  • no rewards (nothing to gain for non role-players)
  • has no story plot
  • allows only to create a map, place details and npc (and to talk to them, without following a plot)
But:
  • allows up to 150 players to join the map!


Different mechanism to join the map.
Every player or numerous groups of players join to the first instance of this foundry map until it is full (150).
When the first instance is full, a second instance would be created (much the same as the protectors enclave).

How to find it?
Add a new category of description beside language, duration etc. Call it - RP foundry - or - Guild Foundry - or as you wish.



I know that most of these maps would be empty for the most time. But this type of a map would be a great feature for all the RP guilds who are looking for a custom place for their RP.

I think this simple feature would add something, that is really missing. An individual place for RP which can be advertised on the websites of the RP guilds. Hotspots of atmospheric, high immerse game-play.

The possibilities of this feature would be nearly unlimited. Just imagine: One guild would build a castle and role-plays its inhabitants, another one builds a library like -Candle Keep -, a small one just a magic tower with a wizard and his students. Imagine an Orc guild with their settlement, imagine a dwarfen clan-hold, imagine a tavern or a theater...

And now imagine that these guilds connect themselves in a huge network. Connecting their resources, visiting each other, making common RP-plots. Imagine: A wizard who is looking for an ancient scroll visits all the libraries and mage towers out there. An actor or performer guild making weekly spectacles and inviting other players. There are no limits.

Of course, you can ask why. There will be no AD or gold rewards, no items to gain, why should we make something like this? We have 2 million casual players, why should we care about the 10 k role players?

The answer is simple. The casual players will leave when they got bored or find a new, better looking game. The role players would make it their home. They could create something unique since the -old, good times- of NWN persistent worlds. And it would make a difference between this game and other MMORPG. It would give the game a stable basis, a unique feature and tie the players even more to this game. It is D&D and not any other MMORPG, if this game will not care about role-players, which will?

Please give the game a soul.

Just my 2 copper pieces...

Please excuse my English, as it is not my native language.

P.S. Phases two and three are also prepared, but I do not think it would contribute much to the discussion to add these wishes at once. They are more mid/long term goals. And in my opinion it is now more important to concentrate the discussion on goals that could be possible to achieve now.
Post edited by drahomaer on

Comments

  • drahomaerdrahomaer Member, Neverwinter Beta Users Posts: 5 Arc User
    edited September 2013
    [please delete]
  • drahomaerdrahomaer Member, Neverwinter Beta Users Posts: 5 Arc User
    edited September 2013
    [pease delete]
  • shenwarshenwar Member Posts: 7 Arc User
    edited September 2013
    If this is possible, an awesome idear, even for all guilds.
  • koboldbard2koboldbard2 Banned Users Posts: 334 Bounty Hunter
    edited September 2013
    drahomaer wrote: »
    The role players would make it their home. They could create something unique since the -old, good times- of NWN persistent worlds.
    The persistent worlds of NWN and 2 are still out there and still going right along, with new content coming out regularly.
  • kenboy58kenboy58 Member Posts: 1 Arc User
    edited September 2013
    give this man a medal!
  • abell39abell39 Member Posts: 1,175 Arc User
    edited September 2013
    That is a fabulous idea and I want to see it happen. :D
    Kerensa Loreweaver, level 60 DC | Rilla Turtledove, level 60 CW | Calvin Meriwether, level 60 TR
    Kaylee Krankenwagen, level 60 GF | Tavandruil Wayfinder, level 49 GWF | Aldith Langley, level 51 HR
  • ordensmarschallordensmarschall Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1,060 Bounty Hunter
    edited September 2013
    I would like to be able to do some RP while between quests, dungeons, and skirmishes. I agree with the OP, we need a good place for RPers to be to hang out without having to jump through hoops. AS he said this is supposed D&D, the ultimate in Role Playing games.
    [SIGPIC][/SIGPIC]
  • abell39abell39 Member Posts: 1,175 Arc User
    edited September 2013
    Well, I do note there are inns and plenty of safe spots in each zone....
    Kerensa Loreweaver, level 60 DC | Rilla Turtledove, level 60 CW | Calvin Meriwether, level 60 TR
    Kaylee Krankenwagen, level 60 GF | Tavandruil Wayfinder, level 49 GWF | Aldith Langley, level 51 HR
  • ordensmarschallordensmarschall Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1,060 Bounty Hunter
    edited September 2013
    Moonstone Mask would be a great spot to do some RP. The only problem it is usually empty. However, it solves the issue that the OP brings up. There is only ever one instance of it, there is plenty of space, and everybody can get there. The downside was when RPers first starting hanging out there, the griefers would also come in and be as disruptive as possible. If we can the RPers to come back to the Mask that would be great.
    [SIGPIC][/SIGPIC]
  • wraithgorewraithgore Member Posts: 95 Arc User
    edited September 2013
    Beautiful and wonderful idea, now let's take it a step further. - Housing for guilds, or even still, Guild Quests and event's like on some other MMO's. Those guild quests would allow for an unlock abilities to enhance the game play for all players in that guild +2% bonus to loot of uncommon drop for example. This is familiar for some of you I am sure and I know it is Not patented so why can't this MMO take from the better ideas of other MMO's that are fun to play. Oh and about the Nay Sayer's @Ordens - I simply say if you are running an instance, have a TEAM lead/er As GM basically who can kick/boot anyone from that instance who is not "welcome or invited" or create an instance abiltity to lock the room/instance with a password/passphrase.
    My 2 cents added
    Wraith
  • ordensmarschallordensmarschall Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1,060 Bounty Hunter
    edited September 2013
    I wasn't naysaying the idea at all, I was just stating what had happened in the past. I think the Moonstone Mask would be a great place to roleplay, and no extra work on the Devs part required.
    [SIGPIC][/SIGPIC]
  • abell39abell39 Member Posts: 1,175 Arc User
    edited September 2013
    Granted, it's been a while since I've been in there, but the Mindflayer Moonstone Mask is always fairly busy -- at the absolute least, there's always one group of people RPing in it and a handful of spectators scattered around, and often there are several interacting groups of people at once. Maybe the regulars are off doing other stuff with new content right now, but it's usually pretty lively in there.
    Kerensa Loreweaver, level 60 DC | Rilla Turtledove, level 60 CW | Calvin Meriwether, level 60 TR
    Kaylee Krankenwagen, level 60 GF | Tavandruil Wayfinder, level 49 GWF | Aldith Langley, level 51 HR
  • wraithgorewraithgore Member Posts: 95 Arc User
    edited September 2013
    I wasn't naysaying the idea at all, I was just stating what had happened in the past. I think the Moonstone Mask would be a great place to roleplay, and no extra work on the Devs part required.

    Oh no, was not naysaying you at all, just enhancing the idea is all >:) So it's cool i hope. I've found the best bet when I've rped online within an environment such as text (IRC to be example) it's best a person act as leader/GM so that they can keep tangents or naysayers (not you) from dislodging the fun is all. :) Like when I've done T1 battle on chat, I make sure there is at least 2 judges or maybe 3 to make sure no one god mod's but that is all improv and what RP is about...not the god modding though.
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