So after running CN a few times since the last patch, it seems 3 CWs is the new standard. Before, I had little trouble beating Draco with two CWs, but that is no longer the case. The AP gain is much slower now that Shield was significantly nerfed that 3 CWs is (almost) required to keep putting up Arcane Singularities. I'm sure some pro players could still run with two, but it seems three is the way to go.
I've ran it with a DC and either a TR or GWF (3 CW, 1 DC, +1 DPS).
On the bright side, MC is very doable without a CW.
You kidding me? This is hardly a nerf to cw at all, considering you're a good player, it's just another way you need to play. If you're bad, sure you will have trouble, only 1 cw need entangle on tab, other cw repel on tab like usual. Build so from entangle and steal time + attacking boss. do not use shield to build AP, you're better off keeping shield on for Safety. If they cannot do this, send them back to the training grounds.
it helps if the cw knows the fight inside and out, meaning where red wizards spawn and when, and get the wights out ASAP. Another trick you can do is the DC sunburst with divinity and the cw with repel, repels them off at the same time, it's an advanced method used by pros to throw off wights or red wizards.
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You kidding me? This is hardly a nerd to cw at all, considering you're a good player, it's just another way you need to play. If you're bad, sure you will have trouble, only 1 cw need entangle on tab, other cw repel on tab like usual. Build so from entangle and steal time + attacking boss. do not use shield to build AP, you're better off keeping shield on for Safety. If they cannot do this, send them back to the training grounds.
it helps if the cw knows the fight inside and out, meaning where red wizards spawn and when, and get the wights out ASAP. Another trick you can do is the DC sunburst with divinity and the cw with repel, repels them off at the same time, it's an advanced method used by pros to throw off wights or red wizards.
This, and I also see many CW using singularity when another daily such as oppressive force is better. Oppressive force is good for stopping those big red areas, so is ice storm for knocking them back and prone, sure it disperses mobs, but sometimes that is a good thing. Too many mobs clustered in one area can kill your party really fast especially the small ones.
On my CW I am often swapping dailies during dungeon runs, not to mention other powers. I often use 2-4 different dailies in one dungeon run, depending on the dungeon and other classes present.
You kidding me? This is hardly a nerd to cw at all, considering you're a good player, it's just another way you need to play. If you're bad, sure you will have trouble, only 1 cw need entangle on tab, other cw repel on tab like usual. Build so from entangle and steal time + attacking boss. do not use shield to build AP, you're better off keeping shield on for Safety. If they cannot do this, send them back to the training grounds.
it helps if the cw knows the fight inside and out, meaning where red wizards spawn and when, and get the wights out ASAP. Another trick you can do is the DC sunburst with divinity and the cw with repel, repels them off at the same time, it's an advanced method used by pros to throw off wights or red wizards.
So you mean i'm one of the last players who remembers how to push and bug adds on the props around the arena with shield only? That can't be true. People were doing that during the first days of OB. All these rookies forced to use repel are funny.
So you mean i'm one of the last players who remembers how to push and bug adds on the props around the arena with shield only? That can't be true. People were doing that during the first days of OB. All these rookies forced to use repel are funny.
To be fair repel makes it easier, but I can see shield working just fine with enough arcane mastery stacks, particularly if it is in tab. However I like using repel for such situations so I can keep my shield on for extra protection. Also having a backup push if the first one fails is kind of nice XD
[SIGPIC][/SIGPIC]
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degraafinationMember, Neverwinter Beta UsersPosts: 0Arc User
edited August 2013
Would love to see a video of 2 CWs rocking Draco after the recent patch just to see how y'all pull it off. Please post it if you can! Thanks.
This is what happens when they nerf the PVE aspects of GWF and TR. The only one worth using is CW now.
Well... it's the other way around.
If they keep nerfing clerics there will come a point where you'll need 2 of them. That's what happens with CWs. People complained a lot that GWF and GF had no place in dungeons and it was all because that same people claimed CWs to be OP. So CWs got nerfed but there is stuff only CWs can do so they are still very valuable to a team. If you still need that utility but a CW alone cannot provide enough of it the logical solution is to increase the number of CWs in your team.
But hey, we're talking about Cryptic here. Everything they do follows thwir logic, which seems to be based in the lego world or someplace in another dimension or... in Narnia.
Would love to see a video of 2 CWs rocking Draco after the recent patch just to see how y'all pull it off. Please post it if you can! Thanks.
Group comp for "patched" Draco:
2CWs, GF, TR and DC. Went with 2friends and 2 guildies.
Go to 23:30 for the Draco fight. Not the best kill but that's all I have from uploads atm. http://www.twitch.tv/bizzyplusplus/b/453372385
We did 4man 1CW, TR, GF and DC comp (our CW died from bugged breath at 98% ish and adds were still spawning), and 4man 2CWs, DC and GF comp too (our TR DCed at Xviros so decided to 4man the rest). Was streaming those fight today but forgot to save the video!! Its was actually way easier with 4man 2CWs, DC and GF comp.
Not gonna lie, Draco became bit annoying for melee with recent patch since he does 2types of swipe attacks, cant immune knockback with guard anymore, random invisible breath, and delayed hands animation. Uptime and dmg on boss became really low compared to last tier.
All I have to say is no need for 2CWs or 2DCs as long as you bump the adds on Draco. Heck you can even go without having any melee in group and try to 3man CN with 2CWs and DC or w/ CW, DC and one melee that can run. If you want challenge, go with different comps or try 3-4manning it.
Same for MC (3 CW, 1 DC, +1 utility) and CWs with perfect vorpal of course..
The shortest runs i've done so far have been with one of each class. 25 minutes + 5 minutes for the final boss. How long does your silly 3 CWs runs take? :rolleyes:
Nope. I still do fine with 2 CW setup. The AP gain sure was a big change, but I can see the logic behind it. You just suck.
Totally agree with you that it works with 1-2 CW but OP wants to see some videos and check out how its done. Maybe you can show him your kill videos instead of bashing him "You just suck" hahaha :-p
Nope. I still do fine with 2 CW setup. The AP gain sure was a big change, but I can see the logic behind it. You just suck.
Nah. Thanks for the terrible comment to show your true character. Just wanted to see a video of it. Thanks for posting the Twitch video, by the way. I really appreciate it.
Comments
Has nothing to do with Shield bumps, it has to do with AP gain.
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It is possible to get AP very quickly from entrangling force on tab, but since many CWs aren't really good, they can only do bumps with repel on tab.
it helps if the cw knows the fight inside and out, meaning where red wizards spawn and when, and get the wights out ASAP. Another trick you can do is the DC sunburst with divinity and the cw with repel, repels them off at the same time, it's an advanced method used by pros to throw off wights or red wizards.
Check out my CW Oppressor Tank Guide Here
This, and I also see many CW using singularity when another daily such as oppressive force is better. Oppressive force is good for stopping those big red areas, so is ice storm for knocking them back and prone, sure it disperses mobs, but sometimes that is a good thing. Too many mobs clustered in one area can kill your party really fast especially the small ones.
On my CW I am often swapping dailies during dungeon runs, not to mention other powers. I often use 2-4 different dailies in one dungeon run, depending on the dungeon and other classes present.
So you mean i'm one of the last players who remembers how to push and bug adds on the props around the arena with shield only? That can't be true. People were doing that during the first days of OB. All these rookies forced to use repel are funny.
To be fair repel makes it easier, but I can see shield working just fine with enough arcane mastery stacks, particularly if it is in tab. However I like using repel for such situations so I can keep my shield on for extra protection. Also having a backup push if the first one fails is kind of nice XD
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To even them out, TR and GWF need better PVE buffs, but instead they'll just nerf CW and call it a day.
Well... it's the other way around.
If they keep nerfing clerics there will come a point where you'll need 2 of them. That's what happens with CWs. People complained a lot that GWF and GF had no place in dungeons and it was all because that same people claimed CWs to be OP. So CWs got nerfed but there is stuff only CWs can do so they are still very valuable to a team. If you still need that utility but a CW alone cannot provide enough of it the logical solution is to increase the number of CWs in your team.
But hey, we're talking about Cryptic here. Everything they do follows thwir logic, which seems to be based in the lego world or someplace in another dimension or... in Narnia.
I want this class in NW.
Group comp for "patched" Draco:
2CWs, GF, TR and DC. Went with 2friends and 2 guildies.
Go to 23:30 for the Draco fight. Not the best kill but that's all I have from uploads atm.
http://www.twitch.tv/bizzyplusplus/b/453372385
We did 4man 1CW, TR, GF and DC comp (our CW died from bugged breath at 98% ish and adds were still spawning), and 4man 2CWs, DC and GF comp too (our TR DCed at Xviros so decided to 4man the rest). Was streaming those fight today but forgot to save the video!! Its was actually way easier with 4man 2CWs, DC and GF comp.
Not gonna lie, Draco became bit annoying for melee with recent patch since he does 2types of swipe attacks, cant immune knockback with guard anymore, random invisible breath, and delayed hands animation. Uptime and dmg on boss became really low compared to last tier.
You can check out the differences and changes (pre-patch) @:
http://www.twitch.tv/bizzyplusplus/b/447084635
All I have to say is no need for 2CWs or 2DCs as long as you bump the adds on Draco. Heck you can even go without having any melee in group and try to 3man CN with 2CWs and DC or w/ CW, DC and one melee that can run. If you want challenge, go with different comps or try 3-4manning it.
PvP GWF - BizzyBedBug
PvE GF (salvaged)
PvE TR (salvaged)
GWF PvP/CW PvE @ http://www.twitch.tv/bizzyplusplus/
The shortest runs i've done so far have been with one of each class. 25 minutes + 5 minutes for the final boss. How long does your silly 3 CWs runs take? :rolleyes:
With the above set up less than 25-30min for sure. Everything just melts.
PvP GWF - BizzyBedBug
PvE GF (salvaged)
PvE TR (salvaged)
GWF PvP/CW PvE @ http://www.twitch.tv/bizzyplusplus/
Totally agree with you that it works with 1-2 CW but OP wants to see some videos and check out how its done. Maybe you can show him your kill videos instead of bashing him "You just suck" hahaha :-p
PvP GWF - BizzyBedBug
PvE GF (salvaged)
PvE TR (salvaged)
GWF PvP/CW PvE @ http://www.twitch.tv/bizzyplusplus/
Nah. Thanks for the terrible comment to show your true character. Just wanted to see a video of it. Thanks for posting the Twitch video, by the way. I really appreciate it.
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