Just noticing a lot of CWs and TRs that, when they run out of dodge/ teleport, start bunnyhopping like a monkey in heat. May be it was happening before, but i started to notice this a lot lately.
Anyone can explain me why they do this? Are they supposed to move faster when bunnyhopping, or avoid damage?
It is because somewhere in their delusional heads they think by jumping around it makes it harder for people to target them which is really not the case. It actually helps me to target them better.
In every MMO I have ever played including AC2 WoW Rift there was a time where jumping made attacks miss you. I think it even works here in some cases. It is annoying and even when it gets fixed ppl still do it because its a habit.
As a GWF i would say that, with the slow animations of our encounters, having people that already can dodge/ teleport, evade your Attacks just jumping like monkeys during the mating season, even when you make them run out of teleports/ dodges and reach them, is quite disappointing. Couldn't just give a 1 second cooldown to jumping? So that people can't bunnyhopping like a bunch of reatards?
It is because somewhere in their delusional heads they think by jumping around it makes it harder for people to target them which is really not the case. It actually helps me to target them better.
This. Jumping hasn't taken anyone out of the sites of my CW or DC. Even in melee range you don't jump high enough to come off target for someone aiming center mass.
Foundry - Fight Club? (nw-dluqbofu7)
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because bunnyhop+attacking people=bot.
i mean that explains everything huh?!
This. Jumping hasn't taken anyone out of the sites of my CW or DC. Even in melee range you don't jump high enough to come off target for someone aiming center mass.
- JailBreak (in development)