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Ultimate gear

minilockminilock Member Posts: 3 Arc User
edited August 2013 in The Library
Hello!

Not sure if there was any other threads like that but I would like to start a discussion with this question:

In your opinion, what is the ultimate gear for CW (including enchantments in every gear slot)?

Of course, gear score may vary dependending on the build but let's take it universal.
Post edited by minilock on

Comments

  • kerrovitarrakerrovitarra Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 559 Bounty Hunter
    edited August 2013
    Wizard:
    Set - High Vizier
    Weapon set - Fomorian Fabled
    Neck - Ancient Excorcist
    Rings - Pyrotechnic
    Belt - Ancient Fugitive or blue belt 243 crit and 133 power
    Gemmed shirt and pants
    Pet: Ioun Stone of Allure
    Ring - Pyrotechnic
    Neck - Ancient Excorcist
    Icon - Fomorian Fabled Icon

    Enchants: perfect soulforge and perfect vorpal. Rank 10 savage and dark to 2540 armpen and azure for offense slots for rest. Rank 10 radiant in defense slots. For pet - rank 10 eldritch.
  • jiglesjigles Member Posts: 1 Arc User
    edited August 2013
    Wizard:
    Set - High Vizier
    Weapon set - Fomorian Fabled
    Neck - Ancient Excorcist
    Rings - Pyrotechnic
    Belt - Ancient Fugitive or blue belt 243 crit and 133 power
    Gemmed shirt and pants
    Pet: Ioun Stone of Allure
    Ring - Pyrotechnic
    Neck - Ancient Excorcist
    Icon - Fomorian Fabled Icon

    Enchants: perfect soulforge and perfect vorpal. Rank 10 savage and dark to 2540 armpen and azure for offense slots for rest. Rank 10 radiant in defense slots. For pet - rank 10 eldritch.

    If thats not ULTIMATE i dont know what it is! xD
    Collision - LVL 60 TR ○○○ ENYO - LVL 60 CW
  • freedumb4evafreedumb4eva Member, Neverwinter Beta Users Posts: 342
    edited August 2013
    Enchants: perfect soulforge and perfect vorpal. Rank 10 savage and dark to 2540 armpen and azure for offense slots for rest. Rank 10 radiant in defense slots. For pet - rank 10 eldritch.

    Plague Fire will still do more damage as a Thaum, than Vorpal.
  • kerrovitarrakerrovitarra Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 559 Bounty Hunter
    edited August 2013
    Plague Fire will still do more damage as a Thaum, than Vorpal.

    You kidding. You kidding, right? How Plaguefire, which gives 3% damage and some descend dot, can overdamage perfect vorpal? With my critical (40% + EotS on some situations, let it be near 60% critical), which is 17% damage increase, scaling with my gear.
  • ugarthugarth Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 18 Arc User
    edited August 2013
    Plague Fire will still do more damage as a Thaum, than Vorpal.

    Hell no. Perfect Vorpal all the way. At least in my humble opinion.
  • thorizdenthorizden Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0 Arc User
    edited August 2013
    You kidding. You kidding, right? How Plaguefire, which gives 3% damage and some descend dot, can overdamage perfect vorpal? With my critical (40% + EotS on some situations, let it be near 60% critical), which is 17% damage increase, scaling with my gear.

    To be fair a GPF is _supposed_ to give:
    +7.5% Fire damage. Burn for 2.5% damage per second for 3s and reduce def by 15%, can be stacked 3 times.

    What its actually doing right now is much less:
    http://nw-forum.perfectworld.com/showthread.php?453161-Plague-Fire-mitigation-debuff

    Having said all of that I still agree that with the crit rate and EotS build you posted a Perfect Vorpal would provide more damage.
  • freedumb4evafreedumb4eva Member, Neverwinter Beta Users Posts: 342
    edited August 2013
    You kidding. You kidding, right? How Plaguefire, which gives 3% damage and some descend dot, can overdamage perfect vorpal? With my critical (40% + EotS on some situations, let it be near 60% critical), which is 17% damage increase, scaling with my gear.

    Because it puts targets in to negative mitigation values and stacks along with HV, Assailing Force, and Armor Penetration. I am not kidding.

    The mitigation reduction works on every hit, not just crits. However, in a structured party, it may be welcome to have only one member using a Plague Fire enchantment.
    thorizden wrote: »
    To be fair a GPF is _supposed_ to give:
    +7.5% Fire damage. Burn for 2.5% damage per second for 3s and reduce def by 15%, can be stacked 3 times.

    What its actually doing right now is much less:
    http://nw-forum.perfectworld.com/showthread.php?453161-Plague-Fire-mitigation-debuff

    Having said all of that I still agree that with the crit rate and EotS build you posted a Perfect Vorpal would provide more damage.

    Cryptic :D I'm sure it will be fixed and it's such a shame that the players have to show these bugs to the developers... I wish that Perfect World would allow Cryptic to have a better staffed QA team.
  • minilockminilock Member Posts: 3 Arc User
    edited August 2013
    Wizard:
    Set - High Vizier
    Weapon set - Fomorian Fabled
    Neck - Ancient Excorcist
    Rings - Pyrotechnic
    Belt - Ancient Fugitive or blue belt 243 crit and 133 power
    Gemmed shirt and pants
    Pet: Ioun Stone of Allure
    Ring - Pyrotechnic
    Neck - Ancient Excorcist
    Icon - Fomorian Fabled Icon

    Enchants: perfect soulforge and perfect vorpal. Rank 10 savage and dark to 2540 armpen and azure for offense slots for rest. Rank 10 radiant in defense slots. For pet - rank 10 eldritch.

    Thank you! Anything I wanted to know in 1 post :)
  • kerrovitarrakerrovitarra Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 559 Bounty Hunter
    edited August 2013
    Because it puts targets in to negative mitigation values and stacks along with HV, Assailing Force, and Armor Penetration. I am not kidding.

    The mitigation reduction works on every hit, not just crits. However, in a structured party, it may be welcome to have only one member using a Plague Fire enchantment.
    First of all, PF got nerfed to the ground at the release of game, gaining only 9% damage increase after armpen cap. Second, it's currently bugged and do not stack. Third, it don't stack with other plaguefire. I don't know, how terror works, but assuming how works PF, it is support enchant too. So, only vorpal.
  • freedumb4evafreedumb4eva Member, Neverwinter Beta Users Posts: 342
    edited August 2013
    First of all, PF got nerfed to the ground at the release of game, gaining only 9% damage increase after armpen cap. Second, it's currently bugged and do not stack. Third, it don't stack with other plaguefire. I don't know, how terror works, but assuming how works PF, it is support enchant too. So, only vorpal.

    The bug will be fixed, and it will stack.

    I just said that in a structured party, bringing one Plague Fire might be a welcome option.

    Vorpal is not the only option, and in many cases it is not the best option. That's the last I am going to say on it because I can't be asked to argue with you.
  • ogsplatogsplat Member, Neverwinter Beta Users Posts: 11 Arc User
    edited August 2013
    First of all, PF got nerfed to the ground at the release of game, gaining only 9% damage increase after armpen cap. Second, it's currently bugged and do not stack. Third, it don't stack with other plaguefire. I don't know, how terror works, but assuming how works PF, it is support enchant too. So, only vorpal.

    Until PF gets fixed, GPF's Defense debuff appears to be working exactly like a Perfect Terror (20% defense debuff, one stack). Gives something to look for in ACT parses until several people that enjoy the numbers game acquire perfect terrors.

    I know of some threads that demonstrate mob damage resistance percentages. Anyone aware of any work towards sorting out mob armor class and defense values? Knowing how much of that boss 24% damage resistance is actually affected by plague fire and terror type of percentage-based defense debuffs would go a long way to stating the true utility and value of such enchants (and feats).

    I'll start digging through my own combat logs to see what I can find.
  • kozi001kozi001 Member, NW M9 Playtest Posts: 876 Arc User
    edited August 2013
    . Rank 10 radiant in defense slots. .
    Hit Points? Interesting.
    I always go for defense.

    Btw Is this for Thaumaturge or Renegade?
  • kerrovitarrakerrovitarra Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 559 Bounty Hunter
    edited August 2013
    And how many damage reduce will you get from x2 (x3) defense runes? And how much effective HP it will be?
  • freedumb4evafreedumb4eva Member, Neverwinter Beta Users Posts: 342
    edited August 2013
    ogsplat wrote: »
    Until PF gets fixed, GPF's Defense debuff appears to be working exactly like a Perfect Terror (20% defense debuff, one stack). Gives something to look for in ACT parses until several people that enjoy the numbers game acquire perfect terrors.

    I know of some threads that demonstrate mob damage resistance percentages. Anyone aware of any work towards sorting out mob armor class and defense values? Knowing how much of that boss 24% damage resistance is actually affected by plague fire and terror type of percentage-based defense debuffs would go a long way to stating the true utility and value of such enchants (and feats).

    I'll start digging through my own combat logs to see what I can find.

    That's a good point. That information will be valuable.
  • kgrizzle22kgrizzle22 Member Posts: 111 Arc User
    edited August 2013
    Wizard:
    Set - High Vizier
    Weapon set - Fomorian Fabled
    Neck - Ancient Excorcist
    Rings - Pyrotechnic
    Belt - Ancient Fugitive or blue belt 243 crit and 133 power
    Gemmed shirt and pants
    Pet: Ioun Stone of Allure
    Ring - Pyrotechnic
    Neck - Ancient Excorcist
    Icon - Fomorian Fabled Icon

    Enchants: perfect soulforge and perfect vorpal. Rank 10 savage and dark to 2540 armpen and azure for offense slots for rest. Rank 10 radiant in defense slots. For pet - rank 10 eldritch.


    I thought you said Cat is better than Stone in another thread? Why did you change your mind? I'm not trolling, just curious why you changed your opinion...

    Thread here:
    http://nw-forum.perfectworld.com/showthread.php?395151-Cat-or-stone
  • kerrovitarrakerrovitarra Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 559 Bounty Hunter
    edited August 2013
    New patch - new good icon with low recovery, high crit and some armpen.
  • freedumb4evafreedumb4eva Member, Neverwinter Beta Users Posts: 342
    edited August 2013
    New patch - new good icon with low recovery, high crit and some armpen.


    It also doesn't meow.
  • kgrizzle22kgrizzle22 Member Posts: 111 Arc User
    edited August 2013
    New patch - new good icon with low recovery, high crit and some armpen.

    Really? So the Stone is now better than the Cat for CW's, without a doubt?
  • kerrovitarrakerrovitarra Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 559 Bounty Hunter
    edited August 2013
    They are equal for now. If belts will be such a HAMSTER in future, stone will be better simply by higher sum of stats.
  • kwikus1kwikus1 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited August 2013
    With this ultimate gear. Whats the crit chanse? Do not count EoTS.
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