Right now I use Lifedrinker with my GF, and I don't even notice the health it is supposed to grant you. I have the Timeless set, which after my three encounters are used raises my crit chance to just over 3000. My crit severity is 75%. With a regular Vorpal that would raise it to 95% severity. Is the damage increase off of crits worth it? The cost hovers at around 900k on the AH. So it would be a little over 1 million AD investment to disenchant my weapon and slot the vorpal. Just curious because that's a hefty investment.
lifedrinker alone will not make any difference you need to combine it with life steal and barkskin (yeah it make a difference) to really matter, depends in what you want to focus tank/dps, as for vorpal, well yes even the normal one make a huge difference whe you crit, however GF crit is not that much, you can in fact see the big difference but most will say taht since you cannot be spec for crit then is better to use it in other class.
for GF DPS the best recomendation will be to include the enchant that increases you plain damage without other factors, currently some will say the bronzewood and feytoched enchants are the best for GF if they are tankikng since one take out damage and the other gives marks.
as for pure DPS terror is good, but the best even not working as intended is still GPF
Everything works out in the end . If it hasn't worked out yet, it isn't the end...
lifedrinker alone will not make any difference you need to combine it with life steal and barkskin (yeah it make a difference) to really matter, depends in what you want to focus tank/dps, as for vorpal, well yes even the normal one make a huge difference whe you crit, however GF crit is not that much, you can in fact see the big difference but most will say taht since you cannot be spec for crit then is better to use it in other class.
for GF DPS the best recomendation will be to include the enchant that increases you plain damage without other factors, currently some will say the bronzewood and feytoched enchants are the best for GF if they are tankikng since one take out damage and the other gives marks.
as for pure DPS terror is good, but the best even not working as intended is still GPF
Agree on the first park, if you want LD get lifesteal and barkskin.
GF have worst crit so vorpal is not as good for GFs.
Terror > GPF IMO.
Terror does more pure damage, and the 20% armor ignored is actually better for GFs than the 15% stacking GPF.
Especially when you compare normal to normal Terror is a no brainer...
Right now I use Lifedrinker with my GF, and I don't even notice the health it is supposed to grant you. I have the Timeless set, which after my three encounters are used raises my crit chance to just over 3000. My crit severity is 75%. With a regular Vorpal that would raise it to 95% severity. Is the damage increase off of crits worth it? The cost hovers at around 900k on the AH. So it would be a little over 1 million AD investment to disenchant my weapon and slot the vorpal. Just curious because that's a hefty investment.
If you're playing conqueror and critical build, greater vorpal will make a hell out of a difference. If you play other build, I suggest you avoid vorpal as GF had low crit rate.
If you're playing conqueror and critical build, greater vorpal will make a hell out of a difference. If you play other build, I suggest you avoid vorpal as GF had low crit rate.
In PVE with Knight's Challenge up, and my Timeless crit stacks, I can crit between 24-34k. In PVP I think I have one shot a DC for about 19k? I don't know how that stacks against others, but I consistently have 1st or 2nd in kills. I am specced pure DPS, 7k Power, 1700 crit up to 3000 when Timeless stacks are up.
I think I am going for the normal Vorpal, Greater and perfect are waaay to much.
Agree on the first park, if you want LD get lifesteal and barkskin.
GF have worst crit so vorpal is not as good for GFs.
Terror > GPF IMO.
Terror does more pure damage, and the 20% armor ignored is actually better for GFs than the 15% stacking GPF.
Especially when you compare normal to normal Terror is a no brainer...
Theory
perfect terror is damage is : 12% + extra damage from def reduction (4% based on how we calculate GPF)
GPF is: 7.5% + 2.5% over time + the stacking 3 hits (3%+6%+9%)
so for 3 hits should be
PT: 48%
GPF: 48%
so basically both are pretty equal if we talk about 3 hits however for 2 hits, terror will be better due to the pure extra damage or just your character damage.
GPF stacks will also increase the damage from your party to the target (3%-6%-9%), also if you can keep the stack in the long run you as well will be dealing more damage (like 3% more).
so conclusion
Terror is more easy to manage might have damage in burst encounters or pvp
GPF will increase your damage and your party damage, also with long battles in were you mantain the 3 stacks you are going to be dealing 3% more
Everything works out in the end . If it hasn't worked out yet, it isn't the end...
Theory
perfect terror is damage is : 12% + extra damage from def reduction (4% based on how we calculate GPF)
GPF is: 7.5% + 2.5% over time + the stacking 3 hits (3%+6%+9%)
so for 3 hits should be
PT: 48%
GPF: 48%
so basically both are pretty equal if we talk about 3 hits however for 2 hits, terror will be better due to the pure extra damage or just your character damage.
GPF stacks will also increase the damage from your party to the target (3%-6%-9%), also if you can keep the stack in the long run you as well will be dealing more damage (like 3% more).
so conclusion
Terror is more easy to manage might have damage in burst encounters or pvp
GPF will increase your damage and your party damage, also with long battles in were you mantain the 3 stacks you are going to be dealing 3% more
Thank you for this insight! See I know so little about Enchants, and have wasted a lot of money on lessers, etc. I wish there were more valuable resources out there explaining the nuances. Does GPF party dmg buff carry over in to PVP?
well remember is not a party damage increase it is a debuff in the target, for calculation we use on how much your damage increase.
so yes in pvp your party will do more damage to the player that you are hitting , this is basically the same in pve as long as you are hitting something your party damage will increase on that particular thing that you are hitting.
so for instance you will need to be hitting GWF and GF first and then your party so the debuff is applied and they have the increase in damage.
that is also the reason why they said that you only need one player with GPF in the party, cause the stack will apply up to 3 and no more so even if you have 5 people with the enchant the debuff will apply only the 3 stacks.
and also that is the reason why i hate premades in pvp since they usually have each player with the correct enchant to maximize damage.
a good example with these 2 enchants is like this
imagine these 2 GF hitting 2 different enemies, then as i explained in the previous post they will be doing around that extra damage, lets said that in 5 hits they did as follow:
PT: 80%
GPF:86%
now lets said that together they attach the same npc and deal 5 hits each (and the person with GPF attacked first), so the damage for each character on that npc will be as follow
PT:115%
GPF:86%
so the PT with the GPF delt more damage when both were hitting the same npc
we are assuming that you were able to stack up to 3 times GPF and mantain that stack for up to 5 hits, and also we are asuming that the GPF debuff will add up to the Def reduction from terror( so basically at the 3 stack should be the 16% from terror + 9% from stacks)
this same principle applies if you use vorpal for example, the damage from vorpla also increases quite a lot if there is a player with GPF in the party with him.
if you have money you should have both options so you can change depending on situation, if not i think perfect terror will be more easy to get now and not that expensive, but will be your decition again, as i mantion in the other post, Terror is better for burst damage and GPF is better for damage over time.
Everything works out in the end . If it hasn't worked out yet, it isn't the end...
0
ranncoreMember, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 2,508
edited August 2013
Guardian Fighter At-Wills are bugged and do not proc any weapon enhancement affects when using Aggravating Strike and Shield Bash at-wills.
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ranncoreMember, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 2,508
Ouch. You won't see me invest in tenebrous. I highly suspect a nerf coming down the pipe for people who stack those.
Unlikely, as people have been talking about how insanely OP they are since they came out and they haven't got a nerf yet, and they don't drop from the new lockboxes anymore anyways (unless I am mistaken).
Tenebrous was always only available from lockboxes, so it's unlikely Cryptic is going to nerf a major money maker.
correct it is pretty unlikely that they will be nerfing the enchant, however we did said the same about stalwart set and you all sett waht happened, but they just release the anti-Tene enchant tranquil, that basically mitagate some of the damage (grweater version mitigate about 2.5% of hp for a player with 30k, so basically that is the damage you ae preventing).
hpowever this is a plain comparison, in the real game even with that tene damage exponentially increase based on other factors like crits, since 3% of 1000 is not the same as 3% of 10000, plus the multiple procs
Everything works out in the end . If it hasn't worked out yet, it isn't the end...
0
arcademasterMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited August 2013
Does the armor reduction effect of Terror enchantments goes into negative armor ranges? At least for PvE (and that's all I care about) it's easy to reach 24% ArmorPen via pets. Do I still benefit from the Terror procs after that?
Does the armor reduction effect of Terror enchantments goes into negative armor ranges? At least for PvE (and that's all I care about) it's easy to reach 24% ArmorPen via pets. Do I still benefit from the Terror procs after that?
Terror procs after ArPen. So you have a damage increase.
Comments
for GF DPS the best recomendation will be to include the enchant that increases you plain damage without other factors, currently some will say the bronzewood and feytoched enchants are the best for GF if they are tankikng since one take out damage and the other gives marks.
as for pure DPS terror is good, but the best even not working as intended is still GPF
Agree on the first park, if you want LD get lifesteal and barkskin.
GF have worst crit so vorpal is not as good for GFs.
Terror > GPF IMO.
Terror does more pure damage, and the 20% armor ignored is actually better for GFs than the 15% stacking GPF.
Especially when you compare normal to normal Terror is a no brainer...
If you're playing conqueror and critical build, greater vorpal will make a hell out of a difference. If you play other build, I suggest you avoid vorpal as GF had low crit rate.
In PVE with Knight's Challenge up, and my Timeless crit stacks, I can crit between 24-34k. In PVP I think I have one shot a DC for about 19k? I don't know how that stacks against others, but I consistently have 1st or 2nd in kills. I am specced pure DPS, 7k Power, 1700 crit up to 3000 when Timeless stacks are up.
I think I am going for the normal Vorpal, Greater and perfect are waaay to much.
Theory
perfect terror is damage is : 12% + extra damage from def reduction (4% based on how we calculate GPF)
GPF is: 7.5% + 2.5% over time + the stacking 3 hits (3%+6%+9%)
so for 3 hits should be
PT: 48%
GPF: 48%
so basically both are pretty equal if we talk about 3 hits however for 2 hits, terror will be better due to the pure extra damage or just your character damage.
GPF stacks will also increase the damage from your party to the target (3%-6%-9%), also if you can keep the stack in the long run you as well will be dealing more damage (like 3% more).
so conclusion
Terror is more easy to manage might have damage in burst encounters or pvp
GPF will increase your damage and your party damage, also with long battles in were you mantain the 3 stacks you are going to be dealing 3% more
so yes in pvp your party will do more damage to the player that you are hitting , this is basically the same in pve as long as you are hitting something your party damage will increase on that particular thing that you are hitting.
so for instance you will need to be hitting GWF and GF first and then your party so the debuff is applied and they have the increase in damage.
that is also the reason why they said that you only need one player with GPF in the party, cause the stack will apply up to 3 and no more so even if you have 5 people with the enchant the debuff will apply only the 3 stacks.
and also that is the reason why i hate premades in pvp since they usually have each player with the correct enchant to maximize damage.
a good example with these 2 enchants is like this
imagine these 2 GF hitting 2 different enemies, then as i explained in the previous post they will be doing around that extra damage, lets said that in 5 hits they did as follow:
PT: 80%
GPF:86%
now lets said that together they attach the same npc and deal 5 hits each (and the person with GPF attacked first), so the damage for each character on that npc will be as follow
PT:115%
GPF:86%
so the PT with the GPF delt more damage when both were hitting the same npc
we are assuming that you were able to stack up to 3 times GPF and mantain that stack for up to 5 hits, and also we are asuming that the GPF debuff will add up to the Def reduction from terror( so basically at the 3 stack should be the 16% from terror + 9% from stacks)
this same principle applies if you use vorpal for example, the damage from vorpla also increases quite a lot if there is a player with GPF in the party with him.
if you have money you should have both options so you can change depending on situation, if not i think perfect terror will be more easy to get now and not that expensive, but will be your decition again, as i mantion in the other post, Terror is better for burst damage and GPF is better for damage over time.
Unlikely, as people have been talking about how insanely OP they are since they came out and they haven't got a nerf yet, and they don't drop from the new lockboxes anymore anyways (unless I am mistaken).
Tenebrous was always only available from lockboxes, so it's unlikely Cryptic is going to nerf a major money maker.
hpowever this is a plain comparison, in the real game even with that tene damage exponentially increase based on other factors like crits, since 3% of 1000 is not the same as 3% of 10000, plus the multiple procs
Terror procs after ArPen. So you have a damage increase.