Make lvl 60 feel more competitive. Half the time I feel like I am the puppy or I am kicking puppies, depending on the toon I am playing.
Queue to different PVP arenas based on gear scores just like the dungeons. If I want to play in a lower PVP arena I can always put on some of my older gear.
Except that this can be circumvented by having your real gear in your inventory, wearing HAMSTER, going in based on that HAMSTER, and then switching out...
Is the problem Geared VS. Ungeared, or PuG's VS. Premades? If it's the former, then maybe some kind of Gear score check would work. If it's the latter, then they will have to put in some kind of ranking system based on win/loss record to keep Premades from PuG stomping. This would require cross server queing to really work however.
I support either or both, because anything would be better than it is now.
That would solve almost all PvP leaving problems imo. Gear that you queue with cannot be swapped out, simple as that. So if you want to PvP against lower skilled players just throw some T1 or blue's on =P
Guild Master of <Enemy Team>
We are definitely dominating, and we are always about to win.
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mctankypantsMember, Neverwinter Beta UsersPosts: 0Arc User
edited August 2013
Gear score won't take into account your enchants. One possible option would be having two separate queues. One for people that are only pvp'ing to complete their dailies for AD and one for those folks that pvp all the time and want to be competitive.
It's not a perfect fix and definitely has it's flaws, but at least it'd be a step in the right direction. The competitive bracket should net higher rewards than the casual one to make it appealing.
Some classes have ****ty end game gear, and use blues and greens instead of t2, t2.5 ones and actually preforms much better with it. But their gearscore is absolute **** coz of it. Gearscore isn't the way to devide players up in brackets. There should be a peformance rankin system or a pvp lvl system.
Dipping in to say that we are looking into PvP queue improvements. Can't give an ETA when they will be live, but will hopefully address much of the "Yay I'm level 60! Time for PvP!" ... "Oh god, the Omega 60s are crushing me." issues that are currently present.
Thanks for posting!
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egobreaker3Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 2Arc User
Already posted a similar idea and one of the devs replied that they have something in mind.
I looked for a post on this but I guess it was in to deep to find. Gear or skill, just need something to make it feel more even. Probably a combination of both.
Thanks for the dev update!
Gear score won't take into account your enchants.
It doesn't? Seems to change my score for me or did you mean you don't want it to change your gear score?
It won't work. PVP would be a massive snooze fest for me, and quit a couple of others if i had to go up against people with the same gear score. I know for a fact that some people using Blue and Green items for pvp instead of the of the high tier ones, making their gearscore alot lower. They have 2 options if they wanna make pvp more ballanced. 1: Having a rankin system or pvp exp. 2: Have set gear that only work in pvp much like GW2. Have the general Defence and AC vallue for that specific class but no other stats. Then have PVP Enhancements that once again only works in PVP but makes you able to tailor your gear after your build.
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yogokouMember, Neverwinter Beta UsersPosts: 0Arc User
edited August 2013
PVP ladder based on win/loss ratio. I don't understand why the gear score idea gets repeated so often, while it won't solve anything, no one has played/heard of any other PVP game ever?
first of all: fix the classes! gear score or not, doesn't matter if there are classes that just don't die or kill with 2 hits.
second thing: bring immunities - dying by being permanently cc'ed is no fun. in pvp you should get the chance to react. waiting while you can't do anything and dying constantly is no fun. other games solve this by having different spell abilities for pvp and immunities. one that was knocked down 5 seconds before can't be knocked down again and so forth.
third thing to fix: challenges/rewards. there is no reason to pvp other than get your gear. play 2 days and you have it. other than that pvp is just for the dailies and here i quit games where i would have to fight an undying gwf and gf, i queue for another game instead of wasting 10 minutes of my time without the slightest chance to do anything and just getting annoying by being kicked around and knocked down. i just move along to get my daily done. when there is nothing that rewards me anyway for at least trying, why should i stay?
It doesnt require such complicated systems:
Every character should have hidden stat highest GS ever achieved.
And matchmaking will simply try to reach roughly same sum of GS for every team, GS of premades will have 110% multiplier. (+10%)
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degraafinationMember, Neverwinter Beta UsersPosts: 0Arc User
edited August 2013
Best Regen-Sentinel GWFs in game have a very low gear score. How?
Lots of blue gear with regeneration.
Tenebrous enchants that provide no GS.
What they need is a ranking system, along with more maps and more PVP styles.
As a human GF, I think my GS is a bit inflated, so I would personally have to rot in queue for a long time being it is currently over 15k. In reality I feel it is more likely closer to high 12's or low 13.
It won't work. PVP would be a massive snooze fest for me, and quit a couple of others if i had to go up against people with the same gear score. I know for a fact that some people using Blue and Green items for pvp instead of the of the high tier ones, making their gearscore alot lower. They have 2 options if they wanna make pvp more ballanced. 1: Having a rankin system or pvp exp. 2: Have set gear that only work in pvp much like GW2. Have the general Defence and AC vallue for that specific class but no other stats. Then have PVP Enhancements that once again only works in PVP but makes you able to tailor your gear after your build.
My GWF has all blue accessories b/c they are BiS for tank build, but he still has 11.4k GS. The ranking should be tiered anyway, 5-8k, 8-10k, 10k+. The really strong builds that use greens and blue should easily be over 10k with good enchants and especially now with free 500-1k GS from boons depending on which you pick.
as long as my team is 10k+ I'm not that upset, but when we get a 6k GS players it's like it's already 4v5...
Guild Master of <Enemy Team>
We are definitely dominating, and we are always about to win.
My GWF has all blue accessories b/c they are BiS for tank build, but he still has 11.4k GS. The ranking should be tiered anyway, 5-8k, 8-10k, 10k+. The really strong builds that use greens and blue should easily be over 10k with good enchants and especially now with free 500-1k GS from boons depending on which you pick.
as long as my team is 10k+ I'm not that upset, but when we get a 6k GS players it's like it's already 4v5...
You can spend like 1500 AD on AH buy the weaps from the PVP vendor. And you be at 8k GS with decent gear. You gotta be a total noobie if you enter pvp with the gear you just hit 60 with. GS isn't the sullution how to ballance pvp. Having set gear with a few customization enhancements to chose from, and make the gear only for PVP is the moast equal for everyone. Also, deviding up lvl60 into several brackets means the ques will be much longer for everyone.
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degraafinationMember, Neverwinter Beta UsersPosts: 0Arc User
edited August 2013
Sadly, I don't think there are enough players to make this happen. On Mindflayer there are very few PVP guilds now since a couple of the big ones up and disappeared after the last patch, curiously enough. We fortunately got in a couple great matches tonight, but they're becoming few and far between.
schweifer1982Member, NW M9 PlaytestPosts: 1,662Arc User
edited August 2013
Your idea is very stupid think about 5 GF vs 5 GF only class can reach 14k+ gs .
I have lvl-ed 8 chars all my chars go to pvp each day after i hit lvl60 i buyed full sett of pvp gear have more then enugh pvp point's to buy full sett ppl hou have green gears in lvl60 only power lvl-ing and use bug's to hit 60
and after they lose crying in forums ,and in game-chat .
Sadly, I don't think there are enough players to make this happen. On Mindflayer there are very few PVP guilds now since a couple of the big ones up and disappeared after the last patch, curiously enough. We fortunately got in a couple great matches tonight, but they're becoming few and far between.
They probably all thought actually pvp here is HAMSTER. Oh look FFIV is out with decent pvp.
The pvp is actually fun, but the ballance is really off, and it gets worse with each patch i feel. Moast of the top pvp guilds on mindflyer all ran same type of premades. 2-3 GWF's, and some sort of mix between TR's or GF's. GWF's got hit with the moast nerfs in the patch, and I guess were just fed up with getting nerfed, buffed, then nerfed again. And the PVP isn't really progressing either. It's still the same maps, same goal and no rewards. Combine that with people leaving. They just sit on empty maps moast of the time. There's no point in doing premades in this game. All you get is empty maps and no challange.
You can spend like 1500 AD on AH buy the weaps from the PVP vendor. And you be at 8k GS with decent gear. You gotta be a total noobie if you enter pvp with the gear you just hit 60 with. GS isn't the sullution how to ballance pvp. Having set gear with a few customization enhancements to chose from, and make the gear only for PVP is the moast equal for everyone. Also, deviding up lvl60 into several brackets means the ques will be much longer for everyone.
I would rather wait 5-10 minutes and have a good game where everyone stays and I don't have an utterly worthless 6k GS player on my team than get in immediately only to have everyone leave and be a complete waste of time for 15 minutes.
Guild Master of <Enemy Team>
We are definitely dominating, and we are always about to win.
It won't work. PVP would be a massive snooze fest for me, and quit a couple of others if i had to go up against people with the same gear score. I know for a fact that some people using Blue and Green items for pvp instead of the of the high tier ones, making their gearscore alot lower. They have 2 options if they wanna make pvp more ballanced. 1: Having a rankin system or pvp exp. 2: Have set gear that only work in pvp much like GW2. Have the general Defence and AC vallue for that specific class but no other stats. Then have PVP Enhancements that once again only works in PVP but makes you able to tailor your gear after your build.
I can't even begin to describe how much i agree with this idea. Unfortunately you can't farm any significant AD in this game, so if you want to be competitive in pvp you'll have to bust out some real cash to be able to afford tenebs etc. You can still play with 9-10k gs, but...
Comments
I support either or both, because anything would be better than it is now.
We are definitely dominating, and we are always about to win.
It's not a perfect fix and definitely has it's flaws, but at least it'd be a step in the right direction. The competitive bracket should net higher rewards than the casual one to make it appealing.
Already posted a similar idea and one of the devs replied that they have something in mind.
I looked for a post on this but I guess it was in to deep to find. Gear or skill, just need something to make it feel more even. Probably a combination of both.
Thanks for the dev update!
It doesn't? Seems to change my score for me or did you mean you don't want it to change your gear score?
second thing: bring immunities - dying by being permanently cc'ed is no fun. in pvp you should get the chance to react. waiting while you can't do anything and dying constantly is no fun. other games solve this by having different spell abilities for pvp and immunities. one that was knocked down 5 seconds before can't be knocked down again and so forth.
third thing to fix: challenges/rewards. there is no reason to pvp other than get your gear. play 2 days and you have it. other than that pvp is just for the dailies and here i quit games where i would have to fight an undying gwf and gf, i queue for another game instead of wasting 10 minutes of my time without the slightest chance to do anything and just getting annoying by being kicked around and knocked down. i just move along to get my daily done. when there is nothing that rewards me anyway for at least trying, why should i stay?
Every character should have hidden stat highest GS ever achieved.
And matchmaking will simply try to reach roughly same sum of GS for every team, GS of premades will have 110% multiplier. (+10%)
Lots of blue gear with regeneration.
Tenebrous enchants that provide no GS.
What they need is a ranking system, along with more maps and more PVP styles.
Join Essence of Aggression: PVP-ing Hard Since Beta!
My GWF has all blue accessories b/c they are BiS for tank build, but he still has 11.4k GS. The ranking should be tiered anyway, 5-8k, 8-10k, 10k+. The really strong builds that use greens and blue should easily be over 10k with good enchants and especially now with free 500-1k GS from boons depending on which you pick.
as long as my team is 10k+ I'm not that upset, but when we get a 6k GS players it's like it's already 4v5...
We are definitely dominating, and we are always about to win.
You can spend like 1500 AD on AH buy the weaps from the PVP vendor. And you be at 8k GS with decent gear. You gotta be a total noobie if you enter pvp with the gear you just hit 60 with. GS isn't the sullution how to ballance pvp. Having set gear with a few customization enhancements to chose from, and make the gear only for PVP is the moast equal for everyone. Also, deviding up lvl60 into several brackets means the ques will be much longer for everyone.
Join Essence of Aggression: PVP-ing Hard Since Beta!
I have lvl-ed 8 chars all my chars go to pvp each day after i hit lvl60 i buyed full sett of pvp gear have more then enugh pvp point's to buy full sett ppl hou have green gears in lvl60 only power lvl-ing and use bug's to hit 60
and after they lose crying in forums ,and in game-chat .
sorry for bad eng
They probably all thought actually pvp here is HAMSTER. Oh look FFIV is out with decent pvp.
Lol FFIV is one of the ****tiest games i have ever seen. You just STAND infront of eachothers throwing abilities.
I would rather wait 5-10 minutes and have a good game where everyone stays and I don't have an utterly worthless 6k GS player on my team than get in immediately only to have everyone leave and be a complete waste of time for 15 minutes.
We are definitely dominating, and we are always about to win.
I can't even begin to describe how much i agree with this idea. Unfortunately you can't farm any significant AD in this game, so if you want to be competitive in pvp you'll have to bust out some real cash to be able to afford tenebs etc. You can still play with 9-10k gs, but...