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PVP Ladder based on gear score

egobreaker3egobreaker3 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 2 Arc User
edited September 2013 in PvE Discussion
Make lvl 60 feel more competitive. Half the time I feel like I am the puppy or I am kicking puppies, depending on the toon I am playing.

Queue to different PVP arenas based on gear scores just like the dungeons. If I want to play in a lower PVP arena I can always put on some of my older gear.
Post edited by egobreaker3 on

Comments

  • chudovishyechudovishye Member Posts: 0 Arc User
    edited August 2013
    Except that this can be circumvented by having your real gear in your inventory, wearing HAMSTER, going in based on that HAMSTER, and then switching out...
  • thexavorythexavory Member Posts: 99
    edited August 2013
    Is the problem Geared VS. Ungeared, or PuG's VS. Premades? If it's the former, then maybe some kind of Gear score check would work. If it's the latter, then they will have to put in some kind of ranking system based on win/loss record to keep Premades from PuG stomping. This would require cross server queing to really work however.

    I support either or both, because anything would be better than it is now.
  • cribstaxxxcribstaxxx Member, Neverwinter Beta Users Posts: 1,300 Bounty Hunter
    edited August 2013
    That would solve almost all PvP leaving problems imo. Gear that you queue with cannot be swapped out, simple as that. So if you want to PvP against lower skilled players just throw some T1 or blue's on =P
    Guild Master of <Enemy Team>
    We are definitely dominating, and we are always about to win.
  • mctankypantsmctankypants Member, Neverwinter Beta Users Posts: 0 Arc User
    edited August 2013
    Gear score won't take into account your enchants. One possible option would be having two separate queues. One for people that are only pvp'ing to complete their dailies for AD and one for those folks that pvp all the time and want to be competitive.
    It's not a perfect fix and definitely has it's flaws, but at least it'd be a step in the right direction. The competitive bracket should net higher rewards than the casual one to make it appealing.
  • modimormodimor Member Posts: 198 Bounty Hunter
    edited August 2013
    Some classes have ****ty end game gear, and use blues and greens instead of t2, t2.5 ones and actually preforms much better with it. But their gearscore is absolute **** coz of it. Gearscore isn't the way to devide players up in brackets. There should be a peformance rankin system or a pvp lvl system.
  • esteenaesteena Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1
    edited August 2013
    http://nw-forum.perfectworld.com/showthread.php?380632-Suggestion-PvP-Que-Dependent-on-Gear-Score-(LvL-60)&highlight=queue+Based+Gear+score

    Already posted a similar idea and one of the devs replied that they have something in mind.
    lordgallen wrote: »
    Hi folks!

    Dipping in to say that we are looking into PvP queue improvements. Can't give an ETA when they will be live, but will hopefully address much of the "Yay I'm level 60! Time for PvP!" ... "Oh god, the Omega 60s are crushing me." issues that are currently present.

    Thanks for posting!
  • egobreaker3egobreaker3 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 2 Arc User
    edited August 2013
    esteena wrote: »

    I looked for a post on this but I guess it was in to deep to find. Gear or skill, just need something to make it feel more even. Probably a combination of both.

    Thanks for the dev update!

    Gear score won't take into account your enchants.

    It doesn't? Seems to change my score for me or did you mean you don't want it to change your gear score?
  • barthanbarthan Member, NW M9 Playtest Posts: 73 Arc User
    edited August 2013
    Sign up for one on one pvp ladder.
  • modimormodimor Member Posts: 198 Bounty Hunter
    edited August 2013
    It won't work. PVP would be a massive snooze fest for me, and quit a couple of others if i had to go up against people with the same gear score. I know for a fact that some people using Blue and Green items for pvp instead of the of the high tier ones, making their gearscore alot lower. They have 2 options if they wanna make pvp more ballanced. 1: Having a rankin system or pvp exp. 2: Have set gear that only work in pvp much like GW2. Have the general Defence and AC vallue for that specific class but no other stats. Then have PVP Enhancements that once again only works in PVP but makes you able to tailor your gear after your build.
  • yogokouyogokou Member, Neverwinter Beta Users Posts: 0 Arc User
    edited August 2013
    PVP ladder based on win/loss ratio. I don't understand why the gear score idea gets repeated so often, while it won't solve anything, no one has played/heard of any other PVP game ever?
  • yokihiroyokihiro Member, Neverwinter Beta Users Posts: 510 Bounty Hunter
    edited August 2013
    first of all: fix the classes! gear score or not, doesn't matter if there are classes that just don't die or kill with 2 hits.

    second thing: bring immunities - dying by being permanently cc'ed is no fun. in pvp you should get the chance to react. waiting while you can't do anything and dying constantly is no fun. other games solve this by having different spell abilities for pvp and immunities. one that was knocked down 5 seconds before can't be knocked down again and so forth.

    third thing to fix: challenges/rewards. there is no reason to pvp other than get your gear. play 2 days and you have it. other than that pvp is just for the dailies and here i quit games where i would have to fight an undying gwf and gf, i queue for another game instead of wasting 10 minutes of my time without the slightest chance to do anything and just getting annoying by being kicked around and knocked down. i just move along to get my daily done. when there is nothing that rewards me anyway for at least trying, why should i stay?
  • wondraswondras Member Posts: 9 Arc User
    edited August 2013
    It doesnt require such complicated systems:
    Every character should have hidden stat highest GS ever achieved.
    And matchmaking will simply try to reach roughly same sum of GS for every team, GS of premades will have 110% multiplier. (+10%)
  • degraafinationdegraafination Member, Neverwinter Beta Users Posts: 0 Arc User
    edited August 2013
    Best Regen-Sentinel GWFs in game have a very low gear score. How?

    Lots of blue gear with regeneration.
    Tenebrous enchants that provide no GS.

    What they need is a ranking system, along with more maps and more PVP styles.
    PWP_zpsf8f711ce.jpg
    Join Essence of Aggression: PVP-ing Hard Since Beta!
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  • joncansjoncans Member Posts: 158 Bounty Hunter
    edited August 2013
    As a human GF, I think my GS is a bit inflated, so I would personally have to rot in queue for a long time being it is currently over 15k. In reality I feel it is more likely closer to high 12's or low 13.
    BladeRunner-Proud member of the BlackCloaks.
  • cribstaxxxcribstaxxx Member, Neverwinter Beta Users Posts: 1,300 Bounty Hunter
    edited August 2013
    modimor wrote: »
    It won't work. PVP would be a massive snooze fest for me, and quit a couple of others if i had to go up against people with the same gear score. I know for a fact that some people using Blue and Green items for pvp instead of the of the high tier ones, making their gearscore alot lower. They have 2 options if they wanna make pvp more ballanced. 1: Having a rankin system or pvp exp. 2: Have set gear that only work in pvp much like GW2. Have the general Defence and AC vallue for that specific class but no other stats. Then have PVP Enhancements that once again only works in PVP but makes you able to tailor your gear after your build.

    My GWF has all blue accessories b/c they are BiS for tank build, but he still has 11.4k GS. The ranking should be tiered anyway, 5-8k, 8-10k, 10k+. The really strong builds that use greens and blue should easily be over 10k with good enchants and especially now with free 500-1k GS from boons depending on which you pick.

    as long as my team is 10k+ I'm not that upset, but when we get a 6k GS players it's like it's already 4v5...
    Guild Master of <Enemy Team>
    We are definitely dominating, and we are always about to win.
  • modimormodimor Member Posts: 198 Bounty Hunter
    edited August 2013
    cribstaxxx wrote: »
    My GWF has all blue accessories b/c they are BiS for tank build, but he still has 11.4k GS. The ranking should be tiered anyway, 5-8k, 8-10k, 10k+. The really strong builds that use greens and blue should easily be over 10k with good enchants and especially now with free 500-1k GS from boons depending on which you pick.

    as long as my team is 10k+ I'm not that upset, but when we get a 6k GS players it's like it's already 4v5...

    You can spend like 1500 AD on AH buy the weaps from the PVP vendor. And you be at 8k GS with decent gear. You gotta be a total noobie if you enter pvp with the gear you just hit 60 with. GS isn't the sullution how to ballance pvp. Having set gear with a few customization enhancements to chose from, and make the gear only for PVP is the moast equal for everyone. Also, deviding up lvl60 into several brackets means the ques will be much longer for everyone.
  • degraafinationdegraafination Member, Neverwinter Beta Users Posts: 0 Arc User
    edited August 2013
    Sadly, I don't think there are enough players to make this happen. On Mindflayer there are very few PVP guilds now since a couple of the big ones up and disappeared after the last patch, curiously enough. We fortunately got in a couple great matches tonight, but they're becoming few and far between.
    PWP_zpsf8f711ce.jpg
    Join Essence of Aggression: PVP-ing Hard Since Beta!
  • schweifer1982schweifer1982 Member, NW M9 Playtest Posts: 1,662 Arc User
    edited August 2013
    Your idea is very stupid think about 5 GF vs 5 GF only class can reach 14k+ gs .
    I have lvl-ed 8 chars all my chars go to pvp each day after i hit lvl60 i buyed full sett of pvp gear have more then enugh pvp point's to buy full sett ppl hou have green gears in lvl60 only power lvl-ing and use bug's to hit 60
    and after they lose crying in forums ,and in game-chat .

    sorry for bad eng
    GWF 3700Ilvl Éjsötét & ProPala 3200Ilvl Menydörgés (main) & Szürkefarkas 2600 ilvl
  • antonkyleantonkyle Member Posts: 776 Arc User
    edited August 2013
    Sadly, I don't think there are enough players to make this happen. On Mindflayer there are very few PVP guilds now since a couple of the big ones up and disappeared after the last patch, curiously enough. We fortunately got in a couple great matches tonight, but they're becoming few and far between.

    They probably all thought actually pvp here is HAMSTER. Oh look FFIV is out with decent pvp.
  • modimormodimor Member Posts: 198 Bounty Hunter
    edited August 2013
    The pvp is actually fun, but the ballance is really off, and it gets worse with each patch i feel. Moast of the top pvp guilds on mindflyer all ran same type of premades. 2-3 GWF's, and some sort of mix between TR's or GF's. GWF's got hit with the moast nerfs in the patch, and I guess were just fed up with getting nerfed, buffed, then nerfed again. And the PVP isn't really progressing either. It's still the same maps, same goal and no rewards. Combine that with people leaving. They just sit on empty maps moast of the time. There's no point in doing premades in this game. All you get is empty maps and no challange.
  • esteenaesteena Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1
    edited August 2013
    antonkyle wrote: »
    They probably all thought actually pvp here is HAMSTER. Oh look FFIV is out with decent pvp.

    Lol FFIV is one of the ****tiest games i have ever seen. You just STAND infront of eachothers throwing abilities.
  • cribstaxxxcribstaxxx Member, Neverwinter Beta Users Posts: 1,300 Bounty Hunter
    edited August 2013
    modimor wrote: »
    You can spend like 1500 AD on AH buy the weaps from the PVP vendor. And you be at 8k GS with decent gear. You gotta be a total noobie if you enter pvp with the gear you just hit 60 with. GS isn't the sullution how to ballance pvp. Having set gear with a few customization enhancements to chose from, and make the gear only for PVP is the moast equal for everyone. Also, deviding up lvl60 into several brackets means the ques will be much longer for everyone.

    I would rather wait 5-10 minutes and have a good game where everyone stays and I don't have an utterly worthless 6k GS player on my team than get in immediately only to have everyone leave and be a complete waste of time for 15 minutes.
    Guild Master of <Enemy Team>
    We are definitely dominating, and we are always about to win.
  • facexcontrolfacexcontrol Member Posts: 281
    edited August 2013
    I would love to see a pvp ranklinst tho....
  • zalcszalcs Banned Users Posts: 345 Bounty Hunter
    edited September 2013
    modimor wrote: »
    It won't work. PVP would be a massive snooze fest for me, and quit a couple of others if i had to go up against people with the same gear score. I know for a fact that some people using Blue and Green items for pvp instead of the of the high tier ones, making their gearscore alot lower. They have 2 options if they wanna make pvp more ballanced. 1: Having a rankin system or pvp exp. 2: Have set gear that only work in pvp much like GW2. Have the general Defence and AC vallue for that specific class but no other stats. Then have PVP Enhancements that once again only works in PVP but makes you able to tailor your gear after your build.

    I can't even begin to describe how much i agree with this idea. Unfortunately you can't farm any significant AD in this game, so if you want to be competitive in pvp you'll have to bust out some real cash to be able to afford tenebs etc. You can still play with 9-10k gs, but...
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