Is it possible to spawn mobs far away from the encounter trigger? Some way to move the trigger away from the mobs?
The effect I desire is a stream of mobs coming towards the character, rather than the standard 'go find the mobs' and the good ole 'these spawn when those die' approaches. (If the character cant keep up they would overwhelm, if they found it easy they could begin meeting mobs further from center of battle. I would provide difficulty slider at the beginning of the quest to control the number of encounters spawned)
I tried placing the spawn points equidistant to the battle area (centering the triggers in one place) and having them 'patrol one way' to the battle area but this doesn't work, they don't patrol correctly when split up.
Thanks in advance for any advise or tips that might be helpful
Comments
Set the second to become visible when the first is "completed". Set the third to become visible when the second is "completed" and so on.
Ok so if I set one encounter up near the character, I can then spawn a group of mobs far away from the character?
I'll go try it.... thanks for the tip.
It's all smoke and mirrors. Chaining encounter spawns is what Cryptic does in many of their quests in-game (though their methods are more advanced through scripting and other methods not available to Foundry authors).
Ahh thanks, your next post answered my remaining questions
I guess I can do this the hard way: on the bright side it seems if the character has ever[/] entered the trigger, they spawn on objective met. I can use that
Any ideas on how to get a mob to spawn far from the character?
I had the character walk near a wall set to disappear once the character reaches a component I placed far away. The mobs are set to patrol 1 way to the same location. I put an invisible wall around them containing them, also set to disappear same as wall.
I can see them spawn, see them trying to obey the marching orders.
I go to the component location to despawn the barriers and I wait for the mobs to arrive.
"Flawless plan" you say!
Alas, the mobs never arrive. I investigate, thinking perhaps the barriers did not de-spawn as planned... as I get near, the mobs all spawn at the starting point, and begin marching. The barrier has been de-spawned as planned, but the mobs have un-spawned and then re-spawned when I re-trigger them afaict.
Frustrating.
Encounter Matrix | Advanced Foundry Topics