Before you jump on my back and say it's not tested properly blah, blah, just have a good look at it, use it and think about it.
Firstly, the number of tags a quest gets has no baring on the display order of each search. So any search that is done will show all the quests that have been tagged in order of adjusted rating. Already most of the featured quests have been tagged in every tag at least once. This means that any search will just bring up the same 20 quests as the featured list or the best list. So essentially the tag system is doing the exact opposite of why it was requested in the first place. Quests were only tagged for what? Twelve hours, if that.
We were told that we could not tag our own quests because we could not be trusted and that it would not be a fair reflection of the quest. Now granted, in some small number of cases I am sure this would hold true. Instead, it is decided by the players who in their wisdom have already in just a few hours tagged almost all the top quest in almost all the tags. Seriously! What did you expect? The small number of people that work for hours on their quests and love their quests can't be trusted, but the hundreds of thousands that don't really care about the quests or authors can be?
Seriously guys, you need to employ a quality control person. The standard of some of the things is just not good enough. I'm sure you are all under pressure to hit deadlines and what not, but late is better than broken. If you continue to release things that don't work you will lose players. Quality should be everything.
I'm not going to make a definitive judgement yet. I want to see the results returned once more quests are published.
At the moment, I can say that using the "none" fields is successful in whittling out 'most played'/'featured' quests. You can also do a word search that picks up keywords from the author's overview - for example, I watched Zovya and co. run through a quest on Wednesday that I decided I wanted to play. I couldn't remember the exact name, but knew the title included the word 'weather' so did a search using that as my criteria. Three quests appeared, including the one I wanted. Only one had 'weather' in the title, but all three mentioned 'weather' in the description.
However, I won't pretend that all players will go to the trouble I do to find new quests that sound interesting.
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agentjasporMember, Neverwinter Beta Users, Neverwinter Guardian Users, SilverstarsPosts: 0Arc User
edited August 2013
"Scrapped" is probably a bit extreme. "Changed" is possible and likely I'm sure. To address your points:
- Yes, the sort order should somehow be effected by the amount of tags applied to the quest. I would even say that it should be sorted by percentage of tags rather than sheer number. Say a featured quest has been tagged "Puzzle" 100 times out of 1000 reviews. That's only 10%. A quest that has been tagged Puzzle 20 times out of 25 plays (80%) should show up higher in the list. This is something they can absolutely implement. (Though it gets a bit more complicated when the user searches on multiple tags, there still has to be a better approach than sorting it by adjusted rating.)
- Along the same lines, percentage should probably come into consideration as to when something shows up in a search. Something tagged as "Challenging" by 1% of the players probably shouldn't show up in the results of someone searching on it. (And certainly not at the top of the list.) On the flip side, something flagged 1% Challenging should show up when someone does an "exclude" search on the "Challenging" tag. What's that cut-off percentage? I don't know, maybe 50% ?
- Even if authors could tag their own quests those tags would quickly be overrun and made irrelevant by the larger quantities of tags applied by the players. The only way this would be useful would be if the author tags were somehow given extra weight in the searches or separated completely from the player tags. I don't see either of those things happening.
- My biggest complaint with the tagging system so far isn't the system itself, but the launch. Featured quests got published first, and were tagged first. Then Reviews were disabled, so no non-Featured quests have even been taggable for the past several days. Which means anybody doing a tag search just finds the same 1000+ play quests that clearly do not need any more attention. In my opinion, to level the paying field just a little bit after the bumps they've had with this update, they should clear out all the tag values that have been applied so far once they re-enable reviews.
The system is brand spanking new and will have some growing pains. I'm sure it will evolve over time based on how it's working and the feedback here.
I think it can be fixed (or at least salvaged) by applying a weighted average among the tags and sorting based on that in conjunction with ratings. And by weighted average I mean the tags with extremely low counts (bottom 10%?) compared to the other tag counts should essentially be thrown out or adjusted to zero and NOT affect the Exclude These Tags filters.
The tag bar graphs are worthless as well as they are all scaled to 8191 max - they should be auto-scaled to the highest (or at least next 100) tag count.
At the moment, I can say that using the "none" fields is successful in whittling out 'most played'/'featured' quests..
I see what you are saying but it's a rather backwards way of using it, which you have found useful because it doesn't work.
A search system should not be about whittling out 'most played'/'featured' quests any more than it should be promoting them.
A search system should be a way to find what you want. The only way that works is if the most tags per play is shown first. Leaving the player to decide from description and reviews.
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agentjasporMember, Neverwinter Beta Users, Neverwinter Guardian Users, SilverstarsPosts: 0Arc User
The tag bar graphs are worthless as well as they are all scaled to 8191 max - they should be auto-scaled to the highest (or at least next 100) tag count.
The tag bar graphs are worthless for existing quests because it's a percentage of the total reviews, including the thousands of reviews that happened long before the tag system existed. It should be changed to be scaled against the total number of reviews that included tags.
- My biggest complaint with the tagging system so far isn't the system itself, but the launch. Featured quests got published first, and were tagged first. Then Reviews were disabled, so no non-Featured quests have even been taggable for the past several days. Which means anybody doing a tag search just finds the same 1000+ play quests that clearly do not need any more attention. In my opinion, to level the paying field just a little bit after the bumps they've had with this update, they should clear out all the tag values that have been applied so far once they re-enable reviews.
To be fair, no company in the world would not do exactly what they have done with this issue. They will always publish the featured and best quests first. Rightly so too as they are the advertisement to new players. It may not be fair and we all know they are not in need of more plays but you would have to say that they are all good a good representation of the foundry quests which is the point.
That is why we need a search though. So people that want more can find it.
I would say they should have added new featured quests though.
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agentjasporMember, Neverwinter Beta Users, Neverwinter Guardian Users, SilverstarsPosts: 0Arc User
edited August 2013
I'm not saying that re-publishing the Featured quests first was wrong. I'm just saying the way it played out - with Featured quests published, played, and tagged, and then tagging disabled so that no non-Featured quests could be tagged whatsoever - is a bit unfair. As if showing up at the top of every tab isn't enough, they're going on several days as being the only quests that show up in any tag based search.
In a way it probably helped though. They may do a roll back for reviews but if some of the quests that have less than 100 reviews had been at the mercy of the reviews for bugged trees and what not there may be no coming back from that.
This is why I commented on a qc, why is it that they need to release things to see if they work or not? I've been playing mmo's for the better part of 12 years, I have never come across so many problems in one game.
Comments
At the moment, I can say that using the "none" fields is successful in whittling out 'most played'/'featured' quests. You can also do a word search that picks up keywords from the author's overview - for example, I watched Zovya and co. run through a quest on Wednesday that I decided I wanted to play. I couldn't remember the exact name, but knew the title included the word 'weather' so did a search using that as my criteria. Three quests appeared, including the one I wanted. Only one had 'weather' in the title, but all three mentioned 'weather' in the description.
However, I won't pretend that all players will go to the trouble I do to find new quests that sound interesting.
- Yes, the sort order should somehow be effected by the amount of tags applied to the quest. I would even say that it should be sorted by percentage of tags rather than sheer number. Say a featured quest has been tagged "Puzzle" 100 times out of 1000 reviews. That's only 10%. A quest that has been tagged Puzzle 20 times out of 25 plays (80%) should show up higher in the list. This is something they can absolutely implement. (Though it gets a bit more complicated when the user searches on multiple tags, there still has to be a better approach than sorting it by adjusted rating.)
- Along the same lines, percentage should probably come into consideration as to when something shows up in a search. Something tagged as "Challenging" by 1% of the players probably shouldn't show up in the results of someone searching on it. (And certainly not at the top of the list.) On the flip side, something flagged 1% Challenging should show up when someone does an "exclude" search on the "Challenging" tag. What's that cut-off percentage? I don't know, maybe 50% ?
- Even if authors could tag their own quests those tags would quickly be overrun and made irrelevant by the larger quantities of tags applied by the players. The only way this would be useful would be if the author tags were somehow given extra weight in the searches or separated completely from the player tags. I don't see either of those things happening.
- My biggest complaint with the tagging system so far isn't the system itself, but the launch. Featured quests got published first, and were tagged first. Then Reviews were disabled, so no non-Featured quests have even been taggable for the past several days. Which means anybody doing a tag search just finds the same 1000+ play quests that clearly do not need any more attention. In my opinion, to level the paying field just a little bit after the bumps they've had with this update, they should clear out all the tag values that have been applied so far once they re-enable reviews.
The system is brand spanking new and will have some growing pains. I'm sure it will evolve over time based on how it's working and the feedback here.
The Crystal Relics - NWS-DMXNCNAVJ
Tower District Contest Entry: Undercover Brother - NW-DCD6OI9JE
The tag bar graphs are worthless as well as they are all scaled to 8191 max - they should be auto-scaled to the highest (or at least next 100) tag count.
Encounter Matrix | Advanced Foundry Topics
I see what you are saying but it's a rather backwards way of using it, which you have found useful because it doesn't work.
A search system should not be about whittling out 'most played'/'featured' quests any more than it should be promoting them.
A search system should be a way to find what you want. The only way that works is if the most tags per play is shown first. Leaving the player to decide from description and reviews.
The tag bar graphs are worthless for existing quests because it's a percentage of the total reviews, including the thousands of reviews that happened long before the tag system existed. It should be changed to be scaled against the total number of reviews that included tags.
They should work better for new quests.
The Crystal Relics - NWS-DMXNCNAVJ
Tower District Contest Entry: Undercover Brother - NW-DCD6OI9JE
To be fair, no company in the world would not do exactly what they have done with this issue. They will always publish the featured and best quests first. Rightly so too as they are the advertisement to new players. It may not be fair and we all know they are not in need of more plays but you would have to say that they are all good a good representation of the foundry quests which is the point.
That is why we need a search though. So people that want more can find it.
I would say they should have added new featured quests though.
The Crystal Relics - NWS-DMXNCNAVJ
Tower District Contest Entry: Undercover Brother - NW-DCD6OI9JE
This is why I commented on a qc, why is it that they need to release things to see if they work or not? I've been playing mmo's for the better part of 12 years, I have never come across so many problems in one game.